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api/ent/ue/ue.go
2024-06-08 01:18:36 +09:00

282 lines
9.4 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ue
import (
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
)
const (
// Label holds the string label denoting the ue type in the database.
Label = "ue"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldLimit holds the string denoting the limit field in the database.
FieldLimit = "limit"
// FieldLimitBoss holds the string denoting the limit_boss field in the database.
FieldLimitBoss = "limit_boss"
// FieldLimitItem holds the string denoting the limit_item field in the database.
FieldLimitItem = "limit_item"
// FieldPassword holds the string denoting the password field in the database.
FieldPassword = "password"
// FieldLv holds the string denoting the lv field in the database.
FieldLv = "lv"
// FieldLvPoint holds the string denoting the lv_point field in the database.
FieldLvPoint = "lv_point"
// FieldModel holds the string denoting the model field in the database.
FieldModel = "model"
// FieldSword holds the string denoting the sword field in the database.
FieldSword = "sword"
// FieldCard holds the string denoting the card field in the database.
FieldCard = "card"
// FieldMode holds the string denoting the mode field in the database.
FieldMode = "mode"
// FieldToken holds the string denoting the token field in the database.
FieldToken = "token"
// FieldCp holds the string denoting the cp field in the database.
FieldCp = "cp"
// FieldCount holds the string denoting the count field in the database.
FieldCount = "count"
// FieldLocationX holds the string denoting the location_x field in the database.
FieldLocationX = "location_x"
// FieldLocationY holds the string denoting the location_y field in the database.
FieldLocationY = "location_y"
// FieldLocationZ holds the string denoting the location_z field in the database.
FieldLocationZ = "location_z"
// FieldLocationN holds the string denoting the location_n field in the database.
FieldLocationN = "location_n"
// FieldAuthor holds the string denoting the author field in the database.
FieldAuthor = "author"
// FieldGameLv holds the string denoting the game_lv field in the database.
FieldGameLv = "game_lv"
// FieldGameExp holds the string denoting the game_exp field in the database.
FieldGameExp = "game_exp"
// FieldGameID holds the string denoting the game_id field in the database.
FieldGameID = "game_id"
// FieldGameStory holds the string denoting the game_story field in the database.
FieldGameStory = "game_story"
// FieldGameEp holds the string denoting the game_ep field in the database.
FieldGameEp = "game_ep"
// FieldCreatedAt holds the string denoting the created_at field in the database.
FieldCreatedAt = "created_at"
// EdgeOwner holds the string denoting the owner edge name in mutations.
EdgeOwner = "owner"
// Table holds the table name of the ue in the database.
Table = "ues"
// OwnerTable is the table that holds the owner relation/edge.
OwnerTable = "ues"
// OwnerInverseTable is the table name for the User entity.
// It exists in this package in order to avoid circular dependency with the "user" package.
OwnerInverseTable = "users"
// OwnerColumn is the table column denoting the owner relation/edge.
OwnerColumn = "user_ue"
)
// Columns holds all SQL columns for ue fields.
var Columns = []string{
FieldID,
FieldLimit,
FieldLimitBoss,
FieldLimitItem,
FieldPassword,
FieldLv,
FieldLvPoint,
FieldModel,
FieldSword,
FieldCard,
FieldMode,
FieldToken,
FieldCp,
FieldCount,
FieldLocationX,
FieldLocationY,
FieldLocationZ,
FieldLocationN,
FieldAuthor,
FieldGameLv,
FieldGameExp,
FieldGameID,
FieldGameStory,
FieldGameEp,
FieldCreatedAt,
}
// ForeignKeys holds the SQL foreign-keys that are owned by the "ues"
// table and are not defined as standalone fields in the schema.
var ForeignKeys = []string{
"user_ue",
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
for i := range ForeignKeys {
if column == ForeignKeys[i] {
return true
}
}
return false
}
var (
// DefaultLimit holds the default value on creation for the "limit" field.
DefaultLimit bool
// DefaultLimitBoss holds the default value on creation for the "limit_boss" field.
DefaultLimitBoss bool
// DefaultLimitItem holds the default value on creation for the "limit_item" field.
DefaultLimitItem bool
// PasswordValidator is a validator for the "password" field. It is called by the builders before save.
PasswordValidator func(string) error
// DefaultCreatedAt holds the default value on creation for the "created_at" field.
DefaultCreatedAt func() time.Time
)
// OrderOption defines the ordering options for the Ue queries.
type OrderOption func(*sql.Selector)
// ByID orders the results by the id field.
func ByID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldID, opts...).ToFunc()
}
// ByLimit orders the results by the limit field.
func ByLimit(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLimit, opts...).ToFunc()
}
// ByLimitBoss orders the results by the limit_boss field.
func ByLimitBoss(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLimitBoss, opts...).ToFunc()
}
// ByLimitItem orders the results by the limit_item field.
func ByLimitItem(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLimitItem, opts...).ToFunc()
}
// ByPassword orders the results by the password field.
func ByPassword(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldPassword, opts...).ToFunc()
}
// ByLv orders the results by the lv field.
func ByLv(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLv, opts...).ToFunc()
}
// ByLvPoint orders the results by the lv_point field.
func ByLvPoint(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLvPoint, opts...).ToFunc()
}
// ByModel orders the results by the model field.
func ByModel(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModel, opts...).ToFunc()
}
// BySword orders the results by the sword field.
func BySword(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldSword, opts...).ToFunc()
}
// ByCard orders the results by the card field.
func ByCard(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCard, opts...).ToFunc()
}
// ByMode orders the results by the mode field.
func ByMode(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldMode, opts...).ToFunc()
}
// ByToken orders the results by the token field.
func ByToken(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldToken, opts...).ToFunc()
}
// ByCp orders the results by the cp field.
func ByCp(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCp, opts...).ToFunc()
}
// ByCount orders the results by the count field.
func ByCount(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCount, opts...).ToFunc()
}
// ByLocationX orders the results by the location_x field.
func ByLocationX(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLocationX, opts...).ToFunc()
}
// ByLocationY orders the results by the location_y field.
func ByLocationY(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLocationY, opts...).ToFunc()
}
// ByLocationZ orders the results by the location_z field.
func ByLocationZ(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLocationZ, opts...).ToFunc()
}
// ByLocationN orders the results by the location_n field.
func ByLocationN(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLocationN, opts...).ToFunc()
}
// ByAuthor orders the results by the author field.
func ByAuthor(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldAuthor, opts...).ToFunc()
}
// ByGameLv orders the results by the game_lv field.
func ByGameLv(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
}
// ByGameExp orders the results by the game_exp field.
func ByGameExp(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameExp, opts...).ToFunc()
}
// ByGameID orders the results by the game_id field.
func ByGameID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameID, opts...).ToFunc()
}
// ByGameStory orders the results by the game_story field.
func ByGameStory(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameStory, opts...).ToFunc()
}
// ByGameEp orders the results by the game_ep field.
func ByGameEp(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameEp, opts...).ToFunc()
}
// ByCreatedAt orders the results by the created_at field.
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
}
// ByOwnerField orders the results by owner field.
func ByOwnerField(field string, opts ...sql.OrderTermOption) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborTerms(s, newOwnerStep(), sql.OrderByField(field, opts...))
}
}
func newOwnerStep() *sqlgraph.Step {
return sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(OwnerInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, OwnerTable, OwnerColumn),
)
}