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@ -1,9 +1,164 @@
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import * as THREE from 'three'
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import { Points, useGLTF, OrbitControls, ScrollControls, Scroll } from '@react-three/drei'
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import { GLTF } from 'three-stdlib'
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import { useFrame, Canvas } from '@react-three/fiber'
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import { useMemo, useRef } from 'react'
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import { useFrame, Canvas, useThree } from '@react-three/fiber'
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import { useMemo, useRef, Suspense, useState, useEffect } from 'react'
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import { EffectComposer, SelectiveBloom } from '@react-three/postprocessing'
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import { useLoader } from '@react-three/fiber'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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import { CubeTextureLoader } from 'three'
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import { useLocation } from 'react-router-dom';
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// vrm
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import { VRMLoaderPlugin, VRM, VRMUtils,VRMSpringBoneLoaderPlugin } from "@pixiv/three-vrm";
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import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
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import { VRMSpringBoneManager, VRMSpringBoneJoint, VRMSpringBoneJointHelper } from '@pixiv/three-vrm-springbone';
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// circle(sphere)
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import { SphereGeometry, BoxGeometry } from 'three';
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import { AnimationMixer, Clock } from 'three';
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interface ModelProps {
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url: string
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position?: [number, number, number]
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scale?: number | [number, number, number]
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}
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interface ModelPropsVrm {
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url: string
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position?: [number, number, number]
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scale?: number
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}
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interface ModelPropsVrmModel {
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url: string
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vrmaurl: string
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}
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function QueryParamExample() {
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const location = useLocation();
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const searchParams = new URLSearchParams(location.search);
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const query = searchParams.get('q');
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return <div>Search query: {query}</div>;
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}
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const Model: React.FC<ModelProps> = ({ url, position = [0, 0, 0], scale = 1 }) => {
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const gltf = useLoader(GLTFLoader, url)
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return (
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<group>
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<primitive object={gltf.scene} position={position} scale={scale} />
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</group>
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)
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}
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const Vrm: React.FC<ModelPropsVrm> = ({ url, position = [0, 0, 0], scale = 1}) => {
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const gltf = useLoader(GLTFLoader, url, (loader) => {
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loader.register((parser) => new VRMLoaderPlugin(parser));
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loader.register((parser) => new VRMSpringBoneLoaderPlugin(parser));
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});
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const [vrm, setVrm] = useState<VRM | null>(null);
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useEffect(() => {
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if (gltf) {
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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if (vrmModel) {
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//vrmModel.scene.rotation.y = Math.PI;
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vrmModel.scene.rotation.y = 0;
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vrmModel.scene.rotation.x = 5;
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vrmModel.scene.rotation.z = 0;
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vrmModel.scene.position.set(...position);
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vrmModel.scene.scale.setScalar(scale);
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}
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// Spring Boneの設定を調整
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if (vrmModel.springBoneManager) {
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adjustSpringBones(vrmModel.springBoneManager);
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}
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}
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}, [gltf, position, scale]);
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useFrame((state, delta) => {
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if (vrm) {
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vrm.update(delta);
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}
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});
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return gltf ? <primitive object={gltf.scene} /> : null;
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};
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function adjustSpringBones(springBoneManager: any) {
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console.log('Spring Bone Manager:', springBoneManager);
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if (Array.isArray(springBoneManager.springBoneGroupList)) {
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springBoneManager.springBoneGroupList.forEach((group: any) => {
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if (Array.isArray(group.joints)) {
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group.joints.forEach(adjustJoint);
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} else if (Array.isArray(group.bones)) {
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group.bones.forEach(adjustJoint);
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}
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});
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}
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else if (Array.isArray(springBoneManager.springs)) {
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springBoneManager.springs.forEach(adjustJoint);
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}
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}
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function adjustJoint(joint: any) {
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if (joint) {
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joint.stiffnessForce = joint.stiffness = 0.8;
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joint.gravityPower = 0.1;
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joint.dragForce = 0.5;
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joint.hitRadius = 0.02;
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// joint.colliders = [...];
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console.log('Adjusted joint:', joint);
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}
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}
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export default Vrm;
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const VRMModel: React.FC<ModelPropsVrmModel> = ({ url, vrmaurl }) => {
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const gltf = useLoader(GLTFLoader, url, (loader) => {
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loader.register((parser) => new VRMLoaderPlugin(parser));
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});
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const vrma = useLoader(GLTFLoader, vrmaurl, (loader) => {
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loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
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});
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const [vrm, setVrm] = useState<VRM | null>(null);
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const [mixer, setMixer] = useState<AnimationMixer | null>(null);
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const clock = useRef(new Clock());
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useEffect(() => {
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if (gltf && vrma) {
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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const vrmAnimation = vrma.userData.vrmAnimation as VRMAnimation;
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const mixer = new AnimationMixer(vrmModel.scene);
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//const mixer = new THREE.AnimationMixer(vrmModel.scene);
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const clip = createVRMAnimationClip(vrmAnimation, vrmModel);
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const action = mixer.clipAction(clip);
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action.play();
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setMixer(mixer);
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}
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}, [gltf, vrma]);
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useFrame((state, delta) => {
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if (mixer) {
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mixer.update(delta);
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}
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if (vrm) {
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vrm.update(delta);
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}
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});
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return gltf ? <primitive object={gltf.scene} /> : null;
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};
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export function Skybox() {
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const { scene } = useThree()
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const loader = new CubeTextureLoader()
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const texture = loader.load([
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])
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scene.background = texture
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return null
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}
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type GLTFResult = GLTF & {
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nodes: {
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@ -15,63 +170,91 @@ type GLTFResult = GLTF & {
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}
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export function Galaxy(props: JSX.IntrinsicElements['group']) {
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const ref = useRef<THREE.Group>(null!)
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const galaxyCenterLightRef = useRef<THREE.PointLight>(null!)
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const { nodes } = useGLTF('./models/galaxy.glb') as GLTFResult
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const [positions, colors] = useMemo(() => {
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nodes.Object_2.geometry.center()
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const ref = useRef<THREE.Group>(null!)
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const galaxyCenterLightRef = useRef<THREE.PointLight>(null!)
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const searchParams = new URLSearchParams(window.location.search);
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var g = searchParams.get('g') ?? 'galaxy';
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var model_path_default = "./models/galaxy.glb"
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var model_path = "./models/" + g + ".glb"
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var model_scale = 0.05;
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const { nodes } = useGLTF(model_path_default) as GLTFResult
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const [positions, colors] = useMemo(() => {
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nodes.Object_2.geometry.center()
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const positions = new Float32Array(
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nodes.Object_2.geometry.attributes.position.array.buffer
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)
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const colors = new Float32Array(positions.length)
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const getDistanceToCenter = (x: number, y: number, z: number) =>
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Math.sqrt(x * x + y * y + z * z)
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i]
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const y = positions[i + 1]
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const z = positions[i + 2]
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / 100
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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0.6
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)
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color.setRGB(
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Math.cos(normalizedDistanceToCenter),
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THREE.MathUtils.randFloat(0, 0.8),
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Math.sin(normalizedDistanceToCenter)
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)
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color.toArray(colors, i)
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}
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var model_color = 100;
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if (g === 'sun'){
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const sphereGeometry = new SphereGeometry(1, 232, 232);
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nodes.Object_2.geometry = sphereGeometry;
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model_scale = 0.3;
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} else if (g === 'moon'){
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const sphereGeometry = new SphereGeometry(1, 132, 132);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'asteroid') {
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const sphereGeometry = new SphereGeometry(1, 32, 32);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'neutron') {
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model_color = 1;
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}
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i]
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const y = positions[i + 1]
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const z = positions[i + 2]
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / model_color
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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0.6
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)
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color.setRGB(
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Math.cos(normalizedDistanceToCenter),
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THREE.MathUtils.randFloat(0, 0.8),
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Math.sin(normalizedDistanceToCenter)
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)
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color.toArray(colors, i)
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}
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return [positions, colors]
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}, [nodes])
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// slowly rotate the galaxy
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useFrame(({ clock }) => {
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ref.current.rotation.z = clock.getElapsedTime() / 2
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// zoom in and out
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 2) + 1.2)
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ref.current.rotation.z = clock.getElapsedTime() / 2
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//ref.current.scale.setScalar(0.3)
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 10) + 1.2)
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})
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// make particles glow
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// make particles glow
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// <VRMModel url="./models/ai.vrm" vrmaurl="./models/fly_a.vrma" />
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var m = searchParams.get('m') ?? 't';
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model_path = "./models/" + m + ".vrm";
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return (
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<group {...props} dispose={null} ref={ref}>
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<pointLight
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<group {...props} dispose={null} ref={ref}>
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<Vrm url={model_path} position={[2, -4, 8]} scale={10} />
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<pointLight
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position={[0, 0, 0]}
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ref={galaxyCenterLightRef}
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intensity={0.5}
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/>
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<Points scale={0.05} positions={positions} colors={colors}>
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<Points scale={model_scale} positions={positions} colors={colors}>
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<pointsMaterial
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//map={starTexture}
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transparent
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@ -91,22 +274,38 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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/>
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</EffectComposer>
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<ambientLight intensity={1} />
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</group>
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</group>
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)
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}
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useGLTF.preload('./models/galaxy.glb')
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export const ThreeFiberGalaxy = () => {
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return (
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<Canvas camera={{ position: [0, 12, 0], fov: 75 }}>
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<OrbitControls enableZoom={true} enablePan={true} enableRotate={true} zoomSpeed={2} panSpeed={2} rotateSpeed={0.5} />
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<OrbitControls
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//minAzimuthAngle={-Math.PI / 4}
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//maxAzimuthAngle={Math.PI / 4}
|
|
|
|
|
//minPolarAngle={Math.PI / 1}
|
|
|
|
|
maxPolarAngle={Math.PI - Math.PI / 1}
|
|
|
|
|
minDistance={11} maxDistance={15}
|
|
|
|
|
enableZoom={true} enablePan={false} enableRotate={true}
|
|
|
|
|
zoomSpeed={0.5}
|
|
|
|
|
panSpeed={0.5}
|
|
|
|
|
rotateSpeed={0.5} />
|
|
|
|
|
<pointLight position={[10, 10, 10]} />
|
|
|
|
|
<ScrollControls pages={5}>
|
|
|
|
|
<Scroll>
|
|
|
|
|
<Suspense fallback={null}>
|
|
|
|
|
<Galaxy position={[0, 9, 0]} />
|
|
|
|
|
</Scroll>
|
|
|
|
|
</ScrollControls>
|
|
|
|
|
</Suspense>
|
|
|
|
|
<Skybox />
|
|
|
|
|
</Canvas>
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
useGLTF.preload('./models/galaxy.glb')
|
|
|
|
|
//useGLTF.preload('./models/ai.glb')
|
|
|
|
|
//<color attach="background" args={['#fff']} />
|
|
|
|
|
//<Model url="./models/ai.vrm" position={[0, 0, 0]} scale={1} />
|
|
|
|
|
//<Vrm url="./models/ai.vrm" position={[0, 0, 0]} scale={1} />
|
|
|
|
|
//<ScrollControls pages={2}>
|
|
|
|
|
//<Scroll>
|
|
|
|
|
//</Scroll>
|
|
|
|
|
//</ScrollControls>
|
|
|
|
|