fix game story
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@ -110,6 +110,10 @@ const (
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FieldGameLv = "game_lv"
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// FieldGameExp holds the string denoting the game_exp field in the database.
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FieldGameExp = "game_exp"
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// FieldGameStory holds the string denoting the game_story field in the database.
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FieldGameStory = "game_story"
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// FieldGameLimit holds the string denoting the game_limit field in the database.
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FieldGameLimit = "game_limit"
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// FieldCoin holds the string denoting the coin field in the database.
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FieldCoin = "coin"
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// FieldCoinOpen holds the string denoting the coin_open field in the database.
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@ -207,6 +211,8 @@ var Columns = []string{
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FieldGameAccount,
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FieldGameLv,
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FieldGameExp,
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FieldGameStory,
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FieldGameLimit,
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FieldCoin,
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FieldCoinOpen,
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FieldCoinAt,
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@ -282,6 +288,8 @@ var (
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DefaultGameEnd bool
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// DefaultGameAccount holds the default value on creation for the "game_account" field.
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DefaultGameAccount bool
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// DefaultGameLimit holds the default value on creation for the "game_limit" field.
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DefaultGameLimit bool
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// DefaultCoinOpen holds the default value on creation for the "coin_open" field.
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DefaultCoinOpen bool
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// DefaultCoinAt holds the default value on creation for the "coin_at" field.
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@ -536,6 +544,16 @@ func ByGameExp(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldGameExp, opts...).ToFunc()
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}
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// ByGameStory orders the results by the game_story field.
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func ByGameStory(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldGameStory, opts...).ToFunc()
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}
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// ByGameLimit orders the results by the game_limit field.
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func ByGameLimit(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldGameLimit, opts...).ToFunc()
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}
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// ByCoin orders the results by the coin field.
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func ByCoin(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCoin, opts...).ToFunc()
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@ -295,6 +295,16 @@ func GameExp(v int) predicate.User {
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return predicate.User(sql.FieldEQ(FieldGameExp, v))
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}
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// GameStory applies equality check predicate on the "game_story" field. It's identical to GameStoryEQ.
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func GameStory(v int) predicate.User {
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return predicate.User(sql.FieldEQ(FieldGameStory, v))
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}
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// GameLimit applies equality check predicate on the "game_limit" field. It's identical to GameLimitEQ.
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func GameLimit(v bool) predicate.User {
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return predicate.User(sql.FieldEQ(FieldGameLimit, v))
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}
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// Coin applies equality check predicate on the "coin" field. It's identical to CoinEQ.
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func Coin(v int) predicate.User {
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return predicate.User(sql.FieldEQ(FieldCoin, v))
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@ -2495,6 +2505,76 @@ func GameExpNotNil() predicate.User {
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return predicate.User(sql.FieldNotNull(FieldGameExp))
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}
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// GameStoryEQ applies the EQ predicate on the "game_story" field.
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func GameStoryEQ(v int) predicate.User {
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return predicate.User(sql.FieldEQ(FieldGameStory, v))
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}
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// GameStoryNEQ applies the NEQ predicate on the "game_story" field.
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func GameStoryNEQ(v int) predicate.User {
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return predicate.User(sql.FieldNEQ(FieldGameStory, v))
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}
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// GameStoryIn applies the In predicate on the "game_story" field.
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func GameStoryIn(vs ...int) predicate.User {
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return predicate.User(sql.FieldIn(FieldGameStory, vs...))
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}
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// GameStoryNotIn applies the NotIn predicate on the "game_story" field.
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func GameStoryNotIn(vs ...int) predicate.User {
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return predicate.User(sql.FieldNotIn(FieldGameStory, vs...))
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}
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// GameStoryGT applies the GT predicate on the "game_story" field.
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func GameStoryGT(v int) predicate.User {
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return predicate.User(sql.FieldGT(FieldGameStory, v))
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}
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// GameStoryGTE applies the GTE predicate on the "game_story" field.
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func GameStoryGTE(v int) predicate.User {
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return predicate.User(sql.FieldGTE(FieldGameStory, v))
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}
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// GameStoryLT applies the LT predicate on the "game_story" field.
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func GameStoryLT(v int) predicate.User {
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return predicate.User(sql.FieldLT(FieldGameStory, v))
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}
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// GameStoryLTE applies the LTE predicate on the "game_story" field.
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func GameStoryLTE(v int) predicate.User {
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return predicate.User(sql.FieldLTE(FieldGameStory, v))
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}
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// GameStoryIsNil applies the IsNil predicate on the "game_story" field.
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func GameStoryIsNil() predicate.User {
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return predicate.User(sql.FieldIsNull(FieldGameStory))
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}
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// GameStoryNotNil applies the NotNil predicate on the "game_story" field.
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func GameStoryNotNil() predicate.User {
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return predicate.User(sql.FieldNotNull(FieldGameStory))
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}
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// GameLimitEQ applies the EQ predicate on the "game_limit" field.
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func GameLimitEQ(v bool) predicate.User {
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return predicate.User(sql.FieldEQ(FieldGameLimit, v))
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}
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// GameLimitNEQ applies the NEQ predicate on the "game_limit" field.
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func GameLimitNEQ(v bool) predicate.User {
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return predicate.User(sql.FieldNEQ(FieldGameLimit, v))
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}
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// GameLimitIsNil applies the IsNil predicate on the "game_limit" field.
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func GameLimitIsNil() predicate.User {
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return predicate.User(sql.FieldIsNull(FieldGameLimit))
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}
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// GameLimitNotNil applies the NotNil predicate on the "game_limit" field.
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func GameLimitNotNil() predicate.User {
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return predicate.User(sql.FieldNotNull(FieldGameLimit))
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}
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// CoinEQ applies the EQ predicate on the "coin" field.
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func CoinEQ(v int) predicate.User {
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return predicate.User(sql.FieldEQ(FieldCoin, v))
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