fix game story
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@@ -680,6 +680,34 @@ func (uc *UserCreate) SetNillableGameExp(i *int) *UserCreate {
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return uc
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}
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// SetGameStory sets the "game_story" field.
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func (uc *UserCreate) SetGameStory(i int) *UserCreate {
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uc.mutation.SetGameStory(i)
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return uc
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}
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// SetNillableGameStory sets the "game_story" field if the given value is not nil.
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func (uc *UserCreate) SetNillableGameStory(i *int) *UserCreate {
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if i != nil {
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uc.SetGameStory(*i)
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}
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return uc
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}
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// SetGameLimit sets the "game_limit" field.
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func (uc *UserCreate) SetGameLimit(b bool) *UserCreate {
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uc.mutation.SetGameLimit(b)
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return uc
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}
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// SetNillableGameLimit sets the "game_limit" field if the given value is not nil.
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func (uc *UserCreate) SetNillableGameLimit(b *bool) *UserCreate {
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if b != nil {
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uc.SetGameLimit(*b)
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}
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return uc
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}
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// SetCoin sets the "coin" field.
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func (uc *UserCreate) SetCoin(i int) *UserCreate {
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uc.mutation.SetCoin(i)
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@@ -905,6 +933,10 @@ func (uc *UserCreate) defaults() {
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v := user.DefaultGameAccount
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uc.mutation.SetGameAccount(v)
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}
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if _, ok := uc.mutation.GameLimit(); !ok {
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v := user.DefaultGameLimit
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uc.mutation.SetGameLimit(v)
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}
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if _, ok := uc.mutation.CoinOpen(); !ok {
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v := user.DefaultCoinOpen
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uc.mutation.SetCoinOpen(v)
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@@ -1151,6 +1183,14 @@ func (uc *UserCreate) createSpec() (*User, *sqlgraph.CreateSpec) {
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_spec.SetField(user.FieldGameExp, field.TypeInt, value)
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_node.GameExp = value
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}
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if value, ok := uc.mutation.GameStory(); ok {
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_spec.SetField(user.FieldGameStory, field.TypeInt, value)
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_node.GameStory = value
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}
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if value, ok := uc.mutation.GameLimit(); ok {
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_spec.SetField(user.FieldGameLimit, field.TypeBool, value)
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_node.GameLimit = value
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}
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if value, ok := uc.mutation.Coin(); ok {
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_spec.SetField(user.FieldCoin, field.TypeInt, value)
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_node.Coin = value
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