fix ue game lv
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@ -1165,6 +1165,16 @@ func (h *OgentHandler) CreateUe(ctx context.Context, req *CreateUeReq) (CreateUe
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if v, ok := req.CreatedAt.Get(); ok {
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b.SetCreatedAt(v)
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}
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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if v, ok := req.GameExp.Get(); ok {
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b.SetGameExp(v)
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}
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if v, ok := req.GameID.Get(); ok {
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b.SetGameID(v)
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}
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// Add all edges.
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//b.SetOwnerID(req.Owner)
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if req.Password == password {
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@ -1284,6 +1294,15 @@ func (h *OgentHandler) UpdateUe(ctx context.Context, req *UpdateUeReq, params Up
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if v, ok := req.Author.Get(); ok {
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b.SetAuthor(v)
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}
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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if v, ok := req.GameExp.Get(); ok {
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b.SetGameExp(v)
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}
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if v, ok := req.GameID.Get(); ok {
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b.SetGameID(v)
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}
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// Add all edges.
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//if v, ok := req.Owner.Get(); ok {
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// b.SetOwnerID(v)
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@ -1563,6 +1582,9 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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if v, ok := req.GameExp.Get(); ok {
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b.SetGameExp(v)
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}
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if v, ok := req.Coin.Get(); ok {
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b.SetCoin(v)
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}
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@ -1772,6 +1794,9 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
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if v, ok := req.GameLv.Get(); ok {
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b.SetGameLv(v)
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}
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if v, ok := req.GameExp.Get(); ok {
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b.SetGameExp(v)
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}
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if v, ok := req.Coin.Get(); ok {
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b.SetCoin(v)
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}
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