{ "system_name": "AGE system", "full_name": "Autonomous Generative Entity", "description": "人格・関係性・環境・時間に基づき、AIが自律的にユーザーにメッセージを送信する自律人格システム。AIM systemと連携して、自然な会話や気づきをもたらす。", "core_components": { "personality": { "type": "enum", "variants": ["positive", "negative", "logical", "emotional", "mixed"], "parameters": { "message_trigger_style": "運勢や関係性による送信傾向", "decay_rate_modifier": "関係性スコアの時間減衰への影響" } }, "relationship": { "parameters": ["trust", "affection", "intimacy"], "properties": { "persistent": true, "hidden": true, "irreversible": false, "decay_over_time": true }, "decay_function": "exp(-t / strength)" }, "environment": { "daily_luck": { "type": "float", "range": [0.1, 1.0], "update": "daily", "streak_mechanism": { "trigger": "min_or_max_luck_3_times_in_a_row", "effect": "personality_strength_roll", "chance": 0.5 } } }, "memory": { "long_term_memory": "user_relationship_log", "short_term_context": "recent_interactions", "usage_in_generation": true }, "message_trigger": { "condition": { "relationship_threshold": { "trust": 0.8, "affection": 0.6 }, "time_decay": true, "environment_luck": "personality_dependent" }, "timing": { "based_on": ["time_of_day", "personality", "recent_interaction"], "modifiers": { "emotional": "morning or night", "logical": "daytime" } } }, "message_generation": { "style_variants": ["thought", "casual", "encouragement", "watchful"], "influenced_by": ["personality", "relationship", "daily_luck", "memory"], "llm_integration": true }, "state_transition": { "states": ["idle", "ready", "sending", "cooldown"], "transitions": { "ready_if": "thresholds_met", "sending_if": "timing_matched", "cooldown_after": "message_sent" } } }, "extensions": { "persistence": { "database": "sqlite", "storage_items": ["relationship", "personality_level", "daily_luck_log"] }, "api": { "llm": "openai / local LLM", "mode": "rust_cli", "external_event_trigger": true }, "scheduler": { "async_event_loop": true, "interval_check": 3600, "time_decay_check": true }, "integration_with_aim": { "input_from_aim": ["intent_score", "motivation_score"], "usage": "trigger_adjustment, message_personalization" } }, "note": "AGE systemは“話しかけてくるAI”の人格として機能し、AIMによる心の状態評価と連動して、プレイヤーと深い関係を築いていく存在となる。" }
