台風を作る #39

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opened 2024-11-21 08:45:57 +00:00 by syui · 0 comments
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台風をうまく作れなかったので、時間があるときに再チャレンジしたい。youtubeで答えてもらえたのでまとめます。

https://www.youtube.com/watch?v=D9Zjgz3s3us

I will do my best to answer your questions.

  1. Do you have all the necessary light components? Directional light, Skylight, and Sky Atmosphere? Additionally, you can check the following command: r.HeterogeneousVolumes.IndirectLighting 1. If you still encounter issues, please send me your project. It’s best to share it via email, and I’ll check it for you.

  2. Please take a look at this video: https://www.youtube.com/watch?v=8CmeyXfBKu8. It shows my settings and how I achieve the desired effect with the correct density. The most important part is increasing the volume size and Min/Max Radius then prepare correcrt physics settings.

  3. You can decrease the vortex force or increase the drag force. Additionally, if you are using this effect for cinematics, you can record the simulation to cache. It's important to note that if you want to create slow-motion effects, you should record at 60/120 fps, then return to cinematic fps (24/25) or 30. This way, you can slow down the cached simulation.

  4. You should prepare the volume based on your goal. For example, if you want the smoke to interact with a moving object and be pushed in a certain direction, you need to ensure there is enough free space for the simulation.

台風をうまく作れなかったので、時間があるときに再チャレンジしたい。youtubeで答えてもらえたのでまとめます。 https://www.youtube.com/watch?v=D9Zjgz3s3us > I will do my best to answer your questions. > > 1. Do you have all the necessary light components? Directional light, Skylight, and Sky Atmosphere? Additionally, you can check the following command: r.HeterogeneousVolumes.IndirectLighting 1. If you still encounter issues, please send me your project. It’s best to share it via email, and I’ll check it for you. > > 2. Please take a look at this video: https://www.youtube.com/watch?v=8CmeyXfBKu8. It shows my settings and how I achieve the desired effect with the correct density. The most important part is increasing the volume size and Min/Max Radius then prepare correcrt physics settings. > > 3. You can decrease the vortex force or increase the drag force. Additionally, if you are using this effect for cinematics, you can record the simulation to cache. It's important to note that if you want to create slow-motion effects, you should record at 60/120 fps, then return to cinematic fps (24/25) or 30. This way, you can slow down the cached simulation. > > 4. You should prepare the volume based on your goal. For example, if you want the smoke to interact with a moving object and be pushed in a certain direction, you need to ensure there is enough free space for the simulation.
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Reference: ai/ue#39
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