fix game story
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@@ -307,6 +307,34 @@ func (uc *UeCreate) SetNillableGameID(s *string) *UeCreate {
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return uc
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}
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// SetGameStory sets the "game_story" field.
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func (uc *UeCreate) SetGameStory(i int) *UeCreate {
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uc.mutation.SetGameStory(i)
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return uc
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}
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// SetNillableGameStory sets the "game_story" field if the given value is not nil.
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func (uc *UeCreate) SetNillableGameStory(i *int) *UeCreate {
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if i != nil {
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uc.SetGameStory(*i)
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}
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return uc
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}
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// SetGameEp sets the "game_ep" field.
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func (uc *UeCreate) SetGameEp(s string) *UeCreate {
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uc.mutation.SetGameEp(s)
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return uc
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}
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// SetNillableGameEp sets the "game_ep" field if the given value is not nil.
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func (uc *UeCreate) SetNillableGameEp(s *string) *UeCreate {
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if s != nil {
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uc.SetGameEp(*s)
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}
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return uc
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}
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// SetCreatedAt sets the "created_at" field.
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func (uc *UeCreate) SetCreatedAt(t time.Time) *UeCreate {
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uc.mutation.SetCreatedAt(t)
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@@ -508,6 +536,14 @@ func (uc *UeCreate) createSpec() (*Ue, *sqlgraph.CreateSpec) {
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_spec.SetField(ue.FieldGameID, field.TypeString, value)
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_node.GameID = value
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}
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if value, ok := uc.mutation.GameStory(); ok {
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_spec.SetField(ue.FieldGameStory, field.TypeInt, value)
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_node.GameStory = value
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}
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if value, ok := uc.mutation.GameEp(); ok {
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_spec.SetField(ue.FieldGameEp, field.TypeString, value)
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_node.GameEp = value
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}
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if value, ok := uc.mutation.CreatedAt(); ok {
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_spec.SetField(ue.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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