fix game story
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@@ -196,6 +196,8 @@ func NewCardOwnerRead(e *ent.User) *CardOwnerRead {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -384,6 +386,8 @@ func NewGroupUsersList(e *ent.User) *GroupUsersList {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -652,6 +656,8 @@ func NewMaOwnerRead(e *ent.User) *MaOwnerRead {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -876,6 +882,8 @@ func NewSevOwnerRead(e *ent.User) *SevOwnerRead {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -925,6 +933,8 @@ func NewUeCreate(e *ent.Ue) *UeCreate {
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameEp = NewOptString(e.GameEp)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -972,6 +982,8 @@ func NewUeList(e *ent.Ue) *UeList {
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameEp = NewOptString(e.GameEp)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1019,6 +1031,8 @@ func NewUeRead(e *ent.Ue) *UeRead {
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameEp = NewOptString(e.GameEp)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1066,6 +1080,8 @@ func NewUeUpdate(e *ent.Ue) *UeUpdate {
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameEp = NewOptString(e.GameEp)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1140,6 +1156,8 @@ func NewUeOwnerRead(e *ent.User) *UeOwnerRead {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1216,6 +1234,8 @@ func NewUserCreate(e *ent.User) *UserCreate {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1292,6 +1312,8 @@ func NewUserList(e *ent.User) *UserList {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1368,6 +1390,8 @@ func NewUserRead(e *ent.User) *UserRead {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1444,6 +1468,8 @@ func NewUserUpdate(e *ent.User) *UserUpdate {
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameLimit = NewOptBool(e.GameLimit)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1613,6 +1639,8 @@ func NewUserUeList(e *ent.Ue) *UserUeList {
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.GameStory = NewOptInt(e.GameStory)
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ret.GameEp = NewOptString(e.GameEp)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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