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api/ent/user/user.go

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// Code generated by ent, DO NOT EDIT.
package user
import (
"time"
)
const (
// Label holds the string label denoting the user type in the database.
Label = "user"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldUsername holds the string denoting the username field in the database.
FieldUsername = "username"
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// FieldDid holds the string denoting the did field in the database.
FieldDid = "did"
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// FieldMember holds the string denoting the member field in the database.
FieldMember = "member"
// FieldBook holds the string denoting the book field in the database.
FieldBook = "book"
// FieldManga holds the string denoting the manga field in the database.
FieldManga = "manga"
// FieldBadge holds the string denoting the badge field in the database.
FieldBadge = "badge"
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// FieldBsky holds the string denoting the bsky field in the database.
FieldBsky = "bsky"
// FieldMastodon holds the string denoting the mastodon field in the database.
FieldMastodon = "mastodon"
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// FieldDelete holds the string denoting the delete field in the database.
FieldDelete = "delete"
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// FieldHandle holds the string denoting the handle field in the database.
FieldHandle = "handle"
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// FieldToken holds the string denoting the token field in the database.
FieldToken = "token"
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// FieldPassword holds the string denoting the password field in the database.
FieldPassword = "password"
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// FieldCreatedAt holds the string denoting the created_at field in the database.
FieldCreatedAt = "created_at"
// FieldUpdatedAt holds the string denoting the updated_at field in the database.
FieldUpdatedAt = "updated_at"
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// FieldRaidAt holds the string denoting the raid_at field in the database.
FieldRaidAt = "raid_at"
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// FieldServerAt holds the string denoting the server_at field in the database.
FieldServerAt = "server_at"
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// FieldEggAt holds the string denoting the egg_at field in the database.
FieldEggAt = "egg_at"
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// FieldLuck holds the string denoting the luck field in the database.
FieldLuck = "luck"
// FieldLuckAt holds the string denoting the luck_at field in the database.
FieldLuckAt = "luck_at"
// FieldLike holds the string denoting the like field in the database.
FieldLike = "like"
// FieldLikeRank holds the string denoting the like_rank field in the database.
FieldLikeRank = "like_rank"
// FieldLikeAt holds the string denoting the like_at field in the database.
FieldLikeAt = "like_at"
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// FieldFav holds the string denoting the fav field in the database.
FieldFav = "fav"
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// FieldTen holds the string denoting the ten field in the database.
FieldTen = "ten"
// FieldTenSu holds the string denoting the ten_su field in the database.
FieldTenSu = "ten_su"
// FieldTenKai holds the string denoting the ten_kai field in the database.
FieldTenKai = "ten_kai"
// FieldAiten holds the string denoting the aiten field in the database.
FieldAiten = "aiten"
// FieldTenCard holds the string denoting the ten_card field in the database.
FieldTenCard = "ten_card"
// FieldTenDelete holds the string denoting the ten_delete field in the database.
FieldTenDelete = "ten_delete"
// FieldTenPost holds the string denoting the ten_post field in the database.
FieldTenPost = "ten_post"
// FieldTenGet holds the string denoting the ten_get field in the database.
FieldTenGet = "ten_get"
// FieldTenAt holds the string denoting the ten_at field in the database.
FieldTenAt = "ten_at"
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// FieldNext holds the string denoting the next field in the database.
FieldNext = "next"
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// FieldRoom holds the string denoting the room field in the database.
FieldRoom = "room"
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// FieldModel holds the string denoting the model field in the database.
FieldModel = "model"
// FieldModelAt holds the string denoting the model_at field in the database.
FieldModelAt = "model_at"
// FieldModelAttack holds the string denoting the model_attack field in the database.
FieldModelAttack = "model_attack"
// FieldModelLimit holds the string denoting the model_limit field in the database.
FieldModelLimit = "model_limit"
// FieldModelSkill holds the string denoting the model_skill field in the database.
FieldModelSkill = "model_skill"
// FieldModelMode holds the string denoting the model_mode field in the database.
FieldModelMode = "model_mode"
// FieldModelCritical holds the string denoting the model_critical field in the database.
FieldModelCritical = "model_critical"
// FieldModelCriticalD holds the string denoting the model_critical_d field in the database.
FieldModelCriticalD = "model_critical_d"
// FieldGame holds the string denoting the game field in the database.
FieldGame = "game"
// FieldGameTest holds the string denoting the game_test field in the database.
FieldGameTest = "game_test"
// FieldGameEnd holds the string denoting the game_end field in the database.
FieldGameEnd = "game_end"
// FieldGameAccount holds the string denoting the game_account field in the database.
FieldGameAccount = "game_account"
// FieldGameLv holds the string denoting the game_lv field in the database.
FieldGameLv = "game_lv"
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// EdgeCard holds the string denoting the card edge name in mutations.
EdgeCard = "card"
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// EdgeUe holds the string denoting the ue edge name in mutations.
EdgeUe = "ue"
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// Table holds the table name of the user in the database.
Table = "users"
// CardTable is the table that holds the card relation/edge.
CardTable = "cards"
// CardInverseTable is the table name for the Card entity.
// It exists in this package in order to avoid circular dependency with the "card" package.
CardInverseTable = "cards"
// CardColumn is the table column denoting the card relation/edge.
CardColumn = "user_card"
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// UeTable is the table that holds the ue relation/edge.
UeTable = "ues"
// UeInverseTable is the table name for the Ue entity.
// It exists in this package in order to avoid circular dependency with the "ue" package.
UeInverseTable = "ues"
// UeColumn is the table column denoting the ue relation/edge.
UeColumn = "user_ue"
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)
// Columns holds all SQL columns for user fields.
var Columns = []string{
FieldID,
FieldUsername,
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FieldDid,
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FieldMember,
FieldBook,
FieldManga,
FieldBadge,
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FieldBsky,
FieldMastodon,
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FieldDelete,
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FieldHandle,
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FieldToken,
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FieldPassword,
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FieldCreatedAt,
FieldUpdatedAt,
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FieldRaidAt,
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FieldServerAt,
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FieldEggAt,
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FieldLuck,
FieldLuckAt,
FieldLike,
FieldLikeRank,
FieldLikeAt,
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FieldFav,
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FieldTen,
FieldTenSu,
FieldTenKai,
FieldAiten,
FieldTenCard,
FieldTenDelete,
FieldTenPost,
FieldTenGet,
FieldTenAt,
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FieldNext,
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FieldRoom,
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FieldModel,
FieldModelAt,
FieldModelAttack,
FieldModelLimit,
FieldModelSkill,
FieldModelMode,
FieldModelCritical,
FieldModelCriticalD,
FieldGame,
FieldGameTest,
FieldGameEnd,
FieldGameAccount,
FieldGameLv,
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}
// ForeignKeys holds the SQL foreign-keys that are owned by the "users"
// table and are not defined as standalone fields in the schema.
var ForeignKeys = []string{
"group_users",
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
for i := range ForeignKeys {
if column == ForeignKeys[i] {
return true
}
}
return false
}
var (
// UsernameValidator is a validator for the "username" field. It is called by the builders before save.
UsernameValidator func(string) error
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// DefaultMember holds the default value on creation for the "member" field.
DefaultMember bool
// DefaultBook holds the default value on creation for the "book" field.
DefaultBook bool
// DefaultManga holds the default value on creation for the "manga" field.
DefaultManga bool
// DefaultBadge holds the default value on creation for the "badge" field.
DefaultBadge bool
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// DefaultBsky holds the default value on creation for the "bsky" field.
DefaultBsky bool
// DefaultMastodon holds the default value on creation for the "mastodon" field.
DefaultMastodon bool
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// DefaultDelete holds the default value on creation for the "delete" field.
DefaultDelete bool
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// DefaultHandle holds the default value on creation for the "handle" field.
DefaultHandle bool
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// PasswordValidator is a validator for the "password" field. It is called by the builders before save.
PasswordValidator func(string) error
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// DefaultCreatedAt holds the default value on creation for the "created_at" field.
DefaultCreatedAt func() time.Time
// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
DefaultUpdatedAt func() time.Time
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// DefaultRaidAt holds the default value on creation for the "raid_at" field.
DefaultRaidAt func() time.Time
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// DefaultServerAt holds the default value on creation for the "server_at" field.
DefaultServerAt func() time.Time
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// DefaultEggAt holds the default value on creation for the "egg_at" field.
DefaultEggAt func() time.Time
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// DefaultLuckAt holds the default value on creation for the "luck_at" field.
DefaultLuckAt func() time.Time
// DefaultLikeAt holds the default value on creation for the "like_at" field.
DefaultLikeAt func() time.Time
// DefaultTenAt holds the default value on creation for the "ten_at" field.
DefaultTenAt func() time.Time
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// DefaultNext holds the default value on creation for the "next" field.
DefaultNext string
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// DefaultModelAt holds the default value on creation for the "model_at" field.
DefaultModelAt func() time.Time
// DefaultGame holds the default value on creation for the "game" field.
DefaultGame bool
// DefaultGameTest holds the default value on creation for the "game_test" field.
DefaultGameTest bool
// DefaultGameEnd holds the default value on creation for the "game_end" field.
DefaultGameEnd bool
// DefaultGameAccount holds the default value on creation for the "game_account" field.
DefaultGameAccount bool
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)