update game ue
This commit is contained in:
ent
client.goent.go
main.gohook
migrate
mutation.googent
oas_client_gen.gooas_handlers_gen.gooas_interfaces_gen.gooas_json_gen.gooas_parameters_gen.gooas_request_decoders_gen.gooas_request_encoders_gen.gooas_response_decoders_gen.gooas_response_encoders_gen.gooas_router_gen.gooas_schemas_gen.gooas_server_gen.gooas_unimplemented_gen.gooas_validators_gen.googent.goresponses.go
openapi.jsonpredicate
runtime.goschema
tx.goue.goue
ue_create.goue_delete.goue_query.goue_update.gouser.gouser
user_create.gouser_query.gouser_update.gotmp
121
ent/ue/ue.go
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121
ent/ue/ue.go
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// Code generated by ent, DO NOT EDIT.
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package ue
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import (
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"time"
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)
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const (
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// Label holds the string label denoting the ue type in the database.
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Label = "ue"
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// FieldID holds the string denoting the id field in the database.
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FieldID = "id"
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// FieldLimit holds the string denoting the limit field in the database.
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FieldLimit = "limit"
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// FieldLimitBoss holds the string denoting the limit_boss field in the database.
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FieldLimitBoss = "limit_boss"
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// FieldLimitItem holds the string denoting the limit_item field in the database.
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FieldLimitItem = "limit_item"
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// FieldPassword holds the string denoting the password field in the database.
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FieldPassword = "password"
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// FieldLv holds the string denoting the lv field in the database.
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FieldLv = "lv"
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// FieldLvPoint holds the string denoting the lv_point field in the database.
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FieldLvPoint = "lv_point"
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// FieldModel holds the string denoting the model field in the database.
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FieldModel = "model"
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// FieldSword holds the string denoting the sword field in the database.
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FieldSword = "sword"
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// FieldCard holds the string denoting the card field in the database.
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FieldCard = "card"
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// FieldMode holds the string denoting the mode field in the database.
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FieldMode = "mode"
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// FieldToken holds the string denoting the token field in the database.
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FieldToken = "token"
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// FieldCp holds the string denoting the cp field in the database.
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FieldCp = "cp"
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// FieldCount holds the string denoting the count field in the database.
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FieldCount = "count"
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// FieldLocationX holds the string denoting the location_x field in the database.
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FieldLocationX = "location_x"
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// FieldLocationY holds the string denoting the location_y field in the database.
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FieldLocationY = "location_y"
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// FieldLocationZ holds the string denoting the location_z field in the database.
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FieldLocationZ = "location_z"
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// FieldLocationN holds the string denoting the location_n field in the database.
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FieldLocationN = "location_n"
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// FieldAuthor holds the string denoting the author field in the database.
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FieldAuthor = "author"
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// FieldCreatedAt holds the string denoting the created_at field in the database.
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FieldCreatedAt = "created_at"
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// EdgeOwner holds the string denoting the owner edge name in mutations.
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EdgeOwner = "owner"
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// Table holds the table name of the ue in the database.
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Table = "ues"
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// OwnerTable is the table that holds the owner relation/edge.
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OwnerTable = "ues"
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// OwnerInverseTable is the table name for the User entity.
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// It exists in this package in order to avoid circular dependency with the "user" package.
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OwnerInverseTable = "users"
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// OwnerColumn is the table column denoting the owner relation/edge.
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OwnerColumn = "user_ue"
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)
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// Columns holds all SQL columns for ue fields.
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var Columns = []string{
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FieldID,
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FieldLimit,
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FieldLimitBoss,
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FieldLimitItem,
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FieldPassword,
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FieldLv,
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FieldLvPoint,
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FieldModel,
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FieldSword,
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FieldCard,
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FieldMode,
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FieldToken,
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FieldCp,
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FieldCount,
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FieldLocationX,
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FieldLocationY,
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FieldLocationZ,
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FieldLocationN,
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FieldAuthor,
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FieldCreatedAt,
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}
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// ForeignKeys holds the SQL foreign-keys that are owned by the "ues"
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// table and are not defined as standalone fields in the schema.
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var ForeignKeys = []string{
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"user_ue",
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}
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// ValidColumn reports if the column name is valid (part of the table columns).
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func ValidColumn(column string) bool {
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for i := range Columns {
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if column == Columns[i] {
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return true
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}
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}
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for i := range ForeignKeys {
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if column == ForeignKeys[i] {
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return true
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}
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}
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return false
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}
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var (
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// DefaultLimit holds the default value on creation for the "limit" field.
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DefaultLimit bool
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// DefaultLimitBoss holds the default value on creation for the "limit_boss" field.
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DefaultLimitBoss bool
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// DefaultLimitItem holds the default value on creation for the "limit_item" field.
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DefaultLimitItem bool
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// PasswordValidator is a validator for the "password" field. It is called by the builders before save.
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PasswordValidator func(string) error
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// DefaultCreatedAt holds the default value on creation for the "created_at" field.
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DefaultCreatedAt func() time.Time
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)
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1160
ent/ue/where.go
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1160
ent/ue/where.go
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