update game ue
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@ -32,6 +32,18 @@ func (f GroupFunc) Mutate(ctx context.Context, m ent.Mutation) (ent.Value, error
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return nil, fmt.Errorf("unexpected mutation type %T. expect *ent.GroupMutation", m)
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}
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// The UeFunc type is an adapter to allow the use of ordinary
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// function as Ue mutator.
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type UeFunc func(context.Context, *ent.UeMutation) (ent.Value, error)
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// Mutate calls f(ctx, m).
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func (f UeFunc) Mutate(ctx context.Context, m ent.Mutation) (ent.Value, error) {
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if mv, ok := m.(*ent.UeMutation); ok {
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return f(ctx, mv)
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}
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return nil, fmt.Errorf("unexpected mutation type %T. expect *ent.UeMutation", m)
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}
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// The UserFunc type is an adapter to allow the use of ordinary
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// function as User mutator.
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type UserFunc func(context.Context, *ent.UserMutation) (ent.Value, error)
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