fix ue game lv
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@@ -195,6 +195,7 @@ func NewCardOwnerRead(e *ent.User) *CardOwnerRead {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -382,6 +383,7 @@ func NewGroupUsersList(e *ent.User) *GroupUsersList {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -649,6 +651,7 @@ func NewMaOwnerRead(e *ent.User) *MaOwnerRead {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -872,6 +875,7 @@ func NewSevOwnerRead(e *ent.User) *SevOwnerRead {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -918,6 +922,9 @@ func NewUeCreate(e *ent.Ue) *UeCreate {
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ret.LocationZ = NewOptInt(e.LocationZ)
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ret.LocationN = NewOptInt(e.LocationN)
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ret.Author = NewOptString(e.Author)
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -962,6 +969,9 @@ func NewUeList(e *ent.Ue) *UeList {
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ret.LocationZ = NewOptInt(e.LocationZ)
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ret.LocationN = NewOptInt(e.LocationN)
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ret.Author = NewOptString(e.Author)
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1006,6 +1016,9 @@ func NewUeRead(e *ent.Ue) *UeRead {
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ret.LocationZ = NewOptInt(e.LocationZ)
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ret.LocationN = NewOptInt(e.LocationN)
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ret.Author = NewOptString(e.Author)
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1050,6 +1063,9 @@ func NewUeUpdate(e *ent.Ue) *UeUpdate {
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ret.LocationZ = NewOptInt(e.LocationZ)
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ret.LocationN = NewOptInt(e.LocationN)
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ret.Author = NewOptString(e.Author)
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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@@ -1123,6 +1139,7 @@ func NewUeOwnerRead(e *ent.User) *UeOwnerRead {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1198,6 +1215,7 @@ func NewUserCreate(e *ent.User) *UserCreate {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1273,6 +1291,7 @@ func NewUserList(e *ent.User) *UserList {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1348,6 +1367,7 @@ func NewUserRead(e *ent.User) *UserRead {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1423,6 +1443,7 @@ func NewUserUpdate(e *ent.User) *UserUpdate {
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ret.GameEnd = NewOptBool(e.GameEnd)
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ret.GameAccount = NewOptBool(e.GameAccount)
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ret.GameLv = NewOptInt(e.GameLv)
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ret.GameExp = NewOptInt(e.GameExp)
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ret.Coin = NewOptInt(e.Coin)
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ret.CoinOpen = NewOptBool(e.CoinOpen)
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ret.CoinAt = NewOptDateTime(e.CoinAt)
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@@ -1589,6 +1610,9 @@ func NewUserUeList(e *ent.Ue) *UserUeList {
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ret.LocationZ = NewOptInt(e.LocationZ)
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ret.LocationN = NewOptInt(e.LocationN)
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ret.Author = NewOptString(e.Author)
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ret.GameLv = NewOptString(e.GameLv)
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ret.GameExp = NewOptString(e.GameExp)
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ret.GameID = NewOptString(e.GameID)
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ret.CreatedAt = NewOptDateTime(e.CreatedAt)
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return &ret
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}
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