// Code generated by ent, DO NOT EDIT. package user import ( "time" ) const ( // Label holds the string label denoting the user type in the database. Label = "user" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldUsername holds the string denoting the username field in the database. FieldUsername = "username" // FieldDid holds the string denoting the did field in the database. FieldDid = "did" // FieldMember holds the string denoting the member field in the database. FieldMember = "member" // FieldBook holds the string denoting the book field in the database. FieldBook = "book" // FieldManga holds the string denoting the manga field in the database. FieldManga = "manga" // FieldBadge holds the string denoting the badge field in the database. FieldBadge = "badge" // FieldBsky holds the string denoting the bsky field in the database. FieldBsky = "bsky" // FieldMastodon holds the string denoting the mastodon field in the database. FieldMastodon = "mastodon" // FieldDelete holds the string denoting the delete field in the database. FieldDelete = "delete" // FieldHandle holds the string denoting the handle field in the database. FieldHandle = "handle" // FieldToken holds the string denoting the token field in the database. FieldToken = "token" // FieldPassword holds the string denoting the password field in the database. FieldPassword = "password" // FieldCreatedAt holds the string denoting the created_at field in the database. FieldCreatedAt = "created_at" // FieldUpdatedAt holds the string denoting the updated_at field in the database. FieldUpdatedAt = "updated_at" // FieldRaidAt holds the string denoting the raid_at field in the database. FieldRaidAt = "raid_at" // FieldServerAt holds the string denoting the server_at field in the database. FieldServerAt = "server_at" // FieldEggAt holds the string denoting the egg_at field in the database. FieldEggAt = "egg_at" // FieldLuck holds the string denoting the luck field in the database. FieldLuck = "luck" // FieldLuckAt holds the string denoting the luck_at field in the database. FieldLuckAt = "luck_at" // FieldLike holds the string denoting the like field in the database. FieldLike = "like" // FieldLikeRank holds the string denoting the like_rank field in the database. FieldLikeRank = "like_rank" // FieldLikeAt holds the string denoting the like_at field in the database. FieldLikeAt = "like_at" // FieldFav holds the string denoting the fav field in the database. FieldFav = "fav" // FieldTen holds the string denoting the ten field in the database. FieldTen = "ten" // FieldTenSu holds the string denoting the ten_su field in the database. FieldTenSu = "ten_su" // FieldTenKai holds the string denoting the ten_kai field in the database. FieldTenKai = "ten_kai" // FieldAiten holds the string denoting the aiten field in the database. FieldAiten = "aiten" // FieldTenCard holds the string denoting the ten_card field in the database. FieldTenCard = "ten_card" // FieldTenDelete holds the string denoting the ten_delete field in the database. FieldTenDelete = "ten_delete" // FieldTenPost holds the string denoting the ten_post field in the database. FieldTenPost = "ten_post" // FieldTenGet holds the string denoting the ten_get field in the database. FieldTenGet = "ten_get" // FieldTenAt holds the string denoting the ten_at field in the database. FieldTenAt = "ten_at" // FieldNext holds the string denoting the next field in the database. FieldNext = "next" // FieldRoom holds the string denoting the room field in the database. FieldRoom = "room" // EdgeCard holds the string denoting the card edge name in mutations. EdgeCard = "card" // Table holds the table name of the user in the database. Table = "users" // CardTable is the table that holds the card relation/edge. CardTable = "cards" // CardInverseTable is the table name for the Card entity. // It exists in this package in order to avoid circular dependency with the "card" package. CardInverseTable = "cards" // CardColumn is the table column denoting the card relation/edge. CardColumn = "user_card" ) // Columns holds all SQL columns for user fields. var Columns = []string{ FieldID, FieldUsername, FieldDid, FieldMember, FieldBook, FieldManga, FieldBadge, FieldBsky, FieldMastodon, FieldDelete, FieldHandle, FieldToken, FieldPassword, FieldCreatedAt, FieldUpdatedAt, FieldRaidAt, FieldServerAt, FieldEggAt, FieldLuck, FieldLuckAt, FieldLike, FieldLikeRank, FieldLikeAt, FieldFav, FieldTen, FieldTenSu, FieldTenKai, FieldAiten, FieldTenCard, FieldTenDelete, FieldTenPost, FieldTenGet, FieldTenAt, FieldNext, FieldRoom, } // ForeignKeys holds the SQL foreign-keys that are owned by the "users" // table and are not defined as standalone fields in the schema. var ForeignKeys = []string{ "group_users", } // ValidColumn reports if the column name is valid (part of the table columns). func ValidColumn(column string) bool { for i := range Columns { if column == Columns[i] { return true } } for i := range ForeignKeys { if column == ForeignKeys[i] { return true } } return false } var ( // UsernameValidator is a validator for the "username" field. It is called by the builders before save. UsernameValidator func(string) error // DefaultMember holds the default value on creation for the "member" field. DefaultMember bool // DefaultBook holds the default value on creation for the "book" field. DefaultBook bool // DefaultManga holds the default value on creation for the "manga" field. DefaultManga bool // DefaultBadge holds the default value on creation for the "badge" field. DefaultBadge bool // DefaultBsky holds the default value on creation for the "bsky" field. DefaultBsky bool // DefaultMastodon holds the default value on creation for the "mastodon" field. DefaultMastodon bool // DefaultDelete holds the default value on creation for the "delete" field. DefaultDelete bool // DefaultHandle holds the default value on creation for the "handle" field. DefaultHandle bool // PasswordValidator is a validator for the "password" field. It is called by the builders before save. PasswordValidator func(string) error // DefaultCreatedAt holds the default value on creation for the "created_at" field. DefaultCreatedAt func() time.Time // DefaultUpdatedAt holds the default value on creation for the "updated_at" field. DefaultUpdatedAt func() time.Time // DefaultRaidAt holds the default value on creation for the "raid_at" field. DefaultRaidAt func() time.Time // DefaultServerAt holds the default value on creation for the "server_at" field. DefaultServerAt func() time.Time // DefaultEggAt holds the default value on creation for the "egg_at" field. DefaultEggAt func() time.Time // DefaultLuckAt holds the default value on creation for the "luck_at" field. DefaultLuckAt func() time.Time // DefaultLikeAt holds the default value on creation for the "like_at" field. DefaultLikeAt func() time.Time // DefaultTenAt holds the default value on creation for the "ten_at" field. DefaultTenAt func() time.Time // DefaultNext holds the default value on creation for the "next" field. DefaultNext string )