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api/ent/user/user.go
2024-04-11 10:14:25 +09:00

629 lines
22 KiB
Go

// Code generated by ent, DO NOT EDIT.
package user
import (
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
)
const (
// Label holds the string label denoting the user type in the database.
Label = "user"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldUsername holds the string denoting the username field in the database.
FieldUsername = "username"
// FieldDid holds the string denoting the did field in the database.
FieldDid = "did"
// FieldMember holds the string denoting the member field in the database.
FieldMember = "member"
// FieldBook holds the string denoting the book field in the database.
FieldBook = "book"
// FieldManga holds the string denoting the manga field in the database.
FieldManga = "manga"
// FieldBadge holds the string denoting the badge field in the database.
FieldBadge = "badge"
// FieldBsky holds the string denoting the bsky field in the database.
FieldBsky = "bsky"
// FieldMastodon holds the string denoting the mastodon field in the database.
FieldMastodon = "mastodon"
// FieldDelete holds the string denoting the delete field in the database.
FieldDelete = "delete"
// FieldHandle holds the string denoting the handle field in the database.
FieldHandle = "handle"
// FieldToken holds the string denoting the token field in the database.
FieldToken = "token"
// FieldPassword holds the string denoting the password field in the database.
FieldPassword = "password"
// FieldCreatedAt holds the string denoting the created_at field in the database.
FieldCreatedAt = "created_at"
// FieldUpdatedAt holds the string denoting the updated_at field in the database.
FieldUpdatedAt = "updated_at"
// FieldRaidAt holds the string denoting the raid_at field in the database.
FieldRaidAt = "raid_at"
// FieldServerAt holds the string denoting the server_at field in the database.
FieldServerAt = "server_at"
// FieldEggAt holds the string denoting the egg_at field in the database.
FieldEggAt = "egg_at"
// FieldLuck holds the string denoting the luck field in the database.
FieldLuck = "luck"
// FieldLuckAt holds the string denoting the luck_at field in the database.
FieldLuckAt = "luck_at"
// FieldLike holds the string denoting the like field in the database.
FieldLike = "like"
// FieldLikeRank holds the string denoting the like_rank field in the database.
FieldLikeRank = "like_rank"
// FieldLikeAt holds the string denoting the like_at field in the database.
FieldLikeAt = "like_at"
// FieldFav holds the string denoting the fav field in the database.
FieldFav = "fav"
// FieldTen holds the string denoting the ten field in the database.
FieldTen = "ten"
// FieldTenSu holds the string denoting the ten_su field in the database.
FieldTenSu = "ten_su"
// FieldTenKai holds the string denoting the ten_kai field in the database.
FieldTenKai = "ten_kai"
// FieldAiten holds the string denoting the aiten field in the database.
FieldAiten = "aiten"
// FieldTenCard holds the string denoting the ten_card field in the database.
FieldTenCard = "ten_card"
// FieldTenDelete holds the string denoting the ten_delete field in the database.
FieldTenDelete = "ten_delete"
// FieldTenPost holds the string denoting the ten_post field in the database.
FieldTenPost = "ten_post"
// FieldTenGet holds the string denoting the ten_get field in the database.
FieldTenGet = "ten_get"
// FieldTenAt holds the string denoting the ten_at field in the database.
FieldTenAt = "ten_at"
// FieldNext holds the string denoting the next field in the database.
FieldNext = "next"
// FieldRoom holds the string denoting the room field in the database.
FieldRoom = "room"
// FieldModel holds the string denoting the model field in the database.
FieldModel = "model"
// FieldModelAt holds the string denoting the model_at field in the database.
FieldModelAt = "model_at"
// FieldModelAttack holds the string denoting the model_attack field in the database.
FieldModelAttack = "model_attack"
// FieldModelLimit holds the string denoting the model_limit field in the database.
FieldModelLimit = "model_limit"
// FieldModelSkill holds the string denoting the model_skill field in the database.
FieldModelSkill = "model_skill"
// FieldModelMode holds the string denoting the model_mode field in the database.
FieldModelMode = "model_mode"
// FieldModelCritical holds the string denoting the model_critical field in the database.
FieldModelCritical = "model_critical"
// FieldModelCriticalD holds the string denoting the model_critical_d field in the database.
FieldModelCriticalD = "model_critical_d"
// FieldGame holds the string denoting the game field in the database.
FieldGame = "game"
// FieldGameTest holds the string denoting the game_test field in the database.
FieldGameTest = "game_test"
// FieldGameEnd holds the string denoting the game_end field in the database.
FieldGameEnd = "game_end"
// FieldGameAccount holds the string denoting the game_account field in the database.
FieldGameAccount = "game_account"
// FieldGameLv holds the string denoting the game_lv field in the database.
FieldGameLv = "game_lv"
// FieldCoin holds the string denoting the coin field in the database.
FieldCoin = "coin"
// FieldCoinOpen holds the string denoting the coin_open field in the database.
FieldCoinOpen = "coin_open"
// FieldCoinAt holds the string denoting the coin_at field in the database.
FieldCoinAt = "coin_at"
// EdgeCard holds the string denoting the card edge name in mutations.
EdgeCard = "card"
// EdgeUe holds the string denoting the ue edge name in mutations.
EdgeUe = "ue"
// EdgeMa holds the string denoting the ma edge name in mutations.
EdgeMa = "ma"
// EdgeSev holds the string denoting the sev edge name in mutations.
EdgeSev = "sev"
// Table holds the table name of the user in the database.
Table = "users"
// CardTable is the table that holds the card relation/edge.
CardTable = "cards"
// CardInverseTable is the table name for the Card entity.
// It exists in this package in order to avoid circular dependency with the "card" package.
CardInverseTable = "cards"
// CardColumn is the table column denoting the card relation/edge.
CardColumn = "user_card"
// UeTable is the table that holds the ue relation/edge.
UeTable = "ues"
// UeInverseTable is the table name for the Ue entity.
// It exists in this package in order to avoid circular dependency with the "ue" package.
UeInverseTable = "ues"
// UeColumn is the table column denoting the ue relation/edge.
UeColumn = "user_ue"
// MaTable is the table that holds the ma relation/edge.
MaTable = "mas"
// MaInverseTable is the table name for the Ma entity.
// It exists in this package in order to avoid circular dependency with the "ma" package.
MaInverseTable = "mas"
// MaColumn is the table column denoting the ma relation/edge.
MaColumn = "user_ma"
// SevTable is the table that holds the sev relation/edge.
SevTable = "sevs"
// SevInverseTable is the table name for the Sev entity.
// It exists in this package in order to avoid circular dependency with the "sev" package.
SevInverseTable = "sevs"
// SevColumn is the table column denoting the sev relation/edge.
SevColumn = "user_sev"
)
// Columns holds all SQL columns for user fields.
var Columns = []string{
FieldID,
FieldUsername,
FieldDid,
FieldMember,
FieldBook,
FieldManga,
FieldBadge,
FieldBsky,
FieldMastodon,
FieldDelete,
FieldHandle,
FieldToken,
FieldPassword,
FieldCreatedAt,
FieldUpdatedAt,
FieldRaidAt,
FieldServerAt,
FieldEggAt,
FieldLuck,
FieldLuckAt,
FieldLike,
FieldLikeRank,
FieldLikeAt,
FieldFav,
FieldTen,
FieldTenSu,
FieldTenKai,
FieldAiten,
FieldTenCard,
FieldTenDelete,
FieldTenPost,
FieldTenGet,
FieldTenAt,
FieldNext,
FieldRoom,
FieldModel,
FieldModelAt,
FieldModelAttack,
FieldModelLimit,
FieldModelSkill,
FieldModelMode,
FieldModelCritical,
FieldModelCriticalD,
FieldGame,
FieldGameTest,
FieldGameEnd,
FieldGameAccount,
FieldGameLv,
FieldCoin,
FieldCoinOpen,
FieldCoinAt,
}
// ForeignKeys holds the SQL foreign-keys that are owned by the "users"
// table and are not defined as standalone fields in the schema.
var ForeignKeys = []string{
"group_users",
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
for i := range ForeignKeys {
if column == ForeignKeys[i] {
return true
}
}
return false
}
var (
// UsernameValidator is a validator for the "username" field. It is called by the builders before save.
UsernameValidator func(string) error
// DefaultMember holds the default value on creation for the "member" field.
DefaultMember bool
// DefaultBook holds the default value on creation for the "book" field.
DefaultBook bool
// DefaultManga holds the default value on creation for the "manga" field.
DefaultManga bool
// DefaultBadge holds the default value on creation for the "badge" field.
DefaultBadge bool
// DefaultBsky holds the default value on creation for the "bsky" field.
DefaultBsky bool
// DefaultMastodon holds the default value on creation for the "mastodon" field.
DefaultMastodon bool
// DefaultDelete holds the default value on creation for the "delete" field.
DefaultDelete bool
// DefaultHandle holds the default value on creation for the "handle" field.
DefaultHandle bool
// PasswordValidator is a validator for the "password" field. It is called by the builders before save.
PasswordValidator func(string) error
// DefaultCreatedAt holds the default value on creation for the "created_at" field.
DefaultCreatedAt func() time.Time
// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
DefaultUpdatedAt func() time.Time
// DefaultRaidAt holds the default value on creation for the "raid_at" field.
DefaultRaidAt func() time.Time
// DefaultServerAt holds the default value on creation for the "server_at" field.
DefaultServerAt func() time.Time
// DefaultEggAt holds the default value on creation for the "egg_at" field.
DefaultEggAt func() time.Time
// DefaultLuckAt holds the default value on creation for the "luck_at" field.
DefaultLuckAt func() time.Time
// DefaultLikeAt holds the default value on creation for the "like_at" field.
DefaultLikeAt func() time.Time
// DefaultTenAt holds the default value on creation for the "ten_at" field.
DefaultTenAt func() time.Time
// DefaultNext holds the default value on creation for the "next" field.
DefaultNext string
// DefaultModelAt holds the default value on creation for the "model_at" field.
DefaultModelAt func() time.Time
// DefaultGame holds the default value on creation for the "game" field.
DefaultGame bool
// DefaultGameTest holds the default value on creation for the "game_test" field.
DefaultGameTest bool
// DefaultGameEnd holds the default value on creation for the "game_end" field.
DefaultGameEnd bool
// DefaultGameAccount holds the default value on creation for the "game_account" field.
DefaultGameAccount bool
// DefaultCoinOpen holds the default value on creation for the "coin_open" field.
DefaultCoinOpen bool
// DefaultCoinAt holds the default value on creation for the "coin_at" field.
DefaultCoinAt func() time.Time
)
// OrderOption defines the ordering options for the User queries.
type OrderOption func(*sql.Selector)
// ByID orders the results by the id field.
func ByID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldID, opts...).ToFunc()
}
// ByUsername orders the results by the username field.
func ByUsername(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUsername, opts...).ToFunc()
}
// ByDid orders the results by the did field.
func ByDid(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldDid, opts...).ToFunc()
}
// ByMember orders the results by the member field.
func ByMember(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldMember, opts...).ToFunc()
}
// ByBook orders the results by the book field.
func ByBook(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldBook, opts...).ToFunc()
}
// ByManga orders the results by the manga field.
func ByManga(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldManga, opts...).ToFunc()
}
// ByBadge orders the results by the badge field.
func ByBadge(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldBadge, opts...).ToFunc()
}
// ByBsky orders the results by the bsky field.
func ByBsky(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldBsky, opts...).ToFunc()
}
// ByMastodon orders the results by the mastodon field.
func ByMastodon(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldMastodon, opts...).ToFunc()
}
// ByDelete orders the results by the delete field.
func ByDelete(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldDelete, opts...).ToFunc()
}
// ByHandle orders the results by the handle field.
func ByHandle(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldHandle, opts...).ToFunc()
}
// ByToken orders the results by the token field.
func ByToken(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldToken, opts...).ToFunc()
}
// ByPassword orders the results by the password field.
func ByPassword(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldPassword, opts...).ToFunc()
}
// ByCreatedAt orders the results by the created_at field.
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
}
// ByUpdatedAt orders the results by the updated_at field.
func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
}
// ByRaidAt orders the results by the raid_at field.
func ByRaidAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldRaidAt, opts...).ToFunc()
}
// ByServerAt orders the results by the server_at field.
func ByServerAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldServerAt, opts...).ToFunc()
}
// ByEggAt orders the results by the egg_at field.
func ByEggAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldEggAt, opts...).ToFunc()
}
// ByLuck orders the results by the luck field.
func ByLuck(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLuck, opts...).ToFunc()
}
// ByLuckAt orders the results by the luck_at field.
func ByLuckAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLuckAt, opts...).ToFunc()
}
// ByLike orders the results by the like field.
func ByLike(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLike, opts...).ToFunc()
}
// ByLikeRank orders the results by the like_rank field.
func ByLikeRank(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLikeRank, opts...).ToFunc()
}
// ByLikeAt orders the results by the like_at field.
func ByLikeAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldLikeAt, opts...).ToFunc()
}
// ByFav orders the results by the fav field.
func ByFav(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldFav, opts...).ToFunc()
}
// ByTen orders the results by the ten field.
func ByTen(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTen, opts...).ToFunc()
}
// ByTenSu orders the results by the ten_su field.
func ByTenSu(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenSu, opts...).ToFunc()
}
// ByTenKai orders the results by the ten_kai field.
func ByTenKai(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenKai, opts...).ToFunc()
}
// ByAiten orders the results by the aiten field.
func ByAiten(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldAiten, opts...).ToFunc()
}
// ByTenCard orders the results by the ten_card field.
func ByTenCard(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenCard, opts...).ToFunc()
}
// ByTenDelete orders the results by the ten_delete field.
func ByTenDelete(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenDelete, opts...).ToFunc()
}
// ByTenPost orders the results by the ten_post field.
func ByTenPost(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenPost, opts...).ToFunc()
}
// ByTenGet orders the results by the ten_get field.
func ByTenGet(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenGet, opts...).ToFunc()
}
// ByTenAt orders the results by the ten_at field.
func ByTenAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTenAt, opts...).ToFunc()
}
// ByNext orders the results by the next field.
func ByNext(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldNext, opts...).ToFunc()
}
// ByRoom orders the results by the room field.
func ByRoom(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldRoom, opts...).ToFunc()
}
// ByModel orders the results by the model field.
func ByModel(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModel, opts...).ToFunc()
}
// ByModelAt orders the results by the model_at field.
func ByModelAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelAt, opts...).ToFunc()
}
// ByModelAttack orders the results by the model_attack field.
func ByModelAttack(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelAttack, opts...).ToFunc()
}
// ByModelLimit orders the results by the model_limit field.
func ByModelLimit(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelLimit, opts...).ToFunc()
}
// ByModelSkill orders the results by the model_skill field.
func ByModelSkill(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelSkill, opts...).ToFunc()
}
// ByModelMode orders the results by the model_mode field.
func ByModelMode(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelMode, opts...).ToFunc()
}
// ByModelCritical orders the results by the model_critical field.
func ByModelCritical(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelCritical, opts...).ToFunc()
}
// ByModelCriticalD orders the results by the model_critical_d field.
func ByModelCriticalD(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldModelCriticalD, opts...).ToFunc()
}
// ByGame orders the results by the game field.
func ByGame(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGame, opts...).ToFunc()
}
// ByGameTest orders the results by the game_test field.
func ByGameTest(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameTest, opts...).ToFunc()
}
// ByGameEnd orders the results by the game_end field.
func ByGameEnd(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameEnd, opts...).ToFunc()
}
// ByGameAccount orders the results by the game_account field.
func ByGameAccount(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameAccount, opts...).ToFunc()
}
// ByGameLv orders the results by the game_lv field.
func ByGameLv(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
}
// ByCoin orders the results by the coin field.
func ByCoin(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCoin, opts...).ToFunc()
}
// ByCoinOpen orders the results by the coin_open field.
func ByCoinOpen(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCoinOpen, opts...).ToFunc()
}
// ByCoinAt orders the results by the coin_at field.
func ByCoinAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCoinAt, opts...).ToFunc()
}
// ByCardCount orders the results by card count.
func ByCardCount(opts ...sql.OrderTermOption) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborsCount(s, newCardStep(), opts...)
}
}
// ByCard orders the results by card terms.
func ByCard(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborTerms(s, newCardStep(), append([]sql.OrderTerm{term}, terms...)...)
}
}
// ByUeCount orders the results by ue count.
func ByUeCount(opts ...sql.OrderTermOption) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborsCount(s, newUeStep(), opts...)
}
}
// ByUe orders the results by ue terms.
func ByUe(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborTerms(s, newUeStep(), append([]sql.OrderTerm{term}, terms...)...)
}
}
// ByMaCount orders the results by ma count.
func ByMaCount(opts ...sql.OrderTermOption) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborsCount(s, newMaStep(), opts...)
}
}
// ByMa orders the results by ma terms.
func ByMa(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborTerms(s, newMaStep(), append([]sql.OrderTerm{term}, terms...)...)
}
}
// BySevCount orders the results by sev count.
func BySevCount(opts ...sql.OrderTermOption) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborsCount(s, newSevStep(), opts...)
}
}
// BySev orders the results by sev terms.
func BySev(term sql.OrderTerm, terms ...sql.OrderTerm) OrderOption {
return func(s *sql.Selector) {
sqlgraph.OrderByNeighborTerms(s, newSevStep(), append([]sql.OrderTerm{term}, terms...)...)
}
}
func newCardStep() *sqlgraph.Step {
return sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(CardInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, CardTable, CardColumn),
)
}
func newUeStep() *sqlgraph.Step {
return sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(UeInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, UeTable, UeColumn),
)
}
func newMaStep() *sqlgraph.Step {
return sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(MaInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, MaTable, MaColumn),
)
}
func newSevStep() *sqlgraph.Step {
return sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(SevInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, SevTable, SevColumn),
)
}