1
0

add model

This commit is contained in:
2023-11-03 11:24:42 +09:00
parent a35e67d683
commit ca01557445
27 changed files with 7092 additions and 355 deletions

File diff suppressed because it is too large Load Diff

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@ -915,7 +915,7 @@ func encodeReadGroupResponse(response ReadGroupRes, w http.ResponseWriter, span
}
func encodeReadUserResponse(response ReadUserRes, w http.ResponseWriter, span trace.Span) error {
w.Header().Set("Access-Control-Allow-Origin", "https://card.syui.ai")
w.Header().Set("Access-Control-Allow-Origin", "*")
switch response := response.(type) {
case *UserRead:
w.Header().Set("Content-Type", "application/json")

File diff suppressed because it is too large Load Diff

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@ -603,6 +603,46 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
if v, ok := req.Next.Get(); ok {
b.SetNext(v)
}
if v, ok := req.Model.Get(); ok {
b.SetModel(v)
}
if v, ok := req.ModelAt.Get(); ok {
b.SetModelAt(v)
}
if v, ok := req.ModelAttack.Get(); ok {
b.SetModelAttack(v)
}
if v, ok := req.ModelCriticalD.Get(); ok {
b.SetModelCriticalD(v)
}
if v, ok := req.ModelCritical.Get(); ok {
b.SetModelCritical(v)
}
if v, ok := req.ModelLimit.Get(); ok {
b.SetModelLimit(v)
}
if v, ok := req.ModelSkill.Get(); ok {
b.SetModelSkill(v)
}
if v, ok := req.ModelMode.Get(); ok {
b.SetModelMode(v)
}
if v, ok := req.Game.Get(); ok {
b.SetGame(v)
}
if v, ok := req.GameTest.Get(); ok {
b.SetGameTest(v)
}
if v, ok := req.GameEnd.Get(); ok {
b.SetGameEnd(v)
}
if v, ok := req.GameAccount.Get(); ok {
b.SetGameAccount(v)
}
if v, ok := req.GameLv.Get(); ok {
b.SetGameLv(v)
}
// Add all edges.
b.AddCardIDs(req.Card...)
// Persist to storage.
@ -760,6 +800,45 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
if v, ok := req.Next.Get(); ok {
b.SetNext(v)
}
if v, ok := req.Model.Get(); ok {
b.SetModel(v)
}
if v, ok := req.ModelAt.Get(); ok {
b.SetModelAt(v)
}
if v, ok := req.ModelAttack.Get(); ok {
b.SetModelAttack(v)
}
if v, ok := req.ModelCriticalD.Get(); ok {
b.SetModelCriticalD(v)
}
if v, ok := req.ModelCritical.Get(); ok {
b.SetModelCritical(v)
}
if v, ok := req.ModelLimit.Get(); ok {
b.SetModelLimit(v)
}
if v, ok := req.ModelSkill.Get(); ok {
b.SetModelSkill(v)
}
if v, ok := req.ModelMode.Get(); ok {
b.SetModelMode(v)
}
if v, ok := req.Game.Get(); ok {
b.SetGame(v)
}
if v, ok := req.GameTest.Get(); ok {
b.SetGameTest(v)
}
if v, ok := req.GameEnd.Get(); ok {
b.SetGameEnd(v)
}
if v, ok := req.GameAccount.Get(); ok {
b.SetGameAccount(v)
}
if v, ok := req.GameLv.Get(); ok {
b.SetGameLv(v)
}
// Add all edges.
if req.Card != nil {
b.ClearCard().AddCardIDs(req.Card...)

View File

@ -182,6 +182,19 @@ func NewCardOwnerRead(e *ent.User) *CardOwnerRead {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}
@ -353,6 +366,19 @@ func NewGroupUsersList(e *ent.User) *GroupUsersList {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}
@ -412,6 +438,19 @@ func NewUserCreate(e *ent.User) *UserCreate {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}
@ -471,6 +510,19 @@ func NewUserList(e *ent.User) *UserList {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}
@ -530,6 +582,19 @@ func NewUserRead(e *ent.User) *UserRead {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}
@ -589,6 +654,19 @@ func NewUserUpdate(e *ent.User) *UserUpdate {
ret.TenAt = NewOptDateTime(e.TenAt)
ret.Next = NewOptString(e.Next)
ret.Room = NewOptInt(e.Room)
ret.Model = NewOptBool(e.Model)
ret.ModelAt = NewOptDateTime(e.ModelAt)
ret.ModelAttack = NewOptInt(e.ModelAttack)
ret.ModelLimit = NewOptInt(e.ModelLimit)
ret.ModelSkill = NewOptInt(e.ModelSkill)
ret.ModelMode = NewOptInt(e.ModelMode)
ret.ModelCritical = NewOptInt(e.ModelCritical)
ret.ModelCriticalD = NewOptInt(e.ModelCriticalD)
ret.Game = NewOptBool(e.Game)
ret.GameTest = NewOptBool(e.GameTest)
ret.GameEnd = NewOptBool(e.GameEnd)
ret.GameAccount = NewOptBool(e.GameAccount)
ret.GameLv = NewOptInt(e.GameLv)
return &ret
}