// Code generated by ogen, DO NOT EDIT. package ogent import ( "time" "github.com/go-faster/jx" ) // Ref: #/components/schemas/CardCreate type CardCreate struct { ID int `json:"id"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *CardCreate) GetID() int { return s.ID } // GetCard returns the value of Card. func (s *CardCreate) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *CardCreate) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *CardCreate) GetStatus() OptString { return s.Status } // GetCp returns the value of Cp. func (s *CardCreate) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *CardCreate) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *CardCreate) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *CardCreate) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *CardCreate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *CardCreate) SetID(val int) { s.ID = val } // SetCard sets the value of Card. func (s *CardCreate) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *CardCreate) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *CardCreate) SetStatus(val OptString) { s.Status = val } // SetCp sets the value of Cp. func (s *CardCreate) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *CardCreate) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *CardCreate) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *CardCreate) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *CardCreate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*CardCreate) createCardRes() {} // Ref: #/components/schemas/CardList type CardList struct { ID int `json:"id"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *CardList) GetID() int { return s.ID } // GetCard returns the value of Card. func (s *CardList) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *CardList) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *CardList) GetStatus() OptString { return s.Status } // GetCp returns the value of Cp. func (s *CardList) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *CardList) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *CardList) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *CardList) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *CardList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *CardList) SetID(val int) { s.ID = val } // SetCard sets the value of Card. func (s *CardList) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *CardList) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *CardList) SetStatus(val OptString) { s.Status = val } // SetCp sets the value of Cp. func (s *CardList) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *CardList) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *CardList) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *CardList) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *CardList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/Card_OwnerRead type CardOwnerRead struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *CardOwnerRead) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *CardOwnerRead) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *CardOwnerRead) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *CardOwnerRead) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *CardOwnerRead) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *CardOwnerRead) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *CardOwnerRead) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *CardOwnerRead) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *CardOwnerRead) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *CardOwnerRead) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *CardOwnerRead) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *CardOwnerRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *CardOwnerRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *CardOwnerRead) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *CardOwnerRead) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *CardOwnerRead) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *CardOwnerRead) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *CardOwnerRead) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *CardOwnerRead) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *CardOwnerRead) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *CardOwnerRead) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *CardOwnerRead) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *CardOwnerRead) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *CardOwnerRead) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *CardOwnerRead) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *CardOwnerRead) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *CardOwnerRead) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *CardOwnerRead) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *CardOwnerRead) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *CardOwnerRead) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *CardOwnerRead) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *CardOwnerRead) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *CardOwnerRead) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *CardOwnerRead) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *CardOwnerRead) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *CardOwnerRead) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *CardOwnerRead) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *CardOwnerRead) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *CardOwnerRead) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *CardOwnerRead) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *CardOwnerRead) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *CardOwnerRead) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *CardOwnerRead) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *CardOwnerRead) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *CardOwnerRead) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *CardOwnerRead) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *CardOwnerRead) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *CardOwnerRead) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *CardOwnerRead) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *CardOwnerRead) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *CardOwnerRead) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *CardOwnerRead) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *CardOwnerRead) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *CardOwnerRead) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *CardOwnerRead) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *CardOwnerRead) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *CardOwnerRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *CardOwnerRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *CardOwnerRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *CardOwnerRead) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *CardOwnerRead) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *CardOwnerRead) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *CardOwnerRead) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *CardOwnerRead) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *CardOwnerRead) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *CardOwnerRead) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *CardOwnerRead) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *CardOwnerRead) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *CardOwnerRead) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *CardOwnerRead) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *CardOwnerRead) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *CardOwnerRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *CardOwnerRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *CardOwnerRead) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *CardOwnerRead) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *CardOwnerRead) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *CardOwnerRead) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *CardOwnerRead) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *CardOwnerRead) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *CardOwnerRead) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *CardOwnerRead) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *CardOwnerRead) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *CardOwnerRead) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *CardOwnerRead) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *CardOwnerRead) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *CardOwnerRead) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *CardOwnerRead) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *CardOwnerRead) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *CardOwnerRead) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *CardOwnerRead) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *CardOwnerRead) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *CardOwnerRead) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *CardOwnerRead) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *CardOwnerRead) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *CardOwnerRead) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *CardOwnerRead) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *CardOwnerRead) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *CardOwnerRead) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *CardOwnerRead) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *CardOwnerRead) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *CardOwnerRead) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *CardOwnerRead) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *CardOwnerRead) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *CardOwnerRead) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *CardOwnerRead) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *CardOwnerRead) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *CardOwnerRead) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *CardOwnerRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *CardOwnerRead) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *CardOwnerRead) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *CardOwnerRead) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *CardOwnerRead) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *CardOwnerRead) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *CardOwnerRead) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *CardOwnerRead) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *CardOwnerRead) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *CardOwnerRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *CardOwnerRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *CardOwnerRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *CardOwnerRead) SetLocationN(val OptInt) { s.LocationN = val } func (*CardOwnerRead) readCardOwnerRes() {} // Ref: #/components/schemas/CardRead type CardRead struct { ID int `json:"id"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *CardRead) GetID() int { return s.ID } // GetCard returns the value of Card. func (s *CardRead) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *CardRead) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *CardRead) GetStatus() OptString { return s.Status } // GetCp returns the value of Cp. func (s *CardRead) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *CardRead) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *CardRead) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *CardRead) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *CardRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *CardRead) SetID(val int) { s.ID = val } // SetCard sets the value of Card. func (s *CardRead) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *CardRead) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *CardRead) SetStatus(val OptString) { s.Status = val } // SetCp sets the value of Cp. func (s *CardRead) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *CardRead) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *CardRead) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *CardRead) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *CardRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*CardRead) readCardRes() {} // Ref: #/components/schemas/CardUpdate type CardUpdate struct { ID int `json:"id"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *CardUpdate) GetID() int { return s.ID } // GetCard returns the value of Card. func (s *CardUpdate) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *CardUpdate) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *CardUpdate) GetStatus() OptString { return s.Status } // GetCp returns the value of Cp. func (s *CardUpdate) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *CardUpdate) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *CardUpdate) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *CardUpdate) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *CardUpdate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *CardUpdate) SetID(val int) { s.ID = val } // SetCard sets the value of Card. func (s *CardUpdate) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *CardUpdate) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *CardUpdate) SetStatus(val OptString) { s.Status = val } // SetCp sets the value of Cp. func (s *CardUpdate) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *CardUpdate) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *CardUpdate) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *CardUpdate) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *CardUpdate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*CardUpdate) updateCardRes() {} type CreateCardReq struct { Password string `json:"password"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Token OptString `json:"token"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` Owner int `json:"owner"` } // GetPassword returns the value of Password. func (s *CreateCardReq) GetPassword() string { return s.Password } // GetCard returns the value of Card. func (s *CreateCardReq) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *CreateCardReq) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *CreateCardReq) GetStatus() OptString { return s.Status } // GetToken returns the value of Token. func (s *CreateCardReq) GetToken() OptString { return s.Token } // GetCp returns the value of Cp. func (s *CreateCardReq) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *CreateCardReq) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *CreateCardReq) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *CreateCardReq) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *CreateCardReq) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetOwner returns the value of Owner. func (s *CreateCardReq) GetOwner() int { return s.Owner } // SetPassword sets the value of Password. func (s *CreateCardReq) SetPassword(val string) { s.Password = val } // SetCard sets the value of Card. func (s *CreateCardReq) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *CreateCardReq) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *CreateCardReq) SetStatus(val OptString) { s.Status = val } // SetToken sets the value of Token. func (s *CreateCardReq) SetToken(val OptString) { s.Token = val } // SetCp sets the value of Cp. func (s *CreateCardReq) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *CreateCardReq) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *CreateCardReq) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *CreateCardReq) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *CreateCardReq) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetOwner sets the value of Owner. func (s *CreateCardReq) SetOwner(val int) { s.Owner = val } type CreateGroupReq struct { Name string `json:"name"` Password string `json:"password"` Users []int `json:"users"` } // GetName returns the value of Name. func (s *CreateGroupReq) GetName() string { return s.Name } // GetPassword returns the value of Password. func (s *CreateGroupReq) GetPassword() string { return s.Password } // GetUsers returns the value of Users. func (s *CreateGroupReq) GetUsers() []int { return s.Users } // SetName sets the value of Name. func (s *CreateGroupReq) SetName(val string) { s.Name = val } // SetPassword sets the value of Password. func (s *CreateGroupReq) SetPassword(val string) { s.Password = val } // SetUsers sets the value of Users. func (s *CreateGroupReq) SetUsers(val []int) { s.Users = val } type CreateMaReq struct { Password string `json:"password"` Token OptString `json:"token"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` Owner int `json:"owner"` } // GetPassword returns the value of Password. func (s *CreateMaReq) GetPassword() string { return s.Password } // GetToken returns the value of Token. func (s *CreateMaReq) GetToken() OptString { return s.Token } // GetLimit returns the value of Limit. func (s *CreateMaReq) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *CreateMaReq) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *CreateMaReq) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *CreateMaReq) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *CreateMaReq) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *CreateMaReq) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *CreateMaReq) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *CreateMaReq) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *CreateMaReq) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *CreateMaReq) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *CreateMaReq) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *CreateMaReq) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *CreateMaReq) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *CreateMaReq) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *CreateMaReq) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *CreateMaReq) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *CreateMaReq) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *CreateMaReq) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *CreateMaReq) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *CreateMaReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *CreateMaReq) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetOwner returns the value of Owner. func (s *CreateMaReq) GetOwner() int { return s.Owner } // SetPassword sets the value of Password. func (s *CreateMaReq) SetPassword(val string) { s.Password = val } // SetToken sets the value of Token. func (s *CreateMaReq) SetToken(val OptString) { s.Token = val } // SetLimit sets the value of Limit. func (s *CreateMaReq) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *CreateMaReq) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *CreateMaReq) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *CreateMaReq) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *CreateMaReq) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *CreateMaReq) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *CreateMaReq) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *CreateMaReq) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *CreateMaReq) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *CreateMaReq) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *CreateMaReq) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *CreateMaReq) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *CreateMaReq) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *CreateMaReq) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *CreateMaReq) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *CreateMaReq) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *CreateMaReq) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *CreateMaReq) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *CreateMaReq) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *CreateMaReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *CreateMaReq) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetOwner sets the value of Owner. func (s *CreateMaReq) SetOwner(val int) { s.Owner = val } type CreateSevReq struct { Password string `json:"password"` Token OptString `json:"token"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` Owner int `json:"owner"` } // GetPassword returns the value of Password. func (s *CreateSevReq) GetPassword() string { return s.Password } // GetToken returns the value of Token. func (s *CreateSevReq) GetToken() OptString { return s.Token } // GetLimit returns the value of Limit. func (s *CreateSevReq) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *CreateSevReq) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *CreateSevReq) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *CreateSevReq) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *CreateSevReq) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *CreateSevReq) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *CreateSevReq) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *CreateSevReq) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *CreateSevReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *CreateSevReq) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetOwner returns the value of Owner. func (s *CreateSevReq) GetOwner() int { return s.Owner } // SetPassword sets the value of Password. func (s *CreateSevReq) SetPassword(val string) { s.Password = val } // SetToken sets the value of Token. func (s *CreateSevReq) SetToken(val OptString) { s.Token = val } // SetLimit sets the value of Limit. func (s *CreateSevReq) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *CreateSevReq) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *CreateSevReq) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *CreateSevReq) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *CreateSevReq) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *CreateSevReq) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *CreateSevReq) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *CreateSevReq) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *CreateSevReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *CreateSevReq) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetOwner sets the value of Owner. func (s *CreateSevReq) SetOwner(val int) { s.Owner = val } type CreateUeReq struct { Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Password string `json:"password"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Token OptString `json:"token"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` Owner int `json:"owner"` } // GetLimit returns the value of Limit. func (s *CreateUeReq) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *CreateUeReq) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *CreateUeReq) GetLimitItem() OptBool { return s.LimitItem } // GetPassword returns the value of Password. func (s *CreateUeReq) GetPassword() string { return s.Password } // GetLv returns the value of Lv. func (s *CreateUeReq) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *CreateUeReq) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *CreateUeReq) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *CreateUeReq) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *CreateUeReq) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *CreateUeReq) GetMode() OptString { return s.Mode } // GetToken returns the value of Token. func (s *CreateUeReq) GetToken() OptString { return s.Token } // GetCp returns the value of Cp. func (s *CreateUeReq) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *CreateUeReq) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *CreateUeReq) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *CreateUeReq) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *CreateUeReq) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *CreateUeReq) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *CreateUeReq) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *CreateUeReq) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *CreateUeReq) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *CreateUeReq) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *CreateUeReq) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *CreateUeReq) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *CreateUeReq) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetOwner returns the value of Owner. func (s *CreateUeReq) GetOwner() int { return s.Owner } // SetLimit sets the value of Limit. func (s *CreateUeReq) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *CreateUeReq) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *CreateUeReq) SetLimitItem(val OptBool) { s.LimitItem = val } // SetPassword sets the value of Password. func (s *CreateUeReq) SetPassword(val string) { s.Password = val } // SetLv sets the value of Lv. func (s *CreateUeReq) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *CreateUeReq) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *CreateUeReq) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *CreateUeReq) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *CreateUeReq) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *CreateUeReq) SetMode(val OptString) { s.Mode = val } // SetToken sets the value of Token. func (s *CreateUeReq) SetToken(val OptString) { s.Token = val } // SetCp sets the value of Cp. func (s *CreateUeReq) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *CreateUeReq) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *CreateUeReq) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *CreateUeReq) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *CreateUeReq) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *CreateUeReq) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *CreateUeReq) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *CreateUeReq) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *CreateUeReq) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *CreateUeReq) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *CreateUeReq) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *CreateUeReq) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *CreateUeReq) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetOwner sets the value of Owner. func (s *CreateUeReq) SetOwner(val int) { s.Owner = val } type CreateUserReq struct { Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` Token OptString `json:"token"` Password string `json:"password"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Card []int `json:"card"` Ue []int `json:"ue"` Ma []int `json:"ma"` Sev []int `json:"sev"` } // GetUsername returns the value of Username. func (s *CreateUserReq) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *CreateUserReq) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *CreateUserReq) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *CreateUserReq) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *CreateUserReq) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *CreateUserReq) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *CreateUserReq) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *CreateUserReq) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *CreateUserReq) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *CreateUserReq) GetHandle() OptBool { return s.Handle } // GetToken returns the value of Token. func (s *CreateUserReq) GetToken() OptString { return s.Token } // GetPassword returns the value of Password. func (s *CreateUserReq) GetPassword() string { return s.Password } // GetCreatedAt returns the value of CreatedAt. func (s *CreateUserReq) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *CreateUserReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *CreateUserReq) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *CreateUserReq) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *CreateUserReq) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *CreateUserReq) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *CreateUserReq) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *CreateUserReq) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *CreateUserReq) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *CreateUserReq) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *CreateUserReq) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *CreateUserReq) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *CreateUserReq) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *CreateUserReq) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *CreateUserReq) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *CreateUserReq) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *CreateUserReq) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *CreateUserReq) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *CreateUserReq) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *CreateUserReq) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *CreateUserReq) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *CreateUserReq) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *CreateUserReq) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *CreateUserReq) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *CreateUserReq) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *CreateUserReq) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *CreateUserReq) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *CreateUserReq) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *CreateUserReq) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *CreateUserReq) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *CreateUserReq) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *CreateUserReq) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *CreateUserReq) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *CreateUserReq) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *CreateUserReq) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *CreateUserReq) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *CreateUserReq) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *CreateUserReq) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *CreateUserReq) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *CreateUserReq) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *CreateUserReq) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *CreateUserReq) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *CreateUserReq) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *CreateUserReq) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *CreateUserReq) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *CreateUserReq) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *CreateUserReq) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *CreateUserReq) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *CreateUserReq) GetLocationN() OptInt { return s.LocationN } // GetCard returns the value of Card. func (s *CreateUserReq) GetCard() []int { return s.Card } // GetUe returns the value of Ue. func (s *CreateUserReq) GetUe() []int { return s.Ue } // GetMa returns the value of Ma. func (s *CreateUserReq) GetMa() []int { return s.Ma } // GetSev returns the value of Sev. func (s *CreateUserReq) GetSev() []int { return s.Sev } // SetUsername sets the value of Username. func (s *CreateUserReq) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *CreateUserReq) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *CreateUserReq) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *CreateUserReq) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *CreateUserReq) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *CreateUserReq) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *CreateUserReq) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *CreateUserReq) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *CreateUserReq) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *CreateUserReq) SetHandle(val OptBool) { s.Handle = val } // SetToken sets the value of Token. func (s *CreateUserReq) SetToken(val OptString) { s.Token = val } // SetPassword sets the value of Password. func (s *CreateUserReq) SetPassword(val string) { s.Password = val } // SetCreatedAt sets the value of CreatedAt. func (s *CreateUserReq) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *CreateUserReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *CreateUserReq) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *CreateUserReq) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *CreateUserReq) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *CreateUserReq) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *CreateUserReq) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *CreateUserReq) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *CreateUserReq) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *CreateUserReq) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *CreateUserReq) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *CreateUserReq) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *CreateUserReq) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *CreateUserReq) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *CreateUserReq) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *CreateUserReq) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *CreateUserReq) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *CreateUserReq) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *CreateUserReq) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *CreateUserReq) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *CreateUserReq) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *CreateUserReq) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *CreateUserReq) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *CreateUserReq) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *CreateUserReq) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *CreateUserReq) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *CreateUserReq) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *CreateUserReq) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *CreateUserReq) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *CreateUserReq) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *CreateUserReq) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *CreateUserReq) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *CreateUserReq) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *CreateUserReq) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *CreateUserReq) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *CreateUserReq) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *CreateUserReq) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *CreateUserReq) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *CreateUserReq) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *CreateUserReq) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *CreateUserReq) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *CreateUserReq) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *CreateUserReq) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *CreateUserReq) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *CreateUserReq) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *CreateUserReq) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *CreateUserReq) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *CreateUserReq) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *CreateUserReq) SetLocationN(val OptInt) { s.LocationN = val } // SetCard sets the value of Card. func (s *CreateUserReq) SetCard(val []int) { s.Card = val } // SetUe sets the value of Ue. func (s *CreateUserReq) SetUe(val []int) { s.Ue = val } // SetMa sets the value of Ma. func (s *CreateUserReq) SetMa(val []int) { s.Ma = val } // SetSev sets the value of Sev. func (s *CreateUserReq) SetSev(val []int) { s.Sev = val } // DeleteCardNoContent is response for DeleteCard operation. type DeleteCardNoContent struct{} func (*DeleteCardNoContent) deleteCardRes() {} // DeleteGroupNoContent is response for DeleteGroup operation. type DeleteGroupNoContent struct{} func (*DeleteGroupNoContent) deleteGroupRes() {} // DeleteMaNoContent is response for DeleteMa operation. type DeleteMaNoContent struct{} func (*DeleteMaNoContent) deleteMaRes() {} // DeleteSevNoContent is response for DeleteSev operation. type DeleteSevNoContent struct{} func (*DeleteSevNoContent) deleteSevRes() {} // DeleteUeNoContent is response for DeleteUe operation. type DeleteUeNoContent struct{} func (*DeleteUeNoContent) deleteUeRes() {} // DeleteUserNoContent is response for DeleteUser operation. type DeleteUserNoContent struct{} func (*DeleteUserNoContent) deleteUserRes() {} // DrawDoneNoContent is response for DrawDone operation. type DrawDoneNoContent struct{} // DrawStartNoContent is response for DrawStart operation. type DrawStartNoContent struct{} // Ref: #/components/schemas/GroupCreate type GroupCreate struct { ID int `json:"id"` Name string `json:"name"` } // GetID returns the value of ID. func (s *GroupCreate) GetID() int { return s.ID } // GetName returns the value of Name. func (s *GroupCreate) GetName() string { return s.Name } // SetID sets the value of ID. func (s *GroupCreate) SetID(val int) { s.ID = val } // SetName sets the value of Name. func (s *GroupCreate) SetName(val string) { s.Name = val } func (*GroupCreate) createGroupRes() {} // Ref: #/components/schemas/GroupList type GroupList struct { ID int `json:"id"` Name string `json:"name"` } // GetID returns the value of ID. func (s *GroupList) GetID() int { return s.ID } // GetName returns the value of Name. func (s *GroupList) GetName() string { return s.Name } // SetID sets the value of ID. func (s *GroupList) SetID(val int) { s.ID = val } // SetName sets the value of Name. func (s *GroupList) SetName(val string) { s.Name = val } // Ref: #/components/schemas/GroupRead type GroupRead struct { ID int `json:"id"` Name string `json:"name"` } // GetID returns the value of ID. func (s *GroupRead) GetID() int { return s.ID } // GetName returns the value of Name. func (s *GroupRead) GetName() string { return s.Name } // SetID sets the value of ID. func (s *GroupRead) SetID(val int) { s.ID = val } // SetName sets the value of Name. func (s *GroupRead) SetName(val string) { s.Name = val } func (*GroupRead) readGroupRes() {} // Ref: #/components/schemas/GroupUpdate type GroupUpdate struct { ID int `json:"id"` Name string `json:"name"` } // GetID returns the value of ID. func (s *GroupUpdate) GetID() int { return s.ID } // GetName returns the value of Name. func (s *GroupUpdate) GetName() string { return s.Name } // SetID sets the value of ID. func (s *GroupUpdate) SetID(val int) { s.ID = val } // SetName sets the value of Name. func (s *GroupUpdate) SetName(val string) { s.Name = val } func (*GroupUpdate) updateGroupRes() {} // Ref: #/components/schemas/Group_UsersList type GroupUsersList struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *GroupUsersList) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *GroupUsersList) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *GroupUsersList) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *GroupUsersList) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *GroupUsersList) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *GroupUsersList) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *GroupUsersList) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *GroupUsersList) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *GroupUsersList) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *GroupUsersList) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *GroupUsersList) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *GroupUsersList) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *GroupUsersList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *GroupUsersList) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *GroupUsersList) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *GroupUsersList) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *GroupUsersList) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *GroupUsersList) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *GroupUsersList) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *GroupUsersList) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *GroupUsersList) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *GroupUsersList) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *GroupUsersList) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *GroupUsersList) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *GroupUsersList) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *GroupUsersList) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *GroupUsersList) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *GroupUsersList) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *GroupUsersList) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *GroupUsersList) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *GroupUsersList) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *GroupUsersList) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *GroupUsersList) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *GroupUsersList) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *GroupUsersList) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *GroupUsersList) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *GroupUsersList) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *GroupUsersList) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *GroupUsersList) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *GroupUsersList) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *GroupUsersList) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *GroupUsersList) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *GroupUsersList) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *GroupUsersList) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *GroupUsersList) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *GroupUsersList) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *GroupUsersList) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *GroupUsersList) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *GroupUsersList) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *GroupUsersList) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *GroupUsersList) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *GroupUsersList) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *GroupUsersList) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *GroupUsersList) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *GroupUsersList) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *GroupUsersList) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *GroupUsersList) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *GroupUsersList) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *GroupUsersList) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *GroupUsersList) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *GroupUsersList) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *GroupUsersList) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *GroupUsersList) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *GroupUsersList) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *GroupUsersList) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *GroupUsersList) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *GroupUsersList) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *GroupUsersList) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *GroupUsersList) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *GroupUsersList) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *GroupUsersList) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *GroupUsersList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *GroupUsersList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *GroupUsersList) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *GroupUsersList) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *GroupUsersList) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *GroupUsersList) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *GroupUsersList) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *GroupUsersList) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *GroupUsersList) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *GroupUsersList) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *GroupUsersList) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *GroupUsersList) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *GroupUsersList) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *GroupUsersList) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *GroupUsersList) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *GroupUsersList) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *GroupUsersList) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *GroupUsersList) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *GroupUsersList) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *GroupUsersList) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *GroupUsersList) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *GroupUsersList) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *GroupUsersList) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *GroupUsersList) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *GroupUsersList) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *GroupUsersList) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *GroupUsersList) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *GroupUsersList) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *GroupUsersList) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *GroupUsersList) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *GroupUsersList) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *GroupUsersList) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *GroupUsersList) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *GroupUsersList) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *GroupUsersList) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *GroupUsersList) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *GroupUsersList) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *GroupUsersList) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *GroupUsersList) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *GroupUsersList) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *GroupUsersList) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *GroupUsersList) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *GroupUsersList) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *GroupUsersList) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *GroupUsersList) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *GroupUsersList) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *GroupUsersList) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *GroupUsersList) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *GroupUsersList) SetLocationN(val OptInt) { s.LocationN = val } type ListCardOKApplicationJSON []CardList func (*ListCardOKApplicationJSON) listCardRes() {} type ListGroupOKApplicationJSON []GroupList func (*ListGroupOKApplicationJSON) listGroupRes() {} type ListGroupUsersOKApplicationJSON []GroupUsersList func (*ListGroupUsersOKApplicationJSON) listGroupUsersRes() {} type ListMaOKApplicationJSON []MaList func (*ListMaOKApplicationJSON) listMaRes() {} type ListSevOKApplicationJSON []SevList func (*ListSevOKApplicationJSON) listSevRes() {} type ListUeOKApplicationJSON []UeList func (*ListUeOKApplicationJSON) listUeRes() {} type ListUserCardOKApplicationJSON []UserCardList func (*ListUserCardOKApplicationJSON) listUserCardRes() {} type ListUserMaOKApplicationJSON []UserMaList func (*ListUserMaOKApplicationJSON) listUserMaRes() {} type ListUserOKApplicationJSON []UserList func (*ListUserOKApplicationJSON) listUserRes() {} type ListUserSevOKApplicationJSON []UserSevList func (*ListUserSevOKApplicationJSON) listUserSevRes() {} type ListUserUeOKApplicationJSON []UserUeList func (*ListUserUeOKApplicationJSON) listUserUeRes() {} // Ref: #/components/schemas/MaCreate type MaCreate struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *MaCreate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *MaCreate) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *MaCreate) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *MaCreate) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *MaCreate) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *MaCreate) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *MaCreate) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *MaCreate) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *MaCreate) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *MaCreate) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *MaCreate) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *MaCreate) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *MaCreate) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *MaCreate) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *MaCreate) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *MaCreate) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *MaCreate) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *MaCreate) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *MaCreate) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *MaCreate) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *MaCreate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *MaCreate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *MaCreate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *MaCreate) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *MaCreate) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *MaCreate) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *MaCreate) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *MaCreate) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *MaCreate) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *MaCreate) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *MaCreate) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *MaCreate) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *MaCreate) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *MaCreate) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *MaCreate) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *MaCreate) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *MaCreate) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *MaCreate) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *MaCreate) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *MaCreate) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *MaCreate) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *MaCreate) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *MaCreate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *MaCreate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*MaCreate) createMaRes() {} // Ref: #/components/schemas/MaList type MaList struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *MaList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *MaList) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *MaList) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *MaList) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *MaList) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *MaList) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *MaList) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *MaList) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *MaList) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *MaList) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *MaList) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *MaList) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *MaList) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *MaList) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *MaList) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *MaList) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *MaList) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *MaList) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *MaList) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *MaList) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *MaList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *MaList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *MaList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *MaList) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *MaList) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *MaList) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *MaList) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *MaList) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *MaList) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *MaList) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *MaList) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *MaList) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *MaList) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *MaList) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *MaList) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *MaList) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *MaList) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *MaList) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *MaList) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *MaList) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *MaList) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *MaList) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *MaList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *MaList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/Ma_OwnerRead type MaOwnerRead struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *MaOwnerRead) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *MaOwnerRead) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *MaOwnerRead) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *MaOwnerRead) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *MaOwnerRead) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *MaOwnerRead) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *MaOwnerRead) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *MaOwnerRead) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *MaOwnerRead) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *MaOwnerRead) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *MaOwnerRead) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *MaOwnerRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *MaOwnerRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *MaOwnerRead) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *MaOwnerRead) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *MaOwnerRead) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *MaOwnerRead) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *MaOwnerRead) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *MaOwnerRead) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *MaOwnerRead) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *MaOwnerRead) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *MaOwnerRead) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *MaOwnerRead) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *MaOwnerRead) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *MaOwnerRead) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *MaOwnerRead) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *MaOwnerRead) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *MaOwnerRead) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *MaOwnerRead) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *MaOwnerRead) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *MaOwnerRead) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *MaOwnerRead) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *MaOwnerRead) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *MaOwnerRead) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *MaOwnerRead) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *MaOwnerRead) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *MaOwnerRead) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *MaOwnerRead) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *MaOwnerRead) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *MaOwnerRead) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *MaOwnerRead) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *MaOwnerRead) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *MaOwnerRead) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *MaOwnerRead) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *MaOwnerRead) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *MaOwnerRead) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *MaOwnerRead) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *MaOwnerRead) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *MaOwnerRead) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *MaOwnerRead) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *MaOwnerRead) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *MaOwnerRead) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *MaOwnerRead) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *MaOwnerRead) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *MaOwnerRead) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *MaOwnerRead) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *MaOwnerRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *MaOwnerRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *MaOwnerRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *MaOwnerRead) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *MaOwnerRead) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *MaOwnerRead) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *MaOwnerRead) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *MaOwnerRead) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *MaOwnerRead) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *MaOwnerRead) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *MaOwnerRead) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *MaOwnerRead) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *MaOwnerRead) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *MaOwnerRead) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *MaOwnerRead) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *MaOwnerRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *MaOwnerRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *MaOwnerRead) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *MaOwnerRead) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *MaOwnerRead) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *MaOwnerRead) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *MaOwnerRead) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *MaOwnerRead) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *MaOwnerRead) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *MaOwnerRead) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *MaOwnerRead) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *MaOwnerRead) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *MaOwnerRead) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *MaOwnerRead) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *MaOwnerRead) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *MaOwnerRead) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *MaOwnerRead) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *MaOwnerRead) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *MaOwnerRead) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *MaOwnerRead) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *MaOwnerRead) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *MaOwnerRead) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *MaOwnerRead) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *MaOwnerRead) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *MaOwnerRead) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *MaOwnerRead) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *MaOwnerRead) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *MaOwnerRead) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *MaOwnerRead) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *MaOwnerRead) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *MaOwnerRead) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *MaOwnerRead) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *MaOwnerRead) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *MaOwnerRead) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *MaOwnerRead) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *MaOwnerRead) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *MaOwnerRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *MaOwnerRead) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *MaOwnerRead) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *MaOwnerRead) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *MaOwnerRead) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *MaOwnerRead) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *MaOwnerRead) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *MaOwnerRead) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *MaOwnerRead) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *MaOwnerRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *MaOwnerRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *MaOwnerRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *MaOwnerRead) SetLocationN(val OptInt) { s.LocationN = val } func (*MaOwnerRead) readMaOwnerRes() {} // Ref: #/components/schemas/MaRead type MaRead struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *MaRead) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *MaRead) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *MaRead) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *MaRead) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *MaRead) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *MaRead) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *MaRead) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *MaRead) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *MaRead) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *MaRead) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *MaRead) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *MaRead) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *MaRead) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *MaRead) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *MaRead) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *MaRead) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *MaRead) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *MaRead) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *MaRead) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *MaRead) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *MaRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *MaRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *MaRead) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *MaRead) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *MaRead) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *MaRead) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *MaRead) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *MaRead) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *MaRead) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *MaRead) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *MaRead) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *MaRead) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *MaRead) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *MaRead) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *MaRead) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *MaRead) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *MaRead) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *MaRead) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *MaRead) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *MaRead) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *MaRead) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *MaRead) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *MaRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *MaRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*MaRead) readMaRes() {} // Ref: #/components/schemas/MaUpdate type MaUpdate struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *MaUpdate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *MaUpdate) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *MaUpdate) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *MaUpdate) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *MaUpdate) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *MaUpdate) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *MaUpdate) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *MaUpdate) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *MaUpdate) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *MaUpdate) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *MaUpdate) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *MaUpdate) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *MaUpdate) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *MaUpdate) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *MaUpdate) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *MaUpdate) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *MaUpdate) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *MaUpdate) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *MaUpdate) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *MaUpdate) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *MaUpdate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *MaUpdate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *MaUpdate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *MaUpdate) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *MaUpdate) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *MaUpdate) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *MaUpdate) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *MaUpdate) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *MaUpdate) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *MaUpdate) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *MaUpdate) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *MaUpdate) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *MaUpdate) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *MaUpdate) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *MaUpdate) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *MaUpdate) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *MaUpdate) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *MaUpdate) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *MaUpdate) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *MaUpdate) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *MaUpdate) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *MaUpdate) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *MaUpdate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *MaUpdate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*MaUpdate) updateMaRes() {} // NewOptBool returns new OptBool with value set to v. func NewOptBool(v bool) OptBool { return OptBool{ Value: v, Set: true, } } // OptBool is optional bool. type OptBool struct { Value bool Set bool } // IsSet returns true if OptBool was set. func (o OptBool) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptBool) Reset() { var v bool o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptBool) SetTo(v bool) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptBool) Get() (v bool, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptBool) Or(d bool) bool { if v, ok := o.Get(); ok { return v } return d } // NewOptDateTime returns new OptDateTime with value set to v. func NewOptDateTime(v time.Time) OptDateTime { return OptDateTime{ Value: v, Set: true, } } // OptDateTime is optional time.Time. type OptDateTime struct { Value time.Time Set bool } // IsSet returns true if OptDateTime was set. func (o OptDateTime) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptDateTime) Reset() { var v time.Time o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptDateTime) SetTo(v time.Time) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptDateTime) Get() (v time.Time, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptDateTime) Or(d time.Time) time.Time { if v, ok := o.Get(); ok { return v } return d } // NewOptInt returns new OptInt with value set to v. func NewOptInt(v int) OptInt { return OptInt{ Value: v, Set: true, } } // OptInt is optional int. type OptInt struct { Value int Set bool } // IsSet returns true if OptInt was set. func (o OptInt) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptInt) Reset() { var v int o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptInt) SetTo(v int) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptInt) Get() (v int, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptInt) Or(d int) int { if v, ok := o.Get(); ok { return v } return d } // NewOptString returns new OptString with value set to v. func NewOptString(v string) OptString { return OptString{ Value: v, Set: true, } } // OptString is optional string. type OptString struct { Value string Set bool } // IsSet returns true if OptString was set. func (o OptString) IsSet() bool { return o.Set } // Reset unsets value. func (o *OptString) Reset() { var v string o.Value = v o.Set = false } // SetTo sets value to v. func (o *OptString) SetTo(v string) { o.Set = true o.Value = v } // Get returns value and boolean that denotes whether value was set. func (o OptString) Get() (v string, ok bool) { if !o.Set { return v, false } return o.Value, true } // Or returns value if set, or given parameter if does not. func (o OptString) Or(d string) string { if v, ok := o.Get(); ok { return v } return d } type R400 struct { Code int `json:"code"` Status string `json:"status"` Errors jx.Raw `json:"errors"` } // GetCode returns the value of Code. func (s *R400) GetCode() int { return s.Code } // GetStatus returns the value of Status. func (s *R400) GetStatus() string { return s.Status } // GetErrors returns the value of Errors. func (s *R400) GetErrors() jx.Raw { return s.Errors } // SetCode sets the value of Code. func (s *R400) SetCode(val int) { s.Code = val } // SetStatus sets the value of Status. func (s *R400) SetStatus(val string) { s.Status = val } // SetErrors sets the value of Errors. func (s *R400) SetErrors(val jx.Raw) { s.Errors = val } func (*R400) createCardRes() {} func (*R400) createGroupRes() {} func (*R400) createMaRes() {} func (*R400) createSevRes() {} func (*R400) createUeRes() {} func (*R400) createUserRes() {} func (*R400) deleteCardRes() {} func (*R400) deleteGroupRes() {} func (*R400) deleteMaRes() {} func (*R400) deleteSevRes() {} func (*R400) deleteUeRes() {} func (*R400) deleteUserRes() {} func (*R400) listCardRes() {} func (*R400) listGroupRes() {} func (*R400) listGroupUsersRes() {} func (*R400) listMaRes() {} func (*R400) listSevRes() {} func (*R400) listUeRes() {} func (*R400) listUserCardRes() {} func (*R400) listUserMaRes() {} func (*R400) listUserRes() {} func (*R400) listUserSevRes() {} func (*R400) listUserUeRes() {} func (*R400) readCardOwnerRes() {} func (*R400) readCardRes() {} func (*R400) readGroupRes() {} func (*R400) readMaOwnerRes() {} func (*R400) readMaRes() {} func (*R400) readSevOwnerRes() {} func (*R400) readSevRes() {} func (*R400) readUeOwnerRes() {} func (*R400) readUeRes() {} func (*R400) readUserRes() {} func (*R400) updateCardRes() {} func (*R400) updateGroupRes() {} func (*R400) updateMaRes() {} func (*R400) updateSevRes() {} func (*R400) updateUeRes() {} func (*R400) updateUserRes() {} type R404 struct { Code int `json:"code"` Status string `json:"status"` Errors jx.Raw `json:"errors"` } // GetCode returns the value of Code. func (s *R404) GetCode() int { return s.Code } // GetStatus returns the value of Status. func (s *R404) GetStatus() string { return s.Status } // GetErrors returns the value of Errors. func (s *R404) GetErrors() jx.Raw { return s.Errors } // SetCode sets the value of Code. func (s *R404) SetCode(val int) { s.Code = val } // SetStatus sets the value of Status. func (s *R404) SetStatus(val string) { s.Status = val } // SetErrors sets the value of Errors. func (s *R404) SetErrors(val jx.Raw) { s.Errors = val } func (*R404) deleteCardRes() {} func (*R404) deleteGroupRes() {} func (*R404) deleteMaRes() {} func (*R404) deleteSevRes() {} func (*R404) deleteUeRes() {} func (*R404) deleteUserRes() {} func (*R404) listCardRes() {} func (*R404) listGroupRes() {} func (*R404) listGroupUsersRes() {} func (*R404) listMaRes() {} func (*R404) listSevRes() {} func (*R404) listUeRes() {} func (*R404) listUserCardRes() {} func (*R404) listUserMaRes() {} func (*R404) listUserRes() {} func (*R404) listUserSevRes() {} func (*R404) listUserUeRes() {} func (*R404) readCardOwnerRes() {} func (*R404) readCardRes() {} func (*R404) readGroupRes() {} func (*R404) readMaOwnerRes() {} func (*R404) readMaRes() {} func (*R404) readSevOwnerRes() {} func (*R404) readSevRes() {} func (*R404) readUeOwnerRes() {} func (*R404) readUeRes() {} func (*R404) readUserRes() {} func (*R404) updateCardRes() {} func (*R404) updateGroupRes() {} func (*R404) updateMaRes() {} func (*R404) updateSevRes() {} func (*R404) updateUeRes() {} func (*R404) updateUserRes() {} type R409 struct { Code int `json:"code"` Status string `json:"status"` Errors jx.Raw `json:"errors"` } // GetCode returns the value of Code. func (s *R409) GetCode() int { return s.Code } // GetStatus returns the value of Status. func (s *R409) GetStatus() string { return s.Status } // GetErrors returns the value of Errors. func (s *R409) GetErrors() jx.Raw { return s.Errors } // SetCode sets the value of Code. func (s *R409) SetCode(val int) { s.Code = val } // SetStatus sets the value of Status. func (s *R409) SetStatus(val string) { s.Status = val } // SetErrors sets the value of Errors. func (s *R409) SetErrors(val jx.Raw) { s.Errors = val } func (*R409) createCardRes() {} func (*R409) createGroupRes() {} func (*R409) createMaRes() {} func (*R409) createSevRes() {} func (*R409) createUeRes() {} func (*R409) createUserRes() {} func (*R409) deleteCardRes() {} func (*R409) deleteGroupRes() {} func (*R409) deleteMaRes() {} func (*R409) deleteSevRes() {} func (*R409) deleteUeRes() {} func (*R409) deleteUserRes() {} func (*R409) listCardRes() {} func (*R409) listGroupRes() {} func (*R409) listGroupUsersRes() {} func (*R409) listMaRes() {} func (*R409) listSevRes() {} func (*R409) listUeRes() {} func (*R409) listUserCardRes() {} func (*R409) listUserMaRes() {} func (*R409) listUserRes() {} func (*R409) listUserSevRes() {} func (*R409) listUserUeRes() {} func (*R409) readCardOwnerRes() {} func (*R409) readCardRes() {} func (*R409) readGroupRes() {} func (*R409) readMaOwnerRes() {} func (*R409) readMaRes() {} func (*R409) readSevOwnerRes() {} func (*R409) readSevRes() {} func (*R409) readUeOwnerRes() {} func (*R409) readUeRes() {} func (*R409) readUserRes() {} func (*R409) updateCardRes() {} func (*R409) updateGroupRes() {} func (*R409) updateMaRes() {} func (*R409) updateSevRes() {} func (*R409) updateUeRes() {} func (*R409) updateUserRes() {} type R500 struct { Code int `json:"code"` Status string `json:"status"` Errors jx.Raw `json:"errors"` } // GetCode returns the value of Code. func (s *R500) GetCode() int { return s.Code } // GetStatus returns the value of Status. func (s *R500) GetStatus() string { return s.Status } // GetErrors returns the value of Errors. func (s *R500) GetErrors() jx.Raw { return s.Errors } // SetCode sets the value of Code. func (s *R500) SetCode(val int) { s.Code = val } // SetStatus sets the value of Status. func (s *R500) SetStatus(val string) { s.Status = val } // SetErrors sets the value of Errors. func (s *R500) SetErrors(val jx.Raw) { s.Errors = val } func (*R500) createCardRes() {} func (*R500) createGroupRes() {} func (*R500) createMaRes() {} func (*R500) createSevRes() {} func (*R500) createUeRes() {} func (*R500) createUserRes() {} func (*R500) deleteCardRes() {} func (*R500) deleteGroupRes() {} func (*R500) deleteMaRes() {} func (*R500) deleteSevRes() {} func (*R500) deleteUeRes() {} func (*R500) deleteUserRes() {} func (*R500) listCardRes() {} func (*R500) listGroupRes() {} func (*R500) listGroupUsersRes() {} func (*R500) listMaRes() {} func (*R500) listSevRes() {} func (*R500) listUeRes() {} func (*R500) listUserCardRes() {} func (*R500) listUserMaRes() {} func (*R500) listUserRes() {} func (*R500) listUserSevRes() {} func (*R500) listUserUeRes() {} func (*R500) readCardOwnerRes() {} func (*R500) readCardRes() {} func (*R500) readGroupRes() {} func (*R500) readMaOwnerRes() {} func (*R500) readMaRes() {} func (*R500) readSevOwnerRes() {} func (*R500) readSevRes() {} func (*R500) readUeOwnerRes() {} func (*R500) readUeRes() {} func (*R500) readUserRes() {} func (*R500) updateCardRes() {} func (*R500) updateGroupRes() {} func (*R500) updateMaRes() {} func (*R500) updateSevRes() {} func (*R500) updateUeRes() {} func (*R500) updateUserRes() {} // Ref: #/components/schemas/SevCreate type SevCreate struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *SevCreate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *SevCreate) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *SevCreate) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *SevCreate) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *SevCreate) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *SevCreate) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *SevCreate) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *SevCreate) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *SevCreate) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *SevCreate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *SevCreate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *SevCreate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *SevCreate) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *SevCreate) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *SevCreate) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *SevCreate) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *SevCreate) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *SevCreate) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *SevCreate) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *SevCreate) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *SevCreate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *SevCreate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*SevCreate) createSevRes() {} // Ref: #/components/schemas/SevList type SevList struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *SevList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *SevList) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *SevList) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *SevList) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *SevList) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *SevList) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *SevList) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *SevList) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *SevList) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *SevList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *SevList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *SevList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *SevList) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *SevList) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *SevList) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *SevList) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *SevList) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *SevList) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *SevList) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *SevList) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *SevList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *SevList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/Sev_OwnerRead type SevOwnerRead struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *SevOwnerRead) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *SevOwnerRead) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *SevOwnerRead) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *SevOwnerRead) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *SevOwnerRead) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *SevOwnerRead) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *SevOwnerRead) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *SevOwnerRead) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *SevOwnerRead) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *SevOwnerRead) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *SevOwnerRead) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *SevOwnerRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *SevOwnerRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *SevOwnerRead) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *SevOwnerRead) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *SevOwnerRead) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *SevOwnerRead) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *SevOwnerRead) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *SevOwnerRead) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *SevOwnerRead) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *SevOwnerRead) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *SevOwnerRead) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *SevOwnerRead) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *SevOwnerRead) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *SevOwnerRead) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *SevOwnerRead) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *SevOwnerRead) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *SevOwnerRead) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *SevOwnerRead) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *SevOwnerRead) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *SevOwnerRead) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *SevOwnerRead) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *SevOwnerRead) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *SevOwnerRead) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *SevOwnerRead) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *SevOwnerRead) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *SevOwnerRead) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *SevOwnerRead) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *SevOwnerRead) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *SevOwnerRead) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *SevOwnerRead) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *SevOwnerRead) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *SevOwnerRead) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *SevOwnerRead) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *SevOwnerRead) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *SevOwnerRead) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *SevOwnerRead) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *SevOwnerRead) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *SevOwnerRead) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *SevOwnerRead) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *SevOwnerRead) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *SevOwnerRead) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *SevOwnerRead) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *SevOwnerRead) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *SevOwnerRead) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *SevOwnerRead) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *SevOwnerRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *SevOwnerRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *SevOwnerRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *SevOwnerRead) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *SevOwnerRead) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *SevOwnerRead) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *SevOwnerRead) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *SevOwnerRead) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *SevOwnerRead) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *SevOwnerRead) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *SevOwnerRead) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *SevOwnerRead) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *SevOwnerRead) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *SevOwnerRead) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *SevOwnerRead) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *SevOwnerRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *SevOwnerRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *SevOwnerRead) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *SevOwnerRead) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *SevOwnerRead) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *SevOwnerRead) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *SevOwnerRead) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *SevOwnerRead) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *SevOwnerRead) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *SevOwnerRead) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *SevOwnerRead) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *SevOwnerRead) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *SevOwnerRead) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *SevOwnerRead) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *SevOwnerRead) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *SevOwnerRead) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *SevOwnerRead) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *SevOwnerRead) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *SevOwnerRead) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *SevOwnerRead) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *SevOwnerRead) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *SevOwnerRead) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *SevOwnerRead) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *SevOwnerRead) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *SevOwnerRead) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *SevOwnerRead) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *SevOwnerRead) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *SevOwnerRead) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *SevOwnerRead) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *SevOwnerRead) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *SevOwnerRead) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *SevOwnerRead) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *SevOwnerRead) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *SevOwnerRead) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *SevOwnerRead) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *SevOwnerRead) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *SevOwnerRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *SevOwnerRead) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *SevOwnerRead) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *SevOwnerRead) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *SevOwnerRead) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *SevOwnerRead) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *SevOwnerRead) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *SevOwnerRead) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *SevOwnerRead) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *SevOwnerRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *SevOwnerRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *SevOwnerRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *SevOwnerRead) SetLocationN(val OptInt) { s.LocationN = val } func (*SevOwnerRead) readSevOwnerRes() {} // Ref: #/components/schemas/SevRead type SevRead struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *SevRead) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *SevRead) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *SevRead) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *SevRead) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *SevRead) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *SevRead) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *SevRead) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *SevRead) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *SevRead) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *SevRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *SevRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *SevRead) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *SevRead) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *SevRead) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *SevRead) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *SevRead) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *SevRead) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *SevRead) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *SevRead) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *SevRead) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *SevRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *SevRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*SevRead) readSevRes() {} // Ref: #/components/schemas/SevUpdate type SevUpdate struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *SevUpdate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *SevUpdate) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *SevUpdate) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *SevUpdate) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *SevUpdate) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *SevUpdate) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *SevUpdate) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *SevUpdate) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *SevUpdate) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *SevUpdate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *SevUpdate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *SevUpdate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *SevUpdate) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *SevUpdate) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *SevUpdate) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *SevUpdate) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *SevUpdate) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *SevUpdate) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *SevUpdate) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *SevUpdate) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *SevUpdate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *SevUpdate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*SevUpdate) updateSevRes() {} // Ref: #/components/schemas/UeCreate type UeCreate struct { ID int `json:"id"` Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UeCreate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UeCreate) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UeCreate) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UeCreate) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UeCreate) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UeCreate) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UeCreate) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UeCreate) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UeCreate) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UeCreate) GetMode() OptString { return s.Mode } // GetCp returns the value of Cp. func (s *UeCreate) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UeCreate) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UeCreate) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UeCreate) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UeCreate) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UeCreate) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UeCreate) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UeCreate) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UeCreate) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UeCreate) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UeCreate) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UeCreate) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *UeCreate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UeCreate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UeCreate) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UeCreate) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UeCreate) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UeCreate) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UeCreate) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UeCreate) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UeCreate) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UeCreate) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UeCreate) SetMode(val OptString) { s.Mode = val } // SetCp sets the value of Cp. func (s *UeCreate) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UeCreate) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UeCreate) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UeCreate) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UeCreate) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UeCreate) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UeCreate) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UeCreate) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UeCreate) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UeCreate) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UeCreate) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UeCreate) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *UeCreate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*UeCreate) createUeRes() {} // Ref: #/components/schemas/UeList type UeList struct { ID int `json:"id"` Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UeList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UeList) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UeList) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UeList) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UeList) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UeList) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UeList) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UeList) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UeList) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UeList) GetMode() OptString { return s.Mode } // GetCp returns the value of Cp. func (s *UeList) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UeList) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UeList) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UeList) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UeList) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UeList) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UeList) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UeList) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UeList) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UeList) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UeList) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UeList) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *UeList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UeList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UeList) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UeList) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UeList) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UeList) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UeList) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UeList) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UeList) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UeList) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UeList) SetMode(val OptString) { s.Mode = val } // SetCp sets the value of Cp. func (s *UeList) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UeList) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UeList) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UeList) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UeList) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UeList) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UeList) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UeList) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UeList) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UeList) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UeList) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UeList) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *UeList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/Ue_OwnerRead type UeOwnerRead struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *UeOwnerRead) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *UeOwnerRead) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *UeOwnerRead) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UeOwnerRead) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UeOwnerRead) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UeOwnerRead) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UeOwnerRead) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UeOwnerRead) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UeOwnerRead) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UeOwnerRead) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UeOwnerRead) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *UeOwnerRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *UeOwnerRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UeOwnerRead) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UeOwnerRead) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UeOwnerRead) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UeOwnerRead) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UeOwnerRead) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UeOwnerRead) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UeOwnerRead) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UeOwnerRead) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UeOwnerRead) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UeOwnerRead) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UeOwnerRead) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UeOwnerRead) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UeOwnerRead) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UeOwnerRead) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UeOwnerRead) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UeOwnerRead) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UeOwnerRead) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UeOwnerRead) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UeOwnerRead) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UeOwnerRead) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UeOwnerRead) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UeOwnerRead) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UeOwnerRead) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UeOwnerRead) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UeOwnerRead) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UeOwnerRead) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UeOwnerRead) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UeOwnerRead) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UeOwnerRead) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UeOwnerRead) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UeOwnerRead) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UeOwnerRead) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UeOwnerRead) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UeOwnerRead) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UeOwnerRead) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UeOwnerRead) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UeOwnerRead) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UeOwnerRead) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UeOwnerRead) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UeOwnerRead) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UeOwnerRead) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UeOwnerRead) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UeOwnerRead) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UeOwnerRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UeOwnerRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UeOwnerRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UeOwnerRead) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *UeOwnerRead) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *UeOwnerRead) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *UeOwnerRead) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UeOwnerRead) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UeOwnerRead) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UeOwnerRead) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UeOwnerRead) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UeOwnerRead) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UeOwnerRead) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UeOwnerRead) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UeOwnerRead) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *UeOwnerRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UeOwnerRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UeOwnerRead) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UeOwnerRead) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UeOwnerRead) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UeOwnerRead) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UeOwnerRead) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UeOwnerRead) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UeOwnerRead) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UeOwnerRead) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UeOwnerRead) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UeOwnerRead) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UeOwnerRead) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UeOwnerRead) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UeOwnerRead) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UeOwnerRead) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UeOwnerRead) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UeOwnerRead) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UeOwnerRead) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UeOwnerRead) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UeOwnerRead) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UeOwnerRead) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UeOwnerRead) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UeOwnerRead) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UeOwnerRead) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UeOwnerRead) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UeOwnerRead) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UeOwnerRead) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UeOwnerRead) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UeOwnerRead) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UeOwnerRead) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UeOwnerRead) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UeOwnerRead) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UeOwnerRead) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UeOwnerRead) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UeOwnerRead) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UeOwnerRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UeOwnerRead) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UeOwnerRead) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UeOwnerRead) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UeOwnerRead) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UeOwnerRead) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UeOwnerRead) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UeOwnerRead) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UeOwnerRead) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UeOwnerRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UeOwnerRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UeOwnerRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UeOwnerRead) SetLocationN(val OptInt) { s.LocationN = val } func (*UeOwnerRead) readUeOwnerRes() {} // Ref: #/components/schemas/UeRead type UeRead struct { ID int `json:"id"` Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UeRead) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UeRead) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UeRead) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UeRead) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UeRead) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UeRead) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UeRead) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UeRead) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UeRead) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UeRead) GetMode() OptString { return s.Mode } // GetCp returns the value of Cp. func (s *UeRead) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UeRead) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UeRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UeRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UeRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UeRead) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UeRead) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UeRead) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UeRead) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UeRead) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UeRead) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UeRead) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *UeRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UeRead) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UeRead) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UeRead) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UeRead) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UeRead) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UeRead) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UeRead) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UeRead) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UeRead) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UeRead) SetMode(val OptString) { s.Mode = val } // SetCp sets the value of Cp. func (s *UeRead) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UeRead) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UeRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UeRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UeRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UeRead) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UeRead) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UeRead) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UeRead) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UeRead) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UeRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UeRead) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *UeRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*UeRead) readUeRes() {} // Ref: #/components/schemas/UeUpdate type UeUpdate struct { ID int `json:"id"` Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UeUpdate) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UeUpdate) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UeUpdate) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UeUpdate) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UeUpdate) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UeUpdate) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UeUpdate) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UeUpdate) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UeUpdate) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UeUpdate) GetMode() OptString { return s.Mode } // GetCp returns the value of Cp. func (s *UeUpdate) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UeUpdate) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UeUpdate) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UeUpdate) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UeUpdate) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UeUpdate) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UeUpdate) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UeUpdate) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UeUpdate) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UeUpdate) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UeUpdate) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UeUpdate) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *UeUpdate) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UeUpdate) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UeUpdate) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UeUpdate) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UeUpdate) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UeUpdate) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UeUpdate) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UeUpdate) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UeUpdate) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UeUpdate) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UeUpdate) SetMode(val OptString) { s.Mode = val } // SetCp sets the value of Cp. func (s *UeUpdate) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UeUpdate) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UeUpdate) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UeUpdate) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UeUpdate) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UeUpdate) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UeUpdate) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UeUpdate) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UeUpdate) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UeUpdate) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UeUpdate) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UeUpdate) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *UeUpdate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } func (*UeUpdate) updateUeRes() {} type UpdateCardReq struct { Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Token OptString `json:"token"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` Owner OptInt `json:"owner"` } // GetCard returns the value of Card. func (s *UpdateCardReq) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *UpdateCardReq) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *UpdateCardReq) GetStatus() OptString { return s.Status } // GetToken returns the value of Token. func (s *UpdateCardReq) GetToken() OptString { return s.Token } // GetCp returns the value of Cp. func (s *UpdateCardReq) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *UpdateCardReq) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *UpdateCardReq) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *UpdateCardReq) GetAuthor() OptString { return s.Author } // GetOwner returns the value of Owner. func (s *UpdateCardReq) GetOwner() OptInt { return s.Owner } // SetCard sets the value of Card. func (s *UpdateCardReq) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *UpdateCardReq) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *UpdateCardReq) SetStatus(val OptString) { s.Status = val } // SetToken sets the value of Token. func (s *UpdateCardReq) SetToken(val OptString) { s.Token = val } // SetCp sets the value of Cp. func (s *UpdateCardReq) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *UpdateCardReq) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *UpdateCardReq) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *UpdateCardReq) SetAuthor(val OptString) { s.Author = val } // SetOwner sets the value of Owner. func (s *UpdateCardReq) SetOwner(val OptInt) { s.Owner = val } type UpdateGroupReq struct { Name OptString `json:"name"` Users []int `json:"users"` } // GetName returns the value of Name. func (s *UpdateGroupReq) GetName() OptString { return s.Name } // GetUsers returns the value of Users. func (s *UpdateGroupReq) GetUsers() []int { return s.Users } // SetName sets the value of Name. func (s *UpdateGroupReq) SetName(val OptString) { s.Name = val } // SetUsers sets the value of Users. func (s *UpdateGroupReq) SetUsers(val []int) { s.Users = val } type UpdateMaReq struct { Token OptString `json:"token"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` Owner OptInt `json:"owner"` } // GetToken returns the value of Token. func (s *UpdateMaReq) GetToken() OptString { return s.Token } // GetLimit returns the value of Limit. func (s *UpdateMaReq) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *UpdateMaReq) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *UpdateMaReq) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *UpdateMaReq) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *UpdateMaReq) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *UpdateMaReq) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *UpdateMaReq) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *UpdateMaReq) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *UpdateMaReq) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *UpdateMaReq) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *UpdateMaReq) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *UpdateMaReq) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *UpdateMaReq) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *UpdateMaReq) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *UpdateMaReq) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *UpdateMaReq) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *UpdateMaReq) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *UpdateMaReq) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *UpdateMaReq) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *UpdateMaReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetOwner returns the value of Owner. func (s *UpdateMaReq) GetOwner() OptInt { return s.Owner } // SetToken sets the value of Token. func (s *UpdateMaReq) SetToken(val OptString) { s.Token = val } // SetLimit sets the value of Limit. func (s *UpdateMaReq) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *UpdateMaReq) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *UpdateMaReq) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *UpdateMaReq) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *UpdateMaReq) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *UpdateMaReq) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *UpdateMaReq) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *UpdateMaReq) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *UpdateMaReq) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *UpdateMaReq) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *UpdateMaReq) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *UpdateMaReq) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *UpdateMaReq) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *UpdateMaReq) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *UpdateMaReq) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *UpdateMaReq) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *UpdateMaReq) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *UpdateMaReq) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *UpdateMaReq) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UpdateMaReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetOwner sets the value of Owner. func (s *UpdateMaReq) SetOwner(val OptInt) { s.Owner = val } type UpdateSevReq struct { Token OptString `json:"token"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` Owner OptInt `json:"owner"` } // GetToken returns the value of Token. func (s *UpdateSevReq) GetToken() OptString { return s.Token } // GetLimit returns the value of Limit. func (s *UpdateSevReq) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *UpdateSevReq) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *UpdateSevReq) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *UpdateSevReq) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *UpdateSevReq) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *UpdateSevReq) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *UpdateSevReq) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *UpdateSevReq) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *UpdateSevReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetOwner returns the value of Owner. func (s *UpdateSevReq) GetOwner() OptInt { return s.Owner } // SetToken sets the value of Token. func (s *UpdateSevReq) SetToken(val OptString) { s.Token = val } // SetLimit sets the value of Limit. func (s *UpdateSevReq) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *UpdateSevReq) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *UpdateSevReq) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *UpdateSevReq) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *UpdateSevReq) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *UpdateSevReq) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *UpdateSevReq) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *UpdateSevReq) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UpdateSevReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetOwner sets the value of Owner. func (s *UpdateSevReq) SetOwner(val OptInt) { s.Owner = val } type UpdateUeReq struct { Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Token OptString `json:"token"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` Owner OptInt `json:"owner"` } // GetLimit returns the value of Limit. func (s *UpdateUeReq) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UpdateUeReq) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UpdateUeReq) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UpdateUeReq) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UpdateUeReq) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UpdateUeReq) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UpdateUeReq) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UpdateUeReq) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UpdateUeReq) GetMode() OptString { return s.Mode } // GetToken returns the value of Token. func (s *UpdateUeReq) GetToken() OptString { return s.Token } // GetCp returns the value of Cp. func (s *UpdateUeReq) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UpdateUeReq) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UpdateUeReq) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UpdateUeReq) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UpdateUeReq) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UpdateUeReq) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UpdateUeReq) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UpdateUeReq) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UpdateUeReq) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UpdateUeReq) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UpdateUeReq) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UpdateUeReq) GetGameEp() OptString { return s.GameEp } // GetOwner returns the value of Owner. func (s *UpdateUeReq) GetOwner() OptInt { return s.Owner } // SetLimit sets the value of Limit. func (s *UpdateUeReq) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UpdateUeReq) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UpdateUeReq) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UpdateUeReq) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UpdateUeReq) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UpdateUeReq) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UpdateUeReq) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UpdateUeReq) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UpdateUeReq) SetMode(val OptString) { s.Mode = val } // SetToken sets the value of Token. func (s *UpdateUeReq) SetToken(val OptString) { s.Token = val } // SetCp sets the value of Cp. func (s *UpdateUeReq) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UpdateUeReq) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UpdateUeReq) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UpdateUeReq) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UpdateUeReq) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UpdateUeReq) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UpdateUeReq) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UpdateUeReq) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UpdateUeReq) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UpdateUeReq) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UpdateUeReq) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UpdateUeReq) SetGameEp(val OptString) { s.GameEp = val } // SetOwner sets the value of Owner. func (s *UpdateUeReq) SetOwner(val OptInt) { s.Owner = val } type UpdateUserReq struct { Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` Token OptString `json:"token"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Card []int `json:"card"` Ue []int `json:"ue"` Ma []int `json:"ma"` Sev []int `json:"sev"` } // GetDid returns the value of Did. func (s *UpdateUserReq) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UpdateUserReq) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UpdateUserReq) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UpdateUserReq) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UpdateUserReq) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UpdateUserReq) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UpdateUserReq) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UpdateUserReq) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UpdateUserReq) GetHandle() OptBool { return s.Handle } // GetToken returns the value of Token. func (s *UpdateUserReq) GetToken() OptString { return s.Token } // GetUpdatedAt returns the value of UpdatedAt. func (s *UpdateUserReq) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UpdateUserReq) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UpdateUserReq) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UpdateUserReq) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UpdateUserReq) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UpdateUserReq) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UpdateUserReq) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UpdateUserReq) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UpdateUserReq) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UpdateUserReq) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UpdateUserReq) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UpdateUserReq) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UpdateUserReq) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UpdateUserReq) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UpdateUserReq) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UpdateUserReq) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UpdateUserReq) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UpdateUserReq) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UpdateUserReq) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UpdateUserReq) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UpdateUserReq) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UpdateUserReq) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UpdateUserReq) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UpdateUserReq) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UpdateUserReq) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UpdateUserReq) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UpdateUserReq) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UpdateUserReq) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UpdateUserReq) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UpdateUserReq) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UpdateUserReq) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UpdateUserReq) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UpdateUserReq) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UpdateUserReq) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UpdateUserReq) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UpdateUserReq) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UpdateUserReq) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UpdateUserReq) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UpdateUserReq) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UpdateUserReq) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UpdateUserReq) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UpdateUserReq) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UpdateUserReq) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UpdateUserReq) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UpdateUserReq) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UpdateUserReq) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UpdateUserReq) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UpdateUserReq) GetLocationN() OptInt { return s.LocationN } // GetCard returns the value of Card. func (s *UpdateUserReq) GetCard() []int { return s.Card } // GetUe returns the value of Ue. func (s *UpdateUserReq) GetUe() []int { return s.Ue } // GetMa returns the value of Ma. func (s *UpdateUserReq) GetMa() []int { return s.Ma } // GetSev returns the value of Sev. func (s *UpdateUserReq) GetSev() []int { return s.Sev } // SetDid sets the value of Did. func (s *UpdateUserReq) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UpdateUserReq) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UpdateUserReq) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UpdateUserReq) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UpdateUserReq) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UpdateUserReq) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UpdateUserReq) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UpdateUserReq) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UpdateUserReq) SetHandle(val OptBool) { s.Handle = val } // SetToken sets the value of Token. func (s *UpdateUserReq) SetToken(val OptString) { s.Token = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UpdateUserReq) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UpdateUserReq) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UpdateUserReq) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UpdateUserReq) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UpdateUserReq) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UpdateUserReq) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UpdateUserReq) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UpdateUserReq) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UpdateUserReq) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UpdateUserReq) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UpdateUserReq) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UpdateUserReq) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UpdateUserReq) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UpdateUserReq) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UpdateUserReq) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UpdateUserReq) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UpdateUserReq) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UpdateUserReq) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UpdateUserReq) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UpdateUserReq) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UpdateUserReq) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UpdateUserReq) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UpdateUserReq) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UpdateUserReq) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UpdateUserReq) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UpdateUserReq) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UpdateUserReq) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UpdateUserReq) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UpdateUserReq) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UpdateUserReq) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UpdateUserReq) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UpdateUserReq) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UpdateUserReq) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UpdateUserReq) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UpdateUserReq) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UpdateUserReq) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UpdateUserReq) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UpdateUserReq) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UpdateUserReq) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UpdateUserReq) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UpdateUserReq) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UpdateUserReq) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UpdateUserReq) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UpdateUserReq) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UpdateUserReq) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UpdateUserReq) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UpdateUserReq) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UpdateUserReq) SetLocationN(val OptInt) { s.LocationN = val } // SetCard sets the value of Card. func (s *UpdateUserReq) SetCard(val []int) { s.Card = val } // SetUe sets the value of Ue. func (s *UpdateUserReq) SetUe(val []int) { s.Ue = val } // SetMa sets the value of Ma. func (s *UpdateUserReq) SetMa(val []int) { s.Ma = val } // SetSev sets the value of Sev. func (s *UpdateUserReq) SetSev(val []int) { s.Sev = val } // Ref: #/components/schemas/User_CardList type UserCardList struct { ID int `json:"id"` Card OptInt `json:"card"` Skill OptString `json:"skill"` Status OptString `json:"status"` Cp OptInt `json:"cp"` URL OptString `json:"url"` Count OptInt `json:"count"` Author OptString `json:"author"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UserCardList) GetID() int { return s.ID } // GetCard returns the value of Card. func (s *UserCardList) GetCard() OptInt { return s.Card } // GetSkill returns the value of Skill. func (s *UserCardList) GetSkill() OptString { return s.Skill } // GetStatus returns the value of Status. func (s *UserCardList) GetStatus() OptString { return s.Status } // GetCp returns the value of Cp. func (s *UserCardList) GetCp() OptInt { return s.Cp } // GetURL returns the value of URL. func (s *UserCardList) GetURL() OptString { return s.URL } // GetCount returns the value of Count. func (s *UserCardList) GetCount() OptInt { return s.Count } // GetAuthor returns the value of Author. func (s *UserCardList) GetAuthor() OptString { return s.Author } // GetCreatedAt returns the value of CreatedAt. func (s *UserCardList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UserCardList) SetID(val int) { s.ID = val } // SetCard sets the value of Card. func (s *UserCardList) SetCard(val OptInt) { s.Card = val } // SetSkill sets the value of Skill. func (s *UserCardList) SetSkill(val OptString) { s.Skill = val } // SetStatus sets the value of Status. func (s *UserCardList) SetStatus(val OptString) { s.Status = val } // SetCp sets the value of Cp. func (s *UserCardList) SetCp(val OptInt) { s.Cp = val } // SetURL sets the value of URL. func (s *UserCardList) SetURL(val OptString) { s.URL = val } // SetCount sets the value of Count. func (s *UserCardList) SetCount(val OptInt) { s.Count = val } // SetAuthor sets the value of Author. func (s *UserCardList) SetAuthor(val OptString) { s.Author = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserCardList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/UserCreate type UserCreate struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *UserCreate) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *UserCreate) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *UserCreate) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UserCreate) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UserCreate) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UserCreate) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UserCreate) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UserCreate) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UserCreate) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UserCreate) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UserCreate) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *UserCreate) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserCreate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UserCreate) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UserCreate) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UserCreate) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UserCreate) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UserCreate) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UserCreate) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UserCreate) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UserCreate) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UserCreate) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UserCreate) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UserCreate) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UserCreate) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UserCreate) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UserCreate) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UserCreate) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UserCreate) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UserCreate) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UserCreate) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UserCreate) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UserCreate) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UserCreate) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UserCreate) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UserCreate) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UserCreate) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UserCreate) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UserCreate) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UserCreate) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UserCreate) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UserCreate) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UserCreate) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UserCreate) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UserCreate) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UserCreate) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UserCreate) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UserCreate) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UserCreate) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UserCreate) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UserCreate) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UserCreate) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UserCreate) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UserCreate) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UserCreate) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UserCreate) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UserCreate) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UserCreate) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UserCreate) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UserCreate) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *UserCreate) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *UserCreate) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *UserCreate) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UserCreate) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UserCreate) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UserCreate) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UserCreate) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UserCreate) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UserCreate) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UserCreate) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UserCreate) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserCreate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserCreate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UserCreate) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UserCreate) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UserCreate) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UserCreate) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UserCreate) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UserCreate) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UserCreate) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UserCreate) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UserCreate) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UserCreate) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UserCreate) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UserCreate) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UserCreate) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UserCreate) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UserCreate) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UserCreate) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UserCreate) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UserCreate) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UserCreate) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UserCreate) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UserCreate) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UserCreate) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UserCreate) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UserCreate) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UserCreate) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UserCreate) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UserCreate) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UserCreate) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UserCreate) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UserCreate) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UserCreate) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UserCreate) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UserCreate) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UserCreate) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UserCreate) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UserCreate) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UserCreate) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UserCreate) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UserCreate) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UserCreate) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UserCreate) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UserCreate) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UserCreate) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UserCreate) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UserCreate) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UserCreate) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UserCreate) SetLocationN(val OptInt) { s.LocationN = val } func (*UserCreate) createUserRes() {} // Ref: #/components/schemas/UserList type UserList struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *UserList) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *UserList) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *UserList) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UserList) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UserList) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UserList) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UserList) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UserList) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UserList) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UserList) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UserList) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *UserList) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UserList) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UserList) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UserList) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UserList) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UserList) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UserList) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UserList) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UserList) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UserList) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UserList) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UserList) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UserList) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UserList) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UserList) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UserList) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UserList) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UserList) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UserList) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UserList) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UserList) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UserList) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UserList) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UserList) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UserList) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UserList) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UserList) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UserList) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UserList) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UserList) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UserList) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UserList) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UserList) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UserList) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UserList) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UserList) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UserList) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UserList) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UserList) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UserList) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UserList) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UserList) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UserList) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UserList) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UserList) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UserList) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UserList) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UserList) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *UserList) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *UserList) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *UserList) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UserList) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UserList) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UserList) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UserList) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UserList) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UserList) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UserList) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UserList) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UserList) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UserList) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UserList) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UserList) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UserList) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UserList) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UserList) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UserList) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UserList) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UserList) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UserList) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UserList) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UserList) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UserList) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UserList) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UserList) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UserList) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UserList) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UserList) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UserList) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UserList) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UserList) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UserList) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UserList) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UserList) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UserList) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UserList) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UserList) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UserList) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UserList) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UserList) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UserList) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UserList) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UserList) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UserList) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UserList) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UserList) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UserList) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UserList) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UserList) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UserList) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UserList) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UserList) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UserList) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UserList) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UserList) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UserList) SetLocationN(val OptInt) { s.LocationN = val } // Ref: #/components/schemas/User_MaList type UserMaList struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Text OptString `json:"text"` Did OptString `json:"did"` Avatar OptString `json:"avatar"` Cid OptString `json:"cid"` URI OptString `json:"uri"` CidRoot OptString `json:"cid_root"` URIRoot OptString `json:"uri_root"` Root OptString `json:"root"` Rkey OptString `json:"rkey"` BskyURL OptString `json:"bsky_url"` Comment OptString `json:"comment"` Blog OptString `json:"blog"` BlogURL OptString `json:"blog_url"` Domain OptString `json:"domain"` Host OptString `json:"host"` Feed OptString `json:"feed"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UserMaList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UserMaList) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *UserMaList) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *UserMaList) GetHandle() OptString { return s.Handle } // GetText returns the value of Text. func (s *UserMaList) GetText() OptString { return s.Text } // GetDid returns the value of Did. func (s *UserMaList) GetDid() OptString { return s.Did } // GetAvatar returns the value of Avatar. func (s *UserMaList) GetAvatar() OptString { return s.Avatar } // GetCid returns the value of Cid. func (s *UserMaList) GetCid() OptString { return s.Cid } // GetURI returns the value of URI. func (s *UserMaList) GetURI() OptString { return s.URI } // GetCidRoot returns the value of CidRoot. func (s *UserMaList) GetCidRoot() OptString { return s.CidRoot } // GetURIRoot returns the value of URIRoot. func (s *UserMaList) GetURIRoot() OptString { return s.URIRoot } // GetRoot returns the value of Root. func (s *UserMaList) GetRoot() OptString { return s.Root } // GetRkey returns the value of Rkey. func (s *UserMaList) GetRkey() OptString { return s.Rkey } // GetBskyURL returns the value of BskyURL. func (s *UserMaList) GetBskyURL() OptString { return s.BskyURL } // GetComment returns the value of Comment. func (s *UserMaList) GetComment() OptString { return s.Comment } // GetBlog returns the value of Blog. func (s *UserMaList) GetBlog() OptString { return s.Blog } // GetBlogURL returns the value of BlogURL. func (s *UserMaList) GetBlogURL() OptString { return s.BlogURL } // GetDomain returns the value of Domain. func (s *UserMaList) GetDomain() OptString { return s.Domain } // GetHost returns the value of Host. func (s *UserMaList) GetHost() OptString { return s.Host } // GetFeed returns the value of Feed. func (s *UserMaList) GetFeed() OptString { return s.Feed } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserMaList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *UserMaList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UserMaList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UserMaList) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *UserMaList) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *UserMaList) SetHandle(val OptString) { s.Handle = val } // SetText sets the value of Text. func (s *UserMaList) SetText(val OptString) { s.Text = val } // SetDid sets the value of Did. func (s *UserMaList) SetDid(val OptString) { s.Did = val } // SetAvatar sets the value of Avatar. func (s *UserMaList) SetAvatar(val OptString) { s.Avatar = val } // SetCid sets the value of Cid. func (s *UserMaList) SetCid(val OptString) { s.Cid = val } // SetURI sets the value of URI. func (s *UserMaList) SetURI(val OptString) { s.URI = val } // SetCidRoot sets the value of CidRoot. func (s *UserMaList) SetCidRoot(val OptString) { s.CidRoot = val } // SetURIRoot sets the value of URIRoot. func (s *UserMaList) SetURIRoot(val OptString) { s.URIRoot = val } // SetRoot sets the value of Root. func (s *UserMaList) SetRoot(val OptString) { s.Root = val } // SetRkey sets the value of Rkey. func (s *UserMaList) SetRkey(val OptString) { s.Rkey = val } // SetBskyURL sets the value of BskyURL. func (s *UserMaList) SetBskyURL(val OptString) { s.BskyURL = val } // SetComment sets the value of Comment. func (s *UserMaList) SetComment(val OptString) { s.Comment = val } // SetBlog sets the value of Blog. func (s *UserMaList) SetBlog(val OptString) { s.Blog = val } // SetBlogURL sets the value of BlogURL. func (s *UserMaList) SetBlogURL(val OptString) { s.BlogURL = val } // SetDomain sets the value of Domain. func (s *UserMaList) SetDomain(val OptString) { s.Domain = val } // SetHost sets the value of Host. func (s *UserMaList) SetHost(val OptString) { s.Host = val } // SetFeed sets the value of Feed. func (s *UserMaList) SetFeed(val OptString) { s.Feed = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserMaList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserMaList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/UserRead type UserRead struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *UserRead) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *UserRead) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *UserRead) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UserRead) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UserRead) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UserRead) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UserRead) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UserRead) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UserRead) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UserRead) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UserRead) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *UserRead) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserRead) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UserRead) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UserRead) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UserRead) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UserRead) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UserRead) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UserRead) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UserRead) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UserRead) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UserRead) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UserRead) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UserRead) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UserRead) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UserRead) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UserRead) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UserRead) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UserRead) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UserRead) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UserRead) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UserRead) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UserRead) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UserRead) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UserRead) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UserRead) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UserRead) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UserRead) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UserRead) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UserRead) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UserRead) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UserRead) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UserRead) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UserRead) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UserRead) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UserRead) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UserRead) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UserRead) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UserRead) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UserRead) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UserRead) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UserRead) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UserRead) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UserRead) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UserRead) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UserRead) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UserRead) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UserRead) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UserRead) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UserRead) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *UserRead) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *UserRead) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *UserRead) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UserRead) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UserRead) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UserRead) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UserRead) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UserRead) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UserRead) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UserRead) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UserRead) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserRead) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserRead) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UserRead) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UserRead) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UserRead) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UserRead) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UserRead) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UserRead) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UserRead) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UserRead) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UserRead) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UserRead) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UserRead) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UserRead) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UserRead) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UserRead) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UserRead) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UserRead) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UserRead) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UserRead) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UserRead) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UserRead) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UserRead) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UserRead) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UserRead) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UserRead) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UserRead) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UserRead) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UserRead) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UserRead) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UserRead) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UserRead) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UserRead) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UserRead) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UserRead) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UserRead) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UserRead) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UserRead) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UserRead) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UserRead) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UserRead) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UserRead) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UserRead) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UserRead) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UserRead) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UserRead) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UserRead) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UserRead) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UserRead) SetLocationN(val OptInt) { s.LocationN = val } func (*UserRead) readUserRes() {} // Ref: #/components/schemas/User_SevList type UserSevList struct { ID int `json:"id"` Limit OptBool `json:"limit"` Count OptInt `json:"count"` Handle OptString `json:"handle"` Did OptString `json:"did"` UID OptInt `json:"uid"` Cid OptInt `json:"cid"` Cp OptInt `json:"cp"` Card OptInt `json:"card"` UpdatedAt OptDateTime `json:"updated_at"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UserSevList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UserSevList) GetLimit() OptBool { return s.Limit } // GetCount returns the value of Count. func (s *UserSevList) GetCount() OptInt { return s.Count } // GetHandle returns the value of Handle. func (s *UserSevList) GetHandle() OptString { return s.Handle } // GetDid returns the value of Did. func (s *UserSevList) GetDid() OptString { return s.Did } // GetUID returns the value of UID. func (s *UserSevList) GetUID() OptInt { return s.UID } // GetCid returns the value of Cid. func (s *UserSevList) GetCid() OptInt { return s.Cid } // GetCp returns the value of Cp. func (s *UserSevList) GetCp() OptInt { return s.Cp } // GetCard returns the value of Card. func (s *UserSevList) GetCard() OptInt { return s.Card } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserSevList) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetCreatedAt returns the value of CreatedAt. func (s *UserSevList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UserSevList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UserSevList) SetLimit(val OptBool) { s.Limit = val } // SetCount sets the value of Count. func (s *UserSevList) SetCount(val OptInt) { s.Count = val } // SetHandle sets the value of Handle. func (s *UserSevList) SetHandle(val OptString) { s.Handle = val } // SetDid sets the value of Did. func (s *UserSevList) SetDid(val OptString) { s.Did = val } // SetUID sets the value of UID. func (s *UserSevList) SetUID(val OptInt) { s.UID = val } // SetCid sets the value of Cid. func (s *UserSevList) SetCid(val OptInt) { s.Cid = val } // SetCp sets the value of Cp. func (s *UserSevList) SetCp(val OptInt) { s.Cp = val } // SetCard sets the value of Card. func (s *UserSevList) SetCard(val OptInt) { s.Card = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserSevList) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserSevList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/User_UeList type UserUeList struct { ID int `json:"id"` Limit OptBool `json:"limit"` LimitBoss OptBool `json:"limit_boss"` LimitItem OptBool `json:"limit_item"` Lv OptInt `json:"lv"` LvPoint OptInt `json:"lv_point"` Model OptInt `json:"model"` Sword OptInt `json:"sword"` Card OptInt `json:"card"` Mode OptString `json:"mode"` Cp OptInt `json:"cp"` Count OptInt `json:"count"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` Author OptString `json:"author"` GameLv OptString `json:"game_lv"` GameExp OptString `json:"game_exp"` GameID OptString `json:"game_id"` GameStory OptInt `json:"game_story"` GameEp OptString `json:"game_ep"` CreatedAt OptDateTime `json:"created_at"` } // GetID returns the value of ID. func (s *UserUeList) GetID() int { return s.ID } // GetLimit returns the value of Limit. func (s *UserUeList) GetLimit() OptBool { return s.Limit } // GetLimitBoss returns the value of LimitBoss. func (s *UserUeList) GetLimitBoss() OptBool { return s.LimitBoss } // GetLimitItem returns the value of LimitItem. func (s *UserUeList) GetLimitItem() OptBool { return s.LimitItem } // GetLv returns the value of Lv. func (s *UserUeList) GetLv() OptInt { return s.Lv } // GetLvPoint returns the value of LvPoint. func (s *UserUeList) GetLvPoint() OptInt { return s.LvPoint } // GetModel returns the value of Model. func (s *UserUeList) GetModel() OptInt { return s.Model } // GetSword returns the value of Sword. func (s *UserUeList) GetSword() OptInt { return s.Sword } // GetCard returns the value of Card. func (s *UserUeList) GetCard() OptInt { return s.Card } // GetMode returns the value of Mode. func (s *UserUeList) GetMode() OptString { return s.Mode } // GetCp returns the value of Cp. func (s *UserUeList) GetCp() OptInt { return s.Cp } // GetCount returns the value of Count. func (s *UserUeList) GetCount() OptInt { return s.Count } // GetLocationX returns the value of LocationX. func (s *UserUeList) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UserUeList) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UserUeList) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UserUeList) GetLocationN() OptInt { return s.LocationN } // GetAuthor returns the value of Author. func (s *UserUeList) GetAuthor() OptString { return s.Author } // GetGameLv returns the value of GameLv. func (s *UserUeList) GetGameLv() OptString { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UserUeList) GetGameExp() OptString { return s.GameExp } // GetGameID returns the value of GameID. func (s *UserUeList) GetGameID() OptString { return s.GameID } // GetGameStory returns the value of GameStory. func (s *UserUeList) GetGameStory() OptInt { return s.GameStory } // GetGameEp returns the value of GameEp. func (s *UserUeList) GetGameEp() OptString { return s.GameEp } // GetCreatedAt returns the value of CreatedAt. func (s *UserUeList) GetCreatedAt() OptDateTime { return s.CreatedAt } // SetID sets the value of ID. func (s *UserUeList) SetID(val int) { s.ID = val } // SetLimit sets the value of Limit. func (s *UserUeList) SetLimit(val OptBool) { s.Limit = val } // SetLimitBoss sets the value of LimitBoss. func (s *UserUeList) SetLimitBoss(val OptBool) { s.LimitBoss = val } // SetLimitItem sets the value of LimitItem. func (s *UserUeList) SetLimitItem(val OptBool) { s.LimitItem = val } // SetLv sets the value of Lv. func (s *UserUeList) SetLv(val OptInt) { s.Lv = val } // SetLvPoint sets the value of LvPoint. func (s *UserUeList) SetLvPoint(val OptInt) { s.LvPoint = val } // SetModel sets the value of Model. func (s *UserUeList) SetModel(val OptInt) { s.Model = val } // SetSword sets the value of Sword. func (s *UserUeList) SetSword(val OptInt) { s.Sword = val } // SetCard sets the value of Card. func (s *UserUeList) SetCard(val OptInt) { s.Card = val } // SetMode sets the value of Mode. func (s *UserUeList) SetMode(val OptString) { s.Mode = val } // SetCp sets the value of Cp. func (s *UserUeList) SetCp(val OptInt) { s.Cp = val } // SetCount sets the value of Count. func (s *UserUeList) SetCount(val OptInt) { s.Count = val } // SetLocationX sets the value of LocationX. func (s *UserUeList) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UserUeList) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UserUeList) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UserUeList) SetLocationN(val OptInt) { s.LocationN = val } // SetAuthor sets the value of Author. func (s *UserUeList) SetAuthor(val OptString) { s.Author = val } // SetGameLv sets the value of GameLv. func (s *UserUeList) SetGameLv(val OptString) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UserUeList) SetGameExp(val OptString) { s.GameExp = val } // SetGameID sets the value of GameID. func (s *UserUeList) SetGameID(val OptString) { s.GameID = val } // SetGameStory sets the value of GameStory. func (s *UserUeList) SetGameStory(val OptInt) { s.GameStory = val } // SetGameEp sets the value of GameEp. func (s *UserUeList) SetGameEp(val OptString) { s.GameEp = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserUeList) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // Ref: #/components/schemas/UserUpdate type UserUpdate struct { ID int `json:"id"` Username string `json:"username"` Did OptString `json:"did"` Member OptBool `json:"member"` Book OptBool `json:"book"` Manga OptBool `json:"manga"` Badge OptBool `json:"badge"` Bsky OptBool `json:"bsky"` Mastodon OptBool `json:"mastodon"` Delete OptBool `json:"delete"` Handle OptBool `json:"handle"` CreatedAt OptDateTime `json:"created_at"` UpdatedAt OptDateTime `json:"updated_at"` RaidAt OptDateTime `json:"raid_at"` ServerAt OptDateTime `json:"server_at"` EggAt OptDateTime `json:"egg_at"` Luck OptInt `json:"luck"` LuckAt OptDateTime `json:"luck_at"` Like OptInt `json:"like"` LikeRank OptInt `json:"like_rank"` LikeAt OptDateTime `json:"like_at"` Fav OptInt `json:"fav"` Ten OptBool `json:"ten"` TenSu OptInt `json:"ten_su"` TenKai OptInt `json:"ten_kai"` Aiten OptInt `json:"aiten"` TenCard OptString `json:"ten_card"` TenDelete OptString `json:"ten_delete"` TenPost OptString `json:"ten_post"` TenGet OptString `json:"ten_get"` TenAt OptDateTime `json:"ten_at"` Next OptString `json:"next"` Room OptInt `json:"room"` Model OptBool `json:"model"` ModelAt OptDateTime `json:"model_at"` ModelAttack OptInt `json:"model_attack"` ModelLimit OptInt `json:"model_limit"` ModelSkill OptInt `json:"model_skill"` ModelMode OptInt `json:"model_mode"` ModelCritical OptInt `json:"model_critical"` ModelCriticalD OptInt `json:"model_critical_d"` Game OptBool `json:"game"` GameTest OptBool `json:"game_test"` GameEnd OptBool `json:"game_end"` GameAccount OptBool `json:"game_account"` GameLv OptInt `json:"game_lv"` GameExp OptInt `json:"game_exp"` GameStory OptInt `json:"game_story"` GameLimit OptBool `json:"game_limit"` Coin OptInt `json:"coin"` CoinOpen OptBool `json:"coin_open"` CoinAt OptDateTime `json:"coin_at"` Planet OptInt `json:"planet"` PlanetAt OptDateTime `json:"planet_at"` Login OptBool `json:"login"` LoginAt OptDateTime `json:"login_at"` LocationX OptInt `json:"location_x"` LocationY OptInt `json:"location_y"` LocationZ OptInt `json:"location_z"` LocationN OptInt `json:"location_n"` } // GetID returns the value of ID. func (s *UserUpdate) GetID() int { return s.ID } // GetUsername returns the value of Username. func (s *UserUpdate) GetUsername() string { return s.Username } // GetDid returns the value of Did. func (s *UserUpdate) GetDid() OptString { return s.Did } // GetMember returns the value of Member. func (s *UserUpdate) GetMember() OptBool { return s.Member } // GetBook returns the value of Book. func (s *UserUpdate) GetBook() OptBool { return s.Book } // GetManga returns the value of Manga. func (s *UserUpdate) GetManga() OptBool { return s.Manga } // GetBadge returns the value of Badge. func (s *UserUpdate) GetBadge() OptBool { return s.Badge } // GetBsky returns the value of Bsky. func (s *UserUpdate) GetBsky() OptBool { return s.Bsky } // GetMastodon returns the value of Mastodon. func (s *UserUpdate) GetMastodon() OptBool { return s.Mastodon } // GetDelete returns the value of Delete. func (s *UserUpdate) GetDelete() OptBool { return s.Delete } // GetHandle returns the value of Handle. func (s *UserUpdate) GetHandle() OptBool { return s.Handle } // GetCreatedAt returns the value of CreatedAt. func (s *UserUpdate) GetCreatedAt() OptDateTime { return s.CreatedAt } // GetUpdatedAt returns the value of UpdatedAt. func (s *UserUpdate) GetUpdatedAt() OptDateTime { return s.UpdatedAt } // GetRaidAt returns the value of RaidAt. func (s *UserUpdate) GetRaidAt() OptDateTime { return s.RaidAt } // GetServerAt returns the value of ServerAt. func (s *UserUpdate) GetServerAt() OptDateTime { return s.ServerAt } // GetEggAt returns the value of EggAt. func (s *UserUpdate) GetEggAt() OptDateTime { return s.EggAt } // GetLuck returns the value of Luck. func (s *UserUpdate) GetLuck() OptInt { return s.Luck } // GetLuckAt returns the value of LuckAt. func (s *UserUpdate) GetLuckAt() OptDateTime { return s.LuckAt } // GetLike returns the value of Like. func (s *UserUpdate) GetLike() OptInt { return s.Like } // GetLikeRank returns the value of LikeRank. func (s *UserUpdate) GetLikeRank() OptInt { return s.LikeRank } // GetLikeAt returns the value of LikeAt. func (s *UserUpdate) GetLikeAt() OptDateTime { return s.LikeAt } // GetFav returns the value of Fav. func (s *UserUpdate) GetFav() OptInt { return s.Fav } // GetTen returns the value of Ten. func (s *UserUpdate) GetTen() OptBool { return s.Ten } // GetTenSu returns the value of TenSu. func (s *UserUpdate) GetTenSu() OptInt { return s.TenSu } // GetTenKai returns the value of TenKai. func (s *UserUpdate) GetTenKai() OptInt { return s.TenKai } // GetAiten returns the value of Aiten. func (s *UserUpdate) GetAiten() OptInt { return s.Aiten } // GetTenCard returns the value of TenCard. func (s *UserUpdate) GetTenCard() OptString { return s.TenCard } // GetTenDelete returns the value of TenDelete. func (s *UserUpdate) GetTenDelete() OptString { return s.TenDelete } // GetTenPost returns the value of TenPost. func (s *UserUpdate) GetTenPost() OptString { return s.TenPost } // GetTenGet returns the value of TenGet. func (s *UserUpdate) GetTenGet() OptString { return s.TenGet } // GetTenAt returns the value of TenAt. func (s *UserUpdate) GetTenAt() OptDateTime { return s.TenAt } // GetNext returns the value of Next. func (s *UserUpdate) GetNext() OptString { return s.Next } // GetRoom returns the value of Room. func (s *UserUpdate) GetRoom() OptInt { return s.Room } // GetModel returns the value of Model. func (s *UserUpdate) GetModel() OptBool { return s.Model } // GetModelAt returns the value of ModelAt. func (s *UserUpdate) GetModelAt() OptDateTime { return s.ModelAt } // GetModelAttack returns the value of ModelAttack. func (s *UserUpdate) GetModelAttack() OptInt { return s.ModelAttack } // GetModelLimit returns the value of ModelLimit. func (s *UserUpdate) GetModelLimit() OptInt { return s.ModelLimit } // GetModelSkill returns the value of ModelSkill. func (s *UserUpdate) GetModelSkill() OptInt { return s.ModelSkill } // GetModelMode returns the value of ModelMode. func (s *UserUpdate) GetModelMode() OptInt { return s.ModelMode } // GetModelCritical returns the value of ModelCritical. func (s *UserUpdate) GetModelCritical() OptInt { return s.ModelCritical } // GetModelCriticalD returns the value of ModelCriticalD. func (s *UserUpdate) GetModelCriticalD() OptInt { return s.ModelCriticalD } // GetGame returns the value of Game. func (s *UserUpdate) GetGame() OptBool { return s.Game } // GetGameTest returns the value of GameTest. func (s *UserUpdate) GetGameTest() OptBool { return s.GameTest } // GetGameEnd returns the value of GameEnd. func (s *UserUpdate) GetGameEnd() OptBool { return s.GameEnd } // GetGameAccount returns the value of GameAccount. func (s *UserUpdate) GetGameAccount() OptBool { return s.GameAccount } // GetGameLv returns the value of GameLv. func (s *UserUpdate) GetGameLv() OptInt { return s.GameLv } // GetGameExp returns the value of GameExp. func (s *UserUpdate) GetGameExp() OptInt { return s.GameExp } // GetGameStory returns the value of GameStory. func (s *UserUpdate) GetGameStory() OptInt { return s.GameStory } // GetGameLimit returns the value of GameLimit. func (s *UserUpdate) GetGameLimit() OptBool { return s.GameLimit } // GetCoin returns the value of Coin. func (s *UserUpdate) GetCoin() OptInt { return s.Coin } // GetCoinOpen returns the value of CoinOpen. func (s *UserUpdate) GetCoinOpen() OptBool { return s.CoinOpen } // GetCoinAt returns the value of CoinAt. func (s *UserUpdate) GetCoinAt() OptDateTime { return s.CoinAt } // GetPlanet returns the value of Planet. func (s *UserUpdate) GetPlanet() OptInt { return s.Planet } // GetPlanetAt returns the value of PlanetAt. func (s *UserUpdate) GetPlanetAt() OptDateTime { return s.PlanetAt } // GetLogin returns the value of Login. func (s *UserUpdate) GetLogin() OptBool { return s.Login } // GetLoginAt returns the value of LoginAt. func (s *UserUpdate) GetLoginAt() OptDateTime { return s.LoginAt } // GetLocationX returns the value of LocationX. func (s *UserUpdate) GetLocationX() OptInt { return s.LocationX } // GetLocationY returns the value of LocationY. func (s *UserUpdate) GetLocationY() OptInt { return s.LocationY } // GetLocationZ returns the value of LocationZ. func (s *UserUpdate) GetLocationZ() OptInt { return s.LocationZ } // GetLocationN returns the value of LocationN. func (s *UserUpdate) GetLocationN() OptInt { return s.LocationN } // SetID sets the value of ID. func (s *UserUpdate) SetID(val int) { s.ID = val } // SetUsername sets the value of Username. func (s *UserUpdate) SetUsername(val string) { s.Username = val } // SetDid sets the value of Did. func (s *UserUpdate) SetDid(val OptString) { s.Did = val } // SetMember sets the value of Member. func (s *UserUpdate) SetMember(val OptBool) { s.Member = val } // SetBook sets the value of Book. func (s *UserUpdate) SetBook(val OptBool) { s.Book = val } // SetManga sets the value of Manga. func (s *UserUpdate) SetManga(val OptBool) { s.Manga = val } // SetBadge sets the value of Badge. func (s *UserUpdate) SetBadge(val OptBool) { s.Badge = val } // SetBsky sets the value of Bsky. func (s *UserUpdate) SetBsky(val OptBool) { s.Bsky = val } // SetMastodon sets the value of Mastodon. func (s *UserUpdate) SetMastodon(val OptBool) { s.Mastodon = val } // SetDelete sets the value of Delete. func (s *UserUpdate) SetDelete(val OptBool) { s.Delete = val } // SetHandle sets the value of Handle. func (s *UserUpdate) SetHandle(val OptBool) { s.Handle = val } // SetCreatedAt sets the value of CreatedAt. func (s *UserUpdate) SetCreatedAt(val OptDateTime) { s.CreatedAt = val } // SetUpdatedAt sets the value of UpdatedAt. func (s *UserUpdate) SetUpdatedAt(val OptDateTime) { s.UpdatedAt = val } // SetRaidAt sets the value of RaidAt. func (s *UserUpdate) SetRaidAt(val OptDateTime) { s.RaidAt = val } // SetServerAt sets the value of ServerAt. func (s *UserUpdate) SetServerAt(val OptDateTime) { s.ServerAt = val } // SetEggAt sets the value of EggAt. func (s *UserUpdate) SetEggAt(val OptDateTime) { s.EggAt = val } // SetLuck sets the value of Luck. func (s *UserUpdate) SetLuck(val OptInt) { s.Luck = val } // SetLuckAt sets the value of LuckAt. func (s *UserUpdate) SetLuckAt(val OptDateTime) { s.LuckAt = val } // SetLike sets the value of Like. func (s *UserUpdate) SetLike(val OptInt) { s.Like = val } // SetLikeRank sets the value of LikeRank. func (s *UserUpdate) SetLikeRank(val OptInt) { s.LikeRank = val } // SetLikeAt sets the value of LikeAt. func (s *UserUpdate) SetLikeAt(val OptDateTime) { s.LikeAt = val } // SetFav sets the value of Fav. func (s *UserUpdate) SetFav(val OptInt) { s.Fav = val } // SetTen sets the value of Ten. func (s *UserUpdate) SetTen(val OptBool) { s.Ten = val } // SetTenSu sets the value of TenSu. func (s *UserUpdate) SetTenSu(val OptInt) { s.TenSu = val } // SetTenKai sets the value of TenKai. func (s *UserUpdate) SetTenKai(val OptInt) { s.TenKai = val } // SetAiten sets the value of Aiten. func (s *UserUpdate) SetAiten(val OptInt) { s.Aiten = val } // SetTenCard sets the value of TenCard. func (s *UserUpdate) SetTenCard(val OptString) { s.TenCard = val } // SetTenDelete sets the value of TenDelete. func (s *UserUpdate) SetTenDelete(val OptString) { s.TenDelete = val } // SetTenPost sets the value of TenPost. func (s *UserUpdate) SetTenPost(val OptString) { s.TenPost = val } // SetTenGet sets the value of TenGet. func (s *UserUpdate) SetTenGet(val OptString) { s.TenGet = val } // SetTenAt sets the value of TenAt. func (s *UserUpdate) SetTenAt(val OptDateTime) { s.TenAt = val } // SetNext sets the value of Next. func (s *UserUpdate) SetNext(val OptString) { s.Next = val } // SetRoom sets the value of Room. func (s *UserUpdate) SetRoom(val OptInt) { s.Room = val } // SetModel sets the value of Model. func (s *UserUpdate) SetModel(val OptBool) { s.Model = val } // SetModelAt sets the value of ModelAt. func (s *UserUpdate) SetModelAt(val OptDateTime) { s.ModelAt = val } // SetModelAttack sets the value of ModelAttack. func (s *UserUpdate) SetModelAttack(val OptInt) { s.ModelAttack = val } // SetModelLimit sets the value of ModelLimit. func (s *UserUpdate) SetModelLimit(val OptInt) { s.ModelLimit = val } // SetModelSkill sets the value of ModelSkill. func (s *UserUpdate) SetModelSkill(val OptInt) { s.ModelSkill = val } // SetModelMode sets the value of ModelMode. func (s *UserUpdate) SetModelMode(val OptInt) { s.ModelMode = val } // SetModelCritical sets the value of ModelCritical. func (s *UserUpdate) SetModelCritical(val OptInt) { s.ModelCritical = val } // SetModelCriticalD sets the value of ModelCriticalD. func (s *UserUpdate) SetModelCriticalD(val OptInt) { s.ModelCriticalD = val } // SetGame sets the value of Game. func (s *UserUpdate) SetGame(val OptBool) { s.Game = val } // SetGameTest sets the value of GameTest. func (s *UserUpdate) SetGameTest(val OptBool) { s.GameTest = val } // SetGameEnd sets the value of GameEnd. func (s *UserUpdate) SetGameEnd(val OptBool) { s.GameEnd = val } // SetGameAccount sets the value of GameAccount. func (s *UserUpdate) SetGameAccount(val OptBool) { s.GameAccount = val } // SetGameLv sets the value of GameLv. func (s *UserUpdate) SetGameLv(val OptInt) { s.GameLv = val } // SetGameExp sets the value of GameExp. func (s *UserUpdate) SetGameExp(val OptInt) { s.GameExp = val } // SetGameStory sets the value of GameStory. func (s *UserUpdate) SetGameStory(val OptInt) { s.GameStory = val } // SetGameLimit sets the value of GameLimit. func (s *UserUpdate) SetGameLimit(val OptBool) { s.GameLimit = val } // SetCoin sets the value of Coin. func (s *UserUpdate) SetCoin(val OptInt) { s.Coin = val } // SetCoinOpen sets the value of CoinOpen. func (s *UserUpdate) SetCoinOpen(val OptBool) { s.CoinOpen = val } // SetCoinAt sets the value of CoinAt. func (s *UserUpdate) SetCoinAt(val OptDateTime) { s.CoinAt = val } // SetPlanet sets the value of Planet. func (s *UserUpdate) SetPlanet(val OptInt) { s.Planet = val } // SetPlanetAt sets the value of PlanetAt. func (s *UserUpdate) SetPlanetAt(val OptDateTime) { s.PlanetAt = val } // SetLogin sets the value of Login. func (s *UserUpdate) SetLogin(val OptBool) { s.Login = val } // SetLoginAt sets the value of LoginAt. func (s *UserUpdate) SetLoginAt(val OptDateTime) { s.LoginAt = val } // SetLocationX sets the value of LocationX. func (s *UserUpdate) SetLocationX(val OptInt) { s.LocationX = val } // SetLocationY sets the value of LocationY. func (s *UserUpdate) SetLocationY(val OptInt) { s.LocationY = val } // SetLocationZ sets the value of LocationZ. func (s *UserUpdate) SetLocationZ(val OptInt) { s.LocationZ = val } // SetLocationN sets the value of LocationN. func (s *UserUpdate) SetLocationN(val OptInt) { s.LocationN = val } func (*UserUpdate) updateUserRes() {}