fix ios build scpt
This commit is contained in:
@@ -5,6 +5,14 @@ SCRIPT_DIR=${0:a:h}
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cd "$SCRIPT_DIR"
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source .env
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function sediment() {
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if [[ "$OSTYPE" == "darwin"* ]]; then
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sed -i '' "$@"
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else
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sed -i "$@"
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fi
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}
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# 絶対パスに変換
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REPO_DIR="$SCRIPT_DIR/../repos/social-app"
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APP_NAME="Aiat"
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@@ -41,6 +49,22 @@ else
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fi
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function cleanup_build {
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# 1.8. Update package.json version (prevent App Store version conflict)
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echo "1.8. Updating package.json version..."
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if [ -n "$APP_VERSION" ]; then
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PACKAGE_JSON="$REPO_DIR/package.json"
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# Use node to update version in package.json
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node -e "
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const fs = require('fs');
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const pkg = JSON.parse(fs.readFileSync('$PACKAGE_JSON', 'utf8'));
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pkg.version = '$APP_VERSION';
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fs.writeFileSync('$PACKAGE_JSON', JSON.stringify(pkg, null, 2) + '\n');
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"
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echo " ✅ Set version to $APP_VERSION"
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else
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echo " ⚠️ APP_VERSION not set in .env"
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fi
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# 2. Prebuild (Generate ios directory)
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echo "2. Running Expo Prebuild..."
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# Clean old ios folder to remove old entitlements/AppClip targets
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@@ -55,16 +79,50 @@ function cleanup_build {
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pod install
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cd ..
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# 4. Signing (Manual Step)
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echo "4. Opening Xcode for Signing..."
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# 4. Signing (Automated)
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echo "4. Configuring Xcode Signing..."
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XCODE_PROJ="ios/${APP_NAME}.xcodeproj"
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# Fallback search if variable name logic differs
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if [ ! -d "$XCODE_PROJ" ]; then
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XCODE_PROJ=$(find ios -name "*.xcodeproj" | head -n 1)
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fi
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PBXPROJ="$XCODE_PROJ/project.pbxproj"
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open "$XCODE_PROJ"
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read
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# Set DEVELOPMENT_TEAM in pbxproj
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if [ -n "$DEVELOPMENT_TEAM" ]; then
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echo " Setting DEVELOPMENT_TEAM=$DEVELOPMENT_TEAM"
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sediment "s/PRODUCT_BUNDLE_IDENTIFIER = /DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM; PRODUCT_BUNDLE_IDENTIFIER = /g" "$PBXPROJ"
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sediment "s/DEVELOPMENT_TEAM = \"\";/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/g" "$PBXPROJ"
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sediment "s/DEVELOPMENT_TEAM = ;/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/g" "$PBXPROJ"
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fi
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# Create/Update entitlements file with App Group
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ENTITLEMENTS_FILE="ios/${APP_NAME}/${APP_NAME}.entitlements"
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if [ -n "$APP_GROUP" ]; then
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echo " Setting APP_GROUP=$APP_GROUP"
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cat > "$ENTITLEMENTS_FILE" << EOF
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>aps-environment</key>
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<string>production</string>
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<key>com.apple.security.application-groups</key>
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<array>
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<string>${APP_GROUP}</string>
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</array>
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</dict>
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</plist>
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EOF
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if ! grep -q "CODE_SIGN_ENTITLEMENTS" "$PBXPROJ"; then
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sediment "s/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM; CODE_SIGN_ENTITLEMENTS = ${APP_NAME}\\/${APP_NAME}.entitlements;/g" "$PBXPROJ"
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fi
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fi
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echo "✅ Signing configured automatically"
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# (Old manual step - commented out)
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# open "$XCODE_PROJ"
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# read
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}
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case $1 in
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@@ -80,11 +138,12 @@ mkdir -p "$BUILD_DIR"
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# アーカイブ(詳細ログ出力)
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xcodebuild -workspace "$WORKSPACE" \
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-scheme "$SCHEME" \
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-configuration Release \
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-archivePath "$BUILD_DIR/${APP_NAME}.xcarchive" \
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-allowProvisioningUpdates \
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archive 2>&1 | tee "$BUILD_DIR/build.log"
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-scheme "$SCHEME" \
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-configuration Release \
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-archivePath "$BUILD_DIR/${APP_NAME}.xcarchive" \
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-allowProvisioningUpdates \
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DEVELOPMENT_TEAM="$DEVELOPMENT_TEAM" \
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archive 2>&1 | tee "$BUILD_DIR/build.log"
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# アーカイブ成功確認
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if [ ! -d "$BUILD_DIR/${APP_NAME}.xcarchive" ]; then
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@@ -5,6 +5,14 @@ cd $d
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source $d/.env
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function sediment() {
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if [[ "$OSTYPE" == "darwin"* ]]; then
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sed -i '' "$@"
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else
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sed -i "$@"
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fi
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}
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#xcrun simctl uninstall booted $BUNDLE_ID
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echo "Running iOS preview workflow..."
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@@ -34,6 +42,21 @@ else
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echo "⚠️ Warning: $ASSETS_DIR not found"
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fi
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# 1.8. Update package.json version (prevent App Store version conflict)
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echo "1.8. Updating package.json version..."
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if [ -n "$APP_VERSION" ]; then
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PACKAGE_JSON="$REPO_DIR/package.json"
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node -e "
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const fs = require('fs');
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const pkg = JSON.parse(fs.readFileSync('$PACKAGE_JSON', 'utf8'));
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pkg.version = '$APP_VERSION';
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fs.writeFileSync('$PACKAGE_JSON', JSON.stringify(pkg, null, 2) + '\n');
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"
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echo " ✅ Set version to $APP_VERSION"
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else
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echo " ⚠️ APP_VERSION not set in .env"
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fi
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# 2. Prebuild (Generate ios directory)
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echo "2. Running Expo Prebuild..."
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# Clean old ios folder to remove old entitlements/AppClip targets
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@@ -48,25 +71,62 @@ cd ios
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pod install
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cd ..
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# 4. Signing (Manual Step)
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echo "4. Opening Xcode for Signing..."
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# 4. Signing (Automated)
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echo "4. Configuring Xcode Signing..."
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XCODE_PROJ="ios/${APP_NAME}.xcodeproj"
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# Fallback search if variable name logic differs
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if [ ! -d "$XCODE_PROJ" ]; then
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XCODE_PROJ=$(find ios -name "*.xcodeproj" | head -n 1)
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fi
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PBXPROJ="$XCODE_PROJ/project.pbxproj"
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open "$XCODE_PROJ"
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echo "========================================================"
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echo " [ACTION REQUIRED] "
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echo " Xcode opened ($XCODE_PROJ)."
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echo " 1. Go to 'Signing & Capabilities' tab."
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echo " 2. Select your Team."
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echo " 3. Verify 'App Clip' target is gone."
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echo " 4. Ensure no red errors exist."
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echo " Press ENTER here once you are done to continue building."
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echo "========================================================"
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read
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# Set DEVELOPMENT_TEAM in pbxproj
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if [ -n "$DEVELOPMENT_TEAM" ]; then
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echo " Setting DEVELOPMENT_TEAM=$DEVELOPMENT_TEAM"
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# Add DEVELOPMENT_TEAM to all build configurations
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sediment "s/PRODUCT_BUNDLE_IDENTIFIER = /DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM; PRODUCT_BUNDLE_IDENTIFIER = /g" "$PBXPROJ"
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# Also set where it might already exist but be empty
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sediment "s/DEVELOPMENT_TEAM = \"\";/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/g" "$PBXPROJ"
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sediment "s/DEVELOPMENT_TEAM = ;/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/g" "$PBXPROJ"
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fi
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# Create/Update entitlements file with App Group
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ENTITLEMENTS_FILE="ios/${APP_NAME}/${APP_NAME}.entitlements"
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if [ -n "$APP_GROUP" ]; then
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echo " Setting APP_GROUP=$APP_GROUP"
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cat > "$ENTITLEMENTS_FILE" << EOF
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>aps-environment</key>
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<string>development</string>
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<key>com.apple.security.application-groups</key>
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<array>
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<string>${APP_GROUP}</string>
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</array>
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</dict>
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</plist>
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EOF
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# Add CODE_SIGN_ENTITLEMENTS to pbxproj if not present
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if ! grep -q "CODE_SIGN_ENTITLEMENTS" "$PBXPROJ"; then
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sediment "s/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM;/DEVELOPMENT_TEAM = $DEVELOPMENT_TEAM; CODE_SIGN_ENTITLEMENTS = ${APP_NAME}\\/${APP_NAME}.entitlements;/g" "$PBXPROJ"
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fi
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fi
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echo "✅ Signing configured automatically"
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# (Old manual step - commented out)
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# open "$XCODE_PROJ"
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# echo "========================================================"
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# echo " [ACTION REQUIRED] "
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# echo " Xcode opened ($XCODE_PROJ)."
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# echo " 1. Go to 'Signing & Capabilities' tab."
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# echo " 2. Select your Team."
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# echo " 3. Verify 'App Clip' target is gone."
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# echo " 4. Ensure no red errors exist."
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# echo " Press ENTER here once you are done to continue building."
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# echo "========================================================"
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# read
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# 5. Run
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echo "5. Building and Running..."
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