2025-02-05 20:06:39 +09:00
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# city sample
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[city sample](https://www.unrealengine.com/marketplace/ja/product/city-sample)
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ニューヨーク(NY)をモデルに都市が作られています。人と自動車が動いています。自動車は乗ることや破壊することができます。
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2025-02-09 07:24:32 +09:00
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## game animation sampleとの統合
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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他のassetとの統合を考えるとき、city sampleをベースにします。なぜなら、city sampleは複雑すぎるためです。ここではcity sampleをinstallした上で、game animation sampleをそこにcopyします。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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なお、`GameAnimationSample/Binaries/Win64/UnrealEditor.modules`だけはcopyしません。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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```sh
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# 以下のfileをcopy
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GameAnimationSample
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Binaries
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Win64/UnrealEditor.modules #このfileだけはcopy(rewrite)しない
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Build
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Content
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```
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次に`CitySample/Binaries/Win64/UnrealEditor.modules`を編集します。
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```json
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{
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"BuildId": "xxx",
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"Modules":
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{
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"CitySample": "UnrealEditor-CitySample.dll",
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"CitySampleAnimGraphRuntime": "UnrealEditor-CitySampleAnimGraphRuntime.dll",
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"CitySampleEditor": "UnrealEditor-CitySampleEditor.dll"
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},
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{
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"GameAnimationSample": "UnrealEditor-GameAnimationSample.dll"
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}
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}
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```
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これでGASPが機能すればokです。
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他には`$project/Config`と`$project/xxx.uproject`を見比べてみましょう。必要そうなものを追記します。
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```json
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{
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"FileVersion": 3,
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"EngineAssociation": "5.5",
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"Category": "Samples",
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"Description": "",
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"Modules": [
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{
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"Name": "CitySample",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine",
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"AIModule",
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"ChaosVehicles",
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"UMG",
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"MovieScene"
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]
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},
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{
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"Name": "CitySampleEditor",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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},
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{
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"Name": "CitySampleAnimGraphRuntime",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "AlembicHairImporter",
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"Enabled": true
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},
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{
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"Name": "HairStrands",
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"Enabled": true
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},
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{
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"Name": "PythonScriptPlugin",
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"Enabled": true
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},
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{
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"Name": "ControlRig",
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"Enabled": true
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},
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{
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"Name": "Takes",
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"Enabled": true
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},
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{
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"Name": "D3DExternalGPUStatistics",
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"Enabled": true,
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"Optional": true,
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"SupportedTargetPlatforms": [
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"Win64"
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]
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},
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{
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"Name": "LiveLinkCurveDebugUI",
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"Enabled": true
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},
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{
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"Name": "ChaosVehiclesPlugin",
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"Enabled": true
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},
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{
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"Name": "RigLogic",
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"Enabled": true
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},
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{
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"Name": "RawInput",
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"Enabled": true
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},
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{
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"Name": "GameplayInsights",
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"Enabled": true
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},
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{
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"Name": "TraceSourceFilters",
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"Enabled": true
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},
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{
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"Name": "TraceDataFilters",
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"Enabled": true
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},
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true
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},
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{
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"Name": "Traffic",
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"Enabled": true
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},
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{
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"Name": "CitySampleMassCrowd",
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"Enabled": true
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},
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{
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"Name": "StateTree",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystem",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystemUtils",
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"Enabled": true
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},
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{
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"Name": "MassAI",
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"Enabled": true
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},
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{
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"Name": "MassCrowd",
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"Enabled": true
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},
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{
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"Name": "MassEntity",
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"Enabled": true
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},
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{
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"Name": "MassGameplay",
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"Enabled": true
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},
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{
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"Name": "HoverDrone",
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"Enabled": true
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},
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{
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"Name": "EnhancedInput",
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"Enabled": true
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},
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{
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"Name": "Volumetrics",
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"Enabled": true
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},
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{
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"Name": "ContextualAnimation",
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"Enabled": true
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},
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{
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"Name": "ChaosCaching",
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"Enabled": true
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},
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{
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"Name": "FieldSystemPlugin",
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"Enabled": true
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},
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{
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"Name": "Paper2D",
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"Enabled": true
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},
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{
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"Name": "WinDualShock",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64"
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]
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},
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{
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"Name": "ZoneGraph",
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"Enabled": true
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},
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{
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"Name": "AnimationWarping",
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"Enabled": true
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},
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{
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"Name": "ElectraPlayer",
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"Enabled": true
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},
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{
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"Name": "LiveLinkCamera",
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"Enabled": true
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},
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{
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"Name": "AudioModulation",
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"Enabled": true
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},
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{
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"Name": "Metasound",
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"Enabled": true
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},
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{
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"Name": "MovieRenderPipeline",
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"Enabled": true
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},
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{
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"Name": "Soundscape",
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"Enabled": true
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},
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{
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"Name": "FullBodyIK",
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"Enabled": true
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},
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{
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"Name": "RemoteControl",
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"Enabled": true
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},
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{
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"Name": "ImagePlate",
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"Enabled": true
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},
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{
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"Name": "LightWeightInstancesEditor",
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"Enabled": true
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},
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{
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"Name": "GameFeatures",
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"Enabled": true
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},
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{
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"Name": "ModularGameplay",
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"Enabled": true
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},
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{
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"Name": "CitySampleSensorGrid",
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"Enabled": true
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},
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{
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"Name": "IKRig",
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"Enabled": true
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},
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{
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"Name": "ColorCorrectRegions",
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"Enabled": true
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},
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{
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"Name": "Gauntlet",
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"Enabled": true
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},
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{
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"Name": "CustomizableSequencerTracks",
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"Enabled": true
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},
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{
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"Name": "NetworkPrediction",
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"Enabled": true
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},
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{
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"Name": "NiagaraFluids",
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"Enabled": true
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},
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{
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"Name": "Text3D",
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"Enabled": true
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},
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{
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"Name": "MotoSynth",
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"Enabled": true
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},
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{
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"Name": "EditorDataStorage",
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"Enabled": true
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},
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{
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"Name": "EditorDataStorageFeatures",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "AnimToTexture",
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"Enabled": true
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},
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{
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"Name": "SequencerScripting",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "GeometryCollectionPlugin",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "AutomatedPerfTesting",
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"Enabled": true
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},
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{
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"Name": "LiveLink",
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"Enabled": true
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},
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{
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"Name": "LiveLinkControlRig",
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"Enabled": true
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},
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{
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"Name": "PoseSearch",
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"Enabled": true
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},
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{
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"Name": "AnimationLocomotionLibrary",
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"Enabled": true
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},
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{
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"Name": "MotionWarping",
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"Enabled": true
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},
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{
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"Name": "Chooser",
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"Enabled": true
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},
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{
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"Name": "Mover",
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"Enabled": true
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}
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],
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"TargetPlatforms": [
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"PS5",
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"XSX",
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"Windows"
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],
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"EpicSampleNameHash": "111"
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}
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```
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また、`/Config/DefaultEngine.ini`に注意してください。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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```sh
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[/Script/Engine.CollisionProfile]
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Traversable")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="EnemyProjectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="BulletHell")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LookAtTrace")
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```
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`Collision Trace Channel`は作り直さなければ機能しないことがあります。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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### Gameplay Camera
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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例えば、camera(Gameplay)を有効にするには`$project/Config/DefaultEngine.ini`に`DDCVar.NewGameplayCameraSystem.Enable`の行を追加します。`CBP_SandboxCharacter`にある関数の`SetupCamera`を確認してください。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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```sh
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[/Script/Engine.DataDrivenConsoleVariableSettings]
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+CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
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2025-02-05 20:06:39 +09:00
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```
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2025-02-09 07:24:32 +09:00
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現在、[characterのcollisionが機能しない問題](/city/00_err.html)が発生します。
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### Collision Trace Channel
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`Collision Trace Channel`を設定するには、`Config/DefaultEngine.ini`を編集する必要があります。以下の手順で行います。GASPは`traversable`を追加します。これが追加されていないと動きません。
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`ECC_GameTraceChannel${n}`に注意してください。
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```sh
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[/Script/Engine.CollisionProfile]
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Traversable")
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```
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## 他のmapとの統合
|
|
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mapにはactorがまとめられているものがあり、それはmapにくっついていません。移動できない場合があります。
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2025-02-05 20:06:39 +09:00
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2025-02-09 07:24:32 +09:00
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基本的にはA-mapとB-mapはある程度位置を完成させてからcopyしましょう。
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2025-02-05 20:06:39 +09:00
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