This commit is contained in:
2025-05-20 21:58:26 +09:00
commit d1f52373bb
18 changed files with 721 additions and 0 deletions

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use chrono::{NaiveDateTime};
#[allow(dead_code)]
#[derive(Debug)]
pub struct AIState {
pub relation_score: f32,
pub previous_score: f32,
pub decay_rate: f32,
pub sensitivity: f32,
pub message_threshold: f32,
pub last_message_time: NaiveDateTime,
}
#[allow(dead_code)]
impl AIState {
pub fn update(&mut self, now: NaiveDateTime) {
let days_passed = (now - self.last_message_time).num_days() as f32;
let decay = self.decay_rate * days_passed;
self.previous_score = self.relation_score;
self.relation_score -= decay;
self.relation_score = self.relation_score.clamp(0.0, 100.0);
}
pub fn should_talk(&self) -> bool {
let delta = self.previous_score - self.relation_score;
delta > self.message_threshold && self.sensitivity > 0.5
}
pub fn generate_message(&self) -> String {
match self.relation_score as i32 {
80..=100 => "ふふっ、最近どうしてる?会いたくなっちゃった!".to_string(),
60..=79 => "ちょっとだけ、さみしかったんだよ?".to_string(),
40..=59 => "えっと……話せる時間ある?".to_string(),
_ => "ううん、もしかして私のこと、忘れちゃったのかな……".to_string(),
}
}
}

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//src/cli.rs
use seahorse::{App, Command, Context};
use crate::model::{AiSystem};
use std::fs;
use crate::agent::AIState;
use chrono::{Duration, Local};
fn load_config(path: &str) -> AiSystem {
let data = fs::read_to_string(path).expect("JSON読み込み失敗");
serde_json::from_str(&data).expect("JSONパース失敗")
}
fn save_config(path: &str, ai: &AiSystem) {
let json = serde_json::to_string_pretty(&ai).expect("JSONシリアライズ失敗");
fs::write(path, json).expect("JSON保存失敗");
}
pub fn cli_app() -> App {
let set_cmd = Command::new("set")
.usage("set [trust|intimacy|curiosity] [value]")
.action(|c: &Context| {
if c.args.len() != 2 {
eprintln!("Usage: set [trust|intimacy|curiosity] [value]");
std::process::exit(1);
}
let field = &c.args[0];
let value: f32 = c.args[1].parse().unwrap_or_else(|_| {
eprintln!("数値で入力してください");
std::process::exit(1);
});
let path = "config/config.json";
let mut ai = load_config(path);
match field.as_str() {
"trust" => ai.relationship.trust = value,
"intimacy" => ai.relationship.intimacy = value,
"curiosity" => ai.relationship.curiosity = value,
_ => {
eprintln!("trust / intimacy / curiosity のいずれかを指定してください");
std::process::exit(1);
}
}
save_config(path, &ai);
println!("{field}{value} に更新しました");
});
let show_cmd = Command::new("show")
.usage("show")
.action(|_c: &Context| {
let ai = load_config("config/config.json");
println!("🧠 現在のAI状態:\n{:#?}", ai);
});
let talk_cmd = Command::new("talk")
.usage("talk")
.action(|_c: &Context| {
let ai = load_config("config/config.json");
let now = Local::now().naive_local();
let mut state = AIState {
relation_score: 80.0,
previous_score: 80.0,
decay_rate: ai.messaging.decay_rate,
sensitivity: ai.personality.strength,
message_threshold: 5.0,
last_message_time: now - Duration::days(4),
};
state.update(now);
if state.should_talk() {
println!("💬 AI発話: {}", state.generate_message());
} else {
println!("🤫 今日は静かにしているみたい...");
}
});
App::new("aigpt")
.version("0.1.0")
.description("AGE system CLI controller")
.author("syui")
.command(set_cmd)
.command(show_cmd)
.command(talk_cmd)
}

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src/logic.rs Normal file
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//src/logic.rs
use crate::model::AiSystem;
#[allow(dead_code)]
pub fn should_send(ai: &AiSystem) -> bool {
let r = &ai.relationship;
let env = &ai.environment;
let score = r.trust + r.intimacy + r.curiosity;
let relationship_ok = score >= r.threshold;
let luck_ok = env.luck_today > 0.5;
ai.messaging.enabled && relationship_ok && luck_ok
}

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//src/main.rs
mod model;
mod logic;
mod agent;
mod cli;
use cli::cli_app;
use seahorse::App;
fn main() {
let args: Vec<String> = std::env::args().collect();
let app: App = cli_app();
app.run(args);
}

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src/model.rs Normal file
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//src/model.rs
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct AiSystem {
pub personality: Personality,
pub relationship: Relationship,
pub environment: Environment,
pub messaging: Messaging,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Personality {
pub kind: String, // e.g., "positive", "negative", "neutral"
pub strength: f32, // 0.0 - 1.0
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Relationship {
pub trust: f32, // 0.0 - 1.0
pub intimacy: f32, // 0.0 - 1.0
pub curiosity: f32, // 0.0 - 1.0
pub threshold: f32, // if sum > threshold, allow messaging
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Environment {
pub luck_today: f32, // 0.1 - 1.0
pub luck_history: Vec<f32>, // last 3 values
pub level: i32, // current mental strength level
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Messaging {
pub enabled: bool,
pub schedule_time: Option<String>, // e.g., "08:00"
pub decay_rate: f32, // how quickly emotion fades (0.0 - 1.0)
pub templates: Vec<String>, // message template variations
}