update game ue
This commit is contained in:
18
ent/user.go
18
ent/user.go
@ -120,9 +120,11 @@ type User struct {
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type UserEdges struct {
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// Card holds the value of the card edge.
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Card []*Card `json:"card,omitempty"`
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// Ue holds the value of the ue edge.
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Ue []*Ue `json:"ue,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [1]bool
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loadedTypes [2]bool
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}
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// CardOrErr returns the Card value or an error if the edge
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@ -134,6 +136,15 @@ func (e UserEdges) CardOrErr() ([]*Card, error) {
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return nil, &NotLoadedError{edge: "card"}
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}
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// UeOrErr returns the Ue value or an error if the edge
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// was not loaded in eager-loading.
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func (e UserEdges) UeOrErr() ([]*Ue, error) {
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if e.loadedTypes[1] {
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return e.Ue, nil
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}
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return nil, &NotLoadedError{edge: "ue"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*User) scanValues(columns []string) ([]any, error) {
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values := make([]any, len(columns))
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@ -469,6 +480,11 @@ func (u *User) QueryCard() *CardQuery {
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return NewUserClient(u.config).QueryCard(u)
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}
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// QueryUe queries the "ue" edge of the User entity.
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func (u *User) QueryUe() *UeQuery {
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return NewUserClient(u.config).QueryUe(u)
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}
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// Update returns a builder for updating this User.
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// Note that you need to call User.Unwrap() before calling this method if this User
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// was returned from a transaction, and the transaction was committed or rolled back.
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