fix
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@ -5,6 +5,7 @@
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"dependencies": {
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"dependencies": {
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"@pixiv/three-vrm": "^3.0.0",
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"@pixiv/three-vrm": "^3.0.0",
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"@pixiv/three-vrm-animation": "^3.0.0",
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"@pixiv/three-vrm-animation": "^3.0.0",
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"@pixiv/three-vrm-materials-mtoon": "^3.0.0",
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"@pixiv/three-vrm-springbone": "^3.0.0",
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"@pixiv/three-vrm-springbone": "^3.0.0",
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"@react-three/drei": "^9.109.2",
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"@react-three/drei": "^9.109.2",
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"@react-three/fiber": "^8.16.8",
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"@react-three/fiber": "^8.16.8",
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@ -3,7 +3,7 @@ html {
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}
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}
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body {
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body {
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background-color: #343434;
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background-color: #fff;
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background-color: #000;
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background-color: #000;
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margin: 0;
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margin: 0;
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height: 100%;
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height: 100%;
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@ -1,5 +1,5 @@
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import * as THREE from 'three'
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import * as THREE from 'three'
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import { Points, useGLTF, OrbitControls, ScrollControls, Scroll } from '@react-three/drei'
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import { Points, useGLTF, OrbitControls } from '@react-three/drei'
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import { GLTF } from 'three-stdlib'
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import { GLTF } from 'three-stdlib'
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import { useFrame, Canvas, useThree } from '@react-three/fiber'
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import { useFrame, Canvas, useThree } from '@react-three/fiber'
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import { useMemo, useRef, Suspense, useState, useEffect } from 'react'
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import { useMemo, useRef, Suspense, useState, useEffect } from 'react'
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@ -7,50 +7,17 @@ import { EffectComposer, SelectiveBloom } from '@react-three/postprocessing'
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import { useLoader } from '@react-three/fiber'
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import { useLoader } from '@react-three/fiber'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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import { CubeTextureLoader } from 'three'
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import { CubeTextureLoader } from 'three'
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import { useLocation } from 'react-router-dom';
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import { SphereGeometry } from 'three';
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// vrm
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import { VRMLoaderPlugin, VRM, VRMUtils, VRMSpringBoneLoaderPlugin } from "@pixiv/three-vrm";
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import { VRMLoaderPlugin, VRM, VRMUtils, VRMSpringBoneLoaderPlugin } from "@pixiv/three-vrm";
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import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
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import { VRMSpringBoneManager, VRMSpringBoneJoint, VRMSpringBoneJointHelper } from '@pixiv/three-vrm-springbone';
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// circle(sphere)
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import { SphereGeometry, BoxGeometry } from 'three';
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import { AnimationMixer, Clock } from 'three';
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interface ModelProps {
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url: string
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position?: [number, number, number]
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scale?: number | [number, number, number]
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}
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interface ModelPropsVrm {
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interface ModelPropsVrm {
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url: string
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url: string
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position?: [number, number, number]
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position?: [number, number, number]
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scale?: number
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scale?: number
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}
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}
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interface ModelPropsVrmModel {
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url: string
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vrmaurl: string
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}
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function QueryParamExample() {
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const location = useLocation();
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const searchParams = new URLSearchParams(location.search);
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const query = searchParams.get('q');
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return <div>Search query: {query}</div>;
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}
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const Model: React.FC<ModelProps> = ({ url, position = [0, 0, 0], scale = 1 }) => {
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const gltf = useLoader(GLTFLoader, url)
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return (
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<group>
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<primitive object={gltf.scene} position={position} scale={scale} />
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</group>
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)
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}
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const Vrm: React.FC<ModelPropsVrm> = ({ url, position = [0, 0, 0], scale = 1}) => {
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const Vrm: React.FC<ModelPropsVrm> = ({ url, position = [0, 0, 0], scale = 1}) => {
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const gltf = useLoader(GLTFLoader, url, (loader) => {
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const gltf = useLoader(GLTFLoader, url, (loader) => {
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loader.register((parser) => new VRMLoaderPlugin(parser));
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loader.register((parser) => new VRMLoaderPlugin(parser));
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loader.register((parser) => new VRMSpringBoneLoaderPlugin(parser));
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loader.register((parser) => new VRMSpringBoneLoaderPlugin(parser));
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@ -69,10 +36,7 @@ const Vrm: React.FC<ModelPropsVrm> = ({ url, position = [0, 0, 0], scale = 1})
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vrmModel.scene.position.set(...position);
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vrmModel.scene.position.set(...position);
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vrmModel.scene.scale.setScalar(scale);
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vrmModel.scene.scale.setScalar(scale);
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}
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}
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// Spring Boneの設定を調整
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if (vrmModel.springBoneManager) {
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adjustSpringBones(vrmModel.springBoneManager);
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}
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}
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}
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}, [gltf, position, scale]);
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}, [gltf, position, scale]);
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useFrame((state, delta) => {
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useFrame((state, delta) => {
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@ -84,82 +48,8 @@ const Vrm: React.FC<ModelPropsVrm> = ({ url, position = [0, 0, 0], scale = 1})
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return gltf ? <primitive object={gltf.scene} /> : null;
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return gltf ? <primitive object={gltf.scene} /> : null;
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};
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};
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function adjustSpringBones(springBoneManager: any) {
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console.log('Spring Bone Manager:', springBoneManager);
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if (Array.isArray(springBoneManager.springBoneGroupList)) {
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springBoneManager.springBoneGroupList.forEach((group: any) => {
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if (Array.isArray(group.joints)) {
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group.joints.forEach(adjustJoint);
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} else if (Array.isArray(group.bones)) {
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group.bones.forEach(adjustJoint);
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}
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});
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}
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else if (Array.isArray(springBoneManager.springs)) {
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springBoneManager.springs.forEach(adjustJoint);
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}
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}
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function adjustJoint(joint: any) {
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if (joint) {
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joint.stiffnessForce = joint.stiffness = 0.8;
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joint.gravityPower = 0.1;
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joint.dragForce = 0.5;
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joint.hitRadius = 0.02;
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// joint.colliders = [...];
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console.log('Adjusted joint:', joint);
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}
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}
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export default Vrm;
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export default Vrm;
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const VRMModel: React.FC<ModelPropsVrmModel> = ({ url, vrmaurl }) => {
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const gltf = useLoader(GLTFLoader, url, (loader) => {
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loader.register((parser) => new VRMLoaderPlugin(parser));
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});
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const vrma = useLoader(GLTFLoader, vrmaurl, (loader) => {
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loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
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});
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const [vrm, setVrm] = useState<VRM | null>(null);
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const [mixer, setMixer] = useState<AnimationMixer | null>(null);
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const clock = useRef(new Clock());
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useEffect(() => {
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if (gltf && vrma) {
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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const vrmAnimation = vrma.userData.vrmAnimation as VRMAnimation;
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const mixer = new AnimationMixer(vrmModel.scene);
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//const mixer = new THREE.AnimationMixer(vrmModel.scene);
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const clip = createVRMAnimationClip(vrmAnimation, vrmModel);
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const action = mixer.clipAction(clip);
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action.play();
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setMixer(mixer);
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}
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}, [gltf, vrma]);
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useFrame((state, delta) => {
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if (mixer) {
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mixer.update(delta);
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}
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if (vrm) {
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vrm.update(delta);
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}
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});
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return gltf ? <primitive object={gltf.scene} /> : null;
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};
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export function Skybox() {
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const { scene } = useThree()
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const loader = new CubeTextureLoader()
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const texture = loader.load([
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])
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scene.background = texture
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return null
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}
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type GLTFResult = GLTF & {
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type GLTFResult = GLTF & {
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nodes: {
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nodes: {
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Object_2: THREE.Mesh
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Object_2: THREE.Mesh
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@ -251,7 +141,6 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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return (
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return (
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<group {...props} dispose={null} ref={ref}>
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<group {...props} dispose={null} ref={ref}>
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<Vrm url={model_path} position={[2, -4, 8]} scale={10} />
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<Vrm url={model_path} position={[2, -4, 8]} scale={10} />
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<pointLight
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<pointLight
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position={[0, 0, 0]}
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position={[0, 0, 0]}
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@ -284,7 +173,28 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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export const ThreeFiberGalaxy = () => {
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export const ThreeFiberGalaxy = () => {
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return (
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return (
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<Canvas camera={{ position: [0, 12, 0], fov: 75 }}>
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<Canvas camera={{ position: [0, 12, 0], fov: 75 }}
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shadows
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gl={{
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//toneMapping: THREE.ACESFilmicToneMapping,
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//toneMapping: THREE.ReinhardToneMapping,
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toneMapping: THREE.NeutralToneMapping,
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toneMappingExposure: 1.5,
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alpha: true,
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powerPreference: "high-performance",
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antialias: true,
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//stencil: false,
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//depth: false
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}}
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>
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<directionalLight
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color="white"
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castShadow
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position={[0, 10, 0]}
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intensity={1.5}
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shadow-mapSize={[1024, 1024]}/>
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<OrbitControls
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<OrbitControls
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//minAzimuthAngle={-Math.PI / 4}
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//minAzimuthAngle={-Math.PI / 4}
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//maxAzimuthAngle={Math.PI / 4}
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//maxAzimuthAngle={Math.PI / 4}
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@ -299,17 +209,10 @@ export const ThreeFiberGalaxy = () => {
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<Suspense fallback={null}>
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<Suspense fallback={null}>
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<Galaxy position={[0, 9, 0]} />
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<Galaxy position={[0, 9, 0]} />
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</Suspense>
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</Suspense>
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<Skybox />
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</Canvas>
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</Canvas>
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)
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)
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}
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}
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useGLTF.preload('./models/galaxy.glb')
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useGLTF.preload('./models/galaxy.glb')
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//useGLTF.preload('./models/ai.glb')
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//<color attach="background" args={['#fff']} />
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//<Model url="./models/ai.vrm" position={[0, 0, 0]} scale={1} />
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//<Vrm url="./models/ai.vrm" position={[0, 0, 0]} scale={1} />
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//<ScrollControls pages={2}>
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//<Scroll>
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//</Scroll>
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//</ScrollControls>
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