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update game ue

This commit is contained in:
2024-02-03 15:48:28 +09:00
parent ca01557445
commit f1bfdf41fb
46 changed files with 19827 additions and 314 deletions

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@ -107,6 +107,8 @@ const (
FieldGameLv = "game_lv"
// EdgeCard holds the string denoting the card edge name in mutations.
EdgeCard = "card"
// EdgeUe holds the string denoting the ue edge name in mutations.
EdgeUe = "ue"
// Table holds the table name of the user in the database.
Table = "users"
// CardTable is the table that holds the card relation/edge.
@ -116,6 +118,13 @@ const (
CardInverseTable = "cards"
// CardColumn is the table column denoting the card relation/edge.
CardColumn = "user_card"
// UeTable is the table that holds the ue relation/edge.
UeTable = "ues"
// UeInverseTable is the table name for the Ue entity.
// It exists in this package in order to avoid circular dependency with the "ue" package.
UeInverseTable = "ues"
// UeColumn is the table column denoting the ue relation/edge.
UeColumn = "user_ue"
)
// Columns holds all SQL columns for user fields.

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@ -2452,6 +2452,33 @@ func HasCardWith(preds ...predicate.Card) predicate.User {
})
}
// HasUe applies the HasEdge predicate on the "ue" edge.
func HasUe() predicate.User {
return predicate.User(func(s *sql.Selector) {
step := sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, UeTable, UeColumn),
)
sqlgraph.HasNeighbors(s, step)
})
}
// HasUeWith applies the HasEdge predicate on the "ue" edge with a given conditions (other predicates).
func HasUeWith(preds ...predicate.Ue) predicate.User {
return predicate.User(func(s *sql.Selector) {
step := sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(UeInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, UeTable, UeColumn),
)
sqlgraph.HasNeighborsWith(s, step, func(s *sql.Selector) {
for _, p := range preds {
p(s)
}
})
})
}
// And groups predicates with the AND operator between them.
func And(predicates ...predicate.User) predicate.User {
return predicate.User(func(s *sql.Selector) {