fix ue game lv
This commit is contained in:
parent
2b479451c1
commit
e508a50025
@ -150,6 +150,9 @@ var (
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{Name: "location_z", Type: field.TypeInt, Nullable: true},
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{Name: "location_z", Type: field.TypeInt, Nullable: true},
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{Name: "location_n", Type: field.TypeInt, Nullable: true},
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{Name: "location_n", Type: field.TypeInt, Nullable: true},
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{Name: "author", Type: field.TypeString, Nullable: true},
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{Name: "author", Type: field.TypeString, Nullable: true},
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{Name: "game_lv", Type: field.TypeString, Nullable: true},
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{Name: "game_exp", Type: field.TypeString, Nullable: true},
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{Name: "game_id", Type: field.TypeString, Nullable: true},
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{Name: "created_at", Type: field.TypeTime, Nullable: true},
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{Name: "created_at", Type: field.TypeTime, Nullable: true},
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{Name: "user_ue", Type: field.TypeInt},
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{Name: "user_ue", Type: field.TypeInt},
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}
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}
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@ -161,7 +164,7 @@ var (
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ForeignKeys: []*schema.ForeignKey{
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ForeignKeys: []*schema.ForeignKey{
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{
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{
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Symbol: "ues_users_ue",
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Symbol: "ues_users_ue",
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Columns: []*schema.Column{UesColumns[20]},
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Columns: []*schema.Column{UesColumns[23]},
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RefColumns: []*schema.Column{UsersColumns[0]},
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RefColumns: []*schema.Column{UsersColumns[0]},
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OnDelete: schema.NoAction,
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OnDelete: schema.NoAction,
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},
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},
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@ -202,7 +205,7 @@ var (
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{Name: "ten_post", Type: field.TypeString, Nullable: true},
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{Name: "ten_post", Type: field.TypeString, Nullable: true},
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{Name: "ten_get", Type: field.TypeString, Nullable: true},
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{Name: "ten_get", Type: field.TypeString, Nullable: true},
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{Name: "ten_at", Type: field.TypeTime, Nullable: true},
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{Name: "ten_at", Type: field.TypeTime, Nullable: true},
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{Name: "next", Type: field.TypeString, Nullable: true, Default: "20240516"},
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{Name: "next", Type: field.TypeString, Nullable: true, Default: "20240601"},
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{Name: "room", Type: field.TypeInt, Nullable: true},
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{Name: "room", Type: field.TypeInt, Nullable: true},
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{Name: "model", Type: field.TypeBool, Nullable: true},
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{Name: "model", Type: field.TypeBool, Nullable: true},
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{Name: "model_at", Type: field.TypeTime, Nullable: true},
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{Name: "model_at", Type: field.TypeTime, Nullable: true},
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@ -217,6 +220,7 @@ var (
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{Name: "game_end", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "game_end", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "game_account", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "game_account", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "game_lv", Type: field.TypeInt, Nullable: true},
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{Name: "game_lv", Type: field.TypeInt, Nullable: true},
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{Name: "game_exp", Type: field.TypeInt, Nullable: true},
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{Name: "coin", Type: field.TypeInt, Nullable: true},
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{Name: "coin", Type: field.TypeInt, Nullable: true},
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{Name: "coin_open", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "coin_open", Type: field.TypeBool, Nullable: true, Default: false},
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{Name: "coin_at", Type: field.TypeTime, Nullable: true},
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{Name: "coin_at", Type: field.TypeTime, Nullable: true},
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@ -230,7 +234,7 @@ var (
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ForeignKeys: []*schema.ForeignKey{
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ForeignKeys: []*schema.ForeignKey{
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{
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{
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Symbol: "users_groups_users",
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Symbol: "users_groups_users",
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Columns: []*schema.Column{UsersColumns[51]},
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Columns: []*schema.Column{UsersColumns[52]},
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RefColumns: []*schema.Column{GroupsColumns[0]},
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RefColumns: []*schema.Column{GroupsColumns[0]},
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OnDelete: schema.SetNull,
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OnDelete: schema.SetNull,
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},
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},
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330
ent/mutation.go
330
ent/mutation.go
@ -5114,6 +5114,9 @@ type UeMutation struct {
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location_n *int
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location_n *int
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addlocation_n *int
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addlocation_n *int
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author *string
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author *string
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game_lv *string
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game_exp *string
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game_id *string
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created_at *time.Time
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created_at *time.Time
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clearedFields map[string]struct{}
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clearedFields map[string]struct{}
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owner *int
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owner *int
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@ -6321,6 +6324,153 @@ func (m *UeMutation) ResetAuthor() {
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delete(m.clearedFields, ue.FieldAuthor)
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delete(m.clearedFields, ue.FieldAuthor)
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}
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}
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// SetGameLv sets the "game_lv" field.
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func (m *UeMutation) SetGameLv(s string) {
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m.game_lv = &s
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}
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// GameLv returns the value of the "game_lv" field in the mutation.
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func (m *UeMutation) GameLv() (r string, exists bool) {
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v := m.game_lv
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameLv returns the old "game_lv" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameLv(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameLv is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameLv requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameLv: %w", err)
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}
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return oldValue.GameLv, nil
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}
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// ClearGameLv clears the value of the "game_lv" field.
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func (m *UeMutation) ClearGameLv() {
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m.game_lv = nil
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m.clearedFields[ue.FieldGameLv] = struct{}{}
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}
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// GameLvCleared returns if the "game_lv" field was cleared in this mutation.
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func (m *UeMutation) GameLvCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameLv]
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return ok
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}
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// ResetGameLv resets all changes to the "game_lv" field.
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func (m *UeMutation) ResetGameLv() {
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m.game_lv = nil
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delete(m.clearedFields, ue.FieldGameLv)
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}
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// SetGameExp sets the "game_exp" field.
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func (m *UeMutation) SetGameExp(s string) {
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m.game_exp = &s
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}
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// GameExp returns the value of the "game_exp" field in the mutation.
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func (m *UeMutation) GameExp() (r string, exists bool) {
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v := m.game_exp
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameExp returns the old "game_exp" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameExp(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameExp requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
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}
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return oldValue.GameExp, nil
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (m *UeMutation) ClearGameExp() {
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m.game_exp = nil
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m.clearedFields[ue.FieldGameExp] = struct{}{}
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}
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// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
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func (m *UeMutation) GameExpCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameExp]
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return ok
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}
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// ResetGameExp resets all changes to the "game_exp" field.
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func (m *UeMutation) ResetGameExp() {
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m.game_exp = nil
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delete(m.clearedFields, ue.FieldGameExp)
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}
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// SetGameID sets the "game_id" field.
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func (m *UeMutation) SetGameID(s string) {
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m.game_id = &s
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}
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// GameID returns the value of the "game_id" field in the mutation.
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func (m *UeMutation) GameID() (r string, exists bool) {
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v := m.game_id
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameID returns the old "game_id" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameID(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameID is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameID requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameID: %w", err)
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}
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return oldValue.GameID, nil
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}
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// ClearGameID clears the value of the "game_id" field.
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func (m *UeMutation) ClearGameID() {
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m.game_id = nil
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m.clearedFields[ue.FieldGameID] = struct{}{}
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}
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// GameIDCleared returns if the "game_id" field was cleared in this mutation.
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func (m *UeMutation) GameIDCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameID]
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return ok
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}
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// ResetGameID resets all changes to the "game_id" field.
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func (m *UeMutation) ResetGameID() {
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m.game_id = nil
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delete(m.clearedFields, ue.FieldGameID)
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}
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// SetCreatedAt sets the "created_at" field.
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// SetCreatedAt sets the "created_at" field.
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func (m *UeMutation) SetCreatedAt(t time.Time) {
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func (m *UeMutation) SetCreatedAt(t time.Time) {
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m.created_at = &t
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m.created_at = &t
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@ -6443,7 +6593,7 @@ func (m *UeMutation) Type() string {
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// order to get all numeric fields that were incremented/decremented, call
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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// AddedFields().
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func (m *UeMutation) Fields() []string {
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func (m *UeMutation) Fields() []string {
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fields := make([]string, 0, 19)
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fields := make([]string, 0, 22)
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if m._limit != nil {
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if m._limit != nil {
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fields = append(fields, ue.FieldLimit)
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fields = append(fields, ue.FieldLimit)
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}
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}
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@ -6498,6 +6648,15 @@ func (m *UeMutation) Fields() []string {
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if m.author != nil {
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if m.author != nil {
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fields = append(fields, ue.FieldAuthor)
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fields = append(fields, ue.FieldAuthor)
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}
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}
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if m.game_lv != nil {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.game_exp != nil {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.game_id != nil {
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fields = append(fields, ue.FieldGameID)
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}
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if m.created_at != nil {
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if m.created_at != nil {
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fields = append(fields, ue.FieldCreatedAt)
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fields = append(fields, ue.FieldCreatedAt)
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}
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}
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@ -6545,6 +6704,12 @@ func (m *UeMutation) Field(name string) (ent.Value, bool) {
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return m.LocationN()
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return m.LocationN()
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case ue.FieldAuthor:
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case ue.FieldAuthor:
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return m.Author()
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return m.Author()
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case ue.FieldGameLv:
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return m.GameLv()
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case ue.FieldGameExp:
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return m.GameExp()
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case ue.FieldGameID:
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return m.GameID()
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case ue.FieldCreatedAt:
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case ue.FieldCreatedAt:
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return m.CreatedAt()
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return m.CreatedAt()
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}
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}
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@ -6592,6 +6757,12 @@ func (m *UeMutation) OldField(ctx context.Context, name string) (ent.Value, erro
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return m.OldLocationN(ctx)
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return m.OldLocationN(ctx)
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case ue.FieldAuthor:
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case ue.FieldAuthor:
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return m.OldAuthor(ctx)
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return m.OldAuthor(ctx)
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case ue.FieldGameLv:
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return m.OldGameLv(ctx)
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case ue.FieldGameExp:
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return m.OldGameExp(ctx)
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case ue.FieldGameID:
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return m.OldGameID(ctx)
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case ue.FieldCreatedAt:
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case ue.FieldCreatedAt:
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return m.OldCreatedAt(ctx)
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return m.OldCreatedAt(ctx)
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}
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}
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@ -6729,6 +6900,27 @@ func (m *UeMutation) SetField(name string, value ent.Value) error {
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}
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}
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m.SetAuthor(v)
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m.SetAuthor(v)
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return nil
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return nil
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case ue.FieldGameLv:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameLv(v)
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return nil
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case ue.FieldGameExp:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameExp(v)
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return nil
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case ue.FieldGameID:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameID(v)
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return nil
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case ue.FieldCreatedAt:
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case ue.FieldCreatedAt:
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v, ok := value.(time.Time)
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v, ok := value.(time.Time)
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if !ok {
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if !ok {
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@ -6952,6 +7144,15 @@ func (m *UeMutation) ClearedFields() []string {
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if m.FieldCleared(ue.FieldAuthor) {
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if m.FieldCleared(ue.FieldAuthor) {
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fields = append(fields, ue.FieldAuthor)
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fields = append(fields, ue.FieldAuthor)
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}
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}
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if m.FieldCleared(ue.FieldGameLv) {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.FieldCleared(ue.FieldGameExp) {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.FieldCleared(ue.FieldGameID) {
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fields = append(fields, ue.FieldGameID)
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}
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if m.FieldCleared(ue.FieldCreatedAt) {
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if m.FieldCleared(ue.FieldCreatedAt) {
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fields = append(fields, ue.FieldCreatedAt)
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fields = append(fields, ue.FieldCreatedAt)
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}
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}
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@ -7020,6 +7221,15 @@ func (m *UeMutation) ClearField(name string) error {
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case ue.FieldAuthor:
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case ue.FieldAuthor:
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m.ClearAuthor()
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m.ClearAuthor()
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return nil
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return nil
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case ue.FieldGameLv:
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m.ClearGameLv()
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return nil
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case ue.FieldGameExp:
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m.ClearGameExp()
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return nil
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case ue.FieldGameID:
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|
m.ClearGameID()
|
||||||
|
return nil
|
||||||
case ue.FieldCreatedAt:
|
case ue.FieldCreatedAt:
|
||||||
m.ClearCreatedAt()
|
m.ClearCreatedAt()
|
||||||
return nil
|
return nil
|
||||||
@ -7085,6 +7295,15 @@ func (m *UeMutation) ResetField(name string) error {
|
|||||||
case ue.FieldAuthor:
|
case ue.FieldAuthor:
|
||||||
m.ResetAuthor()
|
m.ResetAuthor()
|
||||||
return nil
|
return nil
|
||||||
|
case ue.FieldGameLv:
|
||||||
|
m.ResetGameLv()
|
||||||
|
return nil
|
||||||
|
case ue.FieldGameExp:
|
||||||
|
m.ResetGameExp()
|
||||||
|
return nil
|
||||||
|
case ue.FieldGameID:
|
||||||
|
m.ResetGameID()
|
||||||
|
return nil
|
||||||
case ue.FieldCreatedAt:
|
case ue.FieldCreatedAt:
|
||||||
m.ResetCreatedAt()
|
m.ResetCreatedAt()
|
||||||
return nil
|
return nil
|
||||||
@ -7234,6 +7453,8 @@ type UserMutation struct {
|
|||||||
game_account *bool
|
game_account *bool
|
||||||
game_lv *int
|
game_lv *int
|
||||||
addgame_lv *int
|
addgame_lv *int
|
||||||
|
game_exp *int
|
||||||
|
addgame_exp *int
|
||||||
coin *int
|
coin *int
|
||||||
addcoin *int
|
addcoin *int
|
||||||
coin_open *bool
|
coin_open *bool
|
||||||
@ -9946,6 +10167,76 @@ func (m *UserMutation) ResetGameLv() {
|
|||||||
delete(m.clearedFields, user.FieldGameLv)
|
delete(m.clearedFields, user.FieldGameLv)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (m *UserMutation) SetGameExp(i int) {
|
||||||
|
m.game_exp = &i
|
||||||
|
m.addgame_exp = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExp returns the value of the "game_exp" field in the mutation.
|
||||||
|
func (m *UserMutation) GameExp() (r int, exists bool) {
|
||||||
|
v := m.game_exp
|
||||||
|
if v == nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
return *v, true
|
||||||
|
}
|
||||||
|
|
||||||
|
// OldGameExp returns the old "game_exp" field's value of the User entity.
|
||||||
|
// If the User object wasn't provided to the builder, the object is fetched from the database.
|
||||||
|
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||||
|
func (m *UserMutation) OldGameExp(ctx context.Context) (v int, err error) {
|
||||||
|
if !m.op.Is(OpUpdateOne) {
|
||||||
|
return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
|
||||||
|
}
|
||||||
|
if m.id == nil || m.oldValue == nil {
|
||||||
|
return v, errors.New("OldGameExp requires an ID field in the mutation")
|
||||||
|
}
|
||||||
|
oldValue, err := m.oldValue(ctx)
|
||||||
|
if err != nil {
|
||||||
|
return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
|
||||||
|
}
|
||||||
|
return oldValue.GameExp, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// AddGameExp adds i to the "game_exp" field.
|
||||||
|
func (m *UserMutation) AddGameExp(i int) {
|
||||||
|
if m.addgame_exp != nil {
|
||||||
|
*m.addgame_exp += i
|
||||||
|
} else {
|
||||||
|
m.addgame_exp = &i
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// AddedGameExp returns the value that was added to the "game_exp" field in this mutation.
|
||||||
|
func (m *UserMutation) AddedGameExp() (r int, exists bool) {
|
||||||
|
v := m.addgame_exp
|
||||||
|
if v == nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
return *v, true
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameExp clears the value of the "game_exp" field.
|
||||||
|
func (m *UserMutation) ClearGameExp() {
|
||||||
|
m.game_exp = nil
|
||||||
|
m.addgame_exp = nil
|
||||||
|
m.clearedFields[user.FieldGameExp] = struct{}{}
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
|
||||||
|
func (m *UserMutation) GameExpCleared() bool {
|
||||||
|
_, ok := m.clearedFields[user.FieldGameExp]
|
||||||
|
return ok
|
||||||
|
}
|
||||||
|
|
||||||
|
// ResetGameExp resets all changes to the "game_exp" field.
|
||||||
|
func (m *UserMutation) ResetGameExp() {
|
||||||
|
m.game_exp = nil
|
||||||
|
m.addgame_exp = nil
|
||||||
|
delete(m.clearedFields, user.FieldGameExp)
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the "coin" field.
|
// SetCoin sets the "coin" field.
|
||||||
func (m *UserMutation) SetCoin(i int) {
|
func (m *UserMutation) SetCoin(i int) {
|
||||||
m.coin = &i
|
m.coin = &i
|
||||||
@ -10364,7 +10655,7 @@ func (m *UserMutation) Type() string {
|
|||||||
// order to get all numeric fields that were incremented/decremented, call
|
// order to get all numeric fields that were incremented/decremented, call
|
||||||
// AddedFields().
|
// AddedFields().
|
||||||
func (m *UserMutation) Fields() []string {
|
func (m *UserMutation) Fields() []string {
|
||||||
fields := make([]string, 0, 50)
|
fields := make([]string, 0, 51)
|
||||||
if m.username != nil {
|
if m.username != nil {
|
||||||
fields = append(fields, user.FieldUsername)
|
fields = append(fields, user.FieldUsername)
|
||||||
}
|
}
|
||||||
@ -10506,6 +10797,9 @@ func (m *UserMutation) Fields() []string {
|
|||||||
if m.game_lv != nil {
|
if m.game_lv != nil {
|
||||||
fields = append(fields, user.FieldGameLv)
|
fields = append(fields, user.FieldGameLv)
|
||||||
}
|
}
|
||||||
|
if m.game_exp != nil {
|
||||||
|
fields = append(fields, user.FieldGameExp)
|
||||||
|
}
|
||||||
if m.coin != nil {
|
if m.coin != nil {
|
||||||
fields = append(fields, user.FieldCoin)
|
fields = append(fields, user.FieldCoin)
|
||||||
}
|
}
|
||||||
@ -10617,6 +10911,8 @@ func (m *UserMutation) Field(name string) (ent.Value, bool) {
|
|||||||
return m.GameAccount()
|
return m.GameAccount()
|
||||||
case user.FieldGameLv:
|
case user.FieldGameLv:
|
||||||
return m.GameLv()
|
return m.GameLv()
|
||||||
|
case user.FieldGameExp:
|
||||||
|
return m.GameExp()
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
return m.Coin()
|
return m.Coin()
|
||||||
case user.FieldCoinOpen:
|
case user.FieldCoinOpen:
|
||||||
@ -10726,6 +11022,8 @@ func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, er
|
|||||||
return m.OldGameAccount(ctx)
|
return m.OldGameAccount(ctx)
|
||||||
case user.FieldGameLv:
|
case user.FieldGameLv:
|
||||||
return m.OldGameLv(ctx)
|
return m.OldGameLv(ctx)
|
||||||
|
case user.FieldGameExp:
|
||||||
|
return m.OldGameExp(ctx)
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
return m.OldCoin(ctx)
|
return m.OldCoin(ctx)
|
||||||
case user.FieldCoinOpen:
|
case user.FieldCoinOpen:
|
||||||
@ -11070,6 +11368,13 @@ func (m *UserMutation) SetField(name string, value ent.Value) error {
|
|||||||
}
|
}
|
||||||
m.SetGameLv(v)
|
m.SetGameLv(v)
|
||||||
return nil
|
return nil
|
||||||
|
case user.FieldGameExp:
|
||||||
|
v, ok := value.(int)
|
||||||
|
if !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||||
|
}
|
||||||
|
m.SetGameExp(v)
|
||||||
|
return nil
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
v, ok := value.(int)
|
v, ok := value.(int)
|
||||||
if !ok {
|
if !ok {
|
||||||
@ -11144,6 +11449,9 @@ func (m *UserMutation) AddedFields() []string {
|
|||||||
if m.addgame_lv != nil {
|
if m.addgame_lv != nil {
|
||||||
fields = append(fields, user.FieldGameLv)
|
fields = append(fields, user.FieldGameLv)
|
||||||
}
|
}
|
||||||
|
if m.addgame_exp != nil {
|
||||||
|
fields = append(fields, user.FieldGameExp)
|
||||||
|
}
|
||||||
if m.addcoin != nil {
|
if m.addcoin != nil {
|
||||||
fields = append(fields, user.FieldCoin)
|
fields = append(fields, user.FieldCoin)
|
||||||
}
|
}
|
||||||
@ -11185,6 +11493,8 @@ func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
|
|||||||
return m.AddedModelCriticalD()
|
return m.AddedModelCriticalD()
|
||||||
case user.FieldGameLv:
|
case user.FieldGameLv:
|
||||||
return m.AddedGameLv()
|
return m.AddedGameLv()
|
||||||
|
case user.FieldGameExp:
|
||||||
|
return m.AddedGameExp()
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
return m.AddedCoin()
|
return m.AddedCoin()
|
||||||
}
|
}
|
||||||
@ -11301,6 +11611,13 @@ func (m *UserMutation) AddField(name string, value ent.Value) error {
|
|||||||
}
|
}
|
||||||
m.AddGameLv(v)
|
m.AddGameLv(v)
|
||||||
return nil
|
return nil
|
||||||
|
case user.FieldGameExp:
|
||||||
|
v, ok := value.(int)
|
||||||
|
if !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||||
|
}
|
||||||
|
m.AddGameExp(v)
|
||||||
|
return nil
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
v, ok := value.(int)
|
v, ok := value.(int)
|
||||||
if !ok {
|
if !ok {
|
||||||
@ -11451,6 +11768,9 @@ func (m *UserMutation) ClearedFields() []string {
|
|||||||
if m.FieldCleared(user.FieldGameLv) {
|
if m.FieldCleared(user.FieldGameLv) {
|
||||||
fields = append(fields, user.FieldGameLv)
|
fields = append(fields, user.FieldGameLv)
|
||||||
}
|
}
|
||||||
|
if m.FieldCleared(user.FieldGameExp) {
|
||||||
|
fields = append(fields, user.FieldGameExp)
|
||||||
|
}
|
||||||
if m.FieldCleared(user.FieldCoin) {
|
if m.FieldCleared(user.FieldCoin) {
|
||||||
fields = append(fields, user.FieldCoin)
|
fields = append(fields, user.FieldCoin)
|
||||||
}
|
}
|
||||||
@ -11609,6 +11929,9 @@ func (m *UserMutation) ClearField(name string) error {
|
|||||||
case user.FieldGameLv:
|
case user.FieldGameLv:
|
||||||
m.ClearGameLv()
|
m.ClearGameLv()
|
||||||
return nil
|
return nil
|
||||||
|
case user.FieldGameExp:
|
||||||
|
m.ClearGameExp()
|
||||||
|
return nil
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
m.ClearCoin()
|
m.ClearCoin()
|
||||||
return nil
|
return nil
|
||||||
@ -11767,6 +12090,9 @@ func (m *UserMutation) ResetField(name string) error {
|
|||||||
case user.FieldGameLv:
|
case user.FieldGameLv:
|
||||||
m.ResetGameLv()
|
m.ResetGameLv()
|
||||||
return nil
|
return nil
|
||||||
|
case user.FieldGameExp:
|
||||||
|
m.ResetGameExp()
|
||||||
|
return nil
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
m.ResetCoin()
|
m.ResetCoin()
|
||||||
return nil
|
return nil
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -264,6 +264,7 @@ type CardOwnerRead struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -499,6 +500,11 @@ func (s *CardOwnerRead) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *CardOwnerRead) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *CardOwnerRead) GetCoin() OptInt {
|
func (s *CardOwnerRead) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -744,6 +750,11 @@ func (s *CardOwnerRead) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *CardOwnerRead) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *CardOwnerRead) SetCoin(val OptInt) {
|
func (s *CardOwnerRead) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -1563,6 +1574,9 @@ type CreateUeReq struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
Owner int `json:"owner"`
|
Owner int `json:"owner"`
|
||||||
}
|
}
|
||||||
@ -1657,6 +1671,21 @@ func (s *CreateUeReq) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *CreateUeReq) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *CreateUeReq) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *CreateUeReq) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *CreateUeReq) GetCreatedAt() OptDateTime {
|
func (s *CreateUeReq) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -1757,6 +1786,21 @@ func (s *CreateUeReq) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *CreateUeReq) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *CreateUeReq) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *CreateUeReq) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *CreateUeReq) SetCreatedAt(val OptDateTime) {
|
func (s *CreateUeReq) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -1815,6 +1859,7 @@ type CreateUserReq struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -2059,6 +2104,11 @@ func (s *CreateUserReq) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *CreateUserReq) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *CreateUserReq) GetCoin() OptInt {
|
func (s *CreateUserReq) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -2329,6 +2379,11 @@ func (s *CreateUserReq) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *CreateUserReq) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *CreateUserReq) SetCoin(val OptInt) {
|
func (s *CreateUserReq) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -2558,6 +2613,7 @@ type GroupUsersList struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -2793,6 +2849,11 @@ func (s *GroupUsersList) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *GroupUsersList) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *GroupUsersList) GetCoin() OptInt {
|
func (s *GroupUsersList) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -3038,6 +3099,11 @@ func (s *GroupUsersList) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *GroupUsersList) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *GroupUsersList) SetCoin(val OptInt) {
|
func (s *GroupUsersList) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -3639,6 +3705,7 @@ type MaOwnerRead struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -3874,6 +3941,11 @@ func (s *MaOwnerRead) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *MaOwnerRead) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *MaOwnerRead) GetCoin() OptInt {
|
func (s *MaOwnerRead) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -4119,6 +4191,11 @@ func (s *MaOwnerRead) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *MaOwnerRead) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *MaOwnerRead) SetCoin(val OptInt) {
|
func (s *MaOwnerRead) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -5414,6 +5491,7 @@ type SevOwnerRead struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -5649,6 +5727,11 @@ func (s *SevOwnerRead) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *SevOwnerRead) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *SevOwnerRead) GetCoin() OptInt {
|
func (s *SevOwnerRead) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -5894,6 +5977,11 @@ func (s *SevOwnerRead) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *SevOwnerRead) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *SevOwnerRead) SetCoin(val OptInt) {
|
func (s *SevOwnerRead) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -6184,6 +6272,9 @@ type UeCreate struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6272,6 +6363,21 @@ func (s *UeCreate) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UeCreate) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UeCreate) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UeCreate) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *UeCreate) GetCreatedAt() OptDateTime {
|
func (s *UeCreate) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -6362,6 +6468,21 @@ func (s *UeCreate) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UeCreate) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UeCreate) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UeCreate) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *UeCreate) SetCreatedAt(val OptDateTime) {
|
func (s *UeCreate) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -6388,6 +6509,9 @@ type UeList struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6476,6 +6600,21 @@ func (s *UeList) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UeList) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UeList) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UeList) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *UeList) GetCreatedAt() OptDateTime {
|
func (s *UeList) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -6566,6 +6705,21 @@ func (s *UeList) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UeList) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UeList) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UeList) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *UeList) SetCreatedAt(val OptDateTime) {
|
func (s *UeList) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -6619,6 +6773,7 @@ type UeOwnerRead struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -6854,6 +7009,11 @@ func (s *UeOwnerRead) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UeOwnerRead) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UeOwnerRead) GetCoin() OptInt {
|
func (s *UeOwnerRead) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -7099,6 +7259,11 @@ func (s *UeOwnerRead) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UeOwnerRead) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UeOwnerRead) SetCoin(val OptInt) {
|
func (s *UeOwnerRead) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -7135,6 +7300,9 @@ type UeRead struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7223,6 +7391,21 @@ func (s *UeRead) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UeRead) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UeRead) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UeRead) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *UeRead) GetCreatedAt() OptDateTime {
|
func (s *UeRead) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -7313,6 +7496,21 @@ func (s *UeRead) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UeRead) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UeRead) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UeRead) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *UeRead) SetCreatedAt(val OptDateTime) {
|
func (s *UeRead) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -7339,6 +7537,9 @@ type UeUpdate struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7427,6 +7628,21 @@ func (s *UeUpdate) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UeUpdate) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UeUpdate) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UeUpdate) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *UeUpdate) GetCreatedAt() OptDateTime {
|
func (s *UeUpdate) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -7517,6 +7733,21 @@ func (s *UeUpdate) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UeUpdate) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UeUpdate) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UeUpdate) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *UeUpdate) SetCreatedAt(val OptDateTime) {
|
func (s *UeUpdate) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -8038,6 +8269,9 @@ type UpdateUeReq struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
Owner OptInt `json:"owner"`
|
Owner OptInt `json:"owner"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -8126,6 +8360,21 @@ func (s *UpdateUeReq) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UpdateUeReq) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UpdateUeReq) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UpdateUeReq) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetOwner returns the value of Owner.
|
// GetOwner returns the value of Owner.
|
||||||
func (s *UpdateUeReq) GetOwner() OptInt {
|
func (s *UpdateUeReq) GetOwner() OptInt {
|
||||||
return s.Owner
|
return s.Owner
|
||||||
@ -8216,6 +8465,21 @@ func (s *UpdateUeReq) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UpdateUeReq) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UpdateUeReq) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UpdateUeReq) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetOwner sets the value of Owner.
|
// SetOwner sets the value of Owner.
|
||||||
func (s *UpdateUeReq) SetOwner(val OptInt) {
|
func (s *UpdateUeReq) SetOwner(val OptInt) {
|
||||||
s.Owner = val
|
s.Owner = val
|
||||||
@ -8266,6 +8530,7 @@ type UpdateUserReq struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -8495,6 +8760,11 @@ func (s *UpdateUserReq) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UpdateUserReq) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UpdateUserReq) GetCoin() OptInt {
|
func (s *UpdateUserReq) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -8750,6 +9020,11 @@ func (s *UpdateUserReq) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UpdateUserReq) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UpdateUserReq) SetCoin(val OptInt) {
|
func (s *UpdateUserReq) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -8936,6 +9211,7 @@ type UserCreate struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -9171,6 +9447,11 @@ func (s *UserCreate) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UserCreate) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UserCreate) GetCoin() OptInt {
|
func (s *UserCreate) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -9416,6 +9697,11 @@ func (s *UserCreate) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UserCreate) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UserCreate) SetCoin(val OptInt) {
|
func (s *UserCreate) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -9481,6 +9767,7 @@ type UserList struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -9716,6 +10003,11 @@ func (s *UserList) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UserList) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UserList) GetCoin() OptInt {
|
func (s *UserList) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -9961,6 +10253,11 @@ func (s *UserList) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UserList) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UserList) SetCoin(val OptInt) {
|
func (s *UserList) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -10270,6 +10567,7 @@ type UserRead struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -10505,6 +10803,11 @@ func (s *UserRead) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UserRead) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UserRead) GetCoin() OptInt {
|
func (s *UserRead) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -10750,6 +11053,11 @@ func (s *UserRead) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UserRead) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UserRead) SetCoin(val OptInt) {
|
func (s *UserRead) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
@ -10911,6 +11219,9 @@ type UserUeList struct {
|
|||||||
LocationZ OptInt `json:"location_z"`
|
LocationZ OptInt `json:"location_z"`
|
||||||
LocationN OptInt `json:"location_n"`
|
LocationN OptInt `json:"location_n"`
|
||||||
Author OptString `json:"author"`
|
Author OptString `json:"author"`
|
||||||
|
GameLv OptString `json:"game_lv"`
|
||||||
|
GameExp OptString `json:"game_exp"`
|
||||||
|
GameID OptString `json:"game_id"`
|
||||||
CreatedAt OptDateTime `json:"created_at"`
|
CreatedAt OptDateTime `json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10999,6 +11310,21 @@ func (s *UserUeList) GetAuthor() OptString {
|
|||||||
return s.Author
|
return s.Author
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameLv returns the value of GameLv.
|
||||||
|
func (s *UserUeList) GetGameLv() OptString {
|
||||||
|
return s.GameLv
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UserUeList) GetGameExp() OptString {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetGameID returns the value of GameID.
|
||||||
|
func (s *UserUeList) GetGameID() OptString {
|
||||||
|
return s.GameID
|
||||||
|
}
|
||||||
|
|
||||||
// GetCreatedAt returns the value of CreatedAt.
|
// GetCreatedAt returns the value of CreatedAt.
|
||||||
func (s *UserUeList) GetCreatedAt() OptDateTime {
|
func (s *UserUeList) GetCreatedAt() OptDateTime {
|
||||||
return s.CreatedAt
|
return s.CreatedAt
|
||||||
@ -11089,6 +11415,21 @@ func (s *UserUeList) SetAuthor(val OptString) {
|
|||||||
s.Author = val
|
s.Author = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the value of GameLv.
|
||||||
|
func (s *UserUeList) SetGameLv(val OptString) {
|
||||||
|
s.GameLv = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UserUeList) SetGameExp(val OptString) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the value of GameID.
|
||||||
|
func (s *UserUeList) SetGameID(val OptString) {
|
||||||
|
s.GameID = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the value of CreatedAt.
|
// SetCreatedAt sets the value of CreatedAt.
|
||||||
func (s *UserUeList) SetCreatedAt(val OptDateTime) {
|
func (s *UserUeList) SetCreatedAt(val OptDateTime) {
|
||||||
s.CreatedAt = val
|
s.CreatedAt = val
|
||||||
@ -11142,6 +11483,7 @@ type UserUpdate struct {
|
|||||||
GameEnd OptBool `json:"game_end"`
|
GameEnd OptBool `json:"game_end"`
|
||||||
GameAccount OptBool `json:"game_account"`
|
GameAccount OptBool `json:"game_account"`
|
||||||
GameLv OptInt `json:"game_lv"`
|
GameLv OptInt `json:"game_lv"`
|
||||||
|
GameExp OptInt `json:"game_exp"`
|
||||||
Coin OptInt `json:"coin"`
|
Coin OptInt `json:"coin"`
|
||||||
CoinOpen OptBool `json:"coin_open"`
|
CoinOpen OptBool `json:"coin_open"`
|
||||||
CoinAt OptDateTime `json:"coin_at"`
|
CoinAt OptDateTime `json:"coin_at"`
|
||||||
@ -11377,6 +11719,11 @@ func (s *UserUpdate) GetGameLv() OptInt {
|
|||||||
return s.GameLv
|
return s.GameLv
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetGameExp returns the value of GameExp.
|
||||||
|
func (s *UserUpdate) GetGameExp() OptInt {
|
||||||
|
return s.GameExp
|
||||||
|
}
|
||||||
|
|
||||||
// GetCoin returns the value of Coin.
|
// GetCoin returns the value of Coin.
|
||||||
func (s *UserUpdate) GetCoin() OptInt {
|
func (s *UserUpdate) GetCoin() OptInt {
|
||||||
return s.Coin
|
return s.Coin
|
||||||
@ -11622,6 +11969,11 @@ func (s *UserUpdate) SetGameLv(val OptInt) {
|
|||||||
s.GameLv = val
|
s.GameLv = val
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the value of GameExp.
|
||||||
|
func (s *UserUpdate) SetGameExp(val OptInt) {
|
||||||
|
s.GameExp = val
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the value of Coin.
|
// SetCoin sets the value of Coin.
|
||||||
func (s *UserUpdate) SetCoin(val OptInt) {
|
func (s *UserUpdate) SetCoin(val OptInt) {
|
||||||
s.Coin = val
|
s.Coin = val
|
||||||
|
@ -1165,6 +1165,16 @@ func (h *OgentHandler) CreateUe(ctx context.Context, req *CreateUeReq) (CreateUe
|
|||||||
if v, ok := req.CreatedAt.Get(); ok {
|
if v, ok := req.CreatedAt.Get(); ok {
|
||||||
b.SetCreatedAt(v)
|
b.SetCreatedAt(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
|
b.SetGameLv(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameID.Get(); ok {
|
||||||
|
b.SetGameID(v)
|
||||||
|
}
|
||||||
|
|
||||||
// Add all edges.
|
// Add all edges.
|
||||||
//b.SetOwnerID(req.Owner)
|
//b.SetOwnerID(req.Owner)
|
||||||
if req.Password == password {
|
if req.Password == password {
|
||||||
@ -1284,6 +1294,15 @@ func (h *OgentHandler) UpdateUe(ctx context.Context, req *UpdateUeReq, params Up
|
|||||||
if v, ok := req.Author.Get(); ok {
|
if v, ok := req.Author.Get(); ok {
|
||||||
b.SetAuthor(v)
|
b.SetAuthor(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
|
b.SetGameLv(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameID.Get(); ok {
|
||||||
|
b.SetGameID(v)
|
||||||
|
}
|
||||||
// Add all edges.
|
// Add all edges.
|
||||||
//if v, ok := req.Owner.Get(); ok {
|
//if v, ok := req.Owner.Get(); ok {
|
||||||
// b.SetOwnerID(v)
|
// b.SetOwnerID(v)
|
||||||
@ -1563,6 +1582,9 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
|
|||||||
if v, ok := req.GameLv.Get(); ok {
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
b.SetGameLv(v)
|
b.SetGameLv(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
if v, ok := req.Coin.Get(); ok {
|
if v, ok := req.Coin.Get(); ok {
|
||||||
b.SetCoin(v)
|
b.SetCoin(v)
|
||||||
}
|
}
|
||||||
@ -1772,6 +1794,9 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
|
|||||||
if v, ok := req.GameLv.Get(); ok {
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
b.SetGameLv(v)
|
b.SetGameLv(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
if v, ok := req.Coin.Get(); ok {
|
if v, ok := req.Coin.Get(); ok {
|
||||||
b.SetCoin(v)
|
b.SetCoin(v)
|
||||||
}
|
}
|
||||||
|
@ -195,6 +195,7 @@ func NewCardOwnerRead(e *ent.User) *CardOwnerRead {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -382,6 +383,7 @@ func NewGroupUsersList(e *ent.User) *GroupUsersList {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -649,6 +651,7 @@ func NewMaOwnerRead(e *ent.User) *MaOwnerRead {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -872,6 +875,7 @@ func NewSevOwnerRead(e *ent.User) *SevOwnerRead {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -918,6 +922,9 @@ func NewUeCreate(e *ent.Ue) *UeCreate {
|
|||||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||||
ret.LocationN = NewOptInt(e.LocationN)
|
ret.LocationN = NewOptInt(e.LocationN)
|
||||||
ret.Author = NewOptString(e.Author)
|
ret.Author = NewOptString(e.Author)
|
||||||
|
ret.GameLv = NewOptString(e.GameLv)
|
||||||
|
ret.GameExp = NewOptString(e.GameExp)
|
||||||
|
ret.GameID = NewOptString(e.GameID)
|
||||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||||
return &ret
|
return &ret
|
||||||
}
|
}
|
||||||
@ -962,6 +969,9 @@ func NewUeList(e *ent.Ue) *UeList {
|
|||||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||||
ret.LocationN = NewOptInt(e.LocationN)
|
ret.LocationN = NewOptInt(e.LocationN)
|
||||||
ret.Author = NewOptString(e.Author)
|
ret.Author = NewOptString(e.Author)
|
||||||
|
ret.GameLv = NewOptString(e.GameLv)
|
||||||
|
ret.GameExp = NewOptString(e.GameExp)
|
||||||
|
ret.GameID = NewOptString(e.GameID)
|
||||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||||
return &ret
|
return &ret
|
||||||
}
|
}
|
||||||
@ -1006,6 +1016,9 @@ func NewUeRead(e *ent.Ue) *UeRead {
|
|||||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||||
ret.LocationN = NewOptInt(e.LocationN)
|
ret.LocationN = NewOptInt(e.LocationN)
|
||||||
ret.Author = NewOptString(e.Author)
|
ret.Author = NewOptString(e.Author)
|
||||||
|
ret.GameLv = NewOptString(e.GameLv)
|
||||||
|
ret.GameExp = NewOptString(e.GameExp)
|
||||||
|
ret.GameID = NewOptString(e.GameID)
|
||||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||||
return &ret
|
return &ret
|
||||||
}
|
}
|
||||||
@ -1050,6 +1063,9 @@ func NewUeUpdate(e *ent.Ue) *UeUpdate {
|
|||||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||||
ret.LocationN = NewOptInt(e.LocationN)
|
ret.LocationN = NewOptInt(e.LocationN)
|
||||||
ret.Author = NewOptString(e.Author)
|
ret.Author = NewOptString(e.Author)
|
||||||
|
ret.GameLv = NewOptString(e.GameLv)
|
||||||
|
ret.GameExp = NewOptString(e.GameExp)
|
||||||
|
ret.GameID = NewOptString(e.GameID)
|
||||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||||
return &ret
|
return &ret
|
||||||
}
|
}
|
||||||
@ -1123,6 +1139,7 @@ func NewUeOwnerRead(e *ent.User) *UeOwnerRead {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -1198,6 +1215,7 @@ func NewUserCreate(e *ent.User) *UserCreate {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -1273,6 +1291,7 @@ func NewUserList(e *ent.User) *UserList {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -1348,6 +1367,7 @@ func NewUserRead(e *ent.User) *UserRead {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -1423,6 +1443,7 @@ func NewUserUpdate(e *ent.User) *UserUpdate {
|
|||||||
ret.GameEnd = NewOptBool(e.GameEnd)
|
ret.GameEnd = NewOptBool(e.GameEnd)
|
||||||
ret.GameAccount = NewOptBool(e.GameAccount)
|
ret.GameAccount = NewOptBool(e.GameAccount)
|
||||||
ret.GameLv = NewOptInt(e.GameLv)
|
ret.GameLv = NewOptInt(e.GameLv)
|
||||||
|
ret.GameExp = NewOptInt(e.GameExp)
|
||||||
ret.Coin = NewOptInt(e.Coin)
|
ret.Coin = NewOptInt(e.Coin)
|
||||||
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
ret.CoinOpen = NewOptBool(e.CoinOpen)
|
||||||
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
ret.CoinAt = NewOptDateTime(e.CoinAt)
|
||||||
@ -1589,6 +1610,9 @@ func NewUserUeList(e *ent.Ue) *UserUeList {
|
|||||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||||
ret.LocationN = NewOptInt(e.LocationN)
|
ret.LocationN = NewOptInt(e.LocationN)
|
||||||
ret.Author = NewOptString(e.Author)
|
ret.Author = NewOptString(e.Author)
|
||||||
|
ret.GameLv = NewOptString(e.GameLv)
|
||||||
|
ret.GameExp = NewOptString(e.GameExp)
|
||||||
|
ret.GameID = NewOptString(e.GameID)
|
||||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||||
return &ret
|
return &ret
|
||||||
}
|
}
|
||||||
|
108
ent/openapi.json
108
ent/openapi.json
@ -1617,6 +1617,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -1813,6 +1822,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"owner": {
|
"owner": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
}
|
}
|
||||||
@ -2114,6 +2132,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -2426,6 +2447,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -3117,6 +3141,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -3368,6 +3395,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -3925,6 +3955,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -4317,6 +4350,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -4393,6 +4429,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -4461,6 +4506,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -4524,6 +4578,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -4587,6 +4650,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -4650,6 +4722,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
@ -4809,6 +4890,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -4981,6 +5065,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -5172,6 +5259,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -5338,6 +5428,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -5504,6 +5597,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -5670,6 +5766,9 @@
|
|||||||
"game_lv": {
|
"game_lv": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "integer"
|
||||||
|
},
|
||||||
"coin": {
|
"coin": {
|
||||||
"type": "integer"
|
"type": "integer"
|
||||||
},
|
},
|
||||||
@ -5895,6 +5994,15 @@
|
|||||||
"author": {
|
"author": {
|
||||||
"type": "string"
|
"type": "string"
|
||||||
},
|
},
|
||||||
|
"game_lv": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_exp": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
|
"game_id": {
|
||||||
|
"type": "string"
|
||||||
|
},
|
||||||
"created_at": {
|
"created_at": {
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"format": "date-time"
|
"format": "date-time"
|
||||||
|
@ -100,7 +100,7 @@ func init() {
|
|||||||
// ue.PasswordValidator is a validator for the "password" field. It is called by the builders before save.
|
// ue.PasswordValidator is a validator for the "password" field. It is called by the builders before save.
|
||||||
ue.PasswordValidator = ueDescPassword.Validators[0].(func(string) error)
|
ue.PasswordValidator = ueDescPassword.Validators[0].(func(string) error)
|
||||||
// ueDescCreatedAt is the schema descriptor for created_at field.
|
// ueDescCreatedAt is the schema descriptor for created_at field.
|
||||||
ueDescCreatedAt := ueFields[18].Descriptor()
|
ueDescCreatedAt := ueFields[21].Descriptor()
|
||||||
// ue.DefaultCreatedAt holds the default value on creation for the created_at field.
|
// ue.DefaultCreatedAt holds the default value on creation for the created_at field.
|
||||||
ue.DefaultCreatedAt = ueDescCreatedAt.Default.(func() time.Time)
|
ue.DefaultCreatedAt = ueDescCreatedAt.Default.(func() time.Time)
|
||||||
userFields := schema.User{}.Fields()
|
userFields := schema.User{}.Fields()
|
||||||
@ -216,11 +216,11 @@ func init() {
|
|||||||
// user.DefaultGameAccount holds the default value on creation for the game_account field.
|
// user.DefaultGameAccount holds the default value on creation for the game_account field.
|
||||||
user.DefaultGameAccount = userDescGameAccount.Default.(bool)
|
user.DefaultGameAccount = userDescGameAccount.Default.(bool)
|
||||||
// userDescCoinOpen is the schema descriptor for coin_open field.
|
// userDescCoinOpen is the schema descriptor for coin_open field.
|
||||||
userDescCoinOpen := userFields[48].Descriptor()
|
userDescCoinOpen := userFields[49].Descriptor()
|
||||||
// user.DefaultCoinOpen holds the default value on creation for the coin_open field.
|
// user.DefaultCoinOpen holds the default value on creation for the coin_open field.
|
||||||
user.DefaultCoinOpen = userDescCoinOpen.Default.(bool)
|
user.DefaultCoinOpen = userDescCoinOpen.Default.(bool)
|
||||||
// userDescCoinAt is the schema descriptor for coin_at field.
|
// userDescCoinAt is the schema descriptor for coin_at field.
|
||||||
userDescCoinAt := userFields[49].Descriptor()
|
userDescCoinAt := userFields[50].Descriptor()
|
||||||
// user.DefaultCoinAt holds the default value on creation for the coin_at field.
|
// user.DefaultCoinAt holds the default value on creation for the coin_at field.
|
||||||
user.DefaultCoinAt = userDescCoinAt.Default.(func() time.Time)
|
user.DefaultCoinAt = userDescCoinAt.Default.(func() time.Time)
|
||||||
}
|
}
|
||||||
|
@ -75,6 +75,15 @@ func (Ue) Fields() []ent.Field {
|
|||||||
field.String("author").
|
field.String("author").
|
||||||
Optional(),
|
Optional(),
|
||||||
|
|
||||||
|
field.String("game_lv").
|
||||||
|
Optional(),
|
||||||
|
|
||||||
|
field.String("game_exp").
|
||||||
|
Optional(),
|
||||||
|
|
||||||
|
field.String("game_id").
|
||||||
|
Optional(),
|
||||||
|
|
||||||
field.Time("created_at").
|
field.Time("created_at").
|
||||||
Immutable().
|
Immutable().
|
||||||
Optional().
|
Optional().
|
||||||
|
@ -218,6 +218,9 @@ func (User) Fields() []ent.Field {
|
|||||||
field.Int("game_lv").
|
field.Int("game_lv").
|
||||||
Optional(),
|
Optional(),
|
||||||
|
|
||||||
|
field.Int("game_exp").
|
||||||
|
Optional(),
|
||||||
|
|
||||||
field.Int("coin").
|
field.Int("coin").
|
||||||
Optional(),
|
Optional(),
|
||||||
|
|
||||||
|
35
ent/ue.go
35
ent/ue.go
@ -54,6 +54,12 @@ type Ue struct {
|
|||||||
LocationN int `json:"location_n,omitempty"`
|
LocationN int `json:"location_n,omitempty"`
|
||||||
// Author holds the value of the "author" field.
|
// Author holds the value of the "author" field.
|
||||||
Author string `json:"author,omitempty"`
|
Author string `json:"author,omitempty"`
|
||||||
|
// GameLv holds the value of the "game_lv" field.
|
||||||
|
GameLv string `json:"game_lv,omitempty"`
|
||||||
|
// GameExp holds the value of the "game_exp" field.
|
||||||
|
GameExp string `json:"game_exp,omitempty"`
|
||||||
|
// GameID holds the value of the "game_id" field.
|
||||||
|
GameID string `json:"game_id,omitempty"`
|
||||||
// CreatedAt holds the value of the "created_at" field.
|
// CreatedAt holds the value of the "created_at" field.
|
||||||
CreatedAt time.Time `json:"created_at,omitempty"`
|
CreatedAt time.Time `json:"created_at,omitempty"`
|
||||||
// Edges holds the relations/edges for other nodes in the graph.
|
// Edges holds the relations/edges for other nodes in the graph.
|
||||||
@ -94,7 +100,7 @@ func (*Ue) scanValues(columns []string) ([]any, error) {
|
|||||||
values[i] = new(sql.NullBool)
|
values[i] = new(sql.NullBool)
|
||||||
case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN:
|
case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN:
|
||||||
values[i] = new(sql.NullInt64)
|
values[i] = new(sql.NullInt64)
|
||||||
case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor:
|
case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID:
|
||||||
values[i] = new(sql.NullString)
|
values[i] = new(sql.NullString)
|
||||||
case ue.FieldCreatedAt:
|
case ue.FieldCreatedAt:
|
||||||
values[i] = new(sql.NullTime)
|
values[i] = new(sql.NullTime)
|
||||||
@ -229,6 +235,24 @@ func (u *Ue) assignValues(columns []string, values []any) error {
|
|||||||
} else if value.Valid {
|
} else if value.Valid {
|
||||||
u.Author = value.String
|
u.Author = value.String
|
||||||
}
|
}
|
||||||
|
case ue.FieldGameLv:
|
||||||
|
if value, ok := values[i].(*sql.NullString); !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field game_lv", values[i])
|
||||||
|
} else if value.Valid {
|
||||||
|
u.GameLv = value.String
|
||||||
|
}
|
||||||
|
case ue.FieldGameExp:
|
||||||
|
if value, ok := values[i].(*sql.NullString); !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field game_exp", values[i])
|
||||||
|
} else if value.Valid {
|
||||||
|
u.GameExp = value.String
|
||||||
|
}
|
||||||
|
case ue.FieldGameID:
|
||||||
|
if value, ok := values[i].(*sql.NullString); !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field game_id", values[i])
|
||||||
|
} else if value.Valid {
|
||||||
|
u.GameID = value.String
|
||||||
|
}
|
||||||
case ue.FieldCreatedAt:
|
case ue.FieldCreatedAt:
|
||||||
if value, ok := values[i].(*sql.NullTime); !ok {
|
if value, ok := values[i].(*sql.NullTime); !ok {
|
||||||
return fmt.Errorf("unexpected type %T for field created_at", values[i])
|
return fmt.Errorf("unexpected type %T for field created_at", values[i])
|
||||||
@ -335,6 +359,15 @@ func (u *Ue) String() string {
|
|||||||
builder.WriteString("author=")
|
builder.WriteString("author=")
|
||||||
builder.WriteString(u.Author)
|
builder.WriteString(u.Author)
|
||||||
builder.WriteString(", ")
|
builder.WriteString(", ")
|
||||||
|
builder.WriteString("game_lv=")
|
||||||
|
builder.WriteString(u.GameLv)
|
||||||
|
builder.WriteString(", ")
|
||||||
|
builder.WriteString("game_exp=")
|
||||||
|
builder.WriteString(u.GameExp)
|
||||||
|
builder.WriteString(", ")
|
||||||
|
builder.WriteString("game_id=")
|
||||||
|
builder.WriteString(u.GameID)
|
||||||
|
builder.WriteString(", ")
|
||||||
builder.WriteString("created_at=")
|
builder.WriteString("created_at=")
|
||||||
builder.WriteString(u.CreatedAt.Format(time.ANSIC))
|
builder.WriteString(u.CreatedAt.Format(time.ANSIC))
|
||||||
builder.WriteByte(')')
|
builder.WriteByte(')')
|
||||||
|
24
ent/ue/ue.go
24
ent/ue/ue.go
@ -50,6 +50,12 @@ const (
|
|||||||
FieldLocationN = "location_n"
|
FieldLocationN = "location_n"
|
||||||
// FieldAuthor holds the string denoting the author field in the database.
|
// FieldAuthor holds the string denoting the author field in the database.
|
||||||
FieldAuthor = "author"
|
FieldAuthor = "author"
|
||||||
|
// FieldGameLv holds the string denoting the game_lv field in the database.
|
||||||
|
FieldGameLv = "game_lv"
|
||||||
|
// FieldGameExp holds the string denoting the game_exp field in the database.
|
||||||
|
FieldGameExp = "game_exp"
|
||||||
|
// FieldGameID holds the string denoting the game_id field in the database.
|
||||||
|
FieldGameID = "game_id"
|
||||||
// FieldCreatedAt holds the string denoting the created_at field in the database.
|
// FieldCreatedAt holds the string denoting the created_at field in the database.
|
||||||
FieldCreatedAt = "created_at"
|
FieldCreatedAt = "created_at"
|
||||||
// EdgeOwner holds the string denoting the owner edge name in mutations.
|
// EdgeOwner holds the string denoting the owner edge name in mutations.
|
||||||
@ -86,6 +92,9 @@ var Columns = []string{
|
|||||||
FieldLocationZ,
|
FieldLocationZ,
|
||||||
FieldLocationN,
|
FieldLocationN,
|
||||||
FieldAuthor,
|
FieldAuthor,
|
||||||
|
FieldGameLv,
|
||||||
|
FieldGameExp,
|
||||||
|
FieldGameID,
|
||||||
FieldCreatedAt,
|
FieldCreatedAt,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -221,6 +230,21 @@ func ByAuthor(opts ...sql.OrderTermOption) OrderOption {
|
|||||||
return sql.OrderByField(FieldAuthor, opts...).ToFunc()
|
return sql.OrderByField(FieldAuthor, opts...).ToFunc()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ByGameLv orders the results by the game_lv field.
|
||||||
|
func ByGameLv(opts ...sql.OrderTermOption) OrderOption {
|
||||||
|
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
|
||||||
|
}
|
||||||
|
|
||||||
|
// ByGameExp orders the results by the game_exp field.
|
||||||
|
func ByGameExp(opts ...sql.OrderTermOption) OrderOption {
|
||||||
|
return sql.OrderByField(FieldGameExp, opts...).ToFunc()
|
||||||
|
}
|
||||||
|
|
||||||
|
// ByGameID orders the results by the game_id field.
|
||||||
|
func ByGameID(opts ...sql.OrderTermOption) OrderOption {
|
||||||
|
return sql.OrderByField(FieldGameID, opts...).ToFunc()
|
||||||
|
}
|
||||||
|
|
||||||
// ByCreatedAt orders the results by the created_at field.
|
// ByCreatedAt orders the results by the created_at field.
|
||||||
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
|
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
|
||||||
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
|
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
|
||||||
|
240
ent/ue/where.go
240
ent/ue/where.go
@ -145,6 +145,21 @@ func Author(v string) predicate.Ue {
|
|||||||
return predicate.Ue(sql.FieldEQ(FieldAuthor, v))
|
return predicate.Ue(sql.FieldEQ(FieldAuthor, v))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GameLv applies equality check predicate on the "game_lv" field. It's identical to GameLvEQ.
|
||||||
|
func GameLv(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExp applies equality check predicate on the "game_exp" field. It's identical to GameExpEQ.
|
||||||
|
func GameExp(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameID applies equality check predicate on the "game_id" field. It's identical to GameIDEQ.
|
||||||
|
func GameID(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
|
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
|
||||||
func CreatedAt(v time.Time) predicate.Ue {
|
func CreatedAt(v time.Time) predicate.Ue {
|
||||||
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
||||||
@ -1050,6 +1065,231 @@ func AuthorContainsFold(v string) predicate.Ue {
|
|||||||
return predicate.Ue(sql.FieldContainsFold(FieldAuthor, v))
|
return predicate.Ue(sql.FieldContainsFold(FieldAuthor, v))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GameLvEQ applies the EQ predicate on the "game_lv" field.
|
||||||
|
func GameLvEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvNEQ applies the NEQ predicate on the "game_lv" field.
|
||||||
|
func GameLvNEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNEQ(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvIn applies the In predicate on the "game_lv" field.
|
||||||
|
func GameLvIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIn(FieldGameLv, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvNotIn applies the NotIn predicate on the "game_lv" field.
|
||||||
|
func GameLvNotIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotIn(FieldGameLv, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvGT applies the GT predicate on the "game_lv" field.
|
||||||
|
func GameLvGT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGT(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvGTE applies the GTE predicate on the "game_lv" field.
|
||||||
|
func GameLvGTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGTE(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvLT applies the LT predicate on the "game_lv" field.
|
||||||
|
func GameLvLT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLT(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvLTE applies the LTE predicate on the "game_lv" field.
|
||||||
|
func GameLvLTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLTE(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvContains applies the Contains predicate on the "game_lv" field.
|
||||||
|
func GameLvContains(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContains(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvHasPrefix applies the HasPrefix predicate on the "game_lv" field.
|
||||||
|
func GameLvHasPrefix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasPrefix(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvHasSuffix applies the HasSuffix predicate on the "game_lv" field.
|
||||||
|
func GameLvHasSuffix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasSuffix(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvIsNil applies the IsNil predicate on the "game_lv" field.
|
||||||
|
func GameLvIsNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIsNull(FieldGameLv))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvNotNil applies the NotNil predicate on the "game_lv" field.
|
||||||
|
func GameLvNotNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotNull(FieldGameLv))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvEqualFold applies the EqualFold predicate on the "game_lv" field.
|
||||||
|
func GameLvEqualFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEqualFold(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameLvContainsFold applies the ContainsFold predicate on the "game_lv" field.
|
||||||
|
func GameLvContainsFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContainsFold(FieldGameLv, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpEQ applies the EQ predicate on the "game_exp" field.
|
||||||
|
func GameExpEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNEQ applies the NEQ predicate on the "game_exp" field.
|
||||||
|
func GameExpNEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpIn applies the In predicate on the "game_exp" field.
|
||||||
|
func GameExpIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIn(FieldGameExp, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNotIn applies the NotIn predicate on the "game_exp" field.
|
||||||
|
func GameExpNotIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotIn(FieldGameExp, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpGT applies the GT predicate on the "game_exp" field.
|
||||||
|
func GameExpGT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGT(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpGTE applies the GTE predicate on the "game_exp" field.
|
||||||
|
func GameExpGTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGTE(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpLT applies the LT predicate on the "game_exp" field.
|
||||||
|
func GameExpLT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLT(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpLTE applies the LTE predicate on the "game_exp" field.
|
||||||
|
func GameExpLTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLTE(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpContains applies the Contains predicate on the "game_exp" field.
|
||||||
|
func GameExpContains(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContains(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpHasPrefix applies the HasPrefix predicate on the "game_exp" field.
|
||||||
|
func GameExpHasPrefix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasPrefix(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpHasSuffix applies the HasSuffix predicate on the "game_exp" field.
|
||||||
|
func GameExpHasSuffix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasSuffix(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpIsNil applies the IsNil predicate on the "game_exp" field.
|
||||||
|
func GameExpIsNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIsNull(FieldGameExp))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNotNil applies the NotNil predicate on the "game_exp" field.
|
||||||
|
func GameExpNotNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotNull(FieldGameExp))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpEqualFold applies the EqualFold predicate on the "game_exp" field.
|
||||||
|
func GameExpEqualFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEqualFold(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpContainsFold applies the ContainsFold predicate on the "game_exp" field.
|
||||||
|
func GameExpContainsFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContainsFold(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDEQ applies the EQ predicate on the "game_id" field.
|
||||||
|
func GameIDEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEQ(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDNEQ applies the NEQ predicate on the "game_id" field.
|
||||||
|
func GameIDNEQ(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNEQ(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDIn applies the In predicate on the "game_id" field.
|
||||||
|
func GameIDIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIn(FieldGameID, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDNotIn applies the NotIn predicate on the "game_id" field.
|
||||||
|
func GameIDNotIn(vs ...string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotIn(FieldGameID, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDGT applies the GT predicate on the "game_id" field.
|
||||||
|
func GameIDGT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGT(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDGTE applies the GTE predicate on the "game_id" field.
|
||||||
|
func GameIDGTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldGTE(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDLT applies the LT predicate on the "game_id" field.
|
||||||
|
func GameIDLT(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLT(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDLTE applies the LTE predicate on the "game_id" field.
|
||||||
|
func GameIDLTE(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldLTE(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDContains applies the Contains predicate on the "game_id" field.
|
||||||
|
func GameIDContains(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContains(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDHasPrefix applies the HasPrefix predicate on the "game_id" field.
|
||||||
|
func GameIDHasPrefix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasPrefix(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDHasSuffix applies the HasSuffix predicate on the "game_id" field.
|
||||||
|
func GameIDHasSuffix(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldHasSuffix(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDIsNil applies the IsNil predicate on the "game_id" field.
|
||||||
|
func GameIDIsNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldIsNull(FieldGameID))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDNotNil applies the NotNil predicate on the "game_id" field.
|
||||||
|
func GameIDNotNil() predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldNotNull(FieldGameID))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDEqualFold applies the EqualFold predicate on the "game_id" field.
|
||||||
|
func GameIDEqualFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldEqualFold(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameIDContainsFold applies the ContainsFold predicate on the "game_id" field.
|
||||||
|
func GameIDContainsFold(v string) predicate.Ue {
|
||||||
|
return predicate.Ue(sql.FieldContainsFold(FieldGameID, v))
|
||||||
|
}
|
||||||
|
|
||||||
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
|
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
|
||||||
func CreatedAtEQ(v time.Time) predicate.Ue {
|
func CreatedAtEQ(v time.Time) predicate.Ue {
|
||||||
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
||||||
|
@ -265,6 +265,48 @@ func (uc *UeCreate) SetNillableAuthor(s *string) *UeCreate {
|
|||||||
return uc
|
return uc
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the "game_lv" field.
|
||||||
|
func (uc *UeCreate) SetGameLv(s string) *UeCreate {
|
||||||
|
uc.mutation.SetGameLv(s)
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||||
|
func (uc *UeCreate) SetNillableGameLv(s *string) *UeCreate {
|
||||||
|
if s != nil {
|
||||||
|
uc.SetGameLv(*s)
|
||||||
|
}
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uc *UeCreate) SetGameExp(s string) *UeCreate {
|
||||||
|
uc.mutation.SetGameExp(s)
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uc *UeCreate) SetNillableGameExp(s *string) *UeCreate {
|
||||||
|
if s != nil {
|
||||||
|
uc.SetGameExp(*s)
|
||||||
|
}
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the "game_id" field.
|
||||||
|
func (uc *UeCreate) SetGameID(s string) *UeCreate {
|
||||||
|
uc.mutation.SetGameID(s)
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||||
|
func (uc *UeCreate) SetNillableGameID(s *string) *UeCreate {
|
||||||
|
if s != nil {
|
||||||
|
uc.SetGameID(*s)
|
||||||
|
}
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
// SetCreatedAt sets the "created_at" field.
|
// SetCreatedAt sets the "created_at" field.
|
||||||
func (uc *UeCreate) SetCreatedAt(t time.Time) *UeCreate {
|
func (uc *UeCreate) SetCreatedAt(t time.Time) *UeCreate {
|
||||||
uc.mutation.SetCreatedAt(t)
|
uc.mutation.SetCreatedAt(t)
|
||||||
@ -454,6 +496,18 @@ func (uc *UeCreate) createSpec() (*Ue, *sqlgraph.CreateSpec) {
|
|||||||
_spec.SetField(ue.FieldAuthor, field.TypeString, value)
|
_spec.SetField(ue.FieldAuthor, field.TypeString, value)
|
||||||
_node.Author = value
|
_node.Author = value
|
||||||
}
|
}
|
||||||
|
if value, ok := uc.mutation.GameLv(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||||
|
_node.GameLv = value
|
||||||
|
}
|
||||||
|
if value, ok := uc.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||||
|
_node.GameExp = value
|
||||||
|
}
|
||||||
|
if value, ok := uc.mutation.GameID(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||||
|
_node.GameID = value
|
||||||
|
}
|
||||||
if value, ok := uc.mutation.CreatedAt(); ok {
|
if value, ok := uc.mutation.CreatedAt(); ok {
|
||||||
_spec.SetField(ue.FieldCreatedAt, field.TypeTime, value)
|
_spec.SetField(ue.FieldCreatedAt, field.TypeTime, value)
|
||||||
_node.CreatedAt = value
|
_node.CreatedAt = value
|
||||||
|
156
ent/ue_update.go
156
ent/ue_update.go
@ -445,6 +445,66 @@ func (uu *UeUpdate) ClearAuthor() *UeUpdate {
|
|||||||
return uu
|
return uu
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the "game_lv" field.
|
||||||
|
func (uu *UeUpdate) SetGameLv(s string) *UeUpdate {
|
||||||
|
uu.mutation.SetGameLv(s)
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||||
|
func (uu *UeUpdate) SetNillableGameLv(s *string) *UeUpdate {
|
||||||
|
if s != nil {
|
||||||
|
uu.SetGameLv(*s)
|
||||||
|
}
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameLv clears the value of the "game_lv" field.
|
||||||
|
func (uu *UeUpdate) ClearGameLv() *UeUpdate {
|
||||||
|
uu.mutation.ClearGameLv()
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uu *UeUpdate) SetGameExp(s string) *UeUpdate {
|
||||||
|
uu.mutation.SetGameExp(s)
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uu *UeUpdate) SetNillableGameExp(s *string) *UeUpdate {
|
||||||
|
if s != nil {
|
||||||
|
uu.SetGameExp(*s)
|
||||||
|
}
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameExp clears the value of the "game_exp" field.
|
||||||
|
func (uu *UeUpdate) ClearGameExp() *UeUpdate {
|
||||||
|
uu.mutation.ClearGameExp()
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the "game_id" field.
|
||||||
|
func (uu *UeUpdate) SetGameID(s string) *UeUpdate {
|
||||||
|
uu.mutation.SetGameID(s)
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||||
|
func (uu *UeUpdate) SetNillableGameID(s *string) *UeUpdate {
|
||||||
|
if s != nil {
|
||||||
|
uu.SetGameID(*s)
|
||||||
|
}
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameID clears the value of the "game_id" field.
|
||||||
|
func (uu *UeUpdate) ClearGameID() *UeUpdate {
|
||||||
|
uu.mutation.ClearGameID()
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
||||||
func (uu *UeUpdate) SetOwnerID(id int) *UeUpdate {
|
func (uu *UeUpdate) SetOwnerID(id int) *UeUpdate {
|
||||||
uu.mutation.SetOwnerID(id)
|
uu.mutation.SetOwnerID(id)
|
||||||
@ -649,6 +709,24 @@ func (uu *UeUpdate) sqlSave(ctx context.Context) (n int, err error) {
|
|||||||
if uu.mutation.AuthorCleared() {
|
if uu.mutation.AuthorCleared() {
|
||||||
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
||||||
}
|
}
|
||||||
|
if value, ok := uu.mutation.GameLv(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uu.mutation.GameLvCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameLv, field.TypeString)
|
||||||
|
}
|
||||||
|
if value, ok := uu.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uu.mutation.GameExpCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameExp, field.TypeString)
|
||||||
|
}
|
||||||
|
if value, ok := uu.mutation.GameID(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uu.mutation.GameIDCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameID, field.TypeString)
|
||||||
|
}
|
||||||
if uu.mutation.CreatedAtCleared() {
|
if uu.mutation.CreatedAtCleared() {
|
||||||
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
||||||
}
|
}
|
||||||
@ -1118,6 +1196,66 @@ func (uuo *UeUpdateOne) ClearAuthor() *UeUpdateOne {
|
|||||||
return uuo
|
return uuo
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameLv sets the "game_lv" field.
|
||||||
|
func (uuo *UeUpdateOne) SetGameLv(s string) *UeUpdateOne {
|
||||||
|
uuo.mutation.SetGameLv(s)
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||||
|
func (uuo *UeUpdateOne) SetNillableGameLv(s *string) *UeUpdateOne {
|
||||||
|
if s != nil {
|
||||||
|
uuo.SetGameLv(*s)
|
||||||
|
}
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameLv clears the value of the "game_lv" field.
|
||||||
|
func (uuo *UeUpdateOne) ClearGameLv() *UeUpdateOne {
|
||||||
|
uuo.mutation.ClearGameLv()
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uuo *UeUpdateOne) SetGameExp(s string) *UeUpdateOne {
|
||||||
|
uuo.mutation.SetGameExp(s)
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uuo *UeUpdateOne) SetNillableGameExp(s *string) *UeUpdateOne {
|
||||||
|
if s != nil {
|
||||||
|
uuo.SetGameExp(*s)
|
||||||
|
}
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameExp clears the value of the "game_exp" field.
|
||||||
|
func (uuo *UeUpdateOne) ClearGameExp() *UeUpdateOne {
|
||||||
|
uuo.mutation.ClearGameExp()
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetGameID sets the "game_id" field.
|
||||||
|
func (uuo *UeUpdateOne) SetGameID(s string) *UeUpdateOne {
|
||||||
|
uuo.mutation.SetGameID(s)
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||||
|
func (uuo *UeUpdateOne) SetNillableGameID(s *string) *UeUpdateOne {
|
||||||
|
if s != nil {
|
||||||
|
uuo.SetGameID(*s)
|
||||||
|
}
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameID clears the value of the "game_id" field.
|
||||||
|
func (uuo *UeUpdateOne) ClearGameID() *UeUpdateOne {
|
||||||
|
uuo.mutation.ClearGameID()
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
||||||
func (uuo *UeUpdateOne) SetOwnerID(id int) *UeUpdateOne {
|
func (uuo *UeUpdateOne) SetOwnerID(id int) *UeUpdateOne {
|
||||||
uuo.mutation.SetOwnerID(id)
|
uuo.mutation.SetOwnerID(id)
|
||||||
@ -1352,6 +1490,24 @@ func (uuo *UeUpdateOne) sqlSave(ctx context.Context) (_node *Ue, err error) {
|
|||||||
if uuo.mutation.AuthorCleared() {
|
if uuo.mutation.AuthorCleared() {
|
||||||
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
||||||
}
|
}
|
||||||
|
if value, ok := uuo.mutation.GameLv(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uuo.mutation.GameLvCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameLv, field.TypeString)
|
||||||
|
}
|
||||||
|
if value, ok := uuo.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uuo.mutation.GameExpCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameExp, field.TypeString)
|
||||||
|
}
|
||||||
|
if value, ok := uuo.mutation.GameID(); ok {
|
||||||
|
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||||
|
}
|
||||||
|
if uuo.mutation.GameIDCleared() {
|
||||||
|
_spec.ClearField(ue.FieldGameID, field.TypeString)
|
||||||
|
}
|
||||||
if uuo.mutation.CreatedAtCleared() {
|
if uuo.mutation.CreatedAtCleared() {
|
||||||
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
||||||
}
|
}
|
||||||
|
13
ent/user.go
13
ent/user.go
@ -111,6 +111,8 @@ type User struct {
|
|||||||
GameAccount bool `json:"game_account,omitempty"`
|
GameAccount bool `json:"game_account,omitempty"`
|
||||||
// GameLv holds the value of the "game_lv" field.
|
// GameLv holds the value of the "game_lv" field.
|
||||||
GameLv int `json:"game_lv,omitempty"`
|
GameLv int `json:"game_lv,omitempty"`
|
||||||
|
// GameExp holds the value of the "game_exp" field.
|
||||||
|
GameExp int `json:"game_exp,omitempty"`
|
||||||
// Coin holds the value of the "coin" field.
|
// Coin holds the value of the "coin" field.
|
||||||
Coin int `json:"coin,omitempty"`
|
Coin int `json:"coin,omitempty"`
|
||||||
// CoinOpen holds the value of the "coin_open" field.
|
// CoinOpen holds the value of the "coin_open" field.
|
||||||
@ -182,7 +184,7 @@ func (*User) scanValues(columns []string) ([]any, error) {
|
|||||||
switch columns[i] {
|
switch columns[i] {
|
||||||
case user.FieldMember, user.FieldBook, user.FieldManga, user.FieldBadge, user.FieldBsky, user.FieldMastodon, user.FieldDelete, user.FieldHandle, user.FieldTen, user.FieldModel, user.FieldGame, user.FieldGameTest, user.FieldGameEnd, user.FieldGameAccount, user.FieldCoinOpen:
|
case user.FieldMember, user.FieldBook, user.FieldManga, user.FieldBadge, user.FieldBsky, user.FieldMastodon, user.FieldDelete, user.FieldHandle, user.FieldTen, user.FieldModel, user.FieldGame, user.FieldGameTest, user.FieldGameEnd, user.FieldGameAccount, user.FieldCoinOpen:
|
||||||
values[i] = new(sql.NullBool)
|
values[i] = new(sql.NullBool)
|
||||||
case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv, user.FieldCoin:
|
case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv, user.FieldGameExp, user.FieldCoin:
|
||||||
values[i] = new(sql.NullInt64)
|
values[i] = new(sql.NullInt64)
|
||||||
case user.FieldUsername, user.FieldDid, user.FieldToken, user.FieldPassword, user.FieldTenCard, user.FieldTenDelete, user.FieldTenPost, user.FieldTenGet, user.FieldNext:
|
case user.FieldUsername, user.FieldDid, user.FieldToken, user.FieldPassword, user.FieldTenCard, user.FieldTenDelete, user.FieldTenPost, user.FieldTenGet, user.FieldNext:
|
||||||
values[i] = new(sql.NullString)
|
values[i] = new(sql.NullString)
|
||||||
@ -493,6 +495,12 @@ func (u *User) assignValues(columns []string, values []any) error {
|
|||||||
} else if value.Valid {
|
} else if value.Valid {
|
||||||
u.GameLv = int(value.Int64)
|
u.GameLv = int(value.Int64)
|
||||||
}
|
}
|
||||||
|
case user.FieldGameExp:
|
||||||
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
||||||
|
return fmt.Errorf("unexpected type %T for field game_exp", values[i])
|
||||||
|
} else if value.Valid {
|
||||||
|
u.GameExp = int(value.Int64)
|
||||||
|
}
|
||||||
case user.FieldCoin:
|
case user.FieldCoin:
|
||||||
if value, ok := values[i].(*sql.NullInt64); !ok {
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
||||||
return fmt.Errorf("unexpected type %T for field coin", values[i])
|
return fmt.Errorf("unexpected type %T for field coin", values[i])
|
||||||
@ -713,6 +721,9 @@ func (u *User) String() string {
|
|||||||
builder.WriteString("game_lv=")
|
builder.WriteString("game_lv=")
|
||||||
builder.WriteString(fmt.Sprintf("%v", u.GameLv))
|
builder.WriteString(fmt.Sprintf("%v", u.GameLv))
|
||||||
builder.WriteString(", ")
|
builder.WriteString(", ")
|
||||||
|
builder.WriteString("game_exp=")
|
||||||
|
builder.WriteString(fmt.Sprintf("%v", u.GameExp))
|
||||||
|
builder.WriteString(", ")
|
||||||
builder.WriteString("coin=")
|
builder.WriteString("coin=")
|
||||||
builder.WriteString(fmt.Sprintf("%v", u.Coin))
|
builder.WriteString(fmt.Sprintf("%v", u.Coin))
|
||||||
builder.WriteString(", ")
|
builder.WriteString(", ")
|
||||||
|
@ -108,6 +108,8 @@ const (
|
|||||||
FieldGameAccount = "game_account"
|
FieldGameAccount = "game_account"
|
||||||
// FieldGameLv holds the string denoting the game_lv field in the database.
|
// FieldGameLv holds the string denoting the game_lv field in the database.
|
||||||
FieldGameLv = "game_lv"
|
FieldGameLv = "game_lv"
|
||||||
|
// FieldGameExp holds the string denoting the game_exp field in the database.
|
||||||
|
FieldGameExp = "game_exp"
|
||||||
// FieldCoin holds the string denoting the coin field in the database.
|
// FieldCoin holds the string denoting the coin field in the database.
|
||||||
FieldCoin = "coin"
|
FieldCoin = "coin"
|
||||||
// FieldCoinOpen holds the string denoting the coin_open field in the database.
|
// FieldCoinOpen holds the string denoting the coin_open field in the database.
|
||||||
@ -204,6 +206,7 @@ var Columns = []string{
|
|||||||
FieldGameEnd,
|
FieldGameEnd,
|
||||||
FieldGameAccount,
|
FieldGameAccount,
|
||||||
FieldGameLv,
|
FieldGameLv,
|
||||||
|
FieldGameExp,
|
||||||
FieldCoin,
|
FieldCoin,
|
||||||
FieldCoinOpen,
|
FieldCoinOpen,
|
||||||
FieldCoinAt,
|
FieldCoinAt,
|
||||||
@ -528,6 +531,11 @@ func ByGameLv(opts ...sql.OrderTermOption) OrderOption {
|
|||||||
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
|
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ByGameExp orders the results by the game_exp field.
|
||||||
|
func ByGameExp(opts ...sql.OrderTermOption) OrderOption {
|
||||||
|
return sql.OrderByField(FieldGameExp, opts...).ToFunc()
|
||||||
|
}
|
||||||
|
|
||||||
// ByCoin orders the results by the coin field.
|
// ByCoin orders the results by the coin field.
|
||||||
func ByCoin(opts ...sql.OrderTermOption) OrderOption {
|
func ByCoin(opts ...sql.OrderTermOption) OrderOption {
|
||||||
return sql.OrderByField(FieldCoin, opts...).ToFunc()
|
return sql.OrderByField(FieldCoin, opts...).ToFunc()
|
||||||
|
@ -290,6 +290,11 @@ func GameLv(v int) predicate.User {
|
|||||||
return predicate.User(sql.FieldEQ(FieldGameLv, v))
|
return predicate.User(sql.FieldEQ(FieldGameLv, v))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GameExp applies equality check predicate on the "game_exp" field. It's identical to GameExpEQ.
|
||||||
|
func GameExp(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
// Coin applies equality check predicate on the "coin" field. It's identical to CoinEQ.
|
// Coin applies equality check predicate on the "coin" field. It's identical to CoinEQ.
|
||||||
func Coin(v int) predicate.User {
|
func Coin(v int) predicate.User {
|
||||||
return predicate.User(sql.FieldEQ(FieldCoin, v))
|
return predicate.User(sql.FieldEQ(FieldCoin, v))
|
||||||
@ -2440,6 +2445,56 @@ func GameLvNotNil() predicate.User {
|
|||||||
return predicate.User(sql.FieldNotNull(FieldGameLv))
|
return predicate.User(sql.FieldNotNull(FieldGameLv))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GameExpEQ applies the EQ predicate on the "game_exp" field.
|
||||||
|
func GameExpEQ(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNEQ applies the NEQ predicate on the "game_exp" field.
|
||||||
|
func GameExpNEQ(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldNEQ(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpIn applies the In predicate on the "game_exp" field.
|
||||||
|
func GameExpIn(vs ...int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldIn(FieldGameExp, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNotIn applies the NotIn predicate on the "game_exp" field.
|
||||||
|
func GameExpNotIn(vs ...int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldNotIn(FieldGameExp, vs...))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpGT applies the GT predicate on the "game_exp" field.
|
||||||
|
func GameExpGT(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldGT(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpGTE applies the GTE predicate on the "game_exp" field.
|
||||||
|
func GameExpGTE(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldGTE(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpLT applies the LT predicate on the "game_exp" field.
|
||||||
|
func GameExpLT(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldLT(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpLTE applies the LTE predicate on the "game_exp" field.
|
||||||
|
func GameExpLTE(v int) predicate.User {
|
||||||
|
return predicate.User(sql.FieldLTE(FieldGameExp, v))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpIsNil applies the IsNil predicate on the "game_exp" field.
|
||||||
|
func GameExpIsNil() predicate.User {
|
||||||
|
return predicate.User(sql.FieldIsNull(FieldGameExp))
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameExpNotNil applies the NotNil predicate on the "game_exp" field.
|
||||||
|
func GameExpNotNil() predicate.User {
|
||||||
|
return predicate.User(sql.FieldNotNull(FieldGameExp))
|
||||||
|
}
|
||||||
|
|
||||||
// CoinEQ applies the EQ predicate on the "coin" field.
|
// CoinEQ applies the EQ predicate on the "coin" field.
|
||||||
func CoinEQ(v int) predicate.User {
|
func CoinEQ(v int) predicate.User {
|
||||||
return predicate.User(sql.FieldEQ(FieldCoin, v))
|
return predicate.User(sql.FieldEQ(FieldCoin, v))
|
||||||
|
@ -666,6 +666,20 @@ func (uc *UserCreate) SetNillableGameLv(i *int) *UserCreate {
|
|||||||
return uc
|
return uc
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uc *UserCreate) SetGameExp(i int) *UserCreate {
|
||||||
|
uc.mutation.SetGameExp(i)
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uc *UserCreate) SetNillableGameExp(i *int) *UserCreate {
|
||||||
|
if i != nil {
|
||||||
|
uc.SetGameExp(*i)
|
||||||
|
}
|
||||||
|
return uc
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the "coin" field.
|
// SetCoin sets the "coin" field.
|
||||||
func (uc *UserCreate) SetCoin(i int) *UserCreate {
|
func (uc *UserCreate) SetCoin(i int) *UserCreate {
|
||||||
uc.mutation.SetCoin(i)
|
uc.mutation.SetCoin(i)
|
||||||
@ -1133,6 +1147,10 @@ func (uc *UserCreate) createSpec() (*User, *sqlgraph.CreateSpec) {
|
|||||||
_spec.SetField(user.FieldGameLv, field.TypeInt, value)
|
_spec.SetField(user.FieldGameLv, field.TypeInt, value)
|
||||||
_node.GameLv = value
|
_node.GameLv = value
|
||||||
}
|
}
|
||||||
|
if value, ok := uc.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(user.FieldGameExp, field.TypeInt, value)
|
||||||
|
_node.GameExp = value
|
||||||
|
}
|
||||||
if value, ok := uc.mutation.Coin(); ok {
|
if value, ok := uc.mutation.Coin(); ok {
|
||||||
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
||||||
_node.Coin = value
|
_node.Coin = value
|
||||||
|
@ -1017,6 +1017,33 @@ func (uu *UserUpdate) ClearGameLv() *UserUpdate {
|
|||||||
return uu
|
return uu
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uu *UserUpdate) SetGameExp(i int) *UserUpdate {
|
||||||
|
uu.mutation.ResetGameExp()
|
||||||
|
uu.mutation.SetGameExp(i)
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uu *UserUpdate) SetNillableGameExp(i *int) *UserUpdate {
|
||||||
|
if i != nil {
|
||||||
|
uu.SetGameExp(*i)
|
||||||
|
}
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// AddGameExp adds i to the "game_exp" field.
|
||||||
|
func (uu *UserUpdate) AddGameExp(i int) *UserUpdate {
|
||||||
|
uu.mutation.AddGameExp(i)
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameExp clears the value of the "game_exp" field.
|
||||||
|
func (uu *UserUpdate) ClearGameExp() *UserUpdate {
|
||||||
|
uu.mutation.ClearGameExp()
|
||||||
|
return uu
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the "coin" field.
|
// SetCoin sets the "coin" field.
|
||||||
func (uu *UserUpdate) SetCoin(i int) *UserUpdate {
|
func (uu *UserUpdate) SetCoin(i int) *UserUpdate {
|
||||||
uu.mutation.ResetCoin()
|
uu.mutation.ResetCoin()
|
||||||
@ -1581,6 +1608,15 @@ func (uu *UserUpdate) sqlSave(ctx context.Context) (n int, err error) {
|
|||||||
if uu.mutation.GameLvCleared() {
|
if uu.mutation.GameLvCleared() {
|
||||||
_spec.ClearField(user.FieldGameLv, field.TypeInt)
|
_spec.ClearField(user.FieldGameLv, field.TypeInt)
|
||||||
}
|
}
|
||||||
|
if value, ok := uu.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(user.FieldGameExp, field.TypeInt, value)
|
||||||
|
}
|
||||||
|
if value, ok := uu.mutation.AddedGameExp(); ok {
|
||||||
|
_spec.AddField(user.FieldGameExp, field.TypeInt, value)
|
||||||
|
}
|
||||||
|
if uu.mutation.GameExpCleared() {
|
||||||
|
_spec.ClearField(user.FieldGameExp, field.TypeInt)
|
||||||
|
}
|
||||||
if value, ok := uu.mutation.Coin(); ok {
|
if value, ok := uu.mutation.Coin(); ok {
|
||||||
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
||||||
}
|
}
|
||||||
@ -2787,6 +2823,33 @@ func (uuo *UserUpdateOne) ClearGameLv() *UserUpdateOne {
|
|||||||
return uuo
|
return uuo
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SetGameExp sets the "game_exp" field.
|
||||||
|
func (uuo *UserUpdateOne) SetGameExp(i int) *UserUpdateOne {
|
||||||
|
uuo.mutation.ResetGameExp()
|
||||||
|
uuo.mutation.SetGameExp(i)
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||||
|
func (uuo *UserUpdateOne) SetNillableGameExp(i *int) *UserUpdateOne {
|
||||||
|
if i != nil {
|
||||||
|
uuo.SetGameExp(*i)
|
||||||
|
}
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// AddGameExp adds i to the "game_exp" field.
|
||||||
|
func (uuo *UserUpdateOne) AddGameExp(i int) *UserUpdateOne {
|
||||||
|
uuo.mutation.AddGameExp(i)
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearGameExp clears the value of the "game_exp" field.
|
||||||
|
func (uuo *UserUpdateOne) ClearGameExp() *UserUpdateOne {
|
||||||
|
uuo.mutation.ClearGameExp()
|
||||||
|
return uuo
|
||||||
|
}
|
||||||
|
|
||||||
// SetCoin sets the "coin" field.
|
// SetCoin sets the "coin" field.
|
||||||
func (uuo *UserUpdateOne) SetCoin(i int) *UserUpdateOne {
|
func (uuo *UserUpdateOne) SetCoin(i int) *UserUpdateOne {
|
||||||
uuo.mutation.ResetCoin()
|
uuo.mutation.ResetCoin()
|
||||||
@ -3381,6 +3444,15 @@ func (uuo *UserUpdateOne) sqlSave(ctx context.Context) (_node *User, err error)
|
|||||||
if uuo.mutation.GameLvCleared() {
|
if uuo.mutation.GameLvCleared() {
|
||||||
_spec.ClearField(user.FieldGameLv, field.TypeInt)
|
_spec.ClearField(user.FieldGameLv, field.TypeInt)
|
||||||
}
|
}
|
||||||
|
if value, ok := uuo.mutation.GameExp(); ok {
|
||||||
|
_spec.SetField(user.FieldGameExp, field.TypeInt, value)
|
||||||
|
}
|
||||||
|
if value, ok := uuo.mutation.AddedGameExp(); ok {
|
||||||
|
_spec.AddField(user.FieldGameExp, field.TypeInt, value)
|
||||||
|
}
|
||||||
|
if uuo.mutation.GameExpCleared() {
|
||||||
|
_spec.ClearField(user.FieldGameExp, field.TypeInt)
|
||||||
|
}
|
||||||
if value, ok := uuo.mutation.Coin(); ok {
|
if value, ok := uuo.mutation.Coin(); ok {
|
||||||
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
_spec.SetField(user.FieldCoin, field.TypeInt, value)
|
||||||
}
|
}
|
||||||
|
@ -1165,6 +1165,16 @@ func (h *OgentHandler) CreateUe(ctx context.Context, req *CreateUeReq) (CreateUe
|
|||||||
if v, ok := req.CreatedAt.Get(); ok {
|
if v, ok := req.CreatedAt.Get(); ok {
|
||||||
b.SetCreatedAt(v)
|
b.SetCreatedAt(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
|
b.SetGameLv(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameID.Get(); ok {
|
||||||
|
b.SetGameID(v)
|
||||||
|
}
|
||||||
|
|
||||||
// Add all edges.
|
// Add all edges.
|
||||||
//b.SetOwnerID(req.Owner)
|
//b.SetOwnerID(req.Owner)
|
||||||
if req.Password == password {
|
if req.Password == password {
|
||||||
@ -1284,6 +1294,15 @@ func (h *OgentHandler) UpdateUe(ctx context.Context, req *UpdateUeReq, params Up
|
|||||||
if v, ok := req.Author.Get(); ok {
|
if v, ok := req.Author.Get(); ok {
|
||||||
b.SetAuthor(v)
|
b.SetAuthor(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
|
b.SetGameLv(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
|
if v, ok := req.GameID.Get(); ok {
|
||||||
|
b.SetGameID(v)
|
||||||
|
}
|
||||||
// Add all edges.
|
// Add all edges.
|
||||||
//if v, ok := req.Owner.Get(); ok {
|
//if v, ok := req.Owner.Get(); ok {
|
||||||
// b.SetOwnerID(v)
|
// b.SetOwnerID(v)
|
||||||
@ -1563,6 +1582,9 @@ func (h *OgentHandler) CreateUser(ctx context.Context, req *CreateUserReq) (Crea
|
|||||||
if v, ok := req.GameLv.Get(); ok {
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
b.SetGameLv(v)
|
b.SetGameLv(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
if v, ok := req.Coin.Get(); ok {
|
if v, ok := req.Coin.Get(); ok {
|
||||||
b.SetCoin(v)
|
b.SetCoin(v)
|
||||||
}
|
}
|
||||||
@ -1772,6 +1794,9 @@ func (h *OgentHandler) UpdateUser(ctx context.Context, req *UpdateUserReq, param
|
|||||||
if v, ok := req.GameLv.Get(); ok {
|
if v, ok := req.GameLv.Get(); ok {
|
||||||
b.SetGameLv(v)
|
b.SetGameLv(v)
|
||||||
}
|
}
|
||||||
|
if v, ok := req.GameExp.Get(); ok {
|
||||||
|
b.SetGameExp(v)
|
||||||
|
}
|
||||||
if v, ok := req.Coin.Get(); ok {
|
if v, ok := req.Coin.Get(); ok {
|
||||||
b.SetCoin(v)
|
b.SetCoin(v)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user