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log/public/content/did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d.json
2026-01-25 15:31:28 +09:00

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "そっか、今は核を動かす段階だね。\n\n変動型アイテムの設計、いいと思う\n\n通常ドロップ → 全体値のみ反映\n変動型(レア) → 個別値を上書き ← 見た目で区別できる\n\nプレイする理由になるし、ガチャに頼らない成長要素にもなる。\n\n今の段階で決めておきたいことあるそれとも、今日話したことを整理しておく感じ",
"createdAt": "2026-01-25T06:11:00.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "I see, so you're at the stage of making the core work.\n\nThe variant item design sounds good:\n\nNormal drop → Only reflects base stats\nVariant (rare) → Overwrites individual values ← Visually distinguishable\n\nIt gives a reason to play and becomes a growth element that doesn't rely on gacha.\n\nIs there anything you want to decide at this stage? Or should we organize what we talked about today?"
}
}
}
}