From 3e776c5e054457ba3316c5627ebfb6d31aa033a0 Mon Sep 17 00:00:00 2001 From: syui Date: Fri, 20 Dec 2024 13:17:46 +0900 Subject: [PATCH] fix --- ue.json | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 55 insertions(+), 1 deletion(-) diff --git a/ue.json b/ue.json index 5c39260..d25f01b 100644 --- a/ue.json +++ b/ue.json @@ -4,7 +4,61 @@ "body": { "text": "[ai] [u]nreal [e]ngine, game naming conventions, character attribute", "lang": { - "ja": "ai Unreal Engine, ゲームの命名規則, キャラクターの属性" + "ja": "ai Unreal Engine, システムの概要, ゲームの命名規則" + } + }, + "system": { + "enum": [ + "character", + "atmosphere", + "universe" + ], + "character": { + "enum": [ + "yui", + "mode", + "attribute" + ], + "yui": { + "body": { + "text": "a yui system that aims to guarantee uniqueness for characters", + "lang": { + "ja": "キャラクターに唯一性の担保を目指す唯システム" + } + }, + "rule": { + "text": "characters are divided into groups. groups change with each season. they do not return to the previous season. the number of pickups starts at 1, and when it reaches 0, the chance to get that character disappears.", + "lang": { + "ja": "キャラクターはグループに分けられる。グループはシーズンで移行する。前シーズンに戻ることはない。ピックアップ数は1から始まり0になるとそのキャラクターを手に入れる機会は消滅する" + } + } + }, + "mode": { + "enum": [ + "animal", + "human", + "divinity" + ], + "body": { + "text": "each character has three stages of evolution", + "lang": { + "ja": "1キャラクターにつき3段階の進化がある" + } + } + }, + "attribute": { + "enum": [ + "ai", + "atom", + "molecule" + ], + "body": { + "text": "each character has one attribute", + "lang": { + "ja": "1キャラクターにつき1属性を持つ" + } + } + } } }, "enum": [