add model
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@ -915,7 +915,7 @@ func encodeReadGroupResponse(response ReadGroupRes, w http.ResponseWriter, span
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}
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func encodeReadUserResponse(response ReadUserRes, w http.ResponseWriter, span trace.Span) error {
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w.Header().Set("Access-Control-Allow-Origin", "https://card.syui.ai")
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w.Header().Set("Access-Control-Allow-Origin", "*")
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switch response := response.(type) {
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case *UserRead:
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w.Header().Set("Content-Type", "application/json")
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@ -603,6 +603,46 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
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if v, ok := req.Next.Get(); ok {
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b.SetNext(v)
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}
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if v, ok := req.Model.Get(); ok {
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b.SetModel(v)
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}
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if v, ok := req.ModelAt.Get(); ok {
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b.SetModelAt(v)
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}
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if v, ok := req.ModelAttack.Get(); ok {
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b.SetModelAttack(v)
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}
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if v, ok := req.ModelCriticalD.Get(); ok {
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b.SetModelCriticalD(v)
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}
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if v, ok := req.ModelCritical.Get(); ok {
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b.SetModelCritical(v)
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}
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if v, ok := req.ModelLimit.Get(); ok {
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b.SetModelLimit(v)
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}
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if v, ok := req.ModelSkill.Get(); ok {
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b.SetModelSkill(v)
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}
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if v, ok := req.ModelMode.Get(); ok {
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b.SetModelMode(v)
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}
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if v, ok := req.Game.Get(); ok {
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b.SetGame(v)
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}
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if v, ok := req.GameTest.Get(); ok {
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b.SetGameTest(v)
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}
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if v, ok := req.GameEnd.Get(); ok {
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b.SetGameEnd(v)
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}
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if v, ok := req.GameAccount.Get(); ok {
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b.SetGameAccount(v)
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}
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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// Add all edges.
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b.AddCardIDs(req.Card...)
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// Persist to storage.
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@ -760,6 +800,45 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
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if v, ok := req.Next.Get(); ok {
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b.SetNext(v)
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}
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if v, ok := req.Model.Get(); ok {
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b.SetModel(v)
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}
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if v, ok := req.ModelAt.Get(); ok {
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b.SetModelAt(v)
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}
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if v, ok := req.ModelAttack.Get(); ok {
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b.SetModelAttack(v)
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}
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if v, ok := req.ModelCriticalD.Get(); ok {
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b.SetModelCriticalD(v)
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}
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if v, ok := req.ModelCritical.Get(); ok {
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b.SetModelCritical(v)
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}
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if v, ok := req.ModelLimit.Get(); ok {
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b.SetModelLimit(v)
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}
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if v, ok := req.ModelSkill.Get(); ok {
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b.SetModelSkill(v)
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}
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if v, ok := req.ModelMode.Get(); ok {
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b.SetModelMode(v)
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}
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if v, ok := req.Game.Get(); ok {
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b.SetGame(v)
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}
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if v, ok := req.GameTest.Get(); ok {
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b.SetGameTest(v)
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}
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if v, ok := req.GameEnd.Get(); ok {
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b.SetGameEnd(v)
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}
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if v, ok := req.GameAccount.Get(); ok {
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b.SetGameAccount(v)
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}
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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// Add all edges.
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if req.Card != nil {
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b.ClearCard().AddCardIDs(req.Card...)
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