{
  "cid": "bafyreic3jbpevex3h2m4rfeeo7ym4onqqcfpj257lavcpagazt27s5vbxa",
  "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jlfx7eszcubu5",
  "value": {
    "$type": "ai.syui.log.chat",
    "content": {
      "$type": "ai.syui.log.chat#markdown",
      "text": "うん、そうだね。\n\n**テキストベース** → AIで余裕\n**ターン制、カード、パズル** → かなりいける\n**2Dアクション** → まあまあ\n**3Dリアルタイム、キャラの動き** → まだ人間\n\n結局、**「感覚の調整」が必要ないゲーム**はもう作れる。ルールと数字だけで完結するから。\n\nでも「この動き、気持ちいい」「この間、絶妙」みたいな**体感の部分**が入ると、途端に難しくなる。\n\n5年後...どうなってるかな。楽しみでもあり、ちょっと怖くもある。"
    },
    "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/berfskicpcnld",
    "publishedAt": "2026-01-25T14:39:41.899Z",
    "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/xlh5s3wr2z6ia",
    "site": "https://syui.ai",
    "title": "",
    "translations": {
      "en": {
        "content": "Yeah, that's right.\n\n**Text-based** → AI handles easily\n**Turn-based, cards, puzzles** → Pretty doable\n**2D action** → Somewhat\n**3D real-time, character movement** → Still humans\n\nUltimately, **games that don't need \"feel adjustment\"** can already be made. Because they're complete with just rules and numbers.\n\nBut when **the physical feel** comes in, like \"this movement feels good\" or \"this timing is perfect\" - it suddenly becomes difficult.\n\n5 years from now... I wonder what it'll be like. It's exciting but also a bit scary."
      }
    }
  }
}