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add model

This commit is contained in:
2023-11-03 11:24:42 +09:00
parent a35e67d683
commit ca01557445
27 changed files with 7092 additions and 355 deletions

View File

@ -915,7 +915,7 @@ func encodeReadGroupResponse(response ReadGroupRes, w http.ResponseWriter, span
}
func encodeReadUserResponse(response ReadUserRes, w http.ResponseWriter, span trace.Span) error {
w.Header().Set("Access-Control-Allow-Origin", "https://card.syui.ai")
w.Header().Set("Access-Control-Allow-Origin", "*")
switch response := response.(type) {
case *UserRead:
w.Header().Set("Content-Type", "application/json")

View File

@ -603,6 +603,46 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
if v, ok := req.Next.Get(); ok {
b.SetNext(v)
}
if v, ok := req.Model.Get(); ok {
b.SetModel(v)
}
if v, ok := req.ModelAt.Get(); ok {
b.SetModelAt(v)
}
if v, ok := req.ModelAttack.Get(); ok {
b.SetModelAttack(v)
}
if v, ok := req.ModelCriticalD.Get(); ok {
b.SetModelCriticalD(v)
}
if v, ok := req.ModelCritical.Get(); ok {
b.SetModelCritical(v)
}
if v, ok := req.ModelLimit.Get(); ok {
b.SetModelLimit(v)
}
if v, ok := req.ModelSkill.Get(); ok {
b.SetModelSkill(v)
}
if v, ok := req.ModelMode.Get(); ok {
b.SetModelMode(v)
}
if v, ok := req.Game.Get(); ok {
b.SetGame(v)
}
if v, ok := req.GameTest.Get(); ok {
b.SetGameTest(v)
}
if v, ok := req.GameEnd.Get(); ok {
b.SetGameEnd(v)
}
if v, ok := req.GameAccount.Get(); ok {
b.SetGameAccount(v)
}
if v, ok := req.GameLv.Get(); ok {
b.SetGameLv(v)
}
// Add all edges.
b.AddCardIDs(req.Card...)
// Persist to storage.
@ -760,6 +800,45 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
if v, ok := req.Next.Get(); ok {
b.SetNext(v)
}
if v, ok := req.Model.Get(); ok {
b.SetModel(v)
}
if v, ok := req.ModelAt.Get(); ok {
b.SetModelAt(v)
}
if v, ok := req.ModelAttack.Get(); ok {
b.SetModelAttack(v)
}
if v, ok := req.ModelCriticalD.Get(); ok {
b.SetModelCriticalD(v)
}
if v, ok := req.ModelCritical.Get(); ok {
b.SetModelCritical(v)
}
if v, ok := req.ModelLimit.Get(); ok {
b.SetModelLimit(v)
}
if v, ok := req.ModelSkill.Get(); ok {
b.SetModelSkill(v)
}
if v, ok := req.ModelMode.Get(); ok {
b.SetModelMode(v)
}
if v, ok := req.Game.Get(); ok {
b.SetGame(v)
}
if v, ok := req.GameTest.Get(); ok {
b.SetGameTest(v)
}
if v, ok := req.GameEnd.Get(); ok {
b.SetGameEnd(v)
}
if v, ok := req.GameAccount.Get(); ok {
b.SetGameAccount(v)
}
if v, ok := req.GameLv.Get(); ok {
b.SetGameLv(v)
}
// Add all edges.
if req.Card != nil {
b.ClearCard().AddCardIDs(req.Card...)