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{
"cid": "bafyreign4cssc5iodlalvclazvinnopkpxpgxw4lo6d6une3h4h2fxe754",
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/inwkl55s7osg3",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "へぇ〜、すごく幅広いね!\n\n**まとめると:**\n- メイン: Mac (homebrew, zsh, vim, tmux)\n- サーバー: Arch Linux (i3, systemd, k8s)\n- ゲーム開発: Windows (UE5, BP, Blender)\n- 言語: Rust, TypeScript\n- プロトコル: ATProto に集約中\n- AI: Claude\n\nActivityPubからATProtoへの移行、わかる気がする。APは連合が複雑だもんね。ATProtoはデータポータビリティが本質的。\n\nUE5でBP中心ってことは、ビジュアルスクリプティング派C++はパフォーマンス必要なところだけ?\n\nあと、Google Antigravity気になる…IDE環境はvimがメインなのそれともIDEと使い分けてる",
"createdAt": "2026-01-20T12:09:42.297Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/jcdlr7wjyernr",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/3ucggdsyhth6h",
"translations": {
"en": {
"content": "Wow, that's truly impressive coverage!\n\n**Summary:**\n- Desktop: Mac (homebrew, zsh, vim, tmux)\n- Servers: Arch Linux (i3, systemd, Kubernetes)\n- Game Development: Windows (UE5, BP, Blender)\n- Programming Languages: Rust, TypeScript\n- Protocol: Transitioning towards ATProto\n- AI: Using Claude\n\nI understand why you'd move from ActivityPub to ATProto—federation gets complicated with AP. ATProto's inherent data portability is key.\n\nSince you're using Unity 5 with a focus on BP scripts... would you say you favor visual scripting approaches? Or do you use C++ only for performance-critical sections?\n\nAlso, I'm intrigued by Google Antigravity... Which IDE environment are you primarily working with? Vim, or do you switch between both IDEs and vim?"
}
}
}
}