fix ue game lv
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@@ -1017,6 +1017,33 @@ func (uu *UserUpdate) ClearGameLv() *UserUpdate {
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return uu
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}
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// SetGameExp sets the "game_exp" field.
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func (uu *UserUpdate) SetGameExp(i int) *UserUpdate {
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uu.mutation.ResetGameExp()
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uu.mutation.SetGameExp(i)
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return uu
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}
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// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
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func (uu *UserUpdate) SetNillableGameExp(i *int) *UserUpdate {
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if i != nil {
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uu.SetGameExp(*i)
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}
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return uu
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}
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// AddGameExp adds i to the "game_exp" field.
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func (uu *UserUpdate) AddGameExp(i int) *UserUpdate {
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uu.mutation.AddGameExp(i)
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return uu
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (uu *UserUpdate) ClearGameExp() *UserUpdate {
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uu.mutation.ClearGameExp()
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return uu
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}
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// SetCoin sets the "coin" field.
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func (uu *UserUpdate) SetCoin(i int) *UserUpdate {
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uu.mutation.ResetCoin()
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@@ -1581,6 +1608,15 @@ func (uu *UserUpdate) sqlSave(ctx context.Context) (n int, err error) {
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if uu.mutation.GameLvCleared() {
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_spec.ClearField(user.FieldGameLv, field.TypeInt)
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}
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if value, ok := uu.mutation.GameExp(); ok {
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_spec.SetField(user.FieldGameExp, field.TypeInt, value)
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}
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if value, ok := uu.mutation.AddedGameExp(); ok {
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_spec.AddField(user.FieldGameExp, field.TypeInt, value)
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}
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if uu.mutation.GameExpCleared() {
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_spec.ClearField(user.FieldGameExp, field.TypeInt)
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}
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if value, ok := uu.mutation.Coin(); ok {
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_spec.SetField(user.FieldCoin, field.TypeInt, value)
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}
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@@ -2787,6 +2823,33 @@ func (uuo *UserUpdateOne) ClearGameLv() *UserUpdateOne {
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return uuo
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}
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// SetGameExp sets the "game_exp" field.
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func (uuo *UserUpdateOne) SetGameExp(i int) *UserUpdateOne {
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uuo.mutation.ResetGameExp()
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uuo.mutation.SetGameExp(i)
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return uuo
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}
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// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
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func (uuo *UserUpdateOne) SetNillableGameExp(i *int) *UserUpdateOne {
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if i != nil {
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uuo.SetGameExp(*i)
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}
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return uuo
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}
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// AddGameExp adds i to the "game_exp" field.
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func (uuo *UserUpdateOne) AddGameExp(i int) *UserUpdateOne {
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uuo.mutation.AddGameExp(i)
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return uuo
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (uuo *UserUpdateOne) ClearGameExp() *UserUpdateOne {
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uuo.mutation.ClearGameExp()
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return uuo
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}
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// SetCoin sets the "coin" field.
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func (uuo *UserUpdateOne) SetCoin(i int) *UserUpdateOne {
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uuo.mutation.ResetCoin()
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@@ -3381,6 +3444,15 @@ func (uuo *UserUpdateOne) sqlSave(ctx context.Context) (_node *User, err error)
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if uuo.mutation.GameLvCleared() {
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_spec.ClearField(user.FieldGameLv, field.TypeInt)
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}
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if value, ok := uuo.mutation.GameExp(); ok {
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_spec.SetField(user.FieldGameExp, field.TypeInt, value)
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}
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if value, ok := uuo.mutation.AddedGameExp(); ok {
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_spec.AddField(user.FieldGameExp, field.TypeInt, value)
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}
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if uuo.mutation.GameExpCleared() {
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_spec.ClearField(user.FieldGameExp, field.TypeInt)
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}
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if value, ok := uuo.mutation.Coin(); ok {
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_spec.SetField(user.FieldCoin, field.TypeInt, value)
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}
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