From e5e0ac97e91c0335e0c5c6a1a4fd83eacb9072df Mon Sep 17 00:00:00 2001 From: syui Date: Tue, 19 Nov 2024 08:19:42 +0000 Subject: [PATCH] =?UTF-8?q?map=20=E3=82=92=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- map.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/map.md b/map.md index bac3efd..e82d866 100644 --- a/map.md +++ b/map.md @@ -28,6 +28,13 @@ https://blueprintue.com/blueprint/3h8qi0ep/ ### AutomatedPerfTesting +AutomatedPerfTestingは5.5で追加されたpluginです。 + +> Experimental release of Automated Perf Testing Plugin v0.1, providing Gauntlet Test Controllers, UAT Test Nodes, and BuildGraph macros for adding common automated performance tests to a project's automated build and test. + +- https://dev.epicgames.com/documentation/ja-jp/unreal-engine/unreal-engine-5.5-release-notes +- https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Plugins/AutomatedPerfTesting + そのうち解消されると思いますが、現在(2024-11-18)はbuildできません。`Engine/Plugins/Performance/AutomatedPerfTesting`に`AutomatedPerfTestConfig.cs`, `AutomatedPerfTestNode.cs`が含まれていないため`${project}/Build/Script/CitySample.Automation.csproj`に記述されているcompileが通らないのです。 ```xml @@ -50,6 +57,7 @@ https://blueprintue.com/blueprint/3h8qi0ep/ - https://github.com/EpicGames/UnrealEngine/tree/release/Engine/Plugins/Performance/AutomatedPerfTesting/Build/Scripts + ## ocean waves 惑星の海を作るには`ocean waves`を利用します。必要なものは以下の2つです。