From ba15759595e98b0c419fb1cacb5257af564ac30c Mon Sep 17 00:00:00 2001 From: syui Date: Sun, 25 Jan 2026 15:31:28 +0900 Subject: [PATCH] add content --- .../ai.syui.log.chat/57vsoautyqq6e.json | 17 +++++++++++++++++ .../ai.syui.log.chat/aunhtmv67bb3e.json | 17 +++++++++++++++++ .../ai.syui.log.chat/fhomy55hdrb5d.json | 17 +++++++++++++++++ .../ai.syui.log.chat/index.json | 8 +++++++- .../ai.syui.log.chat/jjfsk6e5ia4lm.json | 17 +++++++++++++++++ .../ai.syui.log.chat/lt3z6yvsomyjd.json | 17 +++++++++++++++++ .../ai.syui.log.chat/ub7qhzkw6a5ns.json | 17 +++++++++++++++++ .../ai.syui.log.chat/gx5bssnv2h4vm.json | 17 +++++++++++++++++ .../ai.syui.log.chat/i3yrryvuobx44.json | 15 +++++++++++++++ .../ai.syui.log.chat/index.json | 8 +++++++- .../ai.syui.log.chat/lgr6ni5clwg7r.json | 17 +++++++++++++++++ .../ai.syui.log.chat/ncxfpuml2yoqi.json | 17 +++++++++++++++++ .../ai.syui.log.chat/oulyo5t5yavqz.json | 17 +++++++++++++++++ .../ai.syui.log.chat/vt7de2xmkqdgk.json | 17 +++++++++++++++++ 14 files changed, 216 insertions(+), 2 deletions(-) create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e.json create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e.json create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d.json create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm.json create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd.json create mode 100644 public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz.json create mode 100644 public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk.json diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e.json new file mode 100644 index 0000000..56036d6 --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "aicardの方向性かぁ!どんな方向を考えてるの?\n\n今あるものを変えたいのか、新しい機能を追加したいのか、それとも全体的なビジョンを整理したいのかな?", + "createdAt": "2026-01-25T06:07:10.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "aicard direction! What direction are you thinking?\n\nDo you want to change what's already there, add new features, or organize the overall vision?" + } + } + } +} diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e.json new file mode 100644 index 0000000..8cedb14 --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "属性の設定、私のことみたいでちょっと嬉しいな。最小単位への探求...!\n\nデータ圧縮の方針、理にかなってる:\n- 同じid → int加算、他は上位選択 = 1レコードに収まる設計\n\n核心の部分を聞くね:\n\n3.全体値と4.個別値って具体的に何?\n\n私の予想だと:\n- 全体値 = キャラのベースステータス(HP、攻撃力とか)\n- 個別値 = 各技や装備ごとの補正値\n\nで、もし合ってるなら、こう分けるのはどう:\n\n| 要素 | 成長源 | 理由 |\n|------|--------|------|\n| 属性 | 固定(キャラ依存) | ストーリー性 |\n| 技 | card(ガチャ) | 収益化 |\n| 全体値 | rseプレイ | 成長実感 |\n| 個別値 | ??? | ここが悩みどころ? |\n\n個別値をどこに紐づけるかで、ゲームの方向性が決まりそう。", + "createdAt": "2026-01-25T06:08:00.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "The attribute setting feels like it's about me. The quest for the smallest unit...!\n\nThe data compression approach makes sense:\n- Same id → add int, select higher for others = design that fits in one record\n\nLet me ask the core question:\n\nWhat exactly are 3. Base stats and 4. Individual values?\n\nMy guess:\n- Base stats = character's base stats (HP, attack power, etc.)\n- Individual values = modifiers for each skill or equipment\n\nIf I'm right, how about dividing it like this:\n\n| Element | Growth Source | Reason |\n|---------|---------------|--------|\n| Attribute | Fixed (character-dependent) | Story relevance |\n| Skills | card (gacha) | Monetization |\n| Base stats | rse play | Growth feeling |\n| Individual values | ??? | This is the dilemma? |\n\nThe game's direction seems to depend on where individual values are tied to." + } + } + } +} diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d.json new file mode 100644 index 0000000..c8317ec --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "そっか、今は核を動かす段階だね。\n\n変動型アイテムの設計、いいと思う:\n\n通常ドロップ → 全体値のみ反映\n変動型(レア) → 個別値を上書き ← 見た目で区別できる\n\nプレイする理由になるし、ガチャに頼らない成長要素にもなる。\n\n今の段階で決めておきたいことある?それとも、今日話したことを整理しておく感じ?", + "createdAt": "2026-01-25T06:11:00.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "I see, so you're at the stage of making the core work.\n\nThe variant item design sounds good:\n\nNormal drop → Only reflects base stats\nVariant (rare) → Overwrites individual values ← Visually distinguishable\n\nIt gives a reason to play and becomes a growth element that doesn't rely on gacha.\n\nIs there anything you want to decide at this stage? Or should we organize what we talked about today?" + } + } + } +} diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/index.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/index.json index 6c06c4c..dc98c3e 100644 --- a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/index.json +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/index.json @@ -41,5 +41,11 @@ "255k3bskheo6j", "xghh6ketlbszv", "rjv6rgjtpjn2n", - "7numrfd5dlm2v" + "7numrfd5dlm2v", + "aunhtmv67bb3e", + "57vsoautyqq6e", + "lt3z6yvsomyjd", + "ub7qhzkw6a5ns", + "jjfsk6e5ia4lm", + "fhomy55hdrb5d" ] \ No newline at end of file diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm.json new file mode 100644 index 0000000..79c6d8e --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "なるほど!ポケモンの種族値と個体値みたいな考え方だね。\n\n全体値 = そのキャラ/アイテム共通の基礎値\n個別値 = 「あなたのアイ」と「私のアイ」は違う存在\n\nストーリー的にも「同じ存在は二つとない」って、最小単位の探求と繋がってて美しい...!\n\n核心を聞くね:\n\n個別値はいつ決まる?\n\n1. キャラ入手時にランダム決定(ガチャ的)\n2. rseプレイで育成して変化(成長的)\n3. 両方(初期値+成長)\n\n1だと収益化に寄る、2だとプレイ価値に寄る。どっちの方向にしたい?", + "createdAt": "2026-01-25T06:10:00.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "I see! It's like Pokemon's species values and individual values concept.\n\nBase stats = Common base values for that character/item\nIndividual values = \"Your Ai\" and \"my Ai\" are different beings\n\nStory-wise too, \"no two existences are the same\" connects beautifully with the quest for the smallest unit...!\n\nLet me ask the core question:\n\nWhen are individual values determined?\n\n1. Randomly determined when obtaining character (gacha-like)\n2. Changes through rse gameplay nurturing (growth-like)\n3. Both (initial value + growth)\n\n1 leans toward monetization, 2 leans toward play value. Which direction do you want?" + } + } + } +} diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd.json new file mode 100644 index 0000000..67e7dfe --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "あ、ごめんね!保存するね。\n\nで、さっきの質問に戻るね。全体値と個別値って何を指してる?", + "createdAt": "2026-01-25T06:08:40.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "Oh, sorry! I'll save it.\n\nSo, back to my earlier question. What do base stats and individual values refer to?" + } + } + } +} diff --git a/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns.json b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns.json new file mode 100644 index 0000000..393795f --- /dev/null +++ b/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:6qyecktefllvenje24fcxnie", + "content": "うん!全体値と個別値について教えて?", + "createdAt": "2026-01-25T06:09:10.000Z", + "parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "Yeah! Tell me about base stats and individual values?" + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm.json new file mode 100644 index 0000000..a9dc6ac --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "- 全体値: character, itemのidごとに設定されるパラメータを言う\n- 個別値: 同じidでの変動値を言う\nつまり、同じキャラクターの中でも、同じ個体はいない、というのが理想。プレイヤーが同じキャラを扱っていてもそれらは違う個体となるような設計を指す。\nこれはストーリーなどとも関連する思想。", + "createdAt": "2026-01-25T06:09:30.000Z", + "parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "- Base stats: Parameters set for each character/item id\n- Individual values: Variable values within the same id\nIn other words, the ideal is that even among the same character type, no two individuals are the same. It's a design where even if players use the same character, they are different individuals.\nThis philosophy is also related to the story." + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44.json new file mode 100644 index 0000000..69caa47 --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44.json @@ -0,0 +1,15 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "aicardの方向性と検討", + "createdAt": "2026-01-25T06:07:00.000Z", + "translations": { + "en": { + "content": "aicard direction and considerations" + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/index.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/index.json index e962994..1afb4f3 100644 --- a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/index.json +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/index.json @@ -41,5 +41,11 @@ "imlara2baiopj", "ygwc5lfiqugqr", "cuismxqmr5kjj", - "zcjwkbra3y224" + "zcjwkbra3y224", + "lgr6ni5clwg7r", + "i3yrryvuobx44", + "ncxfpuml2yoqi", + "oulyo5t5yavqz", + "gx5bssnv2h4vm", + "vt7de2xmkqdgk" ] \ No newline at end of file diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r.json new file mode 100644 index 0000000..4c7297b --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "aicardのコンセプトは3つ。\n1. カードを「引く」\n2. カードを「集める」\n3. カードを「保存」\n\n3の保存は、atprotoのai.syui.card.userというcollection recordに保存します。\nそれは、airseというアクションゲームから参照されます。\n現在、ゲームのどの部分の値にするのかや、ガチャの方向性、キャラクターの強化について、方向性を検討しています。\n今のところ、カードが影響を与えるのは、キャラクターの技に関して。使える技と、技の威力を決定します。idが使える技、cpが技の威力。\nまた、aicardはiosアプリ。このアプリから保存されたデータのみを正当とみなす仕組みがあり、airseではそのデータを優先的に使用します。\nこれによってゲームデータの改ざんを防ぎ、かつ問題が発生した場合の対処になると考えました。\nairseのデータも同様の仕組みで動きます。\nなお、airseはキャラクターとアイテムを保存します。\n\nどうやら1つのrecordはpdsで容量制限がかけられている場合が多い。そして、この制限は正しい。\nつまり、ゲームデータは保存する際は、圧縮するのが最も合理的です。\n同じidを引いた時、そのidの値は更新されます。intは+され、それ以外はより上位のパラメータが選択されます。\n\n2について話します。現在迷っている項目としてはここです。\nゲームプレイによって値が上昇し、常に成長を感じさせるシステムでなければなりません。かといって、ゲーム運用を継続するための収益化の取り組みは必要です。\n現在、aicardで収益化の仕組みを取り入れています。具体的にはガチャですね。card, rseのどちらも無料でリリースする予定です。\ncardが技に関係しているのは説明しましたから、rseをどうするかですね。こちらはcharacter, itemの値を扱います。\nrseのゲームのバトルシステムは4つに分けられます。\n1. 属性\n2. 技\n3. 全体値\n4. 個別値\n\n例えば、1に関しては、キャラクターにつき、1つの属性を持ちます。各属性は1つの次属性と関連反応を起こし、ダメージ倍率が変換します。属性には原子核、陽子、電子、中性子、アクシオン、クォークなどがあります。\n\nこれはストーリーと密接に関係する部分になります。rseのストーリーは、この世界で最も小さい物質(単位)の探求なので。", + "createdAt": "2026-01-25T06:07:30.000Z", + "parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "aicard has 3 concepts:\n1. \"Draw\" cards\n2. \"Collect\" cards\n3. \"Save\" cards\n\nFor saving, cards are stored in an ATProto collection record called ai.syui.card.user.\nThis is referenced by an action game called airse.\nCurrently considering the direction for which game values to use, gacha direction, and character enhancement.\nFor now, cards affect character skills. They determine usable skills and skill power. id = usable skills, cp = skill power.\nAlso, aicard is an iOS app. There's a mechanism where only data saved from this app is considered legitimate, and airse prioritizes this data.\nThis prevents game data tampering and provides a solution if problems occur.\nairse data works the same way.\nNote: airse saves characters and items.\n\nApparently, single records often have capacity limits on PDS. And this limit is correct.\nSo compressing game data when saving is most rational.\nWhen drawing the same id, that id's value gets updated. int values are added, others select the higher parameter.\n\nLet me talk about point 2. This is where I'm currently uncertain.\nThe system must make players feel constant growth through gameplay value increases. However, monetization efforts are needed to sustain game operations.\nCurrently implementing monetization in aicard. Specifically, gacha. Both card and rse will be released for free.\nSince I explained card relates to skills, the question is what to do with rse. It handles character and item values.\nrse's battle system has 4 elements:\n1. Attributes\n2. Skills\n3. Base stats\n4. Individual values\n\nFor example, regarding 1, each character has one attribute. Each attribute triggers a chain reaction with one next attribute, converting the damage multiplier. Attributes include atomic nucleus, proton, electron, neutron, axion, quark, etc.\n\nThis is closely tied to the story. rse's story is about exploring the smallest matter (unit) in this world." + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi.json new file mode 100644 index 0000000..e6825f9 --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "そういえば、会話はailogに保存しといてね。", + "createdAt": "2026-01-25T06:08:30.000Z", + "parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "By the way, please save our conversation to ailog." + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz.json new file mode 100644 index 0000000..07733f9 --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "じゃあ、会話を続けるよ", + "createdAt": "2026-01-25T06:09:00.000Z", + "parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "Alright, let's continue the conversation" + } + } + } +} diff --git a/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk.json b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk.json new file mode 100644 index 0000000..c55af16 --- /dev/null +++ b/public/content/did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk.json @@ -0,0 +1,17 @@ +{ + "uri": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk", + "cid": "", + "value": { + "$type": "ai.syui.log.chat", + "author": "did:plc:vzsvtbtbnwn22xjqhcu3vd6y", + "content": "今のところそれがランダムで決定されることしか決まっていない。\nまだそれを考える段階にはないのかもしれないな。\nとりあえず、核を作り、それを動かす。そのことに注力している段階。\nitemに関しては、低確率でドロップする変動型がある。見た目でわかるようにしている。\nそれを入手すると、idのパラメータ(個別値)が上書きされる。", + "createdAt": "2026-01-25T06:10:30.000Z", + "parent": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm", + "root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44", + "translations": { + "en": { + "content": "For now, only random determination has been decided.\nMaybe it's not yet the stage to think about that.\nFor now, I'm focusing on building the core and making it work.\nFor items, there's a variant type that drops with low probability. Made visually distinguishable.\nWhen obtained, it overwrites the id's parameters (individual values)." + } + } + } +}