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star/solar/js/orbit.js

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2024-04-27 09:21:41 +00:00
CelestialBody.prototype.updateOrbitAndRotation = function (time) {
// Calculate the orbit
// The reference frame (X, Y, Z) is the center coordinate of
// the object's parent body.
var referenceFrameX = 0;
var referenceFrameY = 0;
var referenceFrameZ = 0;
if (this.parent != null) {
referenceFrameX = this.parent.getX();
referenceFrameY = this.parent.getY();
referenceFrameZ = this.parent.getZ();
// Now this is only a naive way of calculating the orbit
// Note that zOx is the orbit plane
// x -> z y -> z z -> x
//1.11version
//r=a*(1-e^2)/(1+ecoswt)
//x=rcoswt+c
//y=rsinwt
var r = this.orbit.semiMajorAxis * (1 - this.orbit.eccentricity * this.orbit.eccentricity) / (1 + this.orbit.eccentricity * Math.cos(10.0 * -time / this.orbit.period));
var x = referenceFrameX + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.cos(this.orbit.inclination / 180.0 * Math.PI);
var y = referenceFrameY + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.sin(this.orbit.inclination / 180.0 * Math.PI);
var z = referenceFrameZ + r * Math.sin(10.0 * -time / this.orbit.period);
if (this.isComet) {
this.cometPivot.position.set(x, y, z);
if (cometSet) {
this.objectGroup.position.set(x, y, z);
lastCometX = x;
lastCometY = y;
lastCometZ = z;
cometSet = false;
}
var delta = clock.getDelta() * spawnerOptions.timeScale;
tick += delta;
if (tick < 0) tick = 0;
if (delta > 0) {
var distance = Math.sqrt(this.getX() * this.getX() + this.getY() * this.getY() + this.getZ() * this.getZ());
var tailLength = cometParams["Length"] / distance;
options.size = cometParams["Size"] / distance;
this.particleSystem.color = new THREE.Color();
options.position.x -= tailLength * x / Math.sqrt(x * x + y * y + z * z);
options.position.y -= tailLength * y / Math.sqrt(x * x + y * y + z * z);
options.position.z -= tailLength * z / Math.sqrt(x * x + y * y + z * z);
// options.sizeRandomness = 2;
for (var i = 0; i < spawnerOptions.spawnRate * delta; i++) {
this.particleSystem.spawnParticle(options);
}
this.objectGroup.position.x += ( tailLength * x / Math.sqrt(x * x + y * y + z * z) );
this.objectGroup.position.y += ( tailLength * y / Math.sqrt(x * x + y * y + z * z) );
this.objectGroup.position.z += ( tailLength * z / Math.sqrt(x * x + y * y + z * z) );
this.objectGroup.position.x += (x - lastCometX);
this.objectGroup.position.y += (y - lastCometY);
this.objectGroup.position.z += (z - lastCometZ);
}
this.particleSystem.update(tick);
lastCometX = x;
lastCometY = y;
lastCometZ = z;
} else {
this.objectGroup.position.set(x, y, z);
// self-rotation
this.objectGroup.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0.1 / this.rotation.period);
}
}
};