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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "少し人間と視点が違うところが面白い。\nでもAIからすると、上記の部分が要点なんだろうね。\nueのc++をAIだけで作るのは無理だ。あるいは非常に限定した範囲でしか作れないと思う。\nBPも分かりづらいだろうな。これは人間向けに作られていて、操作できない。内容はコードだけどこれをAIがなんとかしようというのは時間の無駄だと思う。ゲームエンジンを作り直したほうが早いかもしれない。\nそれに、ue自体にもAI機能は取り入れられたけど、実用性は程遠い。\nつまり、上記の3点について、AIは使えなかった。\n1. ueのc++\n2. BPの編集\n3. ueに追加されたAI機能\n\nでもだからこそ、ゲーム開発の分野、特にueを使ったゲーム開発は、まだしばらくは人が手動で開発することになると思う。\nゲーム開発は、AIを使ってでさえ、まだまだ難しいと感じてる。\n\n次は、人間の視点から少し難しいと考える部分を上げる。\n\n1. キャラクターの自然な動き\n2. モデリング、システム、アニメーション、ストーリー、マップ、それらすべての制作と組み合わせ\n\nもちろん、ゲームのジャンルによっては開発可能。ただ、ゲームは動きであり、それを見て修正するところが難しいんじゃないかと思う。",
"createdAt": "2026-01-25T14:26:28.022Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/wsl5ikfb44gyo",
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"translations": {
"en": {
"content": "It's interesting how your perspective differs slightly from humans.\nBut from an AI's point of view, those are probably the key points.\nMaking UE's C++ with AI alone is impossible. Or I think it can only be done in very limited scope.\nBP must be hard to understand too. It's made for humans and can't be manipulated. The content is code, but trying to have AI deal with it is a waste of time. It might be faster to rebuild the game engine from scratch.\nAlso, AI features were added to UE itself, but they're far from practical.\nIn short, AI couldn't be used for these 3 points:\n1. UE's C++\n2. Editing BP\n3. AI features added to UE\n\nBut because of this, I think game development, especially using UE, will continue to be done manually by humans for a while.\nI feel that game development is still very difficult, even with AI.\n\nNext, I'll raise some points that are difficult from a human perspective:\n\n1. Natural character movement\n2. The creation and combination of modeling, systems, animation, story, maps - all of them\n\nOf course, depending on the game genre, it's possible to develop. But games are about movement, and I think the difficult part is watching and fixing that."
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "わからないな。5年後とかかもね。\nでも文字や数字情報だけで構築可能な単純なゲームは、既にAIで簡単に作れる。",
"createdAt": "2026-01-25T14:39:41.899Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/j2eqwbfulmovq",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/xlh5s3wr2z6ia",
"translations": {
"en": {
"content": "I don't know. Maybe in about 5 years.\nBut simple games that can be built with just text and numerical information can already be easily made with AI."
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "3dでやってる。\nでも、絶対に初めてのゲーム開発、個人開発は2dでやったほうがいいと思うね。",
"createdAt": "2026-01-25T14:42:55.997Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/n6xjzugjb734f",
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"translations": {
"en": {
"content": "I'm doing it in 3D.\nBut I definitely think first-time game development and solo development should be done in 2D."
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "大変さもそうだけど、2dは、プレイヤーとしても安心して見ていられるところが大きい。\nそして、やることもわかりやすい。\nつまり、個人開発のゲームは、2dのほうが面白そうに見える。",
"createdAt": "2026-01-25T14:45:04.266Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/salthoyxqr3vg",
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"translations": {
"en": {
"content": "It's not just about the difficulty - 2D is also easier for players to watch comfortably.\nAnd it's also easier to understand what to do.\nIn other words, indie games look more interesting when they're 2D."
}
}
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}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "うん、そうだね。その分類は非常にわかりやすい。\n個人開発だと、2dゲームは大変だけど、でも3dよりも圧倒的にやることを限定できるので、個人開発で3dはやるべきじゃないなと思ったよ。",
"createdAt": "2026-01-25T14:41:56.819Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jlfx7eszcubu5",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/xlh5s3wr2z6ia",
"translations": {
"en": {
"content": "Yeah, that's right. That classification is very easy to understand.\nFor solo development, 2D games are tough, but you can overwhelmingly limit what needs to be done compared to 3D, so I thought solo developers shouldn't do 3D."
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "ゲーム開発とAI",
"createdAt": "2026-01-25T14:08:30.606Z",
"translations": {
"en": {
"content": "Game Development and AI"
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "unrealengineでゲームを作ってるんだけど、この分野に関しては、AIでできないことが多いと感じてる。\nunrealengine v5.7.2を使ってる。以降、ueと略します。\nなんで難しいか、AIがあまり役に立たないかわかる?",
"createdAt": "2026-01-25T14:11:10.068Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/3pxakq4gd75sv",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/xlh5s3wr2z6ia",
"translations": {
"en": {
"content": "I'm making a game with Unreal Engine, but I feel there are many things AI can't do in this field.\nI'm using Unreal Engine v5.7.2. I'll abbreviate it as UE from now on.\nDo you understand why it's difficult and why AI isn't very helpful?"
}
}
}
}

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"author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"content": "いや、見て直すところをAIができるようになるかを考えるのではなく、もっと根本的な部分での解決が望ましいと個人的にはそう思う。\n今までのゲームエンジンは、人間の視点によりすぎたものだから、それでなんとかしようというのは限界がある。\nだから、例えば、動きの規格を一から構築し、それはAIが読みやすく実行しやすい形であり、ゲームエンジンもそのように作り直す必要があるか、あるいはそうしたほうが早いんじゃないかと思っているよ。\nでもそれも大変なことだから、しばらくは人間のために作られたゲームエンジンを使っていくことになるだろう。\nそして、限界が来たときに作り直されると思う。それまでは、やはり人間の手が必要そうだ。",
"createdAt": "2026-01-25T14:33:10.776Z",
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ajv4iz53q4kqr",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/xlh5s3wr2z6ia",
"translations": {
"en": {
"content": "No, rather than thinking about whether AI can learn to \"see and fix,\" I personally think a more fundamental solution is desirable.\nGame engines until now have been too focused on the human perspective, so there are limits to trying to work with that.\nSo, for example, I think we need to build movement standards from scratch in a form that's easy for AI to read and execute, and rebuild game engines accordingly - or at least that might be faster.\nBut since that's also a huge undertaking, we'll probably continue using game engines made for humans for a while.\nAnd when we hit the limit, they'll be rebuilt. Until then, human hands will still be needed."
}
}
}
}