688 lines
25 KiB
Go
688 lines
25 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"api/ent/user"
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"fmt"
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"strings"
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"time"
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"entgo.io/ent/dialect/sql"
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)
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// User is the model entity for the User schema.
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type User struct {
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config `json:"-"`
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// ID of the ent.
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ID int `json:"id,omitempty"`
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// Username holds the value of the "username" field.
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Username string `json:"username,omitempty"`
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// Did holds the value of the "did" field.
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Did string `json:"did,omitempty"`
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// Member holds the value of the "member" field.
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Member bool `json:"member,omitempty"`
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// Book holds the value of the "book" field.
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Book bool `json:"book,omitempty"`
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// Manga holds the value of the "manga" field.
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Manga bool `json:"manga,omitempty"`
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// Badge holds the value of the "badge" field.
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Badge bool `json:"badge,omitempty"`
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// Bsky holds the value of the "bsky" field.
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Bsky bool `json:"bsky,omitempty"`
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// Mastodon holds the value of the "mastodon" field.
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Mastodon bool `json:"mastodon,omitempty"`
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// Delete holds the value of the "delete" field.
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Delete bool `json:"delete,omitempty"`
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// Handle holds the value of the "handle" field.
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Handle bool `json:"handle,omitempty"`
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// Token holds the value of the "token" field.
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Token string `json:"-"`
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// Password holds the value of the "password" field.
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Password string `json:"-"`
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// CreatedAt holds the value of the "created_at" field.
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CreatedAt time.Time `json:"created_at,omitempty"`
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// UpdatedAt holds the value of the "updated_at" field.
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UpdatedAt time.Time `json:"updated_at,omitempty"`
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// RaidAt holds the value of the "raid_at" field.
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RaidAt time.Time `json:"raid_at,omitempty"`
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// ServerAt holds the value of the "server_at" field.
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ServerAt time.Time `json:"server_at,omitempty"`
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// EggAt holds the value of the "egg_at" field.
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EggAt time.Time `json:"egg_at,omitempty"`
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// Luck holds the value of the "luck" field.
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Luck int `json:"luck,omitempty"`
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// LuckAt holds the value of the "luck_at" field.
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LuckAt time.Time `json:"luck_at,omitempty"`
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// Like holds the value of the "like" field.
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Like int `json:"like,omitempty"`
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// LikeRank holds the value of the "like_rank" field.
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LikeRank int `json:"like_rank,omitempty"`
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// LikeAt holds the value of the "like_at" field.
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LikeAt time.Time `json:"like_at,omitempty"`
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// Fav holds the value of the "fav" field.
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Fav int `json:"fav,omitempty"`
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// Ten holds the value of the "ten" field.
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Ten bool `json:"ten,omitempty"`
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// TenSu holds the value of the "ten_su" field.
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TenSu int `json:"ten_su,omitempty"`
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// TenKai holds the value of the "ten_kai" field.
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TenKai int `json:"ten_kai,omitempty"`
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// Aiten holds the value of the "aiten" field.
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Aiten int `json:"aiten,omitempty"`
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// TenCard holds the value of the "ten_card" field.
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TenCard string `json:"ten_card,omitempty"`
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// TenDelete holds the value of the "ten_delete" field.
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TenDelete string `json:"ten_delete,omitempty"`
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// TenPost holds the value of the "ten_post" field.
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TenPost string `json:"ten_post,omitempty"`
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// TenGet holds the value of the "ten_get" field.
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TenGet string `json:"ten_get,omitempty"`
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// TenAt holds the value of the "ten_at" field.
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TenAt time.Time `json:"ten_at,omitempty"`
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// Next holds the value of the "next" field.
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Next string `json:"next,omitempty"`
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// Room holds the value of the "room" field.
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Room int `json:"room,omitempty"`
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// Model holds the value of the "model" field.
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Model bool `json:"model,omitempty"`
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// ModelAt holds the value of the "model_at" field.
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ModelAt time.Time `json:"model_at,omitempty"`
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// ModelAttack holds the value of the "model_attack" field.
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ModelAttack int `json:"model_attack,omitempty"`
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// ModelLimit holds the value of the "model_limit" field.
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ModelLimit int `json:"model_limit,omitempty"`
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// ModelSkill holds the value of the "model_skill" field.
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ModelSkill int `json:"model_skill,omitempty"`
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// ModelMode holds the value of the "model_mode" field.
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ModelMode int `json:"model_mode,omitempty"`
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// ModelCritical holds the value of the "model_critical" field.
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ModelCritical int `json:"model_critical,omitempty"`
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// ModelCriticalD holds the value of the "model_critical_d" field.
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ModelCriticalD int `json:"model_critical_d,omitempty"`
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// Game holds the value of the "game" field.
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Game bool `json:"game,omitempty"`
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// GameTest holds the value of the "game_test" field.
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GameTest bool `json:"game_test,omitempty"`
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// GameEnd holds the value of the "game_end" field.
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GameEnd bool `json:"game_end,omitempty"`
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// GameAccount holds the value of the "game_account" field.
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GameAccount bool `json:"game_account,omitempty"`
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// GameLv holds the value of the "game_lv" field.
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GameLv int `json:"game_lv,omitempty"`
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// Coin holds the value of the "coin" field.
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Coin int `json:"coin,omitempty"`
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// CoinOpen holds the value of the "coin_open" field.
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CoinOpen bool `json:"coin_open,omitempty"`
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// CoinAt holds the value of the "coin_at" field.
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CoinAt time.Time `json:"coin_at,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the UserQuery when eager-loading is set.
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Edges UserEdges `json:"edges"`
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group_users *int
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}
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// UserEdges holds the relations/edges for other nodes in the graph.
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type UserEdges struct {
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// Card holds the value of the card edge.
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Card []*Card `json:"card,omitempty"`
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// Ue holds the value of the ue edge.
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Ue []*Ue `json:"ue,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [2]bool
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}
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// CardOrErr returns the Card value or an error if the edge
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// was not loaded in eager-loading.
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func (e UserEdges) CardOrErr() ([]*Card, error) {
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if e.loadedTypes[0] {
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return e.Card, nil
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}
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return nil, &NotLoadedError{edge: "card"}
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}
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// UeOrErr returns the Ue value or an error if the edge
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// was not loaded in eager-loading.
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func (e UserEdges) UeOrErr() ([]*Ue, error) {
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if e.loadedTypes[1] {
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return e.Ue, nil
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}
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return nil, &NotLoadedError{edge: "ue"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*User) scanValues(columns []string) ([]any, error) {
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values := make([]any, len(columns))
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for i := range columns {
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switch columns[i] {
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case user.FieldMember, user.FieldBook, user.FieldManga, user.FieldBadge, user.FieldBsky, user.FieldMastodon, user.FieldDelete, user.FieldHandle, user.FieldTen, user.FieldModel, user.FieldGame, user.FieldGameTest, user.FieldGameEnd, user.FieldGameAccount, user.FieldCoinOpen:
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values[i] = new(sql.NullBool)
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case user.FieldID, user.FieldLuck, user.FieldLike, user.FieldLikeRank, user.FieldFav, user.FieldTenSu, user.FieldTenKai, user.FieldAiten, user.FieldRoom, user.FieldModelAttack, user.FieldModelLimit, user.FieldModelSkill, user.FieldModelMode, user.FieldModelCritical, user.FieldModelCriticalD, user.FieldGameLv, user.FieldCoin:
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values[i] = new(sql.NullInt64)
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case user.FieldUsername, user.FieldDid, user.FieldToken, user.FieldPassword, user.FieldTenCard, user.FieldTenDelete, user.FieldTenPost, user.FieldTenGet, user.FieldNext:
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values[i] = new(sql.NullString)
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case user.FieldCreatedAt, user.FieldUpdatedAt, user.FieldRaidAt, user.FieldServerAt, user.FieldEggAt, user.FieldLuckAt, user.FieldLikeAt, user.FieldTenAt, user.FieldModelAt, user.FieldCoinAt:
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values[i] = new(sql.NullTime)
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case user.ForeignKeys[0]: // group_users
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values[i] = new(sql.NullInt64)
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default:
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return nil, fmt.Errorf("unexpected column %q for type User", columns[i])
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}
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}
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return values, nil
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}
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the User fields.
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func (u *User) assignValues(columns []string, values []any) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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for i := range columns {
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switch columns[i] {
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case user.FieldID:
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value, ok := values[i].(*sql.NullInt64)
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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u.ID = int(value.Int64)
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case user.FieldUsername:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field username", values[i])
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} else if value.Valid {
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u.Username = value.String
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}
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case user.FieldDid:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field did", values[i])
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} else if value.Valid {
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u.Did = value.String
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}
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case user.FieldMember:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field member", values[i])
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} else if value.Valid {
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u.Member = value.Bool
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}
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case user.FieldBook:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field book", values[i])
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} else if value.Valid {
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u.Book = value.Bool
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}
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case user.FieldManga:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field manga", values[i])
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} else if value.Valid {
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u.Manga = value.Bool
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}
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case user.FieldBadge:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field badge", values[i])
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} else if value.Valid {
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u.Badge = value.Bool
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}
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case user.FieldBsky:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field bsky", values[i])
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} else if value.Valid {
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u.Bsky = value.Bool
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}
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case user.FieldMastodon:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field mastodon", values[i])
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} else if value.Valid {
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u.Mastodon = value.Bool
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}
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case user.FieldDelete:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field delete", values[i])
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} else if value.Valid {
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u.Delete = value.Bool
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}
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case user.FieldHandle:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field handle", values[i])
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} else if value.Valid {
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u.Handle = value.Bool
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}
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case user.FieldToken:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field token", values[i])
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} else if value.Valid {
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u.Token = value.String
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}
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case user.FieldPassword:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field password", values[i])
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} else if value.Valid {
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u.Password = value.String
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}
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case user.FieldCreatedAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field created_at", values[i])
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} else if value.Valid {
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u.CreatedAt = value.Time
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}
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case user.FieldUpdatedAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field updated_at", values[i])
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} else if value.Valid {
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u.UpdatedAt = value.Time
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}
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case user.FieldRaidAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field raid_at", values[i])
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} else if value.Valid {
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u.RaidAt = value.Time
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}
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case user.FieldServerAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field server_at", values[i])
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} else if value.Valid {
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u.ServerAt = value.Time
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}
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case user.FieldEggAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field egg_at", values[i])
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} else if value.Valid {
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u.EggAt = value.Time
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}
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case user.FieldLuck:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field luck", values[i])
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} else if value.Valid {
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u.Luck = int(value.Int64)
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}
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case user.FieldLuckAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field luck_at", values[i])
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} else if value.Valid {
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u.LuckAt = value.Time
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}
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case user.FieldLike:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field like", values[i])
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} else if value.Valid {
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u.Like = int(value.Int64)
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}
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case user.FieldLikeRank:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field like_rank", values[i])
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} else if value.Valid {
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u.LikeRank = int(value.Int64)
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}
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case user.FieldLikeAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field like_at", values[i])
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} else if value.Valid {
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u.LikeAt = value.Time
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}
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case user.FieldFav:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field fav", values[i])
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} else if value.Valid {
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u.Fav = int(value.Int64)
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}
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case user.FieldTen:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field ten", values[i])
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} else if value.Valid {
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u.Ten = value.Bool
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}
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case user.FieldTenSu:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ten_su", values[i])
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} else if value.Valid {
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u.TenSu = int(value.Int64)
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}
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case user.FieldTenKai:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ten_kai", values[i])
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} else if value.Valid {
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u.TenKai = int(value.Int64)
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}
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case user.FieldAiten:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field aiten", values[i])
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} else if value.Valid {
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u.Aiten = int(value.Int64)
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}
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case user.FieldTenCard:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field ten_card", values[i])
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} else if value.Valid {
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u.TenCard = value.String
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}
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case user.FieldTenDelete:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field ten_delete", values[i])
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} else if value.Valid {
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u.TenDelete = value.String
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}
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case user.FieldTenPost:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field ten_post", values[i])
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} else if value.Valid {
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u.TenPost = value.String
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}
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case user.FieldTenGet:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field ten_get", values[i])
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} else if value.Valid {
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u.TenGet = value.String
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}
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case user.FieldTenAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field ten_at", values[i])
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} else if value.Valid {
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u.TenAt = value.Time
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}
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case user.FieldNext:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field next", values[i])
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} else if value.Valid {
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u.Next = value.String
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}
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case user.FieldRoom:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field room", values[i])
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} else if value.Valid {
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u.Room = int(value.Int64)
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}
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case user.FieldModel:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field model", values[i])
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} else if value.Valid {
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u.Model = value.Bool
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}
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case user.FieldModelAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field model_at", values[i])
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} else if value.Valid {
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u.ModelAt = value.Time
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}
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case user.FieldModelAttack:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field model_attack", values[i])
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} else if value.Valid {
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u.ModelAttack = int(value.Int64)
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}
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case user.FieldModelLimit:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field model_limit", values[i])
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} else if value.Valid {
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u.ModelLimit = int(value.Int64)
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}
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case user.FieldModelSkill:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field model_skill", values[i])
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} else if value.Valid {
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u.ModelSkill = int(value.Int64)
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}
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case user.FieldModelMode:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field model_mode", values[i])
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} else if value.Valid {
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u.ModelMode = int(value.Int64)
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}
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case user.FieldModelCritical:
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|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
|
return fmt.Errorf("unexpected type %T for field model_critical", values[i])
|
|
} else if value.Valid {
|
|
u.ModelCritical = int(value.Int64)
|
|
}
|
|
case user.FieldModelCriticalD:
|
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
|
return fmt.Errorf("unexpected type %T for field model_critical_d", values[i])
|
|
} else if value.Valid {
|
|
u.ModelCriticalD = int(value.Int64)
|
|
}
|
|
case user.FieldGame:
|
|
if value, ok := values[i].(*sql.NullBool); !ok {
|
|
return fmt.Errorf("unexpected type %T for field game", values[i])
|
|
} else if value.Valid {
|
|
u.Game = value.Bool
|
|
}
|
|
case user.FieldGameTest:
|
|
if value, ok := values[i].(*sql.NullBool); !ok {
|
|
return fmt.Errorf("unexpected type %T for field game_test", values[i])
|
|
} else if value.Valid {
|
|
u.GameTest = value.Bool
|
|
}
|
|
case user.FieldGameEnd:
|
|
if value, ok := values[i].(*sql.NullBool); !ok {
|
|
return fmt.Errorf("unexpected type %T for field game_end", values[i])
|
|
} else if value.Valid {
|
|
u.GameEnd = value.Bool
|
|
}
|
|
case user.FieldGameAccount:
|
|
if value, ok := values[i].(*sql.NullBool); !ok {
|
|
return fmt.Errorf("unexpected type %T for field game_account", values[i])
|
|
} else if value.Valid {
|
|
u.GameAccount = value.Bool
|
|
}
|
|
case user.FieldGameLv:
|
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
|
return fmt.Errorf("unexpected type %T for field game_lv", values[i])
|
|
} else if value.Valid {
|
|
u.GameLv = int(value.Int64)
|
|
}
|
|
case user.FieldCoin:
|
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
|
return fmt.Errorf("unexpected type %T for field coin", values[i])
|
|
} else if value.Valid {
|
|
u.Coin = int(value.Int64)
|
|
}
|
|
case user.FieldCoinOpen:
|
|
if value, ok := values[i].(*sql.NullBool); !ok {
|
|
return fmt.Errorf("unexpected type %T for field coin_open", values[i])
|
|
} else if value.Valid {
|
|
u.CoinOpen = value.Bool
|
|
}
|
|
case user.FieldCoinAt:
|
|
if value, ok := values[i].(*sql.NullTime); !ok {
|
|
return fmt.Errorf("unexpected type %T for field coin_at", values[i])
|
|
} else if value.Valid {
|
|
u.CoinAt = value.Time
|
|
}
|
|
case user.ForeignKeys[0]:
|
|
if value, ok := values[i].(*sql.NullInt64); !ok {
|
|
return fmt.Errorf("unexpected type %T for edge-field group_users", value)
|
|
} else if value.Valid {
|
|
u.group_users = new(int)
|
|
*u.group_users = int(value.Int64)
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// QueryCard queries the "card" edge of the User entity.
|
|
func (u *User) QueryCard() *CardQuery {
|
|
return NewUserClient(u.config).QueryCard(u)
|
|
}
|
|
|
|
// QueryUe queries the "ue" edge of the User entity.
|
|
func (u *User) QueryUe() *UeQuery {
|
|
return NewUserClient(u.config).QueryUe(u)
|
|
}
|
|
|
|
// Update returns a builder for updating this User.
|
|
// Note that you need to call User.Unwrap() before calling this method if this User
|
|
// was returned from a transaction, and the transaction was committed or rolled back.
|
|
func (u *User) Update() *UserUpdateOne {
|
|
return NewUserClient(u.config).UpdateOne(u)
|
|
}
|
|
|
|
// Unwrap unwraps the User entity that was returned from a transaction after it was closed,
|
|
// so that all future queries will be executed through the driver which created the transaction.
|
|
func (u *User) Unwrap() *User {
|
|
_tx, ok := u.config.driver.(*txDriver)
|
|
if !ok {
|
|
panic("ent: User is not a transactional entity")
|
|
}
|
|
u.config.driver = _tx.drv
|
|
return u
|
|
}
|
|
|
|
// String implements the fmt.Stringer.
|
|
func (u *User) String() string {
|
|
var builder strings.Builder
|
|
builder.WriteString("User(")
|
|
builder.WriteString(fmt.Sprintf("id=%v, ", u.ID))
|
|
builder.WriteString("username=")
|
|
builder.WriteString(u.Username)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("did=")
|
|
builder.WriteString(u.Did)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("member=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Member))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("book=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Book))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("manga=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Manga))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("badge=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Badge))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("bsky=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Bsky))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("mastodon=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Mastodon))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("delete=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Delete))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("handle=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Handle))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("token=<sensitive>")
|
|
builder.WriteString(", ")
|
|
builder.WriteString("password=<sensitive>")
|
|
builder.WriteString(", ")
|
|
builder.WriteString("created_at=")
|
|
builder.WriteString(u.CreatedAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("updated_at=")
|
|
builder.WriteString(u.UpdatedAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("raid_at=")
|
|
builder.WriteString(u.RaidAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("server_at=")
|
|
builder.WriteString(u.ServerAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("egg_at=")
|
|
builder.WriteString(u.EggAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("luck=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Luck))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("luck_at=")
|
|
builder.WriteString(u.LuckAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("like=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Like))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("like_rank=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.LikeRank))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("like_at=")
|
|
builder.WriteString(u.LikeAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("fav=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Fav))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Ten))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_su=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.TenSu))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_kai=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.TenKai))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("aiten=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Aiten))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_card=")
|
|
builder.WriteString(u.TenCard)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_delete=")
|
|
builder.WriteString(u.TenDelete)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_post=")
|
|
builder.WriteString(u.TenPost)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_get=")
|
|
builder.WriteString(u.TenGet)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("ten_at=")
|
|
builder.WriteString(u.TenAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("next=")
|
|
builder.WriteString(u.Next)
|
|
builder.WriteString(", ")
|
|
builder.WriteString("room=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Room))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Model))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_at=")
|
|
builder.WriteString(u.ModelAt.Format(time.ANSIC))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_attack=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelAttack))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_limit=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelLimit))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_skill=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelSkill))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_mode=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelMode))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_critical=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelCritical))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("model_critical_d=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.ModelCriticalD))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("game=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Game))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("game_test=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.GameTest))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("game_end=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.GameEnd))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("game_account=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.GameAccount))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("game_lv=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.GameLv))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("coin=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.Coin))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("coin_open=")
|
|
builder.WriteString(fmt.Sprintf("%v", u.CoinOpen))
|
|
builder.WriteString(", ")
|
|
builder.WriteString("coin_at=")
|
|
builder.WriteString(u.CoinAt.Format(time.ANSIC))
|
|
builder.WriteByte(')')
|
|
return builder.String()
|
|
}
|
|
|
|
// Users is a parsable slice of User.
|
|
type Users []*User
|