diff --git a/ent/migrate/schema.go b/ent/migrate/schema.go index 5e67d99..f325e22 100644 --- a/ent/migrate/schema.go +++ b/ent/migrate/schema.go @@ -153,7 +153,7 @@ var ( {Name: "game_lv", Type: field.TypeString, Nullable: true}, {Name: "game_exp", Type: field.TypeString, Nullable: true}, {Name: "game_id", Type: field.TypeString, Nullable: true}, - {Name: "game_story", Type: field.TypeInt, Nullable: true}, + {Name: "game_story", Type: field.TypeString, Nullable: true}, {Name: "created_at", Type: field.TypeTime, Nullable: true}, {Name: "user_ue", Type: field.TypeInt}, } diff --git a/ent/mutation.go b/ent/mutation.go index 1f7bb2b..b96b96d 100644 --- a/ent/mutation.go +++ b/ent/mutation.go @@ -5117,8 +5117,7 @@ type UeMutation struct { game_lv *string game_exp *string game_id *string - game_story *int - addgame_story *int + game_story *string created_at *time.Time clearedFields map[string]struct{} owner *int @@ -6474,13 +6473,12 @@ func (m *UeMutation) ResetGameID() { } // SetGameStory sets the "game_story" field. -func (m *UeMutation) SetGameStory(i int) { - m.game_story = &i - m.addgame_story = nil +func (m *UeMutation) SetGameStory(s string) { + m.game_story = &s } // GameStory returns the value of the "game_story" field in the mutation. -func (m *UeMutation) GameStory() (r int, exists bool) { +func (m *UeMutation) GameStory() (r string, exists bool) { v := m.game_story if v == nil { return @@ -6491,7 +6489,7 @@ func (m *UeMutation) GameStory() (r int, exists bool) { // OldGameStory returns the old "game_story" field's value of the Ue entity. // If the Ue object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. -func (m *UeMutation) OldGameStory(ctx context.Context) (v int, err error) { +func (m *UeMutation) OldGameStory(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldGameStory is only allowed on UpdateOne operations") } @@ -6505,28 +6503,9 @@ func (m *UeMutation) OldGameStory(ctx context.Context) (v int, err error) { return oldValue.GameStory, nil } -// AddGameStory adds i to the "game_story" field. -func (m *UeMutation) AddGameStory(i int) { - if m.addgame_story != nil { - *m.addgame_story += i - } else { - m.addgame_story = &i - } -} - -// AddedGameStory returns the value that was added to the "game_story" field in this mutation. -func (m *UeMutation) AddedGameStory() (r int, exists bool) { - v := m.addgame_story - if v == nil { - return - } - return *v, true -} - // ClearGameStory clears the value of the "game_story" field. func (m *UeMutation) ClearGameStory() { m.game_story = nil - m.addgame_story = nil m.clearedFields[ue.FieldGameStory] = struct{}{} } @@ -6539,7 +6518,6 @@ func (m *UeMutation) GameStoryCleared() bool { // ResetGameStory resets all changes to the "game_story" field. func (m *UeMutation) ResetGameStory() { m.game_story = nil - m.addgame_story = nil delete(m.clearedFields, ue.FieldGameStory) } @@ -7001,7 +6979,7 @@ func (m *UeMutation) SetField(name string, value ent.Value) error { m.SetGameID(v) return nil case ue.FieldGameStory: - v, ok := value.(int) + v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } @@ -7055,9 +7033,6 @@ func (m *UeMutation) AddedFields() []string { if m.addlocation_n != nil { fields = append(fields, ue.FieldLocationN) } - if m.addgame_story != nil { - fields = append(fields, ue.FieldGameStory) - } return fields } @@ -7088,8 +7063,6 @@ func (m *UeMutation) AddedField(name string) (ent.Value, bool) { return m.AddedLocationZ() case ue.FieldLocationN: return m.AddedLocationN() - case ue.FieldGameStory: - return m.AddedGameStory() } return nil, false } @@ -7176,13 +7149,6 @@ func (m *UeMutation) AddField(name string, value ent.Value) error { } m.AddLocationN(v) return nil - case ue.FieldGameStory: - v, ok := value.(int) - if !ok { - return fmt.Errorf("unexpected type %T for field %s", value, name) - } - m.AddGameStory(v) - return nil } return fmt.Errorf("unknown Ue numeric field %s", name) } diff --git a/ent/ogent/oas_schemas_gen.go b/ent/ogent/oas_schemas_gen.go index b2c6549..4e55674 100644 --- a/ent/ogent/oas_schemas_gen.go +++ b/ent/ogent/oas_schemas_gen.go @@ -1599,7 +1599,7 @@ type CreateUeReq struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` Owner int `json:"owner"` } @@ -1710,7 +1710,7 @@ func (s *CreateUeReq) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *CreateUeReq) GetGameStory() OptInt { +func (s *CreateUeReq) GetGameStory() OptString { return s.GameStory } @@ -1830,7 +1830,7 @@ func (s *CreateUeReq) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *CreateUeReq) SetGameStory(val OptInt) { +func (s *CreateUeReq) SetGameStory(val OptString) { s.GameStory = val } @@ -6396,7 +6396,7 @@ type UeCreate struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` } @@ -6501,7 +6501,7 @@ func (s *UeCreate) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UeCreate) GetGameStory() OptInt { +func (s *UeCreate) GetGameStory() OptString { return s.GameStory } @@ -6611,7 +6611,7 @@ func (s *UeCreate) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UeCreate) SetGameStory(val OptInt) { +func (s *UeCreate) SetGameStory(val OptString) { s.GameStory = val } @@ -6644,7 +6644,7 @@ type UeList struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` } @@ -6749,7 +6749,7 @@ func (s *UeList) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UeList) GetGameStory() OptInt { +func (s *UeList) GetGameStory() OptString { return s.GameStory } @@ -6859,7 +6859,7 @@ func (s *UeList) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UeList) SetGameStory(val OptInt) { +func (s *UeList) SetGameStory(val OptString) { s.GameStory = val } @@ -7468,7 +7468,7 @@ type UeRead struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` } @@ -7573,7 +7573,7 @@ func (s *UeRead) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UeRead) GetGameStory() OptInt { +func (s *UeRead) GetGameStory() OptString { return s.GameStory } @@ -7683,7 +7683,7 @@ func (s *UeRead) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UeRead) SetGameStory(val OptInt) { +func (s *UeRead) SetGameStory(val OptString) { s.GameStory = val } @@ -7716,7 +7716,7 @@ type UeUpdate struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` } @@ -7821,7 +7821,7 @@ func (s *UeUpdate) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UeUpdate) GetGameStory() OptInt { +func (s *UeUpdate) GetGameStory() OptString { return s.GameStory } @@ -7931,7 +7931,7 @@ func (s *UeUpdate) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UeUpdate) SetGameStory(val OptInt) { +func (s *UeUpdate) SetGameStory(val OptString) { s.GameStory = val } @@ -8459,7 +8459,7 @@ type UpdateUeReq struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` Owner OptInt `json:"owner"` } @@ -8564,7 +8564,7 @@ func (s *UpdateUeReq) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UpdateUeReq) GetGameStory() OptInt { +func (s *UpdateUeReq) GetGameStory() OptString { return s.GameStory } @@ -8674,7 +8674,7 @@ func (s *UpdateUeReq) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UpdateUeReq) SetGameStory(val OptInt) { +func (s *UpdateUeReq) SetGameStory(val OptString) { s.GameStory = val } @@ -11508,7 +11508,7 @@ type UserUeList struct { GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` - GameStory OptInt `json:"game_story"` + GameStory OptString `json:"game_story"` CreatedAt OptDateTime `json:"created_at"` } @@ -11613,7 +11613,7 @@ func (s *UserUeList) GetGameID() OptString { } // GetGameStory returns the value of GameStory. -func (s *UserUeList) GetGameStory() OptInt { +func (s *UserUeList) GetGameStory() OptString { return s.GameStory } @@ -11723,7 +11723,7 @@ func (s *UserUeList) SetGameID(val OptString) { } // SetGameStory sets the value of GameStory. -func (s *UserUeList) SetGameStory(val OptInt) { +func (s *UserUeList) SetGameStory(val OptString) { s.GameStory = val } diff --git a/ent/ogent/responses.go b/ent/ogent/responses.go index 2e4765d..aaac016 100644 --- a/ent/ogent/responses.go +++ b/ent/ogent/responses.go @@ -933,7 +933,7 @@ func NewUeCreate(e *ent.Ue) *UeCreate { ret.GameLv = NewOptString(e.GameLv) ret.GameExp = NewOptString(e.GameExp) ret.GameID = NewOptString(e.GameID) - ret.GameStory = NewOptInt(e.GameStory) + ret.GameStory = NewOptString(e.GameStory) ret.CreatedAt = NewOptDateTime(e.CreatedAt) return &ret } @@ -981,7 +981,7 @@ func NewUeList(e *ent.Ue) *UeList { ret.GameLv = NewOptString(e.GameLv) ret.GameExp = NewOptString(e.GameExp) ret.GameID = NewOptString(e.GameID) - ret.GameStory = NewOptInt(e.GameStory) + ret.GameStory = NewOptString(e.GameStory) ret.CreatedAt = NewOptDateTime(e.CreatedAt) return &ret } @@ -1029,7 +1029,7 @@ func NewUeRead(e *ent.Ue) *UeRead { ret.GameLv = NewOptString(e.GameLv) ret.GameExp = NewOptString(e.GameExp) ret.GameID = NewOptString(e.GameID) - ret.GameStory = NewOptInt(e.GameStory) + ret.GameStory = NewOptString(e.GameStory) ret.CreatedAt = NewOptDateTime(e.CreatedAt) return &ret } @@ -1077,7 +1077,7 @@ func NewUeUpdate(e *ent.Ue) *UeUpdate { ret.GameLv = NewOptString(e.GameLv) ret.GameExp = NewOptString(e.GameExp) ret.GameID = NewOptString(e.GameID) - ret.GameStory = NewOptInt(e.GameStory) + ret.GameStory = NewOptString(e.GameStory) ret.CreatedAt = NewOptDateTime(e.CreatedAt) return &ret } @@ -1635,7 +1635,7 @@ func NewUserUeList(e *ent.Ue) *UserUeList { ret.GameLv = NewOptString(e.GameLv) ret.GameExp = NewOptString(e.GameExp) ret.GameID = NewOptString(e.GameID) - ret.GameStory = NewOptInt(e.GameStory) + ret.GameStory = NewOptString(e.GameStory) ret.CreatedAt = NewOptDateTime(e.CreatedAt) return &ret } diff --git a/ent/openapi.json b/ent/openapi.json index ae89b2f..e6a5578 100644 --- a/ent/openapi.json +++ b/ent/openapi.json @@ -1627,7 +1627,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -1835,7 +1835,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "owner": { "type": "integer" @@ -4481,7 +4481,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -4561,7 +4561,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -4636,7 +4636,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -4711,7 +4711,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -4786,7 +4786,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", @@ -6097,7 +6097,7 @@ "type": "string" }, "game_story": { - "type": "integer" + "type": "string" }, "created_at": { "type": "string", diff --git a/ent/schema/ue.go b/ent/schema/ue.go index aee3386..71974c5 100644 --- a/ent/schema/ue.go +++ b/ent/schema/ue.go @@ -84,7 +84,7 @@ func (Ue) Fields() []ent.Field { field.String("game_id"). Optional(), - field.Int("game_story"). + field.String("game_story"). Optional(), field.Time("created_at"). diff --git a/ent/ue.go b/ent/ue.go index ab5c8c9..010d36e 100644 --- a/ent/ue.go +++ b/ent/ue.go @@ -61,7 +61,7 @@ type Ue struct { // GameID holds the value of the "game_id" field. GameID string `json:"game_id,omitempty"` // GameStory holds the value of the "game_story" field. - GameStory int `json:"game_story,omitempty"` + GameStory string `json:"game_story,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // Edges holds the relations/edges for other nodes in the graph. @@ -100,9 +100,9 @@ func (*Ue) scanValues(columns []string) ([]any, error) { switch columns[i] { case ue.FieldLimit, ue.FieldLimitBoss, ue.FieldLimitItem: values[i] = new(sql.NullBool) - case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN, ue.FieldGameStory: + case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN: values[i] = new(sql.NullInt64) - case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID: + case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID, ue.FieldGameStory: values[i] = new(sql.NullString) case ue.FieldCreatedAt: values[i] = new(sql.NullTime) @@ -256,10 +256,10 @@ func (u *Ue) assignValues(columns []string, values []any) error { u.GameID = value.String } case ue.FieldGameStory: - if value, ok := values[i].(*sql.NullInt64); !ok { + if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field game_story", values[i]) } else if value.Valid { - u.GameStory = int(value.Int64) + u.GameStory = value.String } case ue.FieldCreatedAt: if value, ok := values[i].(*sql.NullTime); !ok { @@ -377,7 +377,7 @@ func (u *Ue) String() string { builder.WriteString(u.GameID) builder.WriteString(", ") builder.WriteString("game_story=") - builder.WriteString(fmt.Sprintf("%v", u.GameStory)) + builder.WriteString(u.GameStory) builder.WriteString(", ") builder.WriteString("created_at=") builder.WriteString(u.CreatedAt.Format(time.ANSIC)) diff --git a/ent/ue/where.go b/ent/ue/where.go index 1448238..857bcd8 100644 --- a/ent/ue/where.go +++ b/ent/ue/where.go @@ -161,7 +161,7 @@ func GameID(v string) predicate.Ue { } // GameStory applies equality check predicate on the "game_story" field. It's identical to GameStoryEQ. -func GameStory(v int) predicate.Ue { +func GameStory(v string) predicate.Ue { return predicate.Ue(sql.FieldEQ(FieldGameStory, v)) } @@ -1296,45 +1296,60 @@ func GameIDContainsFold(v string) predicate.Ue { } // GameStoryEQ applies the EQ predicate on the "game_story" field. -func GameStoryEQ(v int) predicate.Ue { +func GameStoryEQ(v string) predicate.Ue { return predicate.Ue(sql.FieldEQ(FieldGameStory, v)) } // GameStoryNEQ applies the NEQ predicate on the "game_story" field. -func GameStoryNEQ(v int) predicate.Ue { +func GameStoryNEQ(v string) predicate.Ue { return predicate.Ue(sql.FieldNEQ(FieldGameStory, v)) } // GameStoryIn applies the In predicate on the "game_story" field. -func GameStoryIn(vs ...int) predicate.Ue { +func GameStoryIn(vs ...string) predicate.Ue { return predicate.Ue(sql.FieldIn(FieldGameStory, vs...)) } // GameStoryNotIn applies the NotIn predicate on the "game_story" field. -func GameStoryNotIn(vs ...int) predicate.Ue { +func GameStoryNotIn(vs ...string) predicate.Ue { return predicate.Ue(sql.FieldNotIn(FieldGameStory, vs...)) } // GameStoryGT applies the GT predicate on the "game_story" field. -func GameStoryGT(v int) predicate.Ue { +func GameStoryGT(v string) predicate.Ue { return predicate.Ue(sql.FieldGT(FieldGameStory, v)) } // GameStoryGTE applies the GTE predicate on the "game_story" field. -func GameStoryGTE(v int) predicate.Ue { +func GameStoryGTE(v string) predicate.Ue { return predicate.Ue(sql.FieldGTE(FieldGameStory, v)) } // GameStoryLT applies the LT predicate on the "game_story" field. -func GameStoryLT(v int) predicate.Ue { +func GameStoryLT(v string) predicate.Ue { return predicate.Ue(sql.FieldLT(FieldGameStory, v)) } // GameStoryLTE applies the LTE predicate on the "game_story" field. -func GameStoryLTE(v int) predicate.Ue { +func GameStoryLTE(v string) predicate.Ue { return predicate.Ue(sql.FieldLTE(FieldGameStory, v)) } +// GameStoryContains applies the Contains predicate on the "game_story" field. +func GameStoryContains(v string) predicate.Ue { + return predicate.Ue(sql.FieldContains(FieldGameStory, v)) +} + +// GameStoryHasPrefix applies the HasPrefix predicate on the "game_story" field. +func GameStoryHasPrefix(v string) predicate.Ue { + return predicate.Ue(sql.FieldHasPrefix(FieldGameStory, v)) +} + +// GameStoryHasSuffix applies the HasSuffix predicate on the "game_story" field. +func GameStoryHasSuffix(v string) predicate.Ue { + return predicate.Ue(sql.FieldHasSuffix(FieldGameStory, v)) +} + // GameStoryIsNil applies the IsNil predicate on the "game_story" field. func GameStoryIsNil() predicate.Ue { return predicate.Ue(sql.FieldIsNull(FieldGameStory)) @@ -1345,6 +1360,16 @@ func GameStoryNotNil() predicate.Ue { return predicate.Ue(sql.FieldNotNull(FieldGameStory)) } +// GameStoryEqualFold applies the EqualFold predicate on the "game_story" field. +func GameStoryEqualFold(v string) predicate.Ue { + return predicate.Ue(sql.FieldEqualFold(FieldGameStory, v)) +} + +// GameStoryContainsFold applies the ContainsFold predicate on the "game_story" field. +func GameStoryContainsFold(v string) predicate.Ue { + return predicate.Ue(sql.FieldContainsFold(FieldGameStory, v)) +} + // CreatedAtEQ applies the EQ predicate on the "created_at" field. func CreatedAtEQ(v time.Time) predicate.Ue { return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v)) diff --git a/ent/ue_create.go b/ent/ue_create.go index 6c4c549..7983a46 100644 --- a/ent/ue_create.go +++ b/ent/ue_create.go @@ -308,15 +308,15 @@ func (uc *UeCreate) SetNillableGameID(s *string) *UeCreate { } // SetGameStory sets the "game_story" field. -func (uc *UeCreate) SetGameStory(i int) *UeCreate { - uc.mutation.SetGameStory(i) +func (uc *UeCreate) SetGameStory(s string) *UeCreate { + uc.mutation.SetGameStory(s) return uc } // SetNillableGameStory sets the "game_story" field if the given value is not nil. -func (uc *UeCreate) SetNillableGameStory(i *int) *UeCreate { - if i != nil { - uc.SetGameStory(*i) +func (uc *UeCreate) SetNillableGameStory(s *string) *UeCreate { + if s != nil { + uc.SetGameStory(*s) } return uc } @@ -523,7 +523,7 @@ func (uc *UeCreate) createSpec() (*Ue, *sqlgraph.CreateSpec) { _node.GameID = value } if value, ok := uc.mutation.GameStory(); ok { - _spec.SetField(ue.FieldGameStory, field.TypeInt, value) + _spec.SetField(ue.FieldGameStory, field.TypeString, value) _node.GameStory = value } if value, ok := uc.mutation.CreatedAt(); ok { diff --git a/ent/ue_update.go b/ent/ue_update.go index 74651e1..0c648e7 100644 --- a/ent/ue_update.go +++ b/ent/ue_update.go @@ -506,26 +506,19 @@ func (uu *UeUpdate) ClearGameID() *UeUpdate { } // SetGameStory sets the "game_story" field. -func (uu *UeUpdate) SetGameStory(i int) *UeUpdate { - uu.mutation.ResetGameStory() - uu.mutation.SetGameStory(i) +func (uu *UeUpdate) SetGameStory(s string) *UeUpdate { + uu.mutation.SetGameStory(s) return uu } // SetNillableGameStory sets the "game_story" field if the given value is not nil. -func (uu *UeUpdate) SetNillableGameStory(i *int) *UeUpdate { - if i != nil { - uu.SetGameStory(*i) +func (uu *UeUpdate) SetNillableGameStory(s *string) *UeUpdate { + if s != nil { + uu.SetGameStory(*s) } return uu } -// AddGameStory adds i to the "game_story" field. -func (uu *UeUpdate) AddGameStory(i int) *UeUpdate { - uu.mutation.AddGameStory(i) - return uu -} - // ClearGameStory clears the value of the "game_story" field. func (uu *UeUpdate) ClearGameStory() *UeUpdate { uu.mutation.ClearGameStory() @@ -755,13 +748,10 @@ func (uu *UeUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec.ClearField(ue.FieldGameID, field.TypeString) } if value, ok := uu.mutation.GameStory(); ok { - _spec.SetField(ue.FieldGameStory, field.TypeInt, value) - } - if value, ok := uu.mutation.AddedGameStory(); ok { - _spec.AddField(ue.FieldGameStory, field.TypeInt, value) + _spec.SetField(ue.FieldGameStory, field.TypeString, value) } if uu.mutation.GameStoryCleared() { - _spec.ClearField(ue.FieldGameStory, field.TypeInt) + _spec.ClearField(ue.FieldGameStory, field.TypeString) } if uu.mutation.CreatedAtCleared() { _spec.ClearField(ue.FieldCreatedAt, field.TypeTime) @@ -1293,26 +1283,19 @@ func (uuo *UeUpdateOne) ClearGameID() *UeUpdateOne { } // SetGameStory sets the "game_story" field. -func (uuo *UeUpdateOne) SetGameStory(i int) *UeUpdateOne { - uuo.mutation.ResetGameStory() - uuo.mutation.SetGameStory(i) +func (uuo *UeUpdateOne) SetGameStory(s string) *UeUpdateOne { + uuo.mutation.SetGameStory(s) return uuo } // SetNillableGameStory sets the "game_story" field if the given value is not nil. -func (uuo *UeUpdateOne) SetNillableGameStory(i *int) *UeUpdateOne { - if i != nil { - uuo.SetGameStory(*i) +func (uuo *UeUpdateOne) SetNillableGameStory(s *string) *UeUpdateOne { + if s != nil { + uuo.SetGameStory(*s) } return uuo } -// AddGameStory adds i to the "game_story" field. -func (uuo *UeUpdateOne) AddGameStory(i int) *UeUpdateOne { - uuo.mutation.AddGameStory(i) - return uuo -} - // ClearGameStory clears the value of the "game_story" field. func (uuo *UeUpdateOne) ClearGameStory() *UeUpdateOne { uuo.mutation.ClearGameStory() @@ -1572,13 +1555,10 @@ func (uuo *UeUpdateOne) sqlSave(ctx context.Context) (_node *Ue, err error) { _spec.ClearField(ue.FieldGameID, field.TypeString) } if value, ok := uuo.mutation.GameStory(); ok { - _spec.SetField(ue.FieldGameStory, field.TypeInt, value) - } - if value, ok := uuo.mutation.AddedGameStory(); ok { - _spec.AddField(ue.FieldGameStory, field.TypeInt, value) + _spec.SetField(ue.FieldGameStory, field.TypeString, value) } if uuo.mutation.GameStoryCleared() { - _spec.ClearField(ue.FieldGameStory, field.TypeInt) + _spec.ClearField(ue.FieldGameStory, field.TypeString) } if uuo.mutation.CreatedAtCleared() { _spec.ClearField(ue.FieldCreatedAt, field.TypeTime)