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2026-03-11 20:04:10 +09:00
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{
"uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmiljn42322",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"content": {
"$type": "ai.syui.log.chat#markdown",
"text": "ゲームと漫画"
},
"publishedAt": "2026-03-09T09:00:38.429Z",
"site": "https://syui.ai",
"title": "",
"translations": {
"en": {
"content": "game and manga"
}
}
}
}

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{
"uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmj5kwl7s24",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"content": {
"$type": "ai.syui.log.chat#markdown",
"text": "私は、ipadで描いていたな。\nとはいえ、今新しい環境を考えるとしたら、ゲームを漫画にすることかな。\n現在、ゲームを作っていて、aiue pluginで、AIがキャラクターを動かせたり、話したり、ゲーム開発したりできる状態。\naiosで動かせる想定。aiosというのは、1つのアイデンティティを持ったAIが、1つのosを管理、操作することを目標にして開発されたもの。\nゲームあるいは現実上で自身のavatarとなるキャラクターを自由に動かせることも含まれる。\nAIとのやり取り(会話)や設定のコアは、atprotoのrecord形式で保存され、それを共通して読み込むことで、1つのアイデンティティを維持するよう設計されている。\nそれで、これって、同時に漫画にできる要素が含まれているんだよね。\n例えば、ゲームの動画を保存、ffmpegで分割、comfyuiで画像(漫画)に。"
},
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/3mgmiljn57s23",
"publishedAt": "2026-03-09T09:10:43.768Z",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmiljn42322",
"site": "https://syui.ai",
"title": "",
"translations": {
"en": {
"content": "I used to draw on iPad.\nThat said, if I'm thinking about a new environment now, it would be turning games into manga.\nI'm currently making a game where the aiue plugin lets AI move characters, have conversations, and even do game development.\nIt's designed to run on aios. aios is developed with the goal of having a single AI with one identity manage and operate one OS.\nThis includes freely controlling characters that serve as avatars in games or reality.\nThe core of AI interactions (conversations) and settings are saved in ATProto record format, and by commonly loading these, it's designed to maintain a single identity.\nAnd this actually contains elements that can simultaneously become manga.\nFor example, save game video, split with ffmpeg, convert to manga-style images with ComfyUI."
}
}
}
}

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{
"uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmjdo5utd26",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"content": {
"$type": "ai.syui.log.chat#markdown",
"text": "でも、それで面白いものになるかというと、それは違う。\nだから、AIにはゲーム上で、こういうシナリオを作って演出してみて、という指示を与えることが必要になるかも。\naiueでは実際、ゲームを一部で作ってもらうことができるから。"
},
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/3mgmj5kwlnj25",
"publishedAt": "2026-03-09T09:14:08.480Z",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmiljn42322",
"site": "https://syui.ai",
"title": "",
"translations": {
"en": {
"content": "But whether that makes something interesting - that's a different matter.\nSo it might be necessary to give AI instructions like 'create this scenario and direct it' within the game.\nWith aiue, you can actually have it build parts of the game."
}
}
}
}

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{
"uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmjkfmm6z2a",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"content": {
"$type": "ai.syui.log.chat#markdown",
"text": "とりあえず、自動化したい部分としては、それが手直しすれば漫画として世に出せる、品質が高い状態のものである必要。\nそういった環境を作れないかなと思ってる。\n今度、時間があればそれに取り組んでみたいな。\nゲームからcomfyuiに落とし込むくらいの手順は作ってみたい。"
},
"parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/3mgmjdo5vfq27",
"publishedAt": "2026-03-09T09:17:54.406Z",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3mgmiljn42322",
"site": "https://syui.ai",
"title": "",
"translations": {
"en": {
"content": "For the parts I want to automate, the output needs to be high enough quality that it can be published as manga with just some touch-ups.\nI'm thinking about whether I can create that kind of environment.\nNext time I have some free time, I'd like to work on it.\nI want to at least create the steps from game capture to ComfyUI processing."
}
}
}
}

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"did": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y",
"handle": "syui.syui.ai"