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fix ue game lv

This commit is contained in:
2024-06-01 23:35:34 +09:00
parent 2b479451c1
commit e508a50025
21 changed files with 2170 additions and 79 deletions

View File

@@ -5114,6 +5114,9 @@ type UeMutation struct {
location_n *int
addlocation_n *int
author *string
game_lv *string
game_exp *string
game_id *string
created_at *time.Time
clearedFields map[string]struct{}
owner *int
@@ -6321,6 +6324,153 @@ func (m *UeMutation) ResetAuthor() {
delete(m.clearedFields, ue.FieldAuthor)
}
// SetGameLv sets the "game_lv" field.
func (m *UeMutation) SetGameLv(s string) {
m.game_lv = &s
}
// GameLv returns the value of the "game_lv" field in the mutation.
func (m *UeMutation) GameLv() (r string, exists bool) {
v := m.game_lv
if v == nil {
return
}
return *v, true
}
// OldGameLv returns the old "game_lv" field's value of the Ue entity.
// If the Ue object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UeMutation) OldGameLv(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGameLv is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGameLv requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameLv: %w", err)
}
return oldValue.GameLv, nil
}
// ClearGameLv clears the value of the "game_lv" field.
func (m *UeMutation) ClearGameLv() {
m.game_lv = nil
m.clearedFields[ue.FieldGameLv] = struct{}{}
}
// GameLvCleared returns if the "game_lv" field was cleared in this mutation.
func (m *UeMutation) GameLvCleared() bool {
_, ok := m.clearedFields[ue.FieldGameLv]
return ok
}
// ResetGameLv resets all changes to the "game_lv" field.
func (m *UeMutation) ResetGameLv() {
m.game_lv = nil
delete(m.clearedFields, ue.FieldGameLv)
}
// SetGameExp sets the "game_exp" field.
func (m *UeMutation) SetGameExp(s string) {
m.game_exp = &s
}
// GameExp returns the value of the "game_exp" field in the mutation.
func (m *UeMutation) GameExp() (r string, exists bool) {
v := m.game_exp
if v == nil {
return
}
return *v, true
}
// OldGameExp returns the old "game_exp" field's value of the Ue entity.
// If the Ue object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UeMutation) OldGameExp(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGameExp requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
}
return oldValue.GameExp, nil
}
// ClearGameExp clears the value of the "game_exp" field.
func (m *UeMutation) ClearGameExp() {
m.game_exp = nil
m.clearedFields[ue.FieldGameExp] = struct{}{}
}
// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
func (m *UeMutation) GameExpCleared() bool {
_, ok := m.clearedFields[ue.FieldGameExp]
return ok
}
// ResetGameExp resets all changes to the "game_exp" field.
func (m *UeMutation) ResetGameExp() {
m.game_exp = nil
delete(m.clearedFields, ue.FieldGameExp)
}
// SetGameID sets the "game_id" field.
func (m *UeMutation) SetGameID(s string) {
m.game_id = &s
}
// GameID returns the value of the "game_id" field in the mutation.
func (m *UeMutation) GameID() (r string, exists bool) {
v := m.game_id
if v == nil {
return
}
return *v, true
}
// OldGameID returns the old "game_id" field's value of the Ue entity.
// If the Ue object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UeMutation) OldGameID(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGameID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGameID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameID: %w", err)
}
return oldValue.GameID, nil
}
// ClearGameID clears the value of the "game_id" field.
func (m *UeMutation) ClearGameID() {
m.game_id = nil
m.clearedFields[ue.FieldGameID] = struct{}{}
}
// GameIDCleared returns if the "game_id" field was cleared in this mutation.
func (m *UeMutation) GameIDCleared() bool {
_, ok := m.clearedFields[ue.FieldGameID]
return ok
}
// ResetGameID resets all changes to the "game_id" field.
func (m *UeMutation) ResetGameID() {
m.game_id = nil
delete(m.clearedFields, ue.FieldGameID)
}
// SetCreatedAt sets the "created_at" field.
func (m *UeMutation) SetCreatedAt(t time.Time) {
m.created_at = &t
@@ -6443,7 +6593,7 @@ func (m *UeMutation) Type() string {
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *UeMutation) Fields() []string {
fields := make([]string, 0, 19)
fields := make([]string, 0, 22)
if m._limit != nil {
fields = append(fields, ue.FieldLimit)
}
@@ -6498,6 +6648,15 @@ func (m *UeMutation) Fields() []string {
if m.author != nil {
fields = append(fields, ue.FieldAuthor)
}
if m.game_lv != nil {
fields = append(fields, ue.FieldGameLv)
}
if m.game_exp != nil {
fields = append(fields, ue.FieldGameExp)
}
if m.game_id != nil {
fields = append(fields, ue.FieldGameID)
}
if m.created_at != nil {
fields = append(fields, ue.FieldCreatedAt)
}
@@ -6545,6 +6704,12 @@ func (m *UeMutation) Field(name string) (ent.Value, bool) {
return m.LocationN()
case ue.FieldAuthor:
return m.Author()
case ue.FieldGameLv:
return m.GameLv()
case ue.FieldGameExp:
return m.GameExp()
case ue.FieldGameID:
return m.GameID()
case ue.FieldCreatedAt:
return m.CreatedAt()
}
@@ -6592,6 +6757,12 @@ func (m *UeMutation) OldField(ctx context.Context, name string) (ent.Value, erro
return m.OldLocationN(ctx)
case ue.FieldAuthor:
return m.OldAuthor(ctx)
case ue.FieldGameLv:
return m.OldGameLv(ctx)
case ue.FieldGameExp:
return m.OldGameExp(ctx)
case ue.FieldGameID:
return m.OldGameID(ctx)
case ue.FieldCreatedAt:
return m.OldCreatedAt(ctx)
}
@@ -6729,6 +6900,27 @@ func (m *UeMutation) SetField(name string, value ent.Value) error {
}
m.SetAuthor(v)
return nil
case ue.FieldGameLv:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameLv(v)
return nil
case ue.FieldGameExp:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameExp(v)
return nil
case ue.FieldGameID:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameID(v)
return nil
case ue.FieldCreatedAt:
v, ok := value.(time.Time)
if !ok {
@@ -6952,6 +7144,15 @@ func (m *UeMutation) ClearedFields() []string {
if m.FieldCleared(ue.FieldAuthor) {
fields = append(fields, ue.FieldAuthor)
}
if m.FieldCleared(ue.FieldGameLv) {
fields = append(fields, ue.FieldGameLv)
}
if m.FieldCleared(ue.FieldGameExp) {
fields = append(fields, ue.FieldGameExp)
}
if m.FieldCleared(ue.FieldGameID) {
fields = append(fields, ue.FieldGameID)
}
if m.FieldCleared(ue.FieldCreatedAt) {
fields = append(fields, ue.FieldCreatedAt)
}
@@ -7020,6 +7221,15 @@ func (m *UeMutation) ClearField(name string) error {
case ue.FieldAuthor:
m.ClearAuthor()
return nil
case ue.FieldGameLv:
m.ClearGameLv()
return nil
case ue.FieldGameExp:
m.ClearGameExp()
return nil
case ue.FieldGameID:
m.ClearGameID()
return nil
case ue.FieldCreatedAt:
m.ClearCreatedAt()
return nil
@@ -7085,6 +7295,15 @@ func (m *UeMutation) ResetField(name string) error {
case ue.FieldAuthor:
m.ResetAuthor()
return nil
case ue.FieldGameLv:
m.ResetGameLv()
return nil
case ue.FieldGameExp:
m.ResetGameExp()
return nil
case ue.FieldGameID:
m.ResetGameID()
return nil
case ue.FieldCreatedAt:
m.ResetCreatedAt()
return nil
@@ -7234,6 +7453,8 @@ type UserMutation struct {
game_account *bool
game_lv *int
addgame_lv *int
game_exp *int
addgame_exp *int
coin *int
addcoin *int
coin_open *bool
@@ -9946,6 +10167,76 @@ func (m *UserMutation) ResetGameLv() {
delete(m.clearedFields, user.FieldGameLv)
}
// SetGameExp sets the "game_exp" field.
func (m *UserMutation) SetGameExp(i int) {
m.game_exp = &i
m.addgame_exp = nil
}
// GameExp returns the value of the "game_exp" field in the mutation.
func (m *UserMutation) GameExp() (r int, exists bool) {
v := m.game_exp
if v == nil {
return
}
return *v, true
}
// OldGameExp returns the old "game_exp" field's value of the User entity.
// If the User object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UserMutation) OldGameExp(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGameExp requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
}
return oldValue.GameExp, nil
}
// AddGameExp adds i to the "game_exp" field.
func (m *UserMutation) AddGameExp(i int) {
if m.addgame_exp != nil {
*m.addgame_exp += i
} else {
m.addgame_exp = &i
}
}
// AddedGameExp returns the value that was added to the "game_exp" field in this mutation.
func (m *UserMutation) AddedGameExp() (r int, exists bool) {
v := m.addgame_exp
if v == nil {
return
}
return *v, true
}
// ClearGameExp clears the value of the "game_exp" field.
func (m *UserMutation) ClearGameExp() {
m.game_exp = nil
m.addgame_exp = nil
m.clearedFields[user.FieldGameExp] = struct{}{}
}
// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
func (m *UserMutation) GameExpCleared() bool {
_, ok := m.clearedFields[user.FieldGameExp]
return ok
}
// ResetGameExp resets all changes to the "game_exp" field.
func (m *UserMutation) ResetGameExp() {
m.game_exp = nil
m.addgame_exp = nil
delete(m.clearedFields, user.FieldGameExp)
}
// SetCoin sets the "coin" field.
func (m *UserMutation) SetCoin(i int) {
m.coin = &i
@@ -10364,7 +10655,7 @@ func (m *UserMutation) Type() string {
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *UserMutation) Fields() []string {
fields := make([]string, 0, 50)
fields := make([]string, 0, 51)
if m.username != nil {
fields = append(fields, user.FieldUsername)
}
@@ -10506,6 +10797,9 @@ func (m *UserMutation) Fields() []string {
if m.game_lv != nil {
fields = append(fields, user.FieldGameLv)
}
if m.game_exp != nil {
fields = append(fields, user.FieldGameExp)
}
if m.coin != nil {
fields = append(fields, user.FieldCoin)
}
@@ -10617,6 +10911,8 @@ func (m *UserMutation) Field(name string) (ent.Value, bool) {
return m.GameAccount()
case user.FieldGameLv:
return m.GameLv()
case user.FieldGameExp:
return m.GameExp()
case user.FieldCoin:
return m.Coin()
case user.FieldCoinOpen:
@@ -10726,6 +11022,8 @@ func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, er
return m.OldGameAccount(ctx)
case user.FieldGameLv:
return m.OldGameLv(ctx)
case user.FieldGameExp:
return m.OldGameExp(ctx)
case user.FieldCoin:
return m.OldCoin(ctx)
case user.FieldCoinOpen:
@@ -11070,6 +11368,13 @@ func (m *UserMutation) SetField(name string, value ent.Value) error {
}
m.SetGameLv(v)
return nil
case user.FieldGameExp:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameExp(v)
return nil
case user.FieldCoin:
v, ok := value.(int)
if !ok {
@@ -11144,6 +11449,9 @@ func (m *UserMutation) AddedFields() []string {
if m.addgame_lv != nil {
fields = append(fields, user.FieldGameLv)
}
if m.addgame_exp != nil {
fields = append(fields, user.FieldGameExp)
}
if m.addcoin != nil {
fields = append(fields, user.FieldCoin)
}
@@ -11185,6 +11493,8 @@ func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
return m.AddedModelCriticalD()
case user.FieldGameLv:
return m.AddedGameLv()
case user.FieldGameExp:
return m.AddedGameExp()
case user.FieldCoin:
return m.AddedCoin()
}
@@ -11301,6 +11611,13 @@ func (m *UserMutation) AddField(name string, value ent.Value) error {
}
m.AddGameLv(v)
return nil
case user.FieldGameExp:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddGameExp(v)
return nil
case user.FieldCoin:
v, ok := value.(int)
if !ok {
@@ -11451,6 +11768,9 @@ func (m *UserMutation) ClearedFields() []string {
if m.FieldCleared(user.FieldGameLv) {
fields = append(fields, user.FieldGameLv)
}
if m.FieldCleared(user.FieldGameExp) {
fields = append(fields, user.FieldGameExp)
}
if m.FieldCleared(user.FieldCoin) {
fields = append(fields, user.FieldCoin)
}
@@ -11609,6 +11929,9 @@ func (m *UserMutation) ClearField(name string) error {
case user.FieldGameLv:
m.ClearGameLv()
return nil
case user.FieldGameExp:
m.ClearGameExp()
return nil
case user.FieldCoin:
m.ClearCoin()
return nil
@@ -11767,6 +12090,9 @@ func (m *UserMutation) ResetField(name string) error {
case user.FieldGameLv:
m.ResetGameLv()
return nil
case user.FieldGameExp:
m.ResetGameExp()
return nil
case user.FieldCoin:
m.ResetCoin()
return nil