430 lines
11 KiB
Go
430 lines
11 KiB
Go
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"api/ent/sev"
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"api/ent/user"
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// SevCreate is the builder for creating a Sev entity.
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type SevCreate struct {
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config
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mutation *SevMutation
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hooks []Hook
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}
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// SetPassword sets the "password" field.
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func (sc *SevCreate) SetPassword(s string) *SevCreate {
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sc.mutation.SetPassword(s)
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return sc
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}
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// SetToken sets the "token" field.
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func (sc *SevCreate) SetToken(s string) *SevCreate {
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sc.mutation.SetToken(s)
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return sc
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}
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// SetNillableToken sets the "token" field if the given value is not nil.
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func (sc *SevCreate) SetNillableToken(s *string) *SevCreate {
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if s != nil {
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sc.SetToken(*s)
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}
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return sc
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}
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// SetLimit sets the "limit" field.
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func (sc *SevCreate) SetLimit(b bool) *SevCreate {
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sc.mutation.SetLimit(b)
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return sc
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}
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// SetNillableLimit sets the "limit" field if the given value is not nil.
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func (sc *SevCreate) SetNillableLimit(b *bool) *SevCreate {
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if b != nil {
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sc.SetLimit(*b)
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}
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return sc
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}
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// SetCount sets the "count" field.
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func (sc *SevCreate) SetCount(i int) *SevCreate {
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sc.mutation.SetCount(i)
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return sc
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}
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// SetNillableCount sets the "count" field if the given value is not nil.
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func (sc *SevCreate) SetNillableCount(i *int) *SevCreate {
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if i != nil {
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sc.SetCount(*i)
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}
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return sc
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}
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// SetHandle sets the "handle" field.
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func (sc *SevCreate) SetHandle(s string) *SevCreate {
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sc.mutation.SetHandle(s)
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return sc
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}
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// SetNillableHandle sets the "handle" field if the given value is not nil.
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func (sc *SevCreate) SetNillableHandle(s *string) *SevCreate {
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if s != nil {
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sc.SetHandle(*s)
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}
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return sc
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}
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// SetDid sets the "did" field.
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func (sc *SevCreate) SetDid(s string) *SevCreate {
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sc.mutation.SetDid(s)
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return sc
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}
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// SetNillableDid sets the "did" field if the given value is not nil.
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func (sc *SevCreate) SetNillableDid(s *string) *SevCreate {
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if s != nil {
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sc.SetDid(*s)
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}
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return sc
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}
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// SetUID sets the "uid" field.
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func (sc *SevCreate) SetUID(i int) *SevCreate {
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sc.mutation.SetUID(i)
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return sc
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}
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// SetNillableUID sets the "uid" field if the given value is not nil.
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func (sc *SevCreate) SetNillableUID(i *int) *SevCreate {
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if i != nil {
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sc.SetUID(*i)
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}
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return sc
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}
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// SetCid sets the "cid" field.
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func (sc *SevCreate) SetCid(i int) *SevCreate {
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sc.mutation.SetCid(i)
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return sc
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}
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// SetNillableCid sets the "cid" field if the given value is not nil.
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func (sc *SevCreate) SetNillableCid(i *int) *SevCreate {
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if i != nil {
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sc.SetCid(*i)
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}
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return sc
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}
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// SetCp sets the "cp" field.
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func (sc *SevCreate) SetCp(i int) *SevCreate {
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sc.mutation.SetCp(i)
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return sc
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}
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// SetNillableCp sets the "cp" field if the given value is not nil.
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func (sc *SevCreate) SetNillableCp(i *int) *SevCreate {
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if i != nil {
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sc.SetCp(*i)
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}
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return sc
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}
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// SetCard sets the "card" field.
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func (sc *SevCreate) SetCard(i int) *SevCreate {
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sc.mutation.SetCard(i)
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return sc
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}
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// SetNillableCard sets the "card" field if the given value is not nil.
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func (sc *SevCreate) SetNillableCard(i *int) *SevCreate {
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if i != nil {
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sc.SetCard(*i)
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}
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return sc
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (sc *SevCreate) SetUpdatedAt(t time.Time) *SevCreate {
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sc.mutation.SetUpdatedAt(t)
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return sc
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}
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// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
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func (sc *SevCreate) SetNillableUpdatedAt(t *time.Time) *SevCreate {
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if t != nil {
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sc.SetUpdatedAt(*t)
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}
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return sc
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}
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// SetCreatedAt sets the "created_at" field.
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func (sc *SevCreate) SetCreatedAt(t time.Time) *SevCreate {
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sc.mutation.SetCreatedAt(t)
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return sc
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (sc *SevCreate) SetNillableCreatedAt(t *time.Time) *SevCreate {
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if t != nil {
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sc.SetCreatedAt(*t)
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}
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return sc
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}
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// SetOwnerID sets the "owner" edge to the User entity by ID.
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func (sc *SevCreate) SetOwnerID(id int) *SevCreate {
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sc.mutation.SetOwnerID(id)
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return sc
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}
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// SetOwner sets the "owner" edge to the User entity.
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func (sc *SevCreate) SetOwner(u *User) *SevCreate {
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return sc.SetOwnerID(u.ID)
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}
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// Mutation returns the SevMutation object of the builder.
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func (sc *SevCreate) Mutation() *SevMutation {
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return sc.mutation
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}
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// Save creates the Sev in the database.
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func (sc *SevCreate) Save(ctx context.Context) (*Sev, error) {
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sc.defaults()
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return withHooks[*Sev, SevMutation](ctx, sc.sqlSave, sc.mutation, sc.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (sc *SevCreate) SaveX(ctx context.Context) *Sev {
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v, err := sc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (sc *SevCreate) Exec(ctx context.Context) error {
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_, err := sc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (sc *SevCreate) ExecX(ctx context.Context) {
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if err := sc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (sc *SevCreate) defaults() {
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if _, ok := sc.mutation.Limit(); !ok {
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v := sev.DefaultLimit
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sc.mutation.SetLimit(v)
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}
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if _, ok := sc.mutation.CreatedAt(); !ok {
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v := sev.DefaultCreatedAt()
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sc.mutation.SetCreatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (sc *SevCreate) check() error {
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if _, ok := sc.mutation.Password(); !ok {
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return &ValidationError{Name: "password", err: errors.New(`ent: missing required field "Sev.password"`)}
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}
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if v, ok := sc.mutation.Password(); ok {
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if err := sev.PasswordValidator(v); err != nil {
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return &ValidationError{Name: "password", err: fmt.Errorf(`ent: validator failed for field "Sev.password": %w`, err)}
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}
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}
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if _, ok := sc.mutation.OwnerID(); !ok {
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return &ValidationError{Name: "owner", err: errors.New(`ent: missing required edge "Sev.owner"`)}
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}
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return nil
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}
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func (sc *SevCreate) sqlSave(ctx context.Context) (*Sev, error) {
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if err := sc.check(); err != nil {
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return nil, err
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}
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_node, _spec := sc.createSpec()
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if err := sqlgraph.CreateNode(ctx, sc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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sc.mutation.id = &_node.ID
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sc.mutation.done = true
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return _node, nil
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}
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func (sc *SevCreate) createSpec() (*Sev, *sqlgraph.CreateSpec) {
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var (
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_node = &Sev{config: sc.config}
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_spec = sqlgraph.NewCreateSpec(sev.Table, sqlgraph.NewFieldSpec(sev.FieldID, field.TypeInt))
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)
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if value, ok := sc.mutation.Password(); ok {
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_spec.SetField(sev.FieldPassword, field.TypeString, value)
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_node.Password = value
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}
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if value, ok := sc.mutation.Token(); ok {
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_spec.SetField(sev.FieldToken, field.TypeString, value)
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_node.Token = value
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}
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if value, ok := sc.mutation.Limit(); ok {
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_spec.SetField(sev.FieldLimit, field.TypeBool, value)
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_node.Limit = value
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}
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if value, ok := sc.mutation.Count(); ok {
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_spec.SetField(sev.FieldCount, field.TypeInt, value)
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_node.Count = value
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}
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if value, ok := sc.mutation.Handle(); ok {
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_spec.SetField(sev.FieldHandle, field.TypeString, value)
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_node.Handle = value
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}
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if value, ok := sc.mutation.Did(); ok {
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_spec.SetField(sev.FieldDid, field.TypeString, value)
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_node.Did = value
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}
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if value, ok := sc.mutation.UID(); ok {
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_spec.SetField(sev.FieldUID, field.TypeInt, value)
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_node.UID = value
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}
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if value, ok := sc.mutation.Cid(); ok {
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_spec.SetField(sev.FieldCid, field.TypeInt, value)
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_node.Cid = value
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}
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if value, ok := sc.mutation.Cp(); ok {
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_spec.SetField(sev.FieldCp, field.TypeInt, value)
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_node.Cp = value
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}
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if value, ok := sc.mutation.Card(); ok {
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_spec.SetField(sev.FieldCard, field.TypeInt, value)
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_node.Card = value
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}
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if value, ok := sc.mutation.UpdatedAt(); ok {
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_spec.SetField(sev.FieldUpdatedAt, field.TypeTime, value)
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_node.UpdatedAt = value
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}
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if value, ok := sc.mutation.CreatedAt(); ok {
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_spec.SetField(sev.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if nodes := sc.mutation.OwnerIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: true,
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Table: sev.OwnerTable,
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Columns: []string{sev.OwnerColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.user_sev = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// SevCreateBulk is the builder for creating many Sev entities in bulk.
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type SevCreateBulk struct {
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config
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builders []*SevCreate
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}
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// Save creates the Sev entities in the database.
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func (scb *SevCreateBulk) Save(ctx context.Context) ([]*Sev, error) {
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specs := make([]*sqlgraph.CreateSpec, len(scb.builders))
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nodes := make([]*Sev, len(scb.builders))
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mutators := make([]Mutator, len(scb.builders))
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for i := range scb.builders {
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func(i int, root context.Context) {
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builder := scb.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*SevMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, scb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, scb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, scb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (scb *SevCreateBulk) SaveX(ctx context.Context) []*Sev {
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v, err := scb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (scb *SevCreateBulk) Exec(ctx context.Context) error {
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_, err := scb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (scb *SevCreateBulk) ExecX(ctx context.Context) {
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if err := scb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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