package schema import ( "time" "entgo.io/ent" "entgo.io/ent/schema/edge" "entgo.io/ent/schema/field" ) // Game holds the schema definition for the Game entity. type Ue struct { ent.Schema } func (Ue) Fields() []ent.Field { return []ent.Field{ field.Bool("limit"). Default(false). Optional(), field.Bool("limit_boss"). Default(false). Optional(), field.Bool("limit_item"). Default(false). Optional(), field.String("password"). NotEmpty(). Immutable(). Sensitive(), field.Int("lv"). Optional(), field.Int("lv_point"). Optional(), field.Int("model"). Optional(), field.Int("sword"). Optional(), field.Int("card"). Optional(), field.String("mode"). Optional(), field.String("token"). Optional(). Sensitive(), field.Int("cp"). Optional(), field.Int("count"). Optional(), field.Int("location_x"). Optional(), field.Int("location_y"). Optional(), field.Int("location_z"). Optional(), field.Int("location_n"). Optional(), field.String("author"). Optional(), field.String("game_lv"). Optional(), field.String("game_exp"). Optional(), field.String("game_id"). Optional(), field.Int("game_story"). Optional(), field.String("game_ep"). Optional(), field.Time("created_at"). Immutable(). Optional(). Default(func() time.Time { return time.Now().In(jst) }), } } func (Ue) Edges() []ent.Edge { return []ent.Edge{ edge.From("owner", User.Type). Ref("ue"). Unique(). Required(), } }