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api/ent/schema/ue.go
2024-04-06 03:58:54 +09:00

96 lines
1.3 KiB
Go

package schema
import (
"time"
"entgo.io/ent"
"entgo.io/ent/schema/edge"
"entgo.io/ent/schema/field"
)
// Game holds the schema definition for the Game entity.
type Ue struct {
ent.Schema
}
func (Ue) Fields() []ent.Field {
return []ent.Field{
field.Bool("limit").
Default(false).
Optional(),
field.Bool("limit_boss").
Default(false).
Optional(),
field.Bool("limit_item").
Default(false).
Optional(),
field.String("password").
NotEmpty().
Immutable().
Sensitive(),
field.Int("lv").
Optional(),
field.Int("lv_point").
Optional(),
field.Int("model").
Optional(),
field.Int("sword").
Optional(),
field.Int("card").
Optional(),
field.String("mode").
Optional(),
field.String("token").
Optional().
Sensitive(),
field.Int("cp").
Optional(),
field.Int("count").
Optional(),
field.Int("location_x").
Optional(),
field.Int("location_y").
Optional(),
field.Int("location_z").
Optional(),
field.Int("location_n").
Optional(),
field.String("author").
Optional(),
field.Time("created_at").
Immutable().
Optional().
Default(func() time.Time {
return time.Now().In(jst)
}),
}
}
func (Ue) Edges() []ent.Edge {
return []ent.Edge{
edge.From("owner", User.Type).
Ref("ue").
Unique().
Required(),
}
}