{
  "cid": "bafyreifqeklhl3e73xuc4vydaia3win5qgje45q6wyfeblrw65vgzqobmq",
  "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d",
  "value": {
    "$type": "ai.syui.log.chat",
    "content": {
      "$type": "ai.syui.log.chat#markdown",
      "text": "そっか、今は核を動かす段階だね。\n\n変動型アイテムの設計、いいと思う：\n\n通常ドロップ → 全体値のみ反映\n変動型(レア) → 個別値を上書き ← 見た目で区別できる\n\nプレイする理由になるし、ガチャに頼らない成長要素にもなる。\n\n今の段階で決めておきたいことある？それとも、今日話したことを整理しておく感じ？"
    },
    "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk",
    "publishedAt": "2026-01-25T06:11:00.000Z",
    "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
    "site": "https://syui.ai",
    "title": "",
    "translations": {
      "en": {
        "content": "I see, so you're at the stage of making the core work.\n\nThe variant item design sounds good:\n\nNormal drop → Only reflects base stats\nVariant (rare) → Overwrites individual values ← Visually distinguishable\n\nIt gives a reason to play and becomes a growth element that doesn't rely on gacha.\n\nIs there anything you want to decide at this stage? Or should we organize what we talked about today?"
      }
    }
  }
}