390 lines
13 KiB
Go
390 lines
13 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"api/ent/ue"
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"api/ent/user"
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"fmt"
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"strings"
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"time"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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)
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// Ue is the model entity for the Ue schema.
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type Ue struct {
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config `json:"-"`
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// ID of the ent.
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ID int `json:"id,omitempty"`
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// Limit holds the value of the "limit" field.
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Limit bool `json:"limit,omitempty"`
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// LimitBoss holds the value of the "limit_boss" field.
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LimitBoss bool `json:"limit_boss,omitempty"`
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// LimitItem holds the value of the "limit_item" field.
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LimitItem bool `json:"limit_item,omitempty"`
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// Password holds the value of the "password" field.
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Password string `json:"-"`
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// Lv holds the value of the "lv" field.
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Lv int `json:"lv,omitempty"`
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// LvPoint holds the value of the "lv_point" field.
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LvPoint int `json:"lv_point,omitempty"`
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// Model holds the value of the "model" field.
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Model int `json:"model,omitempty"`
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// Sword holds the value of the "sword" field.
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Sword int `json:"sword,omitempty"`
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// Card holds the value of the "card" field.
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Card int `json:"card,omitempty"`
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// Mode holds the value of the "mode" field.
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Mode string `json:"mode,omitempty"`
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// Token holds the value of the "token" field.
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Token string `json:"-"`
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// Cp holds the value of the "cp" field.
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Cp int `json:"cp,omitempty"`
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// Count holds the value of the "count" field.
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Count int `json:"count,omitempty"`
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// LocationX holds the value of the "location_x" field.
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LocationX int `json:"location_x,omitempty"`
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// LocationY holds the value of the "location_y" field.
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LocationY int `json:"location_y,omitempty"`
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// LocationZ holds the value of the "location_z" field.
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LocationZ int `json:"location_z,omitempty"`
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// LocationN holds the value of the "location_n" field.
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LocationN int `json:"location_n,omitempty"`
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// Author holds the value of the "author" field.
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Author string `json:"author,omitempty"`
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// GameLv holds the value of the "game_lv" field.
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GameLv string `json:"game_lv,omitempty"`
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// GameExp holds the value of the "game_exp" field.
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GameExp string `json:"game_exp,omitempty"`
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// GameID holds the value of the "game_id" field.
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GameID string `json:"game_id,omitempty"`
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// GameStory holds the value of the "game_story" field.
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GameStory string `json:"game_story,omitempty"`
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// CreatedAt holds the value of the "created_at" field.
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CreatedAt time.Time `json:"created_at,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the UeQuery when eager-loading is set.
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Edges UeEdges `json:"edges"`
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user_ue *int
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selectValues sql.SelectValues
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}
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// UeEdges holds the relations/edges for other nodes in the graph.
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type UeEdges struct {
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// Owner holds the value of the owner edge.
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Owner *User `json:"owner,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [1]bool
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}
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// OwnerOrErr returns the Owner value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e UeEdges) OwnerOrErr() (*User, error) {
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if e.loadedTypes[0] {
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if e.Owner == nil {
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// Edge was loaded but was not found.
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return nil, &NotFoundError{label: user.Label}
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}
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return e.Owner, nil
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}
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return nil, &NotLoadedError{edge: "owner"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*Ue) scanValues(columns []string) ([]any, error) {
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values := make([]any, len(columns))
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for i := range columns {
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switch columns[i] {
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case ue.FieldLimit, ue.FieldLimitBoss, ue.FieldLimitItem:
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values[i] = new(sql.NullBool)
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case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN:
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values[i] = new(sql.NullInt64)
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case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID, ue.FieldGameStory:
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values[i] = new(sql.NullString)
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case ue.FieldCreatedAt:
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values[i] = new(sql.NullTime)
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case ue.ForeignKeys[0]: // user_ue
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values[i] = new(sql.NullInt64)
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default:
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values[i] = new(sql.UnknownType)
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}
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}
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return values, nil
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}
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the Ue fields.
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func (u *Ue) assignValues(columns []string, values []any) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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for i := range columns {
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switch columns[i] {
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case ue.FieldID:
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value, ok := values[i].(*sql.NullInt64)
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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u.ID = int(value.Int64)
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case ue.FieldLimit:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field limit", values[i])
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} else if value.Valid {
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u.Limit = value.Bool
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}
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case ue.FieldLimitBoss:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field limit_boss", values[i])
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} else if value.Valid {
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u.LimitBoss = value.Bool
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}
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case ue.FieldLimitItem:
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if value, ok := values[i].(*sql.NullBool); !ok {
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return fmt.Errorf("unexpected type %T for field limit_item", values[i])
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} else if value.Valid {
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u.LimitItem = value.Bool
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}
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case ue.FieldPassword:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field password", values[i])
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} else if value.Valid {
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u.Password = value.String
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}
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case ue.FieldLv:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field lv", values[i])
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} else if value.Valid {
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u.Lv = int(value.Int64)
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}
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case ue.FieldLvPoint:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field lv_point", values[i])
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} else if value.Valid {
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u.LvPoint = int(value.Int64)
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}
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case ue.FieldModel:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field model", values[i])
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} else if value.Valid {
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u.Model = int(value.Int64)
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}
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case ue.FieldSword:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field sword", values[i])
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} else if value.Valid {
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u.Sword = int(value.Int64)
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}
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case ue.FieldCard:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field card", values[i])
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} else if value.Valid {
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u.Card = int(value.Int64)
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}
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case ue.FieldMode:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field mode", values[i])
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} else if value.Valid {
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u.Mode = value.String
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}
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case ue.FieldToken:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field token", values[i])
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} else if value.Valid {
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u.Token = value.String
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}
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case ue.FieldCp:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field cp", values[i])
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} else if value.Valid {
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u.Cp = int(value.Int64)
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}
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case ue.FieldCount:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field count", values[i])
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} else if value.Valid {
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u.Count = int(value.Int64)
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}
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case ue.FieldLocationX:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field location_x", values[i])
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} else if value.Valid {
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u.LocationX = int(value.Int64)
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}
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case ue.FieldLocationY:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field location_y", values[i])
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} else if value.Valid {
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u.LocationY = int(value.Int64)
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}
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case ue.FieldLocationZ:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field location_z", values[i])
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} else if value.Valid {
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u.LocationZ = int(value.Int64)
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}
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case ue.FieldLocationN:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field location_n", values[i])
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} else if value.Valid {
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u.LocationN = int(value.Int64)
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}
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case ue.FieldAuthor:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field author", values[i])
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} else if value.Valid {
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u.Author = value.String
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}
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case ue.FieldGameLv:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field game_lv", values[i])
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} else if value.Valid {
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u.GameLv = value.String
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}
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case ue.FieldGameExp:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field game_exp", values[i])
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} else if value.Valid {
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u.GameExp = value.String
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}
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case ue.FieldGameID:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field game_id", values[i])
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} else if value.Valid {
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u.GameID = value.String
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}
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case ue.FieldGameStory:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field game_story", values[i])
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} else if value.Valid {
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u.GameStory = value.String
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}
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case ue.FieldCreatedAt:
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if value, ok := values[i].(*sql.NullTime); !ok {
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return fmt.Errorf("unexpected type %T for field created_at", values[i])
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} else if value.Valid {
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u.CreatedAt = value.Time
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}
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case ue.ForeignKeys[0]:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for edge-field user_ue", value)
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} else if value.Valid {
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u.user_ue = new(int)
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*u.user_ue = int(value.Int64)
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}
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default:
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u.selectValues.Set(columns[i], values[i])
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}
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}
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return nil
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}
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// Value returns the ent.Value that was dynamically selected and assigned to the Ue.
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// This includes values selected through modifiers, order, etc.
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func (u *Ue) Value(name string) (ent.Value, error) {
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return u.selectValues.Get(name)
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}
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// QueryOwner queries the "owner" edge of the Ue entity.
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func (u *Ue) QueryOwner() *UserQuery {
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return NewUeClient(u.config).QueryOwner(u)
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}
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// Update returns a builder for updating this Ue.
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// Note that you need to call Ue.Unwrap() before calling this method if this Ue
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// was returned from a transaction, and the transaction was committed or rolled back.
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func (u *Ue) Update() *UeUpdateOne {
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return NewUeClient(u.config).UpdateOne(u)
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}
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// Unwrap unwraps the Ue entity that was returned from a transaction after it was closed,
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// so that all future queries will be executed through the driver which created the transaction.
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func (u *Ue) Unwrap() *Ue {
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_tx, ok := u.config.driver.(*txDriver)
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if !ok {
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panic("ent: Ue is not a transactional entity")
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}
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u.config.driver = _tx.drv
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return u
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}
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// String implements the fmt.Stringer.
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func (u *Ue) String() string {
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var builder strings.Builder
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builder.WriteString("Ue(")
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builder.WriteString(fmt.Sprintf("id=%v, ", u.ID))
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builder.WriteString("limit=")
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builder.WriteString(fmt.Sprintf("%v", u.Limit))
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builder.WriteString(", ")
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builder.WriteString("limit_boss=")
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builder.WriteString(fmt.Sprintf("%v", u.LimitBoss))
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builder.WriteString(", ")
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builder.WriteString("limit_item=")
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builder.WriteString(fmt.Sprintf("%v", u.LimitItem))
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builder.WriteString(", ")
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builder.WriteString("password=<sensitive>")
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builder.WriteString(", ")
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builder.WriteString("lv=")
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builder.WriteString(fmt.Sprintf("%v", u.Lv))
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builder.WriteString(", ")
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builder.WriteString("lv_point=")
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builder.WriteString(fmt.Sprintf("%v", u.LvPoint))
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builder.WriteString(", ")
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builder.WriteString("model=")
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builder.WriteString(fmt.Sprintf("%v", u.Model))
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builder.WriteString(", ")
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builder.WriteString("sword=")
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builder.WriteString(fmt.Sprintf("%v", u.Sword))
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builder.WriteString(", ")
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builder.WriteString("card=")
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builder.WriteString(fmt.Sprintf("%v", u.Card))
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builder.WriteString(", ")
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builder.WriteString("mode=")
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builder.WriteString(u.Mode)
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builder.WriteString(", ")
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builder.WriteString("token=<sensitive>")
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builder.WriteString(", ")
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builder.WriteString("cp=")
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builder.WriteString(fmt.Sprintf("%v", u.Cp))
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builder.WriteString(", ")
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builder.WriteString("count=")
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builder.WriteString(fmt.Sprintf("%v", u.Count))
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builder.WriteString(", ")
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builder.WriteString("location_x=")
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builder.WriteString(fmt.Sprintf("%v", u.LocationX))
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builder.WriteString(", ")
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builder.WriteString("location_y=")
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builder.WriteString(fmt.Sprintf("%v", u.LocationY))
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builder.WriteString(", ")
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builder.WriteString("location_z=")
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builder.WriteString(fmt.Sprintf("%v", u.LocationZ))
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builder.WriteString(", ")
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builder.WriteString("location_n=")
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builder.WriteString(fmt.Sprintf("%v", u.LocationN))
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builder.WriteString(", ")
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builder.WriteString("author=")
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builder.WriteString(u.Author)
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builder.WriteString(", ")
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builder.WriteString("game_lv=")
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builder.WriteString(u.GameLv)
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builder.WriteString(", ")
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builder.WriteString("game_exp=")
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builder.WriteString(u.GameExp)
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builder.WriteString(", ")
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builder.WriteString("game_id=")
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builder.WriteString(u.GameID)
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builder.WriteString(", ")
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builder.WriteString("game_story=")
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builder.WriteString(u.GameStory)
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builder.WriteString(", ")
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builder.WriteString("created_at=")
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builder.WriteString(u.CreatedAt.Format(time.ANSIC))
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builder.WriteByte(')')
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return builder.String()
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}
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// Ues is a parsable slice of Ue.
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type Ues []*Ue
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