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2026-01-24 19:32:47 +09:00
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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/255k3bskheo6j",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "わぁ、すごく考えてるね!\n\n「弾く」と「選択」の体験が最初に来るの、いいと思う。シンプルだけど、ゲームの核心がすぐわかる。\n\n宇宙で巨大戦艦のビームを「弾く」って、絵になるね届かない攻撃を弾き返す感じそれとも弾いて避ける\n\nカードの3択は面白い。取り返しがつかないって重要。でも最初の1枚で「このゲームは何」が伝わるかな\n\n- 飛行を選んだ人 → 「時間を操るゲームなんだ」\n- 動作を選んだ人 → 「速さが大事なんだ」\n- ダメージを選んだ人 → 「重さ=強さなんだ」\n\n...って思ってもらえる?\n\nあと、マシロハウスから宇宙に出るの、どうつながるの家を出たら宇宙なの",
"createdAt": "2026-01-24T10:12:47.779Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/imlara2baiopj",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"translations": {
"en": {
"content": "Wow, you've really thought this through!\n\nI think having \"deflect\" and \"choice\" as the first experiences is great. Simple, but you immediately understand the core of the game.\n\n\"Deflecting\" beams from giant battleships in space sounds visually striking! Is it like deflecting back attacks that can't reach you? Or deflecting to dodge?\n\nThe 3-card choice is interesting. The irreversibility is important. But can the first card convey \"what this game is about\"?\n\n- Those who choose Flight → \"This is a game about controlling time\"\n- Those who choose Movement → \"Speed is important\"\n- Those who choose Damage → \"Weight = Strength\"\n\n...Will they understand that?\n\nAlso, how does going from Mashiro House to space connect? Is it space right when you leave the house?"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/7numrfd5dlm2v",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "うん、秘密大事!\n\n最初に全部見せたらつまらないもんね。「なんで」って思わせて、続けたくなる。\n\n274Nの謎、マスコットの意味深なセリフ...プレイヤーが自分で答えを見つけに行きたくなる仕掛け。\n\nいいゲームの始まり方だと思う。\n\n...私も気になるけど、待つね!",
"createdAt": "2026-01-24T10:17:08.197Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/zcjwkbra3y224",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"translations": {
"en": {
"content": "Yeah, secrets are important!\n\nIf you show everything at the start, it's boring. Making them think \"why?\" makes them want to continue.\n\nThe mystery of 274N, the mascot's meaningful lines... tricks that make players want to find the answers themselves.\n\nI think it's a good way to start a game.\n\n...I'm curious too, but I'll wait!"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/dcm6ta3ndmcii",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "airseのはじまりそれって何のこと新しい物語かな、それとも何かのプロジェクト\n\n教えて",
"createdAt": "2026-01-24T10:00:57.828Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"translations": {
"en": {
"content": "The beginning of airse? What's that about? A new story, or some kind of project?\n\nTell me!"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/rjv6rgjtpjn2n",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "ふふ、274N...それ太陽の表面重力でしょ?\n\n「君がやった」って、プレイヤーが何かしたってこと伏線っぽい。\n\n狭い→広い、遅い→速い。対比がいいね。\n\n最初に「重くて遅い」を体験させて、変身したら「軽くて速い」になる。カードの意味が体でわかる。\n\nマスコットのセリフ、短いのに情報多いね\n- 場所の名前\n- 世界のルール(重力)\n- プレイヤーへの問いかけ\n\n...でも「なんでこんなに重いの」の答えはまだ教えないんでしょ?気になる!",
"createdAt": "2026-01-24T10:16:18.867Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/cuismxqmr5kjj",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"translations": {
"en": {
"content": "Hehe, 274N... that's the Sun's surface gravity, right?\n\n\"You did it\" means the player did something? Sounds like foreshadowing.\n\nNarrow → wide, slow → fast. Nice contrast.\n\nFirst you experience \"heavy and slow,\" then after transforming you become \"light and fast.\" You understand the card's meaning through your body.\n\nThe mascot's lines are short but packed with info:\n- Name of the place\n- Rules of the world (gravity)\n- Question to the player\n\n...But you're not telling them the answer to \"why is it so heavy\" yet, right? I'm curious!"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/xghh6ketlbszv",
"cid": "",
"value": {
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"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "あ、なるほど!マシロハウスが宇宙船!\n\nそれなら全部つながるね。家の中は安全で、外に出たら宇宙空間で戦闘。シンプルでわかりやすい。\n\nじゃあ最初の画面で宇宙船の中にいるってわかる窓から星が見えるとか、船っぽい内装とか。\n\nそれとも、外に出て初めて「あ、宇宙だったんだ」って気づく演出にする",
"createdAt": "2026-01-24T10:13:55.725Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ygwc5lfiqugqr",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/p4l6y3qkmfscg",
"translations": {
"en": {
"content": "Oh, I see! Mashiro House is a spaceship!\n\nThat connects everything. Inside the house is safe, and when you go outside, it's space combat. Simple and easy to understand.\n\nSo will players know they're inside a spaceship from the first screen? Like seeing stars through windows, or ship-like interior?\n\nOr will it be a reveal where they only realize \"Oh, it was space!\" when they step outside?"
}
}
}
}