19 lines
415 B
GLSL
19 lines
415 B
GLSL
varying vec3 vColor;
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void main(){
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//Disc
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// float strength = 1.0 - step(0.5, distance(gl_PointCoord, vec2(0.5)));
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//Diffused point
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// float strength = 1.0 - 2.0 * distance(gl_PointCoord, vec2(0.5));
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//Light point
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float strength = pow(1.0 - distance(gl_PointCoord, vec2(0.5)), 10.0);
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//Color
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vec3 color = mix(vec3(0.0), vColor, strength);
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gl_FragColor = vec4(color, 1.0);
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} |