vrm1を使うと前髪が浮き上がる #38

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opened 2024-11-20 08:51:42 +00:00 by syui · 2 comments
Owner

これはVrmSpringBoneのcollisionによるものです。

VM_${name}_VrmMetaを開き値を変更します。

[
  [
    {
      "bone Name": "J_Sec_Hair1_03",
      "Hit Radius": 0
    },
    {
      "bone Name": "J_Sec_Hair2_03",
      "Hit Radius": 0.01
    },
    {
      "bone Name": "J_Sec_Hair3_03",
      "Hit Radius": 0.01
    }
  ],
  [
    {
      "bone Name": "J_Sec_Hair1_04",
      "Hit Radius": 0
    },
    {
      "bone Name": "J_Sec_Hair2_04",
      "Hit Radius": 0.01
    },
    {
      "bone Name": "J_Sec_Hair3_04",
      "Hit Radius": 0.01
    }
  ],
  [
    {
      "bone Name": "J_Sec_Hair1_05",
      "Hit Radius": 0
    },
    {
      "bone Name": "J_Sec_Hair2_05",
      "Hit Radius": 0.01
    },
    {
      "bone Name": "J_Sec_Hair3_05",
      "Hit Radius": 0.01
    }
  ]
]
これはVrmSpringBoneのcollisionによるものです。 `VM_${name}_VrmMeta`を開き値を変更します。 ```json [ [ { "bone Name": "J_Sec_Hair1_03", "Hit Radius": 0 }, { "bone Name": "J_Sec_Hair2_03", "Hit Radius": 0.01 }, { "bone Name": "J_Sec_Hair3_03", "Hit Radius": 0.01 } ], [ { "bone Name": "J_Sec_Hair1_04", "Hit Radius": 0 }, { "bone Name": "J_Sec_Hair2_04", "Hit Radius": 0.01 }, { "bone Name": "J_Sec_Hair3_04", "Hit Radius": 0.01 } ], [ { "bone Name": "J_Sec_Hair1_05", "Hit Radius": 0 }, { "bone Name": "J_Sec_Hair2_05", "Hit Radius": 0.01 }, { "bone Name": "J_Sec_Hair3_05", "Hit Radius": 0.01 } ] ] ```
syui closed this issue 2024-11-20 08:51:50 +00:00
Author
Owner
https://github.com/ruyo/VRM4U/issues/451
Author
Owner

20241213では値が変化していました。この場合は以下のような調整を行います。

(1)前髪が跳ねる, (2)飛んだときに後ろ髪の左右が爆散する

    {
      "bone Name": "J_Sec_Hair2_03",
      "Hit Radius": 0.0
    },
    {
      "bone Name": "J_Sec_Hair1_09",
      "Hit Radius": 0.01
    },
    {
      "bone Name": "J_Sec_Hair1_10",
      "Hit Radius": 0.01
    }
20241213では値が変化していました。この場合は以下のような調整を行います。 (1)前髪が跳ねる, (2)飛んだときに後ろ髪の左右が爆散する ```json { "bone Name": "J_Sec_Hair2_03", "Hit Radius": 0.0 }, { "bone Name": "J_Sec_Hair1_09", "Hit Radius": 0.01 }, { "bone Name": "J_Sec_Hair1_10", "Hit Radius": 0.01 } ```
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Reference: ai/ue#38
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