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api/ent/ue.go
2024-06-08 01:09:55 +09:00

390 lines
13 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"api/ent/ue"
"api/ent/user"
"fmt"
"strings"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
)
// Ue is the model entity for the Ue schema.
type Ue struct {
config `json:"-"`
// ID of the ent.
ID int `json:"id,omitempty"`
// Limit holds the value of the "limit" field.
Limit bool `json:"limit,omitempty"`
// LimitBoss holds the value of the "limit_boss" field.
LimitBoss bool `json:"limit_boss,omitempty"`
// LimitItem holds the value of the "limit_item" field.
LimitItem bool `json:"limit_item,omitempty"`
// Password holds the value of the "password" field.
Password string `json:"-"`
// Lv holds the value of the "lv" field.
Lv int `json:"lv,omitempty"`
// LvPoint holds the value of the "lv_point" field.
LvPoint int `json:"lv_point,omitempty"`
// Model holds the value of the "model" field.
Model int `json:"model,omitempty"`
// Sword holds the value of the "sword" field.
Sword int `json:"sword,omitempty"`
// Card holds the value of the "card" field.
Card int `json:"card,omitempty"`
// Mode holds the value of the "mode" field.
Mode string `json:"mode,omitempty"`
// Token holds the value of the "token" field.
Token string `json:"-"`
// Cp holds the value of the "cp" field.
Cp int `json:"cp,omitempty"`
// Count holds the value of the "count" field.
Count int `json:"count,omitempty"`
// LocationX holds the value of the "location_x" field.
LocationX int `json:"location_x,omitempty"`
// LocationY holds the value of the "location_y" field.
LocationY int `json:"location_y,omitempty"`
// LocationZ holds the value of the "location_z" field.
LocationZ int `json:"location_z,omitempty"`
// LocationN holds the value of the "location_n" field.
LocationN int `json:"location_n,omitempty"`
// Author holds the value of the "author" field.
Author string `json:"author,omitempty"`
// GameLv holds the value of the "game_lv" field.
GameLv string `json:"game_lv,omitempty"`
// GameExp holds the value of the "game_exp" field.
GameExp string `json:"game_exp,omitempty"`
// GameID holds the value of the "game_id" field.
GameID string `json:"game_id,omitempty"`
// GameStory holds the value of the "game_story" field.
GameStory string `json:"game_story,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the UeQuery when eager-loading is set.
Edges UeEdges `json:"edges"`
user_ue *int
selectValues sql.SelectValues
}
// UeEdges holds the relations/edges for other nodes in the graph.
type UeEdges struct {
// Owner holds the value of the owner edge.
Owner *User `json:"owner,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
}
// OwnerOrErr returns the Owner value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e UeEdges) OwnerOrErr() (*User, error) {
if e.loadedTypes[0] {
if e.Owner == nil {
// Edge was loaded but was not found.
return nil, &NotFoundError{label: user.Label}
}
return e.Owner, nil
}
return nil, &NotLoadedError{edge: "owner"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Ue) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case ue.FieldLimit, ue.FieldLimitBoss, ue.FieldLimitItem:
values[i] = new(sql.NullBool)
case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN:
values[i] = new(sql.NullInt64)
case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID, ue.FieldGameStory:
values[i] = new(sql.NullString)
case ue.FieldCreatedAt:
values[i] = new(sql.NullTime)
case ue.ForeignKeys[0]: // user_ue
values[i] = new(sql.NullInt64)
default:
values[i] = new(sql.UnknownType)
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Ue fields.
func (u *Ue) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case ue.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
u.ID = int(value.Int64)
case ue.FieldLimit:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field limit", values[i])
} else if value.Valid {
u.Limit = value.Bool
}
case ue.FieldLimitBoss:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field limit_boss", values[i])
} else if value.Valid {
u.LimitBoss = value.Bool
}
case ue.FieldLimitItem:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field limit_item", values[i])
} else if value.Valid {
u.LimitItem = value.Bool
}
case ue.FieldPassword:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field password", values[i])
} else if value.Valid {
u.Password = value.String
}
case ue.FieldLv:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field lv", values[i])
} else if value.Valid {
u.Lv = int(value.Int64)
}
case ue.FieldLvPoint:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field lv_point", values[i])
} else if value.Valid {
u.LvPoint = int(value.Int64)
}
case ue.FieldModel:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field model", values[i])
} else if value.Valid {
u.Model = int(value.Int64)
}
case ue.FieldSword:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field sword", values[i])
} else if value.Valid {
u.Sword = int(value.Int64)
}
case ue.FieldCard:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field card", values[i])
} else if value.Valid {
u.Card = int(value.Int64)
}
case ue.FieldMode:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field mode", values[i])
} else if value.Valid {
u.Mode = value.String
}
case ue.FieldToken:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field token", values[i])
} else if value.Valid {
u.Token = value.String
}
case ue.FieldCp:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field cp", values[i])
} else if value.Valid {
u.Cp = int(value.Int64)
}
case ue.FieldCount:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field count", values[i])
} else if value.Valid {
u.Count = int(value.Int64)
}
case ue.FieldLocationX:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field location_x", values[i])
} else if value.Valid {
u.LocationX = int(value.Int64)
}
case ue.FieldLocationY:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field location_y", values[i])
} else if value.Valid {
u.LocationY = int(value.Int64)
}
case ue.FieldLocationZ:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field location_z", values[i])
} else if value.Valid {
u.LocationZ = int(value.Int64)
}
case ue.FieldLocationN:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field location_n", values[i])
} else if value.Valid {
u.LocationN = int(value.Int64)
}
case ue.FieldAuthor:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field author", values[i])
} else if value.Valid {
u.Author = value.String
}
case ue.FieldGameLv:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field game_lv", values[i])
} else if value.Valid {
u.GameLv = value.String
}
case ue.FieldGameExp:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field game_exp", values[i])
} else if value.Valid {
u.GameExp = value.String
}
case ue.FieldGameID:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field game_id", values[i])
} else if value.Valid {
u.GameID = value.String
}
case ue.FieldGameStory:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field game_story", values[i])
} else if value.Valid {
u.GameStory = value.String
}
case ue.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
u.CreatedAt = value.Time
}
case ue.ForeignKeys[0]:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for edge-field user_ue", value)
} else if value.Valid {
u.user_ue = new(int)
*u.user_ue = int(value.Int64)
}
default:
u.selectValues.Set(columns[i], values[i])
}
}
return nil
}
// Value returns the ent.Value that was dynamically selected and assigned to the Ue.
// This includes values selected through modifiers, order, etc.
func (u *Ue) Value(name string) (ent.Value, error) {
return u.selectValues.Get(name)
}
// QueryOwner queries the "owner" edge of the Ue entity.
func (u *Ue) QueryOwner() *UserQuery {
return NewUeClient(u.config).QueryOwner(u)
}
// Update returns a builder for updating this Ue.
// Note that you need to call Ue.Unwrap() before calling this method if this Ue
// was returned from a transaction, and the transaction was committed or rolled back.
func (u *Ue) Update() *UeUpdateOne {
return NewUeClient(u.config).UpdateOne(u)
}
// Unwrap unwraps the Ue entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (u *Ue) Unwrap() *Ue {
_tx, ok := u.config.driver.(*txDriver)
if !ok {
panic("ent: Ue is not a transactional entity")
}
u.config.driver = _tx.drv
return u
}
// String implements the fmt.Stringer.
func (u *Ue) String() string {
var builder strings.Builder
builder.WriteString("Ue(")
builder.WriteString(fmt.Sprintf("id=%v, ", u.ID))
builder.WriteString("limit=")
builder.WriteString(fmt.Sprintf("%v", u.Limit))
builder.WriteString(", ")
builder.WriteString("limit_boss=")
builder.WriteString(fmt.Sprintf("%v", u.LimitBoss))
builder.WriteString(", ")
builder.WriteString("limit_item=")
builder.WriteString(fmt.Sprintf("%v", u.LimitItem))
builder.WriteString(", ")
builder.WriteString("password=<sensitive>")
builder.WriteString(", ")
builder.WriteString("lv=")
builder.WriteString(fmt.Sprintf("%v", u.Lv))
builder.WriteString(", ")
builder.WriteString("lv_point=")
builder.WriteString(fmt.Sprintf("%v", u.LvPoint))
builder.WriteString(", ")
builder.WriteString("model=")
builder.WriteString(fmt.Sprintf("%v", u.Model))
builder.WriteString(", ")
builder.WriteString("sword=")
builder.WriteString(fmt.Sprintf("%v", u.Sword))
builder.WriteString(", ")
builder.WriteString("card=")
builder.WriteString(fmt.Sprintf("%v", u.Card))
builder.WriteString(", ")
builder.WriteString("mode=")
builder.WriteString(u.Mode)
builder.WriteString(", ")
builder.WriteString("token=<sensitive>")
builder.WriteString(", ")
builder.WriteString("cp=")
builder.WriteString(fmt.Sprintf("%v", u.Cp))
builder.WriteString(", ")
builder.WriteString("count=")
builder.WriteString(fmt.Sprintf("%v", u.Count))
builder.WriteString(", ")
builder.WriteString("location_x=")
builder.WriteString(fmt.Sprintf("%v", u.LocationX))
builder.WriteString(", ")
builder.WriteString("location_y=")
builder.WriteString(fmt.Sprintf("%v", u.LocationY))
builder.WriteString(", ")
builder.WriteString("location_z=")
builder.WriteString(fmt.Sprintf("%v", u.LocationZ))
builder.WriteString(", ")
builder.WriteString("location_n=")
builder.WriteString(fmt.Sprintf("%v", u.LocationN))
builder.WriteString(", ")
builder.WriteString("author=")
builder.WriteString(u.Author)
builder.WriteString(", ")
builder.WriteString("game_lv=")
builder.WriteString(u.GameLv)
builder.WriteString(", ")
builder.WriteString("game_exp=")
builder.WriteString(u.GameExp)
builder.WriteString(", ")
builder.WriteString("game_id=")
builder.WriteString(u.GameID)
builder.WriteString(", ")
builder.WriteString("game_story=")
builder.WriteString(u.GameStory)
builder.WriteString(", ")
builder.WriteString("created_at=")
builder.WriteString(u.CreatedAt.Format(time.ANSIC))
builder.WriteByte(')')
return builder.String()
}
// Ues is a parsable slice of Ue.
type Ues []*Ue