1
0

update migrate

This commit is contained in:
2023-04-05 15:05:14 +09:00
parent 9573dc895f
commit 1d5cb2ad9f
87 changed files with 65302 additions and 622 deletions

View File

@ -2,7 +2,7 @@
package ogent
import "t/ent"
import "api/ent"
func NewCardCreate(e *ent.Card) *CardCreate {
if e == nil {
@ -11,9 +11,12 @@ func NewCardCreate(e *ent.Card) *CardCreate {
var ret CardCreate
ret.ID = e.ID
ret.Card = NewOptInt(e.Card)
ret.Skill = NewOptString(e.Skill)
ret.Status = NewOptString(e.Status)
ret.Cp = NewOptInt(e.Cp)
ret.URL = NewOptString(e.URL)
ret.Count = NewOptInt(e.Count)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
@ -43,9 +46,12 @@ func NewCardList(e *ent.Card) *CardList {
var ret CardList
ret.ID = e.ID
ret.Card = NewOptInt(e.Card)
ret.Skill = NewOptString(e.Skill)
ret.Status = NewOptString(e.Status)
ret.Cp = NewOptInt(e.Cp)
ret.URL = NewOptString(e.URL)
ret.Count = NewOptInt(e.Count)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
@ -75,9 +81,12 @@ func NewCardRead(e *ent.Card) *CardRead {
var ret CardRead
ret.ID = e.ID
ret.Card = NewOptInt(e.Card)
ret.Skill = NewOptString(e.Skill)
ret.Status = NewOptString(e.Status)
ret.Cp = NewOptInt(e.Cp)
ret.URL = NewOptString(e.URL)
ret.Count = NewOptInt(e.Count)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
@ -107,9 +116,12 @@ func NewCardUpdate(e *ent.Card) *CardUpdate {
var ret CardUpdate
ret.ID = e.ID
ret.Card = NewOptInt(e.Card)
ret.Skill = NewOptString(e.Skill)
ret.Status = NewOptString(e.Status)
ret.Cp = NewOptInt(e.Cp)
ret.URL = NewOptString(e.URL)
ret.Count = NewOptInt(e.Count)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
@ -139,9 +151,53 @@ func NewCardOwnerRead(e *ent.User) *CardOwnerRead {
var ret CardOwnerRead
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -282,9 +338,53 @@ func NewGroupUsersList(e *ent.User) *GroupUsersList {
var ret GroupUsersList
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -306,6 +406,488 @@ func (u *GroupUsersList) Elem() GroupUsersList {
return *u
}
func NewMaCreate(e *ent.Ma) *MaCreate {
if e == nil {
return nil
}
var ret MaCreate
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.Count = NewOptInt(e.Count)
ret.Handle = NewOptString(e.Handle)
ret.Text = NewOptString(e.Text)
ret.Did = NewOptString(e.Did)
ret.Avatar = NewOptString(e.Avatar)
ret.Cid = NewOptString(e.Cid)
ret.URI = NewOptString(e.URI)
ret.Rkey = NewOptString(e.Rkey)
ret.BskyURL = NewOptString(e.BskyURL)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewMaCreates(es []*ent.Ma) []MaCreate {
if len(es) == 0 {
return nil
}
r := make([]MaCreate, len(es))
for i, e := range es {
r[i] = NewMaCreate(e).Elem()
}
return r
}
func (m *MaCreate) Elem() MaCreate {
if m == nil {
return MaCreate{}
}
return *m
}
func NewMaList(e *ent.Ma) *MaList {
if e == nil {
return nil
}
var ret MaList
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.Count = NewOptInt(e.Count)
ret.Handle = NewOptString(e.Handle)
ret.Text = NewOptString(e.Text)
ret.Did = NewOptString(e.Did)
ret.Avatar = NewOptString(e.Avatar)
ret.Cid = NewOptString(e.Cid)
ret.URI = NewOptString(e.URI)
ret.Rkey = NewOptString(e.Rkey)
ret.BskyURL = NewOptString(e.BskyURL)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewMaLists(es []*ent.Ma) []MaList {
if len(es) == 0 {
return nil
}
r := make([]MaList, len(es))
for i, e := range es {
r[i] = NewMaList(e).Elem()
}
return r
}
func (m *MaList) Elem() MaList {
if m == nil {
return MaList{}
}
return *m
}
func NewMaRead(e *ent.Ma) *MaRead {
if e == nil {
return nil
}
var ret MaRead
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.Count = NewOptInt(e.Count)
ret.Handle = NewOptString(e.Handle)
ret.Text = NewOptString(e.Text)
ret.Did = NewOptString(e.Did)
ret.Avatar = NewOptString(e.Avatar)
ret.Cid = NewOptString(e.Cid)
ret.URI = NewOptString(e.URI)
ret.Rkey = NewOptString(e.Rkey)
ret.BskyURL = NewOptString(e.BskyURL)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewMaReads(es []*ent.Ma) []MaRead {
if len(es) == 0 {
return nil
}
r := make([]MaRead, len(es))
for i, e := range es {
r[i] = NewMaRead(e).Elem()
}
return r
}
func (m *MaRead) Elem() MaRead {
if m == nil {
return MaRead{}
}
return *m
}
func NewMaUpdate(e *ent.Ma) *MaUpdate {
if e == nil {
return nil
}
var ret MaUpdate
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.Count = NewOptInt(e.Count)
ret.Handle = NewOptString(e.Handle)
ret.Text = NewOptString(e.Text)
ret.Did = NewOptString(e.Did)
ret.Avatar = NewOptString(e.Avatar)
ret.Cid = NewOptString(e.Cid)
ret.URI = NewOptString(e.URI)
ret.Rkey = NewOptString(e.Rkey)
ret.BskyURL = NewOptString(e.BskyURL)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewMaUpdates(es []*ent.Ma) []MaUpdate {
if len(es) == 0 {
return nil
}
r := make([]MaUpdate, len(es))
for i, e := range es {
r[i] = NewMaUpdate(e).Elem()
}
return r
}
func (m *MaUpdate) Elem() MaUpdate {
if m == nil {
return MaUpdate{}
}
return *m
}
func NewMaOwnerRead(e *ent.User) *MaOwnerRead {
if e == nil {
return nil
}
var ret MaOwnerRead
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
func NewMaOwnerReads(es []*ent.User) []MaOwnerRead {
if len(es) == 0 {
return nil
}
r := make([]MaOwnerRead, len(es))
for i, e := range es {
r[i] = NewMaOwnerRead(e).Elem()
}
return r
}
func (u *MaOwnerRead) Elem() MaOwnerRead {
if u == nil {
return MaOwnerRead{}
}
return *u
}
func NewUeCreate(e *ent.Ue) *UeCreate {
if e == nil {
return nil
}
var ret UeCreate
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.LimitBoss = NewOptBool(e.LimitBoss)
ret.LimitItem = NewOptBool(e.LimitItem)
ret.Lv = NewOptInt(e.Lv)
ret.LvPoint = NewOptInt(e.LvPoint)
ret.Model = NewOptInt(e.Model)
ret.Sword = NewOptInt(e.Sword)
ret.Card = NewOptInt(e.Card)
ret.Mode = NewOptString(e.Mode)
ret.Cp = NewOptInt(e.Cp)
ret.Count = NewOptInt(e.Count)
ret.LocationX = NewOptInt(e.LocationX)
ret.LocationY = NewOptInt(e.LocationY)
ret.LocationZ = NewOptInt(e.LocationZ)
ret.LocationN = NewOptInt(e.LocationN)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUeCreates(es []*ent.Ue) []UeCreate {
if len(es) == 0 {
return nil
}
r := make([]UeCreate, len(es))
for i, e := range es {
r[i] = NewUeCreate(e).Elem()
}
return r
}
func (u *UeCreate) Elem() UeCreate {
if u == nil {
return UeCreate{}
}
return *u
}
func NewUeList(e *ent.Ue) *UeList {
if e == nil {
return nil
}
var ret UeList
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.LimitBoss = NewOptBool(e.LimitBoss)
ret.LimitItem = NewOptBool(e.LimitItem)
ret.Lv = NewOptInt(e.Lv)
ret.LvPoint = NewOptInt(e.LvPoint)
ret.Model = NewOptInt(e.Model)
ret.Sword = NewOptInt(e.Sword)
ret.Card = NewOptInt(e.Card)
ret.Mode = NewOptString(e.Mode)
ret.Cp = NewOptInt(e.Cp)
ret.Count = NewOptInt(e.Count)
ret.LocationX = NewOptInt(e.LocationX)
ret.LocationY = NewOptInt(e.LocationY)
ret.LocationZ = NewOptInt(e.LocationZ)
ret.LocationN = NewOptInt(e.LocationN)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUeLists(es []*ent.Ue) []UeList {
if len(es) == 0 {
return nil
}
r := make([]UeList, len(es))
for i, e := range es {
r[i] = NewUeList(e).Elem()
}
return r
}
func (u *UeList) Elem() UeList {
if u == nil {
return UeList{}
}
return *u
}
func NewUeRead(e *ent.Ue) *UeRead {
if e == nil {
return nil
}
var ret UeRead
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.LimitBoss = NewOptBool(e.LimitBoss)
ret.LimitItem = NewOptBool(e.LimitItem)
ret.Lv = NewOptInt(e.Lv)
ret.LvPoint = NewOptInt(e.LvPoint)
ret.Model = NewOptInt(e.Model)
ret.Sword = NewOptInt(e.Sword)
ret.Card = NewOptInt(e.Card)
ret.Mode = NewOptString(e.Mode)
ret.Cp = NewOptInt(e.Cp)
ret.Count = NewOptInt(e.Count)
ret.LocationX = NewOptInt(e.LocationX)
ret.LocationY = NewOptInt(e.LocationY)
ret.LocationZ = NewOptInt(e.LocationZ)
ret.LocationN = NewOptInt(e.LocationN)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUeReads(es []*ent.Ue) []UeRead {
if len(es) == 0 {
return nil
}
r := make([]UeRead, len(es))
for i, e := range es {
r[i] = NewUeRead(e).Elem()
}
return r
}
func (u *UeRead) Elem() UeRead {
if u == nil {
return UeRead{}
}
return *u
}
func NewUeUpdate(e *ent.Ue) *UeUpdate {
if e == nil {
return nil
}
var ret UeUpdate
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.LimitBoss = NewOptBool(e.LimitBoss)
ret.LimitItem = NewOptBool(e.LimitItem)
ret.Lv = NewOptInt(e.Lv)
ret.LvPoint = NewOptInt(e.LvPoint)
ret.Model = NewOptInt(e.Model)
ret.Sword = NewOptInt(e.Sword)
ret.Card = NewOptInt(e.Card)
ret.Mode = NewOptString(e.Mode)
ret.Cp = NewOptInt(e.Cp)
ret.Count = NewOptInt(e.Count)
ret.LocationX = NewOptInt(e.LocationX)
ret.LocationY = NewOptInt(e.LocationY)
ret.LocationZ = NewOptInt(e.LocationZ)
ret.LocationN = NewOptInt(e.LocationN)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUeUpdates(es []*ent.Ue) []UeUpdate {
if len(es) == 0 {
return nil
}
r := make([]UeUpdate, len(es))
for i, e := range es {
r[i] = NewUeUpdate(e).Elem()
}
return r
}
func (u *UeUpdate) Elem() UeUpdate {
if u == nil {
return UeUpdate{}
}
return *u
}
func NewUeOwnerRead(e *ent.User) *UeOwnerRead {
if e == nil {
return nil
}
var ret UeOwnerRead
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
func NewUeOwnerReads(es []*ent.User) []UeOwnerRead {
if len(es) == 0 {
return nil
}
r := make([]UeOwnerRead, len(es))
for i, e := range es {
r[i] = NewUeOwnerRead(e).Elem()
}
return r
}
func (u *UeOwnerRead) Elem() UeOwnerRead {
if u == nil {
return UeOwnerRead{}
}
return *u
}
func NewUserCreate(e *ent.User) *UserCreate {
if e == nil {
return nil
@ -313,9 +895,53 @@ func NewUserCreate(e *ent.User) *UserCreate {
var ret UserCreate
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -344,9 +970,53 @@ func NewUserList(e *ent.User) *UserList {
var ret UserList
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -375,9 +1045,53 @@ func NewUserRead(e *ent.User) *UserRead {
var ret UserRead
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -406,9 +1120,53 @@ func NewUserUpdate(e *ent.User) *UserUpdate {
var ret UserUpdate
ret.ID = e.ID
ret.Username = e.Username
ret.Did = NewOptString(e.Did)
ret.Member = NewOptBool(e.Member)
ret.Book = NewOptBool(e.Book)
ret.Manga = NewOptBool(e.Manga)
ret.Badge = NewOptBool(e.Badge)
ret.Bsky = NewOptBool(e.Bsky)
ret.Mastodon = NewOptBool(e.Mastodon)
ret.Delete = NewOptBool(e.Delete)
ret.Handle = NewOptBool(e.Handle)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.RaidAt = NewOptDateTime(e.RaidAt)
ret.ServerAt = NewOptDateTime(e.ServerAt)
ret.EggAt = NewOptDateTime(e.EggAt)
ret.Luck = NewOptInt(e.Luck)
ret.LuckAt = NewOptDateTime(e.LuckAt)
ret.Like = NewOptInt(e.Like)
ret.LikeRank = NewOptInt(e.LikeRank)
ret.LikeAt = NewOptDateTime(e.LikeAt)
ret.Fav = NewOptInt(e.Fav)
ret.Ten = NewOptBool(e.Ten)
ret.TenSu = NewOptInt(e.TenSu)
ret.TenKai = NewOptInt(e.TenKai)
ret.Aiten = NewOptInt(e.Aiten)
ret.TenCard = NewOptString(e.TenCard)
ret.TenDelete = NewOptString(e.TenDelete)
ret.TenPost = NewOptString(e.TenPost)
ret.TenGet = NewOptString(e.TenGet)
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
ret.Coin = NewOptInt(e.Coin)
ret.CoinOpen = NewOptBool(e.CoinOpen)
ret.CoinAt = NewOptDateTime(e.CoinAt)
return &ret
}
@ -437,9 +1195,12 @@ func NewUserCardList(e *ent.Card) *UserCardList {
var ret UserCardList
ret.ID = e.ID
ret.Card = NewOptInt(e.Card)
ret.Skill = NewOptString(e.Skill)
ret.Status = NewOptString(e.Status)
ret.Cp = NewOptInt(e.Cp)
ret.URL = NewOptString(e.URL)
ret.Count = NewOptInt(e.Count)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
@ -461,3 +1222,86 @@ func (c *UserCardList) Elem() UserCardList {
}
return *c
}
func NewUserMaList(e *ent.Ma) *UserMaList {
if e == nil {
return nil
}
var ret UserMaList
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.Count = NewOptInt(e.Count)
ret.Handle = NewOptString(e.Handle)
ret.Text = NewOptString(e.Text)
ret.Did = NewOptString(e.Did)
ret.Avatar = NewOptString(e.Avatar)
ret.Cid = NewOptString(e.Cid)
ret.URI = NewOptString(e.URI)
ret.Rkey = NewOptString(e.Rkey)
ret.BskyURL = NewOptString(e.BskyURL)
ret.UpdatedAt = NewOptDateTime(e.UpdatedAt)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUserMaLists(es []*ent.Ma) []UserMaList {
if len(es) == 0 {
return nil
}
r := make([]UserMaList, len(es))
for i, e := range es {
r[i] = NewUserMaList(e).Elem()
}
return r
}
func (m *UserMaList) Elem() UserMaList {
if m == nil {
return UserMaList{}
}
return *m
}
func NewUserUeList(e *ent.Ue) *UserUeList {
if e == nil {
return nil
}
var ret UserUeList
ret.ID = e.ID
ret.Limit = NewOptBool(e.Limit)
ret.LimitBoss = NewOptBool(e.LimitBoss)
ret.LimitItem = NewOptBool(e.LimitItem)
ret.Lv = NewOptInt(e.Lv)
ret.LvPoint = NewOptInt(e.LvPoint)
ret.Model = NewOptInt(e.Model)
ret.Sword = NewOptInt(e.Sword)
ret.Card = NewOptInt(e.Card)
ret.Mode = NewOptString(e.Mode)
ret.Cp = NewOptInt(e.Cp)
ret.Count = NewOptInt(e.Count)
ret.LocationX = NewOptInt(e.LocationX)
ret.LocationY = NewOptInt(e.LocationY)
ret.LocationZ = NewOptInt(e.LocationZ)
ret.LocationN = NewOptInt(e.LocationN)
ret.Author = NewOptString(e.Author)
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
return &ret
}
func NewUserUeLists(es []*ent.Ue) []UserUeList {
if len(es) == 0 {
return nil
}
r := make([]UserUeList, len(es))
for i, e := range es {
r[i] = NewUserUeList(e).Elem()
}
return r
}
func (u *UserUeList) Elem() UserUeList {
if u == nil {
return UserUeList{}
}
return *u
}