fix game story
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@ -56,6 +56,8 @@ const (
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FieldGameExp = "game_exp"
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// FieldGameID holds the string denoting the game_id field in the database.
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FieldGameID = "game_id"
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// FieldGameStory holds the string denoting the game_story field in the database.
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FieldGameStory = "game_story"
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// FieldCreatedAt holds the string denoting the created_at field in the database.
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FieldCreatedAt = "created_at"
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// EdgeOwner holds the string denoting the owner edge name in mutations.
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@ -95,6 +97,7 @@ var Columns = []string{
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FieldGameLv,
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FieldGameExp,
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FieldGameID,
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FieldGameStory,
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FieldCreatedAt,
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}
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@ -245,6 +248,11 @@ func ByGameID(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldGameID, opts...).ToFunc()
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}
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// ByGameStory orders the results by the game_story field.
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func ByGameStory(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldGameStory, opts...).ToFunc()
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}
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// ByCreatedAt orders the results by the created_at field.
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func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
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@ -160,6 +160,11 @@ func GameID(v string) predicate.Ue {
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return predicate.Ue(sql.FieldEQ(FieldGameID, v))
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}
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// GameStory applies equality check predicate on the "game_story" field. It's identical to GameStoryEQ.
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func GameStory(v int) predicate.Ue {
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return predicate.Ue(sql.FieldEQ(FieldGameStory, v))
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}
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// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
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func CreatedAt(v time.Time) predicate.Ue {
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return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
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@ -1290,6 +1295,56 @@ func GameIDContainsFold(v string) predicate.Ue {
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return predicate.Ue(sql.FieldContainsFold(FieldGameID, v))
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}
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// GameStoryEQ applies the EQ predicate on the "game_story" field.
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func GameStoryEQ(v int) predicate.Ue {
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return predicate.Ue(sql.FieldEQ(FieldGameStory, v))
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}
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// GameStoryNEQ applies the NEQ predicate on the "game_story" field.
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func GameStoryNEQ(v int) predicate.Ue {
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return predicate.Ue(sql.FieldNEQ(FieldGameStory, v))
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}
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// GameStoryIn applies the In predicate on the "game_story" field.
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func GameStoryIn(vs ...int) predicate.Ue {
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return predicate.Ue(sql.FieldIn(FieldGameStory, vs...))
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}
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// GameStoryNotIn applies the NotIn predicate on the "game_story" field.
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func GameStoryNotIn(vs ...int) predicate.Ue {
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return predicate.Ue(sql.FieldNotIn(FieldGameStory, vs...))
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}
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// GameStoryGT applies the GT predicate on the "game_story" field.
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func GameStoryGT(v int) predicate.Ue {
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return predicate.Ue(sql.FieldGT(FieldGameStory, v))
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}
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// GameStoryGTE applies the GTE predicate on the "game_story" field.
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func GameStoryGTE(v int) predicate.Ue {
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return predicate.Ue(sql.FieldGTE(FieldGameStory, v))
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}
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// GameStoryLT applies the LT predicate on the "game_story" field.
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func GameStoryLT(v int) predicate.Ue {
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return predicate.Ue(sql.FieldLT(FieldGameStory, v))
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}
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// GameStoryLTE applies the LTE predicate on the "game_story" field.
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func GameStoryLTE(v int) predicate.Ue {
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return predicate.Ue(sql.FieldLTE(FieldGameStory, v))
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}
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// GameStoryIsNil applies the IsNil predicate on the "game_story" field.
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func GameStoryIsNil() predicate.Ue {
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return predicate.Ue(sql.FieldIsNull(FieldGameStory))
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}
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// GameStoryNotNil applies the NotNil predicate on the "game_story" field.
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func GameStoryNotNil() predicate.Ue {
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return predicate.Ue(sql.FieldNotNull(FieldGameStory))
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}
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// CreatedAtEQ applies the EQ predicate on the "created_at" field.
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func CreatedAtEQ(v time.Time) predicate.Ue {
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return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
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