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fix ue game lv

This commit is contained in:
2024-06-01 23:35:34 +09:00
parent 2b479451c1
commit e508a50025
21 changed files with 2170 additions and 79 deletions

View File

@@ -111,6 +111,8 @@ type User struct {
GameAccount bool `json:"game_account,omitempty"`
// GameLv holds the value of the "game_lv" field.
GameLv int `json:"game_lv,omitempty"`
// GameExp holds the value of the "game_exp" field.
GameExp int `json:"game_exp,omitempty"`
// Coin holds the value of the "coin" field.
Coin int `json:"coin,omitempty"`
// CoinOpen holds the value of the "coin_open" field.
@@ -182,7 +184,7 @@ func (*User) scanValues(columns []string) ([]any, error) {
switch columns[i] {
case user.FieldMember, user.FieldBook, user.FieldManga, user.FieldBadge, user.FieldBsky, user.FieldMastodon, user.FieldDelete, user.FieldHandle, user.FieldTen, user.FieldModel, user.FieldGame, user.FieldGameTest, user.FieldGameEnd, user.FieldGameAccount, user.FieldCoinOpen:
values[i] = new(sql.NullBool)
case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv, user.FieldCoin:
case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv, user.FieldGameExp, user.FieldCoin:
values[i] = new(sql.NullInt64)
case user.FieldUsername, user.FieldDid, user.FieldToken, user.FieldPassword, user.FieldTenCard, user.FieldTenDelete, user.FieldTenPost, user.FieldTenGet, user.FieldNext:
values[i] = new(sql.NullString)
@@ -493,6 +495,12 @@ func (u *User) assignValues(columns []string, values []any) error {
} else if value.Valid {
u.GameLv = int(value.Int64)
}
case user.FieldGameExp:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field game_exp", values[i])
} else if value.Valid {
u.GameExp = int(value.Int64)
}
case user.FieldCoin:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field coin", values[i])
@@ -713,6 +721,9 @@ func (u *User) String() string {
builder.WriteString("game_lv=")
builder.WriteString(fmt.Sprintf("%v", u.GameLv))
builder.WriteString(", ")
builder.WriteString("game_exp=")
builder.WriteString(fmt.Sprintf("%v", u.GameExp))
builder.WriteString(", ")
builder.WriteString("coin=")
builder.WriteString(fmt.Sprintf("%v", u.Coin))
builder.WriteString(", ")