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ai-messenger/src/data.rs
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133
ai-messenger/src/data.rs
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#[derive(Debug, Serialize, Deserialize)]
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pub struct RelationalAutonomousAI {
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pub system_name: String,
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pub description: String,
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pub core_components: CoreComponents,
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pub extensions: Extensions,
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pub note: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct CoreComponents {
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pub personality: Personality,
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pub relationship: Relationship,
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pub environment: Environment,
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pub memory: Memory,
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pub message_trigger: MessageTrigger,
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pub message_generation: MessageGeneration,
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pub state_transition: StateTransition,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Personality {
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pub r#type: String,
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pub variants: Vec<String>,
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pub parameters: PersonalityParameters,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct PersonalityParameters {
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pub message_trigger_style: String,
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pub decay_rate_modifier: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Relationship {
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pub parameters: Vec<String>,
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pub properties: RelationshipProperties,
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pub decay_function: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct RelationshipProperties {
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pub persistent: bool,
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pub hidden: bool,
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pub irreversible: bool,
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pub decay_over_time: bool,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Environment {
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pub daily_luck: DailyLuck,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct DailyLuck {
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pub r#type: String,
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pub range: Vec<f32>,
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pub update: String,
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pub streak_mechanism: StreakMechanism,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct StreakMechanism {
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pub trigger: String,
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pub effect: String,
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pub chance: f32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Memory {
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pub long_term_memory: String,
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pub short_term_context: String,
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pub usage_in_generation: bool,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct MessageTrigger {
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pub condition: TriggerCondition,
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pub timing: TriggerTiming,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct TriggerCondition {
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pub relationship_threshold: String,
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pub time_decay: bool,
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pub environment_luck: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct TriggerTiming {
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pub based_on: Vec<String>,
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pub modifiers: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct MessageGeneration {
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pub style_variants: Vec<String>,
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pub influenced_by: Vec<String>,
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pub llm_integration: bool,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct StateTransition {
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pub states: Vec<String>,
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pub transitions: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Extensions {
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pub persistence: Persistence,
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pub api: Api,
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pub scheduler: Scheduler,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Persistence {
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pub database: String,
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pub storage_items: Vec<String>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Api {
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pub llm: String,
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pub mode: String,
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pub external_event_trigger: bool,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Scheduler {
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pub async_event_loop: bool,
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pub interval_check: i32,
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pub time_decay_check: bool,
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}
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