fix ue game lv
This commit is contained in:
330
ent/mutation.go
330
ent/mutation.go
@@ -5114,6 +5114,9 @@ type UeMutation struct {
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location_n *int
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addlocation_n *int
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author *string
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game_lv *string
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game_exp *string
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game_id *string
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created_at *time.Time
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clearedFields map[string]struct{}
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owner *int
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@@ -6321,6 +6324,153 @@ func (m *UeMutation) ResetAuthor() {
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delete(m.clearedFields, ue.FieldAuthor)
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}
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// SetGameLv sets the "game_lv" field.
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func (m *UeMutation) SetGameLv(s string) {
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m.game_lv = &s
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}
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// GameLv returns the value of the "game_lv" field in the mutation.
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func (m *UeMutation) GameLv() (r string, exists bool) {
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v := m.game_lv
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameLv returns the old "game_lv" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameLv(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameLv is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameLv requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameLv: %w", err)
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}
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return oldValue.GameLv, nil
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}
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// ClearGameLv clears the value of the "game_lv" field.
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func (m *UeMutation) ClearGameLv() {
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m.game_lv = nil
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m.clearedFields[ue.FieldGameLv] = struct{}{}
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}
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// GameLvCleared returns if the "game_lv" field was cleared in this mutation.
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func (m *UeMutation) GameLvCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameLv]
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return ok
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}
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// ResetGameLv resets all changes to the "game_lv" field.
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func (m *UeMutation) ResetGameLv() {
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m.game_lv = nil
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delete(m.clearedFields, ue.FieldGameLv)
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}
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// SetGameExp sets the "game_exp" field.
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func (m *UeMutation) SetGameExp(s string) {
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m.game_exp = &s
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}
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// GameExp returns the value of the "game_exp" field in the mutation.
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func (m *UeMutation) GameExp() (r string, exists bool) {
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v := m.game_exp
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameExp returns the old "game_exp" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameExp(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameExp requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
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}
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return oldValue.GameExp, nil
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (m *UeMutation) ClearGameExp() {
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m.game_exp = nil
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m.clearedFields[ue.FieldGameExp] = struct{}{}
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}
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// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
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func (m *UeMutation) GameExpCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameExp]
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return ok
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}
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// ResetGameExp resets all changes to the "game_exp" field.
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func (m *UeMutation) ResetGameExp() {
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m.game_exp = nil
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delete(m.clearedFields, ue.FieldGameExp)
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}
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// SetGameID sets the "game_id" field.
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func (m *UeMutation) SetGameID(s string) {
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m.game_id = &s
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}
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// GameID returns the value of the "game_id" field in the mutation.
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func (m *UeMutation) GameID() (r string, exists bool) {
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v := m.game_id
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameID returns the old "game_id" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameID(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameID is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameID requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameID: %w", err)
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}
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return oldValue.GameID, nil
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}
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// ClearGameID clears the value of the "game_id" field.
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func (m *UeMutation) ClearGameID() {
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m.game_id = nil
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m.clearedFields[ue.FieldGameID] = struct{}{}
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}
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// GameIDCleared returns if the "game_id" field was cleared in this mutation.
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func (m *UeMutation) GameIDCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameID]
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return ok
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}
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// ResetGameID resets all changes to the "game_id" field.
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func (m *UeMutation) ResetGameID() {
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m.game_id = nil
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delete(m.clearedFields, ue.FieldGameID)
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}
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// SetCreatedAt sets the "created_at" field.
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func (m *UeMutation) SetCreatedAt(t time.Time) {
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m.created_at = &t
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@@ -6443,7 +6593,7 @@ func (m *UeMutation) Type() string {
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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func (m *UeMutation) Fields() []string {
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fields := make([]string, 0, 19)
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fields := make([]string, 0, 22)
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if m._limit != nil {
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fields = append(fields, ue.FieldLimit)
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}
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@@ -6498,6 +6648,15 @@ func (m *UeMutation) Fields() []string {
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if m.author != nil {
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fields = append(fields, ue.FieldAuthor)
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}
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if m.game_lv != nil {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.game_exp != nil {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.game_id != nil {
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fields = append(fields, ue.FieldGameID)
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}
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if m.created_at != nil {
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fields = append(fields, ue.FieldCreatedAt)
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}
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@@ -6545,6 +6704,12 @@ func (m *UeMutation) Field(name string) (ent.Value, bool) {
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return m.LocationN()
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case ue.FieldAuthor:
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return m.Author()
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case ue.FieldGameLv:
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return m.GameLv()
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case ue.FieldGameExp:
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return m.GameExp()
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case ue.FieldGameID:
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return m.GameID()
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case ue.FieldCreatedAt:
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return m.CreatedAt()
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}
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@@ -6592,6 +6757,12 @@ func (m *UeMutation) OldField(ctx context.Context, name string) (ent.Value, erro
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return m.OldLocationN(ctx)
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case ue.FieldAuthor:
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return m.OldAuthor(ctx)
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case ue.FieldGameLv:
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return m.OldGameLv(ctx)
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case ue.FieldGameExp:
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return m.OldGameExp(ctx)
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case ue.FieldGameID:
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return m.OldGameID(ctx)
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case ue.FieldCreatedAt:
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return m.OldCreatedAt(ctx)
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}
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@@ -6729,6 +6900,27 @@ func (m *UeMutation) SetField(name string, value ent.Value) error {
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}
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m.SetAuthor(v)
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return nil
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case ue.FieldGameLv:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameLv(v)
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return nil
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case ue.FieldGameExp:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameExp(v)
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return nil
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case ue.FieldGameID:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameID(v)
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return nil
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case ue.FieldCreatedAt:
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v, ok := value.(time.Time)
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if !ok {
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@@ -6952,6 +7144,15 @@ func (m *UeMutation) ClearedFields() []string {
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if m.FieldCleared(ue.FieldAuthor) {
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fields = append(fields, ue.FieldAuthor)
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}
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if m.FieldCleared(ue.FieldGameLv) {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.FieldCleared(ue.FieldGameExp) {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.FieldCleared(ue.FieldGameID) {
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fields = append(fields, ue.FieldGameID)
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}
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if m.FieldCleared(ue.FieldCreatedAt) {
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fields = append(fields, ue.FieldCreatedAt)
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}
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@@ -7020,6 +7221,15 @@ func (m *UeMutation) ClearField(name string) error {
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case ue.FieldAuthor:
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m.ClearAuthor()
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return nil
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case ue.FieldGameLv:
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m.ClearGameLv()
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return nil
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case ue.FieldGameExp:
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m.ClearGameExp()
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return nil
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case ue.FieldGameID:
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m.ClearGameID()
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return nil
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case ue.FieldCreatedAt:
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m.ClearCreatedAt()
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return nil
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@@ -7085,6 +7295,15 @@ func (m *UeMutation) ResetField(name string) error {
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case ue.FieldAuthor:
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m.ResetAuthor()
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return nil
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case ue.FieldGameLv:
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m.ResetGameLv()
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return nil
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case ue.FieldGameExp:
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m.ResetGameExp()
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return nil
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case ue.FieldGameID:
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m.ResetGameID()
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return nil
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case ue.FieldCreatedAt:
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m.ResetCreatedAt()
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return nil
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@@ -7234,6 +7453,8 @@ type UserMutation struct {
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game_account *bool
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game_lv *int
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addgame_lv *int
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game_exp *int
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addgame_exp *int
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coin *int
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addcoin *int
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coin_open *bool
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@@ -9946,6 +10167,76 @@ func (m *UserMutation) ResetGameLv() {
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delete(m.clearedFields, user.FieldGameLv)
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}
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// SetGameExp sets the "game_exp" field.
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func (m *UserMutation) SetGameExp(i int) {
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m.game_exp = &i
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m.addgame_exp = nil
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}
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// GameExp returns the value of the "game_exp" field in the mutation.
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func (m *UserMutation) GameExp() (r int, exists bool) {
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v := m.game_exp
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameExp returns the old "game_exp" field's value of the User entity.
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// If the User object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UserMutation) OldGameExp(ctx context.Context) (v int, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameExp requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
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}
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return oldValue.GameExp, nil
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}
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// AddGameExp adds i to the "game_exp" field.
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func (m *UserMutation) AddGameExp(i int) {
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if m.addgame_exp != nil {
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*m.addgame_exp += i
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} else {
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m.addgame_exp = &i
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}
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}
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// AddedGameExp returns the value that was added to the "game_exp" field in this mutation.
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func (m *UserMutation) AddedGameExp() (r int, exists bool) {
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v := m.addgame_exp
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if v == nil {
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return
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}
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return *v, true
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (m *UserMutation) ClearGameExp() {
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m.game_exp = nil
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m.addgame_exp = nil
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m.clearedFields[user.FieldGameExp] = struct{}{}
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}
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// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
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func (m *UserMutation) GameExpCleared() bool {
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_, ok := m.clearedFields[user.FieldGameExp]
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return ok
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}
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// ResetGameExp resets all changes to the "game_exp" field.
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func (m *UserMutation) ResetGameExp() {
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m.game_exp = nil
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m.addgame_exp = nil
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delete(m.clearedFields, user.FieldGameExp)
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}
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// SetCoin sets the "coin" field.
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func (m *UserMutation) SetCoin(i int) {
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m.coin = &i
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@@ -10364,7 +10655,7 @@ func (m *UserMutation) Type() string {
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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func (m *UserMutation) Fields() []string {
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fields := make([]string, 0, 50)
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fields := make([]string, 0, 51)
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if m.username != nil {
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fields = append(fields, user.FieldUsername)
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}
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@@ -10506,6 +10797,9 @@ func (m *UserMutation) Fields() []string {
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if m.game_lv != nil {
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fields = append(fields, user.FieldGameLv)
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}
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if m.game_exp != nil {
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fields = append(fields, user.FieldGameExp)
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}
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if m.coin != nil {
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fields = append(fields, user.FieldCoin)
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}
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@@ -10617,6 +10911,8 @@ func (m *UserMutation) Field(name string) (ent.Value, bool) {
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return m.GameAccount()
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case user.FieldGameLv:
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return m.GameLv()
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case user.FieldGameExp:
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return m.GameExp()
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case user.FieldCoin:
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return m.Coin()
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case user.FieldCoinOpen:
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@@ -10726,6 +11022,8 @@ func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, er
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return m.OldGameAccount(ctx)
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case user.FieldGameLv:
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return m.OldGameLv(ctx)
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case user.FieldGameExp:
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return m.OldGameExp(ctx)
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case user.FieldCoin:
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return m.OldCoin(ctx)
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case user.FieldCoinOpen:
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@@ -11070,6 +11368,13 @@ func (m *UserMutation) SetField(name string, value ent.Value) error {
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}
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m.SetGameLv(v)
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return nil
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case user.FieldGameExp:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameExp(v)
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return nil
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case user.FieldCoin:
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v, ok := value.(int)
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if !ok {
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@@ -11144,6 +11449,9 @@ func (m *UserMutation) AddedFields() []string {
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if m.addgame_lv != nil {
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fields = append(fields, user.FieldGameLv)
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}
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if m.addgame_exp != nil {
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fields = append(fields, user.FieldGameExp)
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}
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if m.addcoin != nil {
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fields = append(fields, user.FieldCoin)
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}
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@@ -11185,6 +11493,8 @@ func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
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return m.AddedModelCriticalD()
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case user.FieldGameLv:
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return m.AddedGameLv()
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case user.FieldGameExp:
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return m.AddedGameExp()
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case user.FieldCoin:
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return m.AddedCoin()
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}
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@@ -11301,6 +11611,13 @@ func (m *UserMutation) AddField(name string, value ent.Value) error {
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}
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m.AddGameLv(v)
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return nil
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case user.FieldGameExp:
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v, ok := value.(int)
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if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.AddGameExp(v)
|
||||
return nil
|
||||
case user.FieldCoin:
|
||||
v, ok := value.(int)
|
||||
if !ok {
|
||||
@@ -11451,6 +11768,9 @@ func (m *UserMutation) ClearedFields() []string {
|
||||
if m.FieldCleared(user.FieldGameLv) {
|
||||
fields = append(fields, user.FieldGameLv)
|
||||
}
|
||||
if m.FieldCleared(user.FieldGameExp) {
|
||||
fields = append(fields, user.FieldGameExp)
|
||||
}
|
||||
if m.FieldCleared(user.FieldCoin) {
|
||||
fields = append(fields, user.FieldCoin)
|
||||
}
|
||||
@@ -11609,6 +11929,9 @@ func (m *UserMutation) ClearField(name string) error {
|
||||
case user.FieldGameLv:
|
||||
m.ClearGameLv()
|
||||
return nil
|
||||
case user.FieldGameExp:
|
||||
m.ClearGameExp()
|
||||
return nil
|
||||
case user.FieldCoin:
|
||||
m.ClearCoin()
|
||||
return nil
|
||||
@@ -11767,6 +12090,9 @@ func (m *UserMutation) ResetField(name string) error {
|
||||
case user.FieldGameLv:
|
||||
m.ResetGameLv()
|
||||
return nil
|
||||
case user.FieldGameExp:
|
||||
m.ResetGameExp()
|
||||
return nil
|
||||
case user.FieldCoin:
|
||||
m.ResetCoin()
|
||||
return nil
|
||||
|
Reference in New Issue
Block a user