// Code generated by ent, DO NOT EDIT. package ent import ( "api/ent/user" "fmt" "strings" "time" "entgo.io/ent" "entgo.io/ent/dialect/sql" ) // User is the model entity for the User schema. type User struct { config `json:"-"` // ID of the ent. ID int `json:"id,omitempty"` // Username holds the value of the "username" field. Username string `json:"username,omitempty"` // Did holds the value of the "did" field. Did string `json:"did,omitempty"` // Member holds the value of the "member" field. Member bool `json:"member,omitempty"` // Book holds the value of the "book" field. Book bool `json:"book,omitempty"` // Manga holds the value of the "manga" field. Manga bool `json:"manga,omitempty"` // Badge holds the value of the "badge" field. Badge bool `json:"badge,omitempty"` // Bsky holds the value of the "bsky" field. Bsky bool `json:"bsky,omitempty"` // Mastodon holds the value of the "mastodon" field. Mastodon bool `json:"mastodon,omitempty"` // Delete holds the value of the "delete" field. Delete bool `json:"delete,omitempty"` // Handle holds the value of the "handle" field. Handle bool `json:"handle,omitempty"` // Token holds the value of the "token" field. Token string `json:"-"` // Password holds the value of the "password" field. Password string `json:"-"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // RaidAt holds the value of the "raid_at" field. RaidAt time.Time `json:"raid_at,omitempty"` // ServerAt holds the value of the "server_at" field. ServerAt time.Time `json:"server_at,omitempty"` // EggAt holds the value of the "egg_at" field. EggAt time.Time `json:"egg_at,omitempty"` // Luck holds the value of the "luck" field. Luck int `json:"luck,omitempty"` // LuckAt holds the value of the "luck_at" field. LuckAt time.Time `json:"luck_at,omitempty"` // Like holds the value of the "like" field. Like int `json:"like,omitempty"` // LikeRank holds the value of the "like_rank" field. LikeRank int `json:"like_rank,omitempty"` // LikeAt holds the value of the "like_at" field. LikeAt time.Time `json:"like_at,omitempty"` // Fav holds the value of the "fav" field. Fav int `json:"fav,omitempty"` // Ten holds the value of the "ten" field. Ten bool `json:"ten,omitempty"` // TenSu holds the value of the "ten_su" field. TenSu int `json:"ten_su,omitempty"` // TenKai holds the value of the "ten_kai" field. TenKai int `json:"ten_kai,omitempty"` // Aiten holds the value of the "aiten" field. Aiten int `json:"aiten,omitempty"` // TenCard holds the value of the "ten_card" field. TenCard string `json:"ten_card,omitempty"` // TenDelete holds the value of the "ten_delete" field. TenDelete string `json:"ten_delete,omitempty"` // TenPost holds the value of the "ten_post" field. TenPost string `json:"ten_post,omitempty"` // TenGet holds the value of the "ten_get" field. TenGet string `json:"ten_get,omitempty"` // TenAt holds the value of the "ten_at" field. TenAt time.Time `json:"ten_at,omitempty"` // Next holds the value of the "next" field. Next string `json:"next,omitempty"` // Room holds the value of the "room" field. Room int `json:"room,omitempty"` // Model holds the value of the "model" field. Model bool `json:"model,omitempty"` // ModelAt holds the value of the "model_at" field. ModelAt time.Time `json:"model_at,omitempty"` // ModelAttack holds the value of the "model_attack" field. ModelAttack int `json:"model_attack,omitempty"` // ModelLimit holds the value of the "model_limit" field. ModelLimit int `json:"model_limit,omitempty"` // ModelSkill holds the value of the "model_skill" field. ModelSkill int `json:"model_skill,omitempty"` // ModelMode holds the value of the "model_mode" field. ModelMode int `json:"model_mode,omitempty"` // ModelCritical holds the value of the "model_critical" field. ModelCritical int `json:"model_critical,omitempty"` // ModelCriticalD holds the value of the "model_critical_d" field. ModelCriticalD int `json:"model_critical_d,omitempty"` // Game holds the value of the "game" field. Game bool `json:"game,omitempty"` // GameTest holds the value of the "game_test" field. GameTest bool `json:"game_test,omitempty"` // GameEnd holds the value of the "game_end" field. GameEnd bool `json:"game_end,omitempty"` // GameAccount holds the value of the "game_account" field. GameAccount bool `json:"game_account,omitempty"` // GameLv holds the value of the "game_lv" field. GameLv int `json:"game_lv,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the UserQuery when eager-loading is set. Edges UserEdges `json:"edges"` group_users *int selectValues sql.SelectValues } // UserEdges holds the relations/edges for other nodes in the graph. type UserEdges struct { // Card holds the value of the card edge. Card []*Card `json:"card,omitempty"` // Ue holds the value of the ue edge. Ue []*Ue `json:"ue,omitempty"` // loadedTypes holds the information for reporting if a // type was loaded (or requested) in eager-loading or not. loadedTypes [2]bool } // CardOrErr returns the Card value or an error if the edge // was not loaded in eager-loading. func (e UserEdges) CardOrErr() ([]*Card, error) { if e.loadedTypes[0] { return e.Card, nil } return nil, &NotLoadedError{edge: "card"} } // UeOrErr returns the Ue value or an error if the edge // was not loaded in eager-loading. func (e UserEdges) UeOrErr() ([]*Ue, error) { if e.loadedTypes[1] { return e.Ue, nil } return nil, &NotLoadedError{edge: "ue"} } // scanValues returns the types for scanning values from sql.Rows. func (*User) scanValues(columns []string) ([]any, error) { values := make([]any, len(columns)) for i := range columns { switch columns[i] { case user.FieldMember, user.FieldBook, user.FieldManga, user.FieldBadge, user.FieldBsky, user.FieldMastodon, user.FieldDelete, user.FieldHandle, user.FieldTen, user.FieldModel, user.FieldGame, user.FieldGameTest, user.FieldGameEnd, user.FieldGameAccount: values[i] = new(sql.NullBool) case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv: values[i] = new(sql.NullInt64) case user.FieldUsername, user.FieldDid, user.FieldToken, user.FieldPassword, user.FieldTenCard, user.FieldTenDelete, user.FieldTenPost, user.FieldTenGet, user.FieldNext: values[i] = new(sql.NullString) case user.FieldCreatedAt, user.FieldUpdatedAt, user.FieldRaidAt, user.FieldServerAt, user.FieldEggAt, user.FieldLuckAt, user.FieldLikeAt, user.FieldTenAt, user.FieldModelAt: values[i] = new(sql.NullTime) case user.ForeignKeys[0]: // group_users values[i] = new(sql.NullInt64) default: values[i] = new(sql.UnknownType) } } return values, nil } // assignValues assigns the values that were returned from sql.Rows (after scanning) // to the User fields. func (u *User) assignValues(columns []string, values []any) error { if m, n := len(values), len(columns); m < n { return fmt.Errorf("mismatch number of scan values: %d != %d", m, n) } for i := range columns { switch columns[i] { case user.FieldID: value, ok := values[i].(*sql.NullInt64) if !ok { return fmt.Errorf("unexpected type %T for field id", value) } u.ID = int(value.Int64) case user.FieldUsername: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field username", values[i]) } else if value.Valid { u.Username = value.String } case user.FieldDid: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field did", values[i]) } else if value.Valid { u.Did = value.String } case user.FieldMember: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field member", values[i]) } else if value.Valid { u.Member = value.Bool } case user.FieldBook: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field book", values[i]) } else if value.Valid { u.Book = value.Bool } case user.FieldManga: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field manga", values[i]) } else if value.Valid { u.Manga = value.Bool } case user.FieldBadge: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field badge", values[i]) } else if value.Valid { u.Badge = value.Bool } case user.FieldBsky: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field bsky", values[i]) } else if value.Valid { u.Bsky = value.Bool } case user.FieldMastodon: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field mastodon", values[i]) } else if value.Valid { u.Mastodon = value.Bool } case user.FieldDelete: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field delete", values[i]) } else if value.Valid { u.Delete = value.Bool } case user.FieldHandle: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field handle", values[i]) } else if value.Valid { u.Handle = value.Bool } case user.FieldToken: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field token", values[i]) } else if value.Valid { u.Token = value.String } case user.FieldPassword: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field password", values[i]) } else if value.Valid { u.Password = value.String } case user.FieldCreatedAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field created_at", values[i]) } else if value.Valid { u.CreatedAt = value.Time } case user.FieldUpdatedAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field updated_at", values[i]) } else if value.Valid { u.UpdatedAt = value.Time } case user.FieldRaidAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field raid_at", values[i]) } else if value.Valid { u.RaidAt = value.Time } case user.FieldServerAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field server_at", values[i]) } else if value.Valid { u.ServerAt = value.Time } case user.FieldEggAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field egg_at", values[i]) } else if value.Valid { u.EggAt = value.Time } case user.FieldLuck: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field luck", values[i]) } else if value.Valid { u.Luck = int(value.Int64) } case user.FieldLuckAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field luck_at", values[i]) } else if value.Valid { u.LuckAt = value.Time } case user.FieldLike: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field like", values[i]) } else if value.Valid { u.Like = int(value.Int64) } case user.FieldLikeRank: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field like_rank", values[i]) } else if value.Valid { u.LikeRank = int(value.Int64) } case user.FieldLikeAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field like_at", values[i]) } else if value.Valid { u.LikeAt = value.Time } case user.FieldFav: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field fav", values[i]) } else if value.Valid { u.Fav = int(value.Int64) } case user.FieldTen: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field ten", values[i]) } else if value.Valid { u.Ten = value.Bool } case user.FieldTenSu: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field ten_su", values[i]) } else if value.Valid { u.TenSu = int(value.Int64) } case user.FieldTenKai: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field ten_kai", values[i]) } else if value.Valid { u.TenKai = int(value.Int64) } case user.FieldAiten: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field aiten", values[i]) } else if value.Valid { u.Aiten = int(value.Int64) } case user.FieldTenCard: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field ten_card", values[i]) } else if value.Valid { u.TenCard = value.String } case user.FieldTenDelete: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field ten_delete", values[i]) } else if value.Valid { u.TenDelete = value.String } case user.FieldTenPost: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field ten_post", values[i]) } else if value.Valid { u.TenPost = value.String } case user.FieldTenGet: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field ten_get", values[i]) } else if value.Valid { u.TenGet = value.String } case user.FieldTenAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field ten_at", values[i]) } else if value.Valid { u.TenAt = value.Time } case user.FieldNext: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field next", values[i]) } else if value.Valid { u.Next = value.String } case user.FieldRoom: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field room", values[i]) } else if value.Valid { u.Room = int(value.Int64) } case user.FieldModel: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field model", values[i]) } else if value.Valid { u.Model = value.Bool } case user.FieldModelAt: if value, ok := values[i].(*sql.NullTime); !ok { return fmt.Errorf("unexpected type %T for field model_at", values[i]) } else if value.Valid { u.ModelAt = value.Time } case user.FieldModelAttack: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_attack", values[i]) } else if value.Valid { u.ModelAttack = int(value.Int64) } case user.FieldModelLimit: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_limit", values[i]) } else if value.Valid { u.ModelLimit = int(value.Int64) } case user.FieldModelSkill: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_skill", values[i]) } else if value.Valid { u.ModelSkill = int(value.Int64) } case user.FieldModelMode: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_mode", values[i]) } else if value.Valid { u.ModelMode = int(value.Int64) } case user.FieldModelCritical: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_critical", values[i]) } else if value.Valid { u.ModelCritical = int(value.Int64) } case user.FieldModelCriticalD: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field model_critical_d", values[i]) } else if value.Valid { u.ModelCriticalD = int(value.Int64) } case user.FieldGame: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field game", values[i]) } else if value.Valid { u.Game = value.Bool } case user.FieldGameTest: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field game_test", values[i]) } else if value.Valid { u.GameTest = value.Bool } case user.FieldGameEnd: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field game_end", values[i]) } else if value.Valid { u.GameEnd = value.Bool } case user.FieldGameAccount: if value, ok := values[i].(*sql.NullBool); !ok { return fmt.Errorf("unexpected type %T for field game_account", values[i]) } else if value.Valid { u.GameAccount = value.Bool } case user.FieldGameLv: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field game_lv", values[i]) } else if value.Valid { u.GameLv = int(value.Int64) } case user.ForeignKeys[0]: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for edge-field group_users", value) } else if value.Valid { u.group_users = new(int) *u.group_users = int(value.Int64) } default: u.selectValues.Set(columns[i], values[i]) } } return nil } // Value returns the ent.Value that was dynamically selected and assigned to the User. // This includes values selected through modifiers, order, etc. func (u *User) Value(name string) (ent.Value, error) { return u.selectValues.Get(name) } // QueryCard queries the "card" edge of the User entity. func (u *User) QueryCard() *CardQuery { return NewUserClient(u.config).QueryCard(u) } // QueryUe queries the "ue" edge of the User entity. func (u *User) QueryUe() *UeQuery { return NewUserClient(u.config).QueryUe(u) } // Update returns a builder for updating this User. // Note that you need to call User.Unwrap() before calling this method if this User // was returned from a transaction, and the transaction was committed or rolled back. func (u *User) Update() *UserUpdateOne { return NewUserClient(u.config).UpdateOne(u) } // Unwrap unwraps the User entity that was returned from a transaction after it was closed, // so that all future queries will be executed through the driver which created the transaction. func (u *User) Unwrap() *User { _tx, ok := u.config.driver.(*txDriver) if !ok { panic("ent: User is not a transactional entity") } u.config.driver = _tx.drv return u } // String implements the fmt.Stringer. func (u *User) String() string { var builder strings.Builder builder.WriteString("User(") builder.WriteString(fmt.Sprintf("id=%v, ", u.ID)) builder.WriteString("username=") builder.WriteString(u.Username) builder.WriteString(", ") builder.WriteString("did=") builder.WriteString(u.Did) builder.WriteString(", ") builder.WriteString("member=") builder.WriteString(fmt.Sprintf("%v", u.Member)) builder.WriteString(", ") builder.WriteString("book=") builder.WriteString(fmt.Sprintf("%v", u.Book)) builder.WriteString(", ") builder.WriteString("manga=") builder.WriteString(fmt.Sprintf("%v", u.Manga)) builder.WriteString(", ") builder.WriteString("badge=") builder.WriteString(fmt.Sprintf("%v", u.Badge)) builder.WriteString(", ") builder.WriteString("bsky=") builder.WriteString(fmt.Sprintf("%v", u.Bsky)) builder.WriteString(", ") builder.WriteString("mastodon=") builder.WriteString(fmt.Sprintf("%v", u.Mastodon)) builder.WriteString(", ") builder.WriteString("delete=") builder.WriteString(fmt.Sprintf("%v", u.Delete)) builder.WriteString(", ") builder.WriteString("handle=") builder.WriteString(fmt.Sprintf("%v", u.Handle)) builder.WriteString(", ") builder.WriteString("token=") builder.WriteString(", ") builder.WriteString("password=") builder.WriteString(", ") builder.WriteString("created_at=") builder.WriteString(u.CreatedAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("updated_at=") builder.WriteString(u.UpdatedAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("raid_at=") builder.WriteString(u.RaidAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("server_at=") builder.WriteString(u.ServerAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("egg_at=") builder.WriteString(u.EggAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("luck=") builder.WriteString(fmt.Sprintf("%v", u.Luck)) builder.WriteString(", ") builder.WriteString("luck_at=") builder.WriteString(u.LuckAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("like=") builder.WriteString(fmt.Sprintf("%v", u.Like)) builder.WriteString(", ") builder.WriteString("like_rank=") builder.WriteString(fmt.Sprintf("%v", u.LikeRank)) builder.WriteString(", ") builder.WriteString("like_at=") builder.WriteString(u.LikeAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("fav=") builder.WriteString(fmt.Sprintf("%v", u.Fav)) builder.WriteString(", ") builder.WriteString("ten=") builder.WriteString(fmt.Sprintf("%v", u.Ten)) builder.WriteString(", ") builder.WriteString("ten_su=") builder.WriteString(fmt.Sprintf("%v", u.TenSu)) builder.WriteString(", ") builder.WriteString("ten_kai=") builder.WriteString(fmt.Sprintf("%v", u.TenKai)) builder.WriteString(", ") builder.WriteString("aiten=") builder.WriteString(fmt.Sprintf("%v", u.Aiten)) builder.WriteString(", ") builder.WriteString("ten_card=") builder.WriteString(u.TenCard) builder.WriteString(", ") builder.WriteString("ten_delete=") builder.WriteString(u.TenDelete) builder.WriteString(", ") builder.WriteString("ten_post=") builder.WriteString(u.TenPost) builder.WriteString(", ") builder.WriteString("ten_get=") builder.WriteString(u.TenGet) builder.WriteString(", ") builder.WriteString("ten_at=") builder.WriteString(u.TenAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("next=") builder.WriteString(u.Next) builder.WriteString(", ") builder.WriteString("room=") builder.WriteString(fmt.Sprintf("%v", u.Room)) builder.WriteString(", ") builder.WriteString("model=") builder.WriteString(fmt.Sprintf("%v", u.Model)) builder.WriteString(", ") builder.WriteString("model_at=") builder.WriteString(u.ModelAt.Format(time.ANSIC)) builder.WriteString(", ") builder.WriteString("model_attack=") builder.WriteString(fmt.Sprintf("%v", u.ModelAttack)) builder.WriteString(", ") builder.WriteString("model_limit=") builder.WriteString(fmt.Sprintf("%v", u.ModelLimit)) builder.WriteString(", ") builder.WriteString("model_skill=") builder.WriteString(fmt.Sprintf("%v", u.ModelSkill)) builder.WriteString(", ") builder.WriteString("model_mode=") builder.WriteString(fmt.Sprintf("%v", u.ModelMode)) builder.WriteString(", ") builder.WriteString("model_critical=") builder.WriteString(fmt.Sprintf("%v", u.ModelCritical)) builder.WriteString(", ") builder.WriteString("model_critical_d=") builder.WriteString(fmt.Sprintf("%v", u.ModelCriticalD)) builder.WriteString(", ") builder.WriteString("game=") builder.WriteString(fmt.Sprintf("%v", u.Game)) builder.WriteString(", ") builder.WriteString("game_test=") builder.WriteString(fmt.Sprintf("%v", u.GameTest)) builder.WriteString(", ") builder.WriteString("game_end=") builder.WriteString(fmt.Sprintf("%v", u.GameEnd)) builder.WriteString(", ") builder.WriteString("game_account=") builder.WriteString(fmt.Sprintf("%v", u.GameAccount)) builder.WriteString(", ") builder.WriteString("game_lv=") builder.WriteString(fmt.Sprintf("%v", u.GameLv)) builder.WriteByte(')') return builder.String() } // Users is a parsable slice of User. type Users []*User